Difference between revisions of "Remedies"

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'''Remedies''' is the [[:skills|skill]] of converting [[category:plants|plants]] or minerals into curative [[elixirs]] and salves.
Remedies is the [[:skills|skill]] of converting [[:category:plants|plants]] or [[:category:Minerals|minerals]] into curative [[elixirs]] and [[salves]]. Based on what you're making these curatives from, there are two methods for formulating them:
* BREWING for plant-based cures
* COMPOUNDING for mineral-based cures.


Based on what you're making these curatives from, there are two methods for formulating them: BOILING for plant-based cures and [[transmutation|TRANSMUTATE]] for mineral-based cures.
The skill of '''Remedies''' is a trade skill and available to all adventurers.


== Brewing ==


== Boiling ==
Have the ingredients and a pot in your rift or inventory and:


Place the required [[herbs]] into your pot with the following command:
BREW <# batches> <remedy> IN <pot>


INPOT <#> <ingredient> IN <pot>
You may brew multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.


You may concoct multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to forty batches.
== Compounding ==


Once you have all of the ingredients in the pot, put it on the ground and:
Have the ingredients and an alembic in your rift or inventory and:


BOIL <pot> FOR <remedy>
COMPOUND <# batches> <remedy> IN <alembic>


After a couple of minutes, the mixture will stop boiling, and you will either have an empty pot or a remedy. Probing your pot will give you this information.
You may compound multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.


== Batches ==
Each batch contains 40 sips. Those who have reached the Transcendent rank and gained the Economy ability will produce 50 sips in each batch.


== Transmutating ==
== Pouring Remedies ==
To transfer remedies from your pot or alembic, simply:


Have the ingredients in your inventory and:
POUR [# of sips] <container|fluid> IN|INTO <container|RIFT>


TRANSMUTATE <#> <remedy> IN <alembic>
==Abilities in Remedies ==


You may concoct multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to forty batches.
{{Skill_detail
|skill=Brewing
|description=Combine herbs and other ingredients into curative elixirs and salves.
|lessons=
|syntax=BREW <# batches> <remedy> IN <pot>
|required=
|target=
|cooldown=
|detail=With a pot and the proper ingredients in your rift or inventory, you may brew curative elixirs and salves.  
}}


{{Skill_detail
|skill=Compounding
|description=Combine minerals into curative substances.
|lessons=
|syntax=COMPOUND <# batches> <remedy> IN <alembic>
|required=
|target=
|cooldown=
|detail=With an alembic and the proper minerals in your rift or inventory, you may compound curative substances.
}}


== Using your concocted remedy ==
{{Skill_detail
|skill=Immunity
|description=A brew to help you shrug off deadly poisons.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> IMMUNITY IN <pot{{!}}alembic>
|required=1 sac, 1 ash, 2 echinacea or 1 stannum, 1 plumbum, 2 dolomite
|target=
|cooldown=
|detail=The immunity elixir will protect you from poisons that kill.
}}


Depending on the skill level of the practitioner, and the container than the remedy is being poured into, a "batch" of a remedy is worth a differing amount of sips:
{{Skill_detail
|skill=Epidermal
|description=A salve to cure certain exterior afflictions.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> EPIDERMAL IN <pot{{!}}alembic>
|required=2 kuzu, 1 hawthorn, 1 bloodroot, 1 ginseng or 2 arsenic, 1 magnesium, 1 calamine, 1 ferrum
|target=
|cooldown=
|detail=The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
}}


{| border=0 cellpadding=2 cellspacing=2
{{Skill_detail
||
|skill=Mana
|| '''Non-trans practictioner'''
|description=A brew to replenish your mental strength.
|| '''Trans practicioner'''
|lessons=
|| '''Total sips max'''
|syntax=BREW{{!}}COMPOUND <# batches> MANA IN <pot{{!}}alembic>
|-
|required=1 slipper, 1 bellwort, 1 hawthorn, 1 bloodroot or 1 cuprum, 1 calamine, 1 magnesium
|| '''Regular [[vial]]'''
|target=
|| '''40'''
|cooldown=
|| '''50'''
|detail=The mana elixir will replenish your mana when sipped.
|| '''200'''
}}
|-
|| '''[[Artefact]] vial'''
|| '''80'''
|| '''120'''
|| '''240'''
|-
|}


