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For Tekura document -
for devotional ability


===[[:Category:Abilities|Abilities]] in Tekura===
===[[:Category:Abilities|Abilities]] in Devotion===
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
|-
|-
| bgcolor=#AABBB0 | '''Horse'''
| bgcolor=#AABBB0 | '''Enlightenment'''
| bgcolor=#AABBB0 | The most basic stance.
| bgcolor=#AABBB0 | Look into the soul of someone.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HRS
: '''Syntax:'''            PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <adventurer>


: '''Details:'''
: '''Details:'''
The most basic fighting stance, the Horse stance is an effective stance for punching.
When performed upon yourself, this will reveal your current devotion levels. When performed on an
adventurer, this will reveal their devotion levels if they have access to the Light. It will also
reveal if they have accepted the true path of Good and have received a Preaching blessing.
|-
|-
| bgcolor=#AABBB0 | '''Combo'''
| bgcolor=#AABBB0 | '''Hands'''
| bgcolor=#AABBB0 | Combo attacks together.
| bgcolor=#AABBB0 | Lay hands on a person to heal him.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            COMBO <target> <kick|stance> [limb] <punch1> [limb] <punch2> [limb]
: '''Syntax:'''            PERFORM HANDS <adventurer>
: '''Extra Information:''' Devotion cost: 150


: '''Details:'''
: '''Details:'''
This ability allows you to perform tekura combos. You may choose to omit or include any of the limb
This ability will allow you to lay hands on another adventurer and heal him of some damage.
targets, but must always specify a full combo (one kick, two punches). The combo can only be
executed if you possess balance on both arms and legs.
|-
|-
| bgcolor=#AABBB0 | '''Jab'''
| bgcolor=#AABBB0 | '''Parting'''
| bgcolor=#AABBB0 | A straight-forward punch.
| bgcolor=#AABBB0 | Water will pull apart to make way for your blessed self.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            JBP <target>
: '''Syntax:'''            PERFORM PARTING <direction>
: '''Extra Information:''' Devotion cost: 100


: '''Details:'''
: '''Details:'''
A quick punch that will damage your opponent slightly if successful. This punch may be used with
In true religious tradition, you will now be able to part the water in a location, allowing safe
the TARGET command, to attack any part of the opponent's body.
and dry passage.
|-
|-
| bgcolor=#AABBB0 | '''Snapkick'''
| bgcolor=#AABBB0 | '''Preaching'''
| bgcolor=#AABBB0 | A straight-forward kick.
| bgcolor=#AABBB0 | Show an adventurer the beauty of belief.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SNK <target> left/right
: '''Syntax:'''            PERFORM PREACHING <adventurer>
: '''Extra Information:''' Devotion cost: 250


: '''Details:'''
: '''Details:'''
This low, and easy-to-perform kick attacks the legs of an opponent.
This ability will allow you the opportunity to preach to an adventurer. Should they accept the
enlightened truth you offer, they will receive a blessing over their life that allows them to be
targeted with the DELIVERANCE and RESURRECTION abilities.
|-
|-
| bgcolor=#AABBB0 | '''Hook'''
| bgcolor=#AABBB0 | '''Truth'''
| bgcolor=#AABBB0 | A curving punch.
| bgcolor=#AABBB0 | Dispel illusions with the power of your devotion.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HKP <target>
: '''Syntax:'''            PERFORM TRUTH
: '''Extra Information:''' Devotion cost: 100


: '''Details:'''
: '''Details:'''
The hook punch is a punch aimed at the opponent's torso.
This ability allows you to detect certain types of hidden adventurers in your room.
|-
|-
| bgcolor=#AABBB0 | '''Eagle'''
| bgcolor=#AABBB0 | '''Rites'''
| bgcolor=#AABBB0 | Stance of the soaring eagle.
| bgcolor=#AABBB0 | List what rites are active.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            EGS
: '''Syntax:'''            RITES


: '''Details:'''
: '''Details:'''
A more refined stance, geared towards agility and speed.
This ability will show you what rites are operating in your room.
|-
|-
| bgcolor=#AABBB0 | '''Sidekick'''
| bgcolor=#AABBB0 | '''Sustenance'''
| bgcolor=#AABBB0 | A powerful thrusting kick.
| bgcolor=#AABBB0 | The Gods will provide for you.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SDK <target>
: '''Syntax:'''            PERFORM RITE OF SUSTENANCE
: '''Extra Information:''' Devotion cost: 1500


