Difference between revisions of "Magi"

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The '''Magi''' is a powerful magic-wielding class that uses the [[:Category:Skills|skill]]s of [[Crystalism]], [[Elementalism]], and [[Enchantment]]. These skills were rediscovered by Taranis (born [[Daedalan]] 21, 184 AF), once a notable druid who left the guild and became a prominent citizen of [[Shallam]], serving as advisor to the Sultan. In the year 254 AF, he found the Crystal Caverns and rediscovered knowledge of the [[Magi]]. He utilised these newfound skills to found the Magi guild, the organisation now known as the [[Crystalline Circle]], as like [[serpent]] and [[monk]] classed adventurers, magi did not have a single organisation at their disposal during the era of guilds, but several.
:''This article is about the Magi class. For the former Magi Guild, see [[Crystalline Circle]]''.
[[File:achaea_magi_circle.jpg|x400px|alt=Bard Official|right]]
<div style="min-height:400px">
Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and summoning elemental entities. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour.


The [[mana]] that is drained from magi when they use their skills can be dramatically lowered with the [[Robes of the Magi]] artefact.
The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to summon [[elemental]]s for various effects. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once.


:''This article is about the Magi class. For the former Magi guild, see [[Crystalline Circle]]''.
A fledgling '''Magi''' possesses the skills of [[Elementalism]] and [[Crystalism]], gaining [[Artificing]] upon embracing class.
</div>
==Abilities in [[Battlerage]] ==
{{Skill_detail
|skill=Windlash
|description=Channel whipping blasts of wind at your target.
|level=6
|syntax=CAST WINDLASH AT <target>
|required=14 rage
|target=Denizens
|cooldown=16.00 seconds
|detail=Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds.
}}


[[Category:Classes]]
{{Skill_detail
|skill=Dilation
|description=Freeze time around your opponent.
|level=10
|syntax=CAST DILATION AT <target>
|required=35 rage
|target=Denizens
|cooldown=35.00 seconds/
|detail=Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.<br>'''''Gives affliction: Aeon'''''
}}
 
{{Skill_detail
|skill=Disintegrate
|description=Channel fire with your rage to destroy a denizen's shield.
|level=20
|syntax=CAST DISINTEGRATE AT <target>
|required=17 rage
|target=Denizens
|cooldown=
|detail=This spell will use your rage to remove a denizen's shield.
}}
 
{{Skill_detail
|skill=Squeeze
|description=Command the earth to crush your target.
|level=35
|syntax=CAST SQUEEZE <target>
|required=36 rage
|target=Denizens
|cooldown=23.00 seconds
|detail=Command the earth to form a great stone hand to crush the life out of your target.
|You must have an earth channel opened to cast this spell.
}}
 
{{Skill_detail
|skill=Firefall
|description=A mighty blow of earth and flame from the heavens.
|level=50
|syntax=CAST FIREFALL AT <target>
|required=25 rage
|target=Denizens
|cooldown=23.00 seconds
|detail=Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.<br>'''''Uses afflictions: Clumsiness or Recklessness'''''
}}
 
{{Skill_detail
|skill=Stormbolt
|description=Sensitise your target with a bolt of lightning.
|level=65
|syntax=CAST STORMBOLT AT <target>
|required=25 rage
|target=Denizens
|cooldown=27.00 seconds
|detail=Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.<br>'''''Gives affliction: Sensitivity'''''
}}
 
==Related [[:Category:Artefacts|Artefacts]] for Magi==
{| class="wikitable"
| bgcolor=#999999 | '''Artefact'''
| bgcolor=#999999 | '''Description'''
|-
| bgcolor=#D3D3D3 | '''[[Silver_tuning_fork|Silver tuning fork]]'''
| bgcolor=#D3D3D3 | Doubles the lifespan of vibrations.
|-
| bgcolor=#B3B3B3 | '''[[Sorceror%27s_notebook|A sorcerer's notebook]]'''
| bgcolor=#B3B3B3 | Doubles the length of elemental treaties and increases the health of all summoned elementals.
|-
| bgcolor=#D3D3D3 | '''[[gem_of_haematite_with_elemental_facets|A gem of haematite with elemental facets]]'''
| bgcolor=#D3D3D3 | Halves the equilibrium cost of crystalism embedding.
 
[[category: Classes]]

Latest revision as of 05:05, 27 July 2024

This article is about the Magi class. For the former Magi Guild, see Crystalline Circle.
Bard Official

Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and summoning elemental entities. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour.

The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to summon elementals for various effects. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once.

A fledgling Magi possesses the skills of Elementalism and Crystalism, gaining Artificing upon embracing class.

Abilities in Battlerage

Windlash Channel whipping blasts of wind at your target. Level: 6
Syntax: CAST WINDLASH AT <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds.
Note: {{{note}}}
Dilation Freeze time around your opponent. Level: 10
Syntax: CAST DILATION AT <target>
Required: 35 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 35.00 seconds/
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.
Gives affliction: Aeon
Note: {{{note}}}
Disintegrate Channel fire with your rage to destroy a denizen's shield. Level: 20
Syntax: CAST DISINTEGRATE AT <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This spell will use your rage to remove a denizen's shield.
Note: {{{note}}}
Squeeze Command the earth to crush your target. Level: 35
Syntax: CAST SQUEEZE <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command the earth to form a great stone hand to crush the life out of your target.
Note: {{{note}}}
Firefall A mighty blow of earth and flame from the heavens. Level: 50
Syntax: CAST FIREFALL AT <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.
Uses afflictions: Clumsiness or Recklessness
Note: {{{note}}}
Stormbolt Sensitise your target with a bolt of lightning. Level: 65
Syntax: CAST STORMBOLT AT <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 27.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.
Gives affliction: Sensitivity
Note: {{{note}}}

Related Artefacts for Magi

Artefact Description
Silver tuning fork Doubles the lifespan of vibrations.
A sorcerer's notebook Doubles the length of elemental treaties and increases the health of all summoned elementals.
A gem of haematite with elemental facets Halves the equilibrium cost of crystalism embedding.