To refill a vial:
{{Skill_detail
|skill=Health
|description=A brew that will heal your wounds.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> HEALTH IN <pot{{!}}alembic>
|required=1 valerian, 1 goldenseal, 1 myrrh, 1 ginseng or 1 realgar, 1 plumbum, 1 ferrum, 1 bisemutum
|target=
|cooldown=
|detail=The health elixir is a powerful and useful one that will replenish some of your health.
}}


Boiling:      FILL <vial> FROM <pot> [# times]
{{Skill_detail
Transmutating: DECANT <alembic> INTO <vial> [# times]
|skill=Venom
|description=A brew to increase your resistance to poison damage.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> VENOM IN <pot{{!}}alembic>
|required=1 sac, 1 cohosh, 1 skullcap, 1 kelp or 2 aurum, 1 malachite, 1 calamine
|target=
|cooldown=
|detail=The venom elixir has the power to increase your resistance to damage from poison.
}}


{{Skill_detail
|skill=Frost
|description=A mixture to increase your resistance to fire.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> FROST IN <pot{{!}}alembic>
|required=Ingredients: 1 kelp, 1 pear, 1 ginseng or 1 aurum, 1 ferrum, 1 calcite
|target=
|cooldown=
|detail=This powerful elixir will help keep the body temperature down protecting you from fire.
}}


===Abilities in Remedies ===
{{Skill_detail
|skill=Caloric
|description=A salve to increase your resistance to the cold.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> CALORIC IN <pot{{!}}alembic>
|required=2 kuzu, 1 valerian, 2 kelp, 1 bellwort or 1 realgar, 2 aurum, 1 cuprum
|target=
|cooldown=
|detail=The caloric salve, when applied to the body, will help protect you from intense cold.
}}


{| border=0 cellpadding=2 cellspacing=2
{{Skill_detail
| bgcolor=#cccccc | '''Ability'''
|skill=Levitation
| bgcolor=#cccccc | '''Description'''
|description=A mixture that allows you to hover.
|-
|lessons=
| bgcolor=#3366CC | '''Boiling'''
|syntax=BREW{{!}}COMPOUND <# batches> LEVITATION IN <pot{{!}}alembic>
| bgcolor=#3366CC | Learn the art of boiling.
|required=2 kelp, 1 pear, 1 feather or 2 aurum, 2 calcite
|-
|target=
| colspan=2 bgcolor=#85A3E0 |
|cooldown=
: '''Syntax:'''            BOIL <pot>
|detail=The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
: '''Details:'''
}}
This will allow you to boil mixtures, to form valuable concoctions.
|-
| bgcolor=#3366CC | '''Transmutate'''
| bgcolor=#3366CC | Combine primes and metals to create curative substances.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            TRANSMUTATE <#> <fluid> IN <alembic>
::: DECANT <alembic> INTO <vial/tun>
: '''Details:'''
You may combine primes to form curative elixirs.


TRANSMUTATE <#> <fluid> IN <alembic> will create fluids which may be sipped or applied. This can be done anywhere, but requires possession of an alembic. The # in the command represents the number of fills produced via transmutation; five fills are needed to completely fill a regular vial. This requires the appropriate ingredients and ability in Transmutation.
{{Skill_detail
|skill=Mending
|description=A salve to repair your broken body.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> MENDING IN <pot{{!}}alembic>
|required=1 diamond dust, 1 kelp, 1 kuzu, 2 ginger or 1 aurum, 1 arsenic, 2 antimony
|target=
|cooldown=
|detail=The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
}}