: '''Details:'''
: '''Details:'''
This kick drives your leg straight into an opponent's torso.
At the cost of some devotion, you may feed yourself with this ability. You need to be holding a
bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled
with Divine manna, which will provide you with great sustenance.
|-
|-
| bgcolor=#AABBB0 | '''Uppercut'''
| bgcolor=#AABBB0 | '''Inspiration'''
| bgcolor=#AABBB0 | An upwards hooking punch.
| bgcolor=#AABBB0 | Gain an infusion of divinely-inspired strength.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            UCP <target>
: '''Syntax:'''            PERFORM INSPIRATION
: '''Extra Information:''' Devotion cost: 800


: '''Details:'''
: '''Details:'''
With the uppercut punch, you will attack your opponent's head.
This ability will cause you to pray for divinely-inspired strength, effectively raising your  
strength +2 for a short time.
|-
|-
| bgcolor=#AABBB0 | '''Bodyblock'''
| bgcolor=#AABBB0 | '''Bliss'''
| bgcolor=#AABBB0 | Using your body to block blows.
| bgcolor=#AABBB0 | Give an adventurer a glimpse of paradise.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BDB
: '''Syntax:'''            PERFORM BLISS <adventurer>
: '''Extra Information:''' Devotion cost: 1000
 


: '''Details:'''
: '''Details:'''
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed
This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing
at your body. With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK
that the target will receive many beneficial blessings.
ALL to lower all of your blocks.
|-
|-
| bgcolor=#AABBB0 | '''Palmstrike'''
| bgcolor=#AABBB0 | '''Pilgrimage'''
| bgcolor=#AABBB0 | Striking your opponent's nose, rendering him blind.
| bgcolor=#AABBB0 | Give an adventurer a glimpse of paradise.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            PMP <adventurer>
: '''Syntax:'''            PERFORM RITE OF PILGRIMAGE
::: PERFORM PILGRIMAGE <adventurer>
: '''Extra Information:''' Devotion cost: 300 for the rite
::: 450 to actually pilgrimage


: '''Details:'''
: '''Details:'''
Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to  
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that
falter temporarily.
rite.
|-
|-
| bgcolor=#AABBB0 | '''Hammerfist'''
| bgcolor=#AABBB0 | '''Purity'''
| bgcolor=#AABBB0 | A strike with your fists to the legs.
| bgcolor=#AABBB0 | Damage the Unholy.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            HFP <target> left/right
: '''Syntax:'''            PERFORM PURITY <adventurer>
: '''Extra Information:''' Devotion cost: 250


: '''Details:'''
: '''Details:'''
The hammerfist attack brings your fist down on an opponents leg.
This ability will use your righteousness and pious fury to attack other adventurers.
|-
|-
| bgcolor=#AABBB0 | '''Cat'''
| bgcolor=#AABBB0 | '''Penitence'''
| bgcolor=#AABBB0 | An agile, defensive stance.
| bgcolor=#AABBB0 | Condemn the unfaithful to eternal penance.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            CTS
: '''Syntax:'''            PERFORM PENITENCE <target>
: '''Extra Information:''' Devotion cost: 300


: '''Details:'''
: '''Details:'''
An extremely good defensive stance, though inferior for attack.
Through your piety, you are able to force an individual to perform penance for their crimes. Upon
granting redemption to this person through death, your works will be rewarded with an increase in
your Devotional energies.
|-
|-
| bgcolor=#AABBB0 | '''Roundhouse'''
| bgcolor=#AABBB0 | '''Chaoscalm'''
| bgcolor=#AABBB0 | A twisting kick.
| bgcolor=#AABBB0 | Attack the chaotic nature of a chaos entity, pacifying it.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            RHK <target>
: '''Syntax:'''            PERFORM CHAOSCALM <doppleganger>
: '''Extra Information:''' Devotion cost: 750


: '''Details:'''
: '''Details:'''
This powerful kick will strike with such precision that it will force the victim's muscles to  
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to  
become paralysed.
drive them into submission for a short period of time.
|-
|-
| bgcolor=#AABBB0 | '''Evade'''
| bgcolor=#AABBB0 | '''Peace'''
| bgcolor=#AABBB0 | A block that attempts to completely avoid attacks.
| bgcolor=#AABBB0 | Give peace of soul to someone.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            EVB
: '''Syntax:'''            PERFORM PEACE <adventurer>
: '''Extra Information:''' Devotion cost: 100


: '''Details:'''
: '''Details:'''
At the cost of a regular mana and willpower drain, this will increase your effective avoidance
After performing this ability on an adventurer, that adventurer loses the will to commit offensive
skill.
acts.
|-
|-
| bgcolor=#AABBB0 | '''Sweep'''
| bgcolor=#AABBB0 | '''Warding'''
| bgcolor=#AABBB0 | Attempting to sweep your opponent off his feet.
| bgcolor=#AABBB0 | Drive your enemies off with overwhelming fear.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SWK <adventurer>
: '''Syntax:'''            PERFORM RITE OF WARDING
: '''Extra Information:''' Devotion cost: 180


