Difference between revisions of "Lethargy"

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One way [[adventurers]] suffer the '''lethargy''' affliction is via the [[Serpents|Serpent]]-[[class]] ability in their [[Hypnosis]] [[:Category:Skills|skill]]. Another way is via the two-handed specialisation of the [[Weaponmastery]] ability  mastered by adventurers of the [[Runewardens|Runewarden]], [[Infernals|Infernal]], or [[Paladins|Paladin]] classes. With this ability, HEWing either arm will give recurrent lethargy until such a time as all wrist fractures are cured.
'''Lethargy''' is an affliction which temporarily disables the unique mental and physical [[traits]] of one's victim, nimble and quick-witted, until it is cured.
 
[[Adventurers]] can be delivered lethargy through [[Hypnosis]] [[:Category:Skills|skill]] and the two-handed specialisation of [[Weaponmastery]] '''Hew'''. A two-handed knight hewing either arm can deliver recurrent lethargy until such a time as their foe cures all their wrist fractures.


Eating a [[ginseng|ginseng root]] or a [[ferrum|ferrum flake]] will cure the lethargy affliction.
Eating a [[ginseng|ginseng root]] or a [[ferrum|ferrum flake]] will cure the lethargy affliction.
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 06:06, 1 September 2021

Lethargy is an affliction which temporarily disables the unique mental and physical traits of one's victim, nimble and quick-witted, until it is cured.

Adventurers can be delivered lethargy through Hypnosis skill and the two-handed specialisation of Weaponmastery Hew. A two-handed knight hewing either arm can deliver recurrent lethargy until such a time as their foe cures all their wrist fractures.

Eating a ginseng root or a ferrum flake will cure the lethargy affliction.