DECANT <alembic> INTO <vial/tun> [<#> TIMES] will fill a vial or tun (if you have permission to fill the tun) from an alembic. If you do not specify the number of fills, you will fill it once. This requires the alembic to have sufficient fluid inside.
{{Skill_detail
|-
|skill=Mass
| bgcolor=#3366CC | '''[[Immunity]]'''
|description=A salve that will greatly increase your weight.
| bgcolor=#3366CC | A brew to help you shrug off deadly poisons.
|lessons=
|-
|syntax=BREW{{!}}COMPOUND <# batches> MASS IN <pot{{!}}alembic>
| colspan=2 bgcolor=#85A3E0 |
|required=1 irid, 1 bloodroot, 1 kuzu, 1 diamond dust or 2 potash, 2 magnesium
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
|target=
::: DROP POT
|cooldown=
::: BOIL POT FOR IMMUNITY
|detail=The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
: '''Ingredients:'''            1 sac, 1 ash, 2 [[echinacea]] or 1 [[stannum]], 1 [[plumbum]], 2 [[dolomite]]
}}
: '''Details:'''
The immunity elixir will protect you from poisons that kill.
|-
| bgcolor=#3366CC | '''[[Epidermal]]'''
| bgcolor=#3366CC | A salve to cure certain exterior afflictions.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR EPIDERMAL
: '''Ingredients:'''            2 [[kuzu]], 1 [[hawthorn]], 1 [[bloodroot]], 1 [[ginseng]] or 2 [[arsenic]], 1 [[magnesium]], 1 [[calamine]], 1 [[ferrum]]
: '''Details:'''
The [[epidermal]] salve is used to cure afflictions on the exterior of your body, such as [[deafness]] and [[blindness]].
|-
| bgcolor=#3366CC | '''[[elixir of mana|Mana]]'''
| bgcolor=#3366CC | A brew to replenish your mental strength.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MANA
: '''Ingredients:'''            1 [[slipper]], 1 [[bellwort]], 1 hawthorn, 1 bloodroot or 1 [[cuprum]], 1 calamine, 1 magnesium
: '''Details:'''
The mana elixir will replenish your mana when sipped.
|-
| bgcolor=#3366CC | '''[[elixir of health|Health]]'''
| bgcolor=#3366CC | A brew that will heal your wounds.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR HEALTH
: '''Ingredients:'''            1 [[valerian]], 1 [[goldenseal]], 1 [[myrrh]], 1 ginseng or 1 [[realgar]], 1 plumbum, 1 ferrum, 1 [[bisemutum]]
: '''Details:'''
The health elixir is a powerful and useful one that will replenish some of your health.
|-
| bgcolor=#3366CC | '''[[elixir of venom|Venom]]'''
| bgcolor=#3366CC | A brew to increase your resistance to poison damage.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR VENOM
: '''Ingredients:'''            1 sac, 1 [[cohosh]], 1 [[skullcap]], 1 kelp or 2 [[aurum]], 1 [[malachite]], 1 calamine
: '''Details:'''
The venom elixir has the power to increase your resistance to damage from poison.
|-
| bgcolor=#3366CC | '''[[elixir of frost|Frost]]'''
| bgcolor=#3366CC | A mixture to increase your resistance to fire.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR FROST
: '''Ingredients:'''            1 [[kelp]], 1 [[pear]], 1 ginseng or 1 aurum, 1 ferrum, 1 calcite
: '''Details:'''
This powerful elixir will help keep the body temperature down protecting you from fire.
|-
| bgcolor=#3366CC | '''[[caloric salve|Caloric]]'''
| bgcolor=#3366CC | A salve to increase your resistance to the cold.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR CALORIC
: '''Ingredients:'''            2 kuzu, 1 valerian, 2 kelp, 1 bellwort or 1 realgar, 2 aurum, 1 cuprum
: '''Details:'''
The caloric salve, when applied to the body, will help protect you from intense cold.
|-
| bgcolor=#3366CC | '''[[elixir of levitation|Levitation]]'''
| bgcolor=#3366CC | A mixture that allows you to hover.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR LEVITATION
: '''Ingredients:'''            2 kelp, 1 pear, 1 [[eagles|feather]] or 2 aurum, 2 [[calcite]]
: '''Details:'''
The levitation elixir when sipped will cause you to float a couple inches off the
ground. This cushion of air will help protect you from great falls and several ground
based attacks.
|-
| bgcolor=#3366CC | '''Diamond'''
| bgcolor=#3366CC | Powdered [[diamond dust]].
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT DUST TO <pot>
: '''Details:'''
Inpotting powdered diamond dust.
|-
| bgcolor=#3366CC | '''[[Mending]]'''
| bgcolor=#3366CC | A salve to repair your broken body.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MENDING
: '''Ingredients:'''            1 diamond dust, 1 kelp, 1 kuzu, 2 [[ginger]] or 1 aurum, 1 arsenic, 2 antimony
: '''Details:'''
The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
|-
| bgcolor=#3366CC | '''[[Mass]]'''
| bgcolor=#3366CC | A salve that will greatly increase your weight.     
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MASS
: '''Ingredients:'''            1 [[irid moss|irid]], 1 bloodroot, 1 kuzu, 1 diamond dust or 2 [[potash]], 2 magnesium
: '''Details:'''
The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
|-
| bgcolor=#3366CC | '''[[speed elixir|Speed]]'''
| bgcolor=#3366CC | An elixir to slow your perception of [[time]].
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR SPEED
: '''Ingredients:'''            2 [[snakes|sidewinder]] skins, 1 kuzu, 1 goldenseal, 1 [[ginger]] or 1 [[antimony]], 1 [[gypsum]], 2 [[plumbum]]
: '''Details:'''
The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
|-
| bgcolor=#3366CC | '''[[gold sovereigns|Gold]]'''
| bgcolor=#3366CC | Liquid gold.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT # GOLD IN <pot>
: '''Details:'''
Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.
|-
| bgcolor=#3366CC | '''[[salve of restoration|Restoration]]'''
| bgcolor=#3366CC | A necessary salve for healing mutilated body parts.
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR RESTORATION
: '''Ingredients:'''            2 parts gold, 2 kuzu, 1 valerian, 1 bellwort or 1 realgar, 1 cuprum, 2 potash, 1 gypsum
: '''Details:'''
A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
|-
|}


[[Category: skills]]
{{Skill_detail
|skill=Speed
|description=An elixir to slow your perception of time.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> SPEED IN <pot{{!}}alembic>
|required=2 sidewinder skins, 1 kuzu, 1 goldenseal, 1 ginger or 1 antimony, 1 gypsum, 2 plumbum
|target=
|cooldown=
|detail=The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
}}
 
{{Skill_detail
|skill=Gold
|description=Liquid gold.
|lessons=
|syntax=None
|required=
|target=
|cooldown=
|detail=When using gold sovereigns as an ingredient in your remedies, each part will require 20 gold sovereigns.
}}
 
{{Skill_detail
|skill=Restoration
|description=A necessary salve for healing mutilated body parts.
|lessons=
|syntax=BREW{{!}}COMPOUND <# batches> RESTORATION IN <pot{{!}}alembic>
|required=2 parts gold, 2 kuzu, 1 valerian, 1 bellwort or 1 realgar, 1 cuprum, 2 potash, 1 gypsum
|target=
|cooldown=
|detail=A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
}}
 
{{Skill_detail
|skill=Economy
|description=Efficient production.
|lessons=
|syntax=None
|required=
|target=
|cooldown=
|detail=With efficient use of your ingredients, you are able to produce larger batches of your remedies. Each batch you produce will contain more sips.
}}
 
[[Category: Trade skills]]

Latest revision as of 01:54, 26 November 2019

Remedies is the skill of converting plants or minerals into curative elixirs and salves. Based on what you're making these curatives from, there are two methods for formulating them:

  • BREWING for plant-based cures
  • COMPOUNDING for mineral-based cures.

The skill of Remedies is a trade skill and available to all adventurers.

Brewing

Have the ingredients and a pot in your rift or inventory and:

BREW <# batches> <remedy> IN <pot>

You may brew multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.

Compounding

Have the ingredients and an alembic in your rift or inventory and:

COMPOUND <# batches> <remedy> IN <alembic>

You may compound multiple batches of an elixir or salve at once. Multiply the number of each ingredient by the number of batches you want up to fifty batches.

Batches

Each batch contains 40 sips. Those who have reached the Transcendent rank and gained the Economy ability will produce 50 sips in each batch.

Pouring Remedies

To transfer remedies from your pot or alembic, simply:

POUR [# of sips] <container|fluid> IN|INTO <container|RIFT>

Abilities in Remedies

Brewing Combine herbs and other ingredients into curative elixirs and salves.
Syntax: BREW <# batches> <remedy> IN <pot>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a pot and the proper ingredients in your rift or inventory, you may brew curative elixirs and salves.
Note: {{{note}}}
Compounding Combine minerals into curative substances.
Syntax: COMPOUND <# batches> <remedy> IN <alembic>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With an alembic and the proper minerals in your rift or inventory, you may compound curative substances.
Note: {{{note}}}
Immunity A brew to help you shrug off deadly poisons.
Syntax: BREW|COMPOUND <# batches> IMMUNITY IN <pot|alembic>
Required: 1 sac, 1 ash, 2 echinacea or 1 stannum, 1 plumbum, 2 dolomite
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The immunity elixir will protect you from poisons that kill.
Note: {{{note}}}
Epidermal A salve to cure certain exterior afflictions.
Syntax: BREW|COMPOUND <# batches> EPIDERMAL IN <pot|alembic>
Required: 2 kuzu, 1 hawthorn, 1 bloodroot, 1 ginseng or 2 arsenic, 1 magnesium, 1 calamine, 1 ferrum
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
Note: {{{note}}}
Mana A brew to replenish your mental strength.
Syntax: BREW|COMPOUND <# batches> MANA IN <pot|alembic>
Required: 1 slipper, 1 bellwort, 1 hawthorn, 1 bloodroot or 1 cuprum, 1 calamine, 1 magnesium
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mana elixir will replenish your mana when sipped.
Note: {{{note}}}
Health A brew that will heal your wounds.
Syntax: BREW|COMPOUND <# batches> HEALTH IN <pot|alembic>
Required: 1 valerian, 1 goldenseal, 1 myrrh, 1 ginseng or 1 realgar, 1 plumbum, 1 ferrum, 1 bisemutum
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The health elixir is a powerful and useful one that will replenish some of your health.
Note: {{{note}}}
Venom A brew to increase your resistance to poison damage.
Syntax: BREW|COMPOUND <# batches> VENOM IN <pot|alembic>
Required: 1 sac, 1 cohosh, 1 skullcap, 1 kelp or 2 aurum, 1 malachite, 1 calamine
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The venom elixir has the power to increase your resistance to damage from poison.
Note: {{{note}}}
Frost A mixture to increase your resistance to fire.
Syntax: BREW|COMPOUND <# batches> FROST IN <pot|alembic>
Required: Ingredients: 1 kelp, 1 pear, 1 ginseng or 1 aurum, 1 ferrum, 1 calcite
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful elixir will help keep the body temperature down protecting you from fire.
Note: {{{note}}}
Caloric A salve to increase your resistance to the cold.
Syntax: BREW|COMPOUND <# batches> CALORIC IN <pot|alembic>
Required: 2 kuzu, 1 valerian, 2 kelp, 1 bellwort or 1 realgar, 2 aurum, 1 cuprum
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The caloric salve, when applied to the body, will help protect you from intense cold.
Note: {{{note}}}
Levitation A mixture that allows you to hover.
Syntax: BREW|COMPOUND <# batches> LEVITATION IN <pot|alembic>
Required: 2 kelp, 1 pear, 1 feather or 2 aurum, 2 calcite
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
Note: {{{note}}}
Mending A salve to repair your broken body.
Syntax: BREW|COMPOUND <# batches> MENDING IN <pot|alembic>
Required: 1 diamond dust, 1 kelp, 1 kuzu, 2 ginger or 1 aurum, 1 arsenic, 2 antimony
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
Note: {{{note}}}
Mass A salve that will greatly increase your weight.
Syntax: BREW|COMPOUND <# batches> MASS IN <pot|alembic>
Required: 1 irid, 1 bloodroot, 1 kuzu, 1 diamond dust or 2 potash, 2 magnesium
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Details: The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
Note: {{{note}}}
Speed An elixir to slow your perception of time.
Syntax: BREW|COMPOUND <# batches> SPEED IN <pot|alembic>
Required: 2 sidewinder skins, 1 kuzu, 1 goldenseal, 1 ginger or 1 antimony, 1 gypsum, 2 plumbum
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Details: The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
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Gold Liquid gold.
Syntax: None
Required:
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Details: When using gold sovereigns as an ingredient in your remedies, each part will require 20 gold sovereigns.
Note: {{{note}}}
Restoration A necessary salve for healing mutilated body parts.
Syntax: BREW|COMPOUND <# batches> RESTORATION IN <pot|alembic>
Required: 2 parts gold, 2 kuzu, 1 valerian, 1 bellwort or 1 realgar, 1 cuprum, 2 potash, 1 gypsum
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Details: A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
Note: {{{note}}}
Economy Efficient production.
Syntax: None
Required:
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Details: With efficient use of your ingredients, you are able to produce larger batches of your remedies. Each batch you produce will contain more sips.
Note: {{{note}}}