: '''Details:'''
: '''Details:'''
A specialized kick that attempts to sweep the legs out from under your opponent.
This ability will set up a rite that will ward off any of your enemies that enter the room, by
giving them fear.
|-
|-
| bgcolor=#AABBB0 | '''Bear'''
| bgcolor=#AABBB0 | '''Force'''
| bgcolor=#AABBB0 | A highly specialized stance, designed for punching.
| bgcolor=#AABBB0 | Make an adventurer follow your wish.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BRS
: '''Syntax:'''            PERFORM FORCE <adventurer> <command>
: '''Extra Information:''' Devotion cost: 2000


: '''Details:'''
: '''Details:'''
A highly specialized stance, designed specifically for lethal punching.
Using your powers over the believers, you may force an adventurer to bend to your will and carry
out your commands.
|-
|-
| bgcolor=#AABBB0 | '''Slam'''
| bgcolor=#AABBB0 | '''Piety'''
| bgcolor=#AABBB0 | The first of the throws.
| bgcolor=#AABBB0 | Bind those around you with the force of ultimate piety.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SLT <adventurer>
: '''Syntax:'''            PERFORM RITE OF PIETY
: '''Extra Information:''' Devotion cost: 600


: '''Details:'''
: '''Details:'''
This is a basic throw which attacks your opponent's health.
This rite will make it difficult for your enemies to leave the room. When it successfully prevents
them from moving, they will suffer a balance penalty.
|-
|-
| bgcolor=#AABBB0 | '''Moonkick'''
| bgcolor=#AABBB0 | '''Hellsight'''
| bgcolor=#AABBB0 | A powerful, curving kick.
| bgcolor=#AABBB0 | Give an adventurer a glimpse of Hell.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            MNK <target> left/right
: '''Syntax:'''            PERFORM HELLSIGHT <adventurer>
: '''Extra Information:''' Devotion cost: 600


: '''Details:'''
: '''Details:'''
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him
your opponent.
much psychic stress as he witnesses the souls in pain and experiences part of their pain.
|-
|-
| bgcolor=#AABBB0 | '''Spear'''
| bgcolor=#AABBB0 | '''Dazzle'''
| bgcolor=#AABBB0 | A jabbing punch with an outstretched hand.
| bgcolor=#AABBB0 | Confuse and dazzle an opponent.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SPP <target> left/right
: '''Syntax:'''            PERFORM DAZZLE <adventurer>
: '''Extra Information:''' Devotion cost: 250


: '''Details:'''
: '''Details:'''
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just
This will dazzle the mind of an adventurer and cause confusion and dizziness.
the right spot in the target's arms to damage his arms.
|-
|-
| bgcolor=#AABBB0 | '''Rat'''
| bgcolor=#AABBB0 | '''Demons'''
| bgcolor=#AABBB0 | A well-balanced stance.
| bgcolor=#AABBB0 | Summon demons to torment the unrighteous.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            RTS
: '''Syntax:'''            PERFORM RITE OF DEMONS
: '''Extra Information:''' Devotion cost: 360


: '''Details:'''
: '''Details:'''
Delivers superior attack and defence, but for reduced damage.
This rite will cause your enemies to be tormented by vengeful demons.
|-
|-
| bgcolor=#AABBB0 | '''Thrustkick'''
| bgcolor=#AABBB0 | '''Allsight'''
| bgcolor=#AABBB0 | A kick designed to push your target away.
| bgcolor=#AABBB0 | Gain insight into all movement into and out of holy areas.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            THK <adventurer> <direction>
: '''Syntax:'''            PERFORM RITE OF ALLSIGHT
: '''Extra Information:''' Devotion cost: 360
 


: '''Details:'''
: '''Details:'''
Using your great leg power, you will attempt to kick your opponent away in the specified direction.
When activated, this ability will inform you whenever any of your enemies enters or leaves the room
that the Rite is in.
|-
|-
| bgcolor=#AABBB0 | '''Wrench'''
| bgcolor=#AABBB0 | '''Healing'''
| bgcolor=#AABBB0 | A nasty throw that breaks the target's limbs.
| bgcolor=#AABBB0 | A powerful healing ability.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            WRT <adventurer>
: '''Syntax:'''            PERFORM RITE OF HEALING
: '''Extra Information:''' Devotion cost: 360


: '''Details:'''
: '''Details:'''
This throw attacks the target's health and breaks one of his limbs.
This ability will cause a rite to spring into existence which will occasionally heal an affliction
from you and your allies that are in the room.
|-
|-
| bgcolor=#AABBB0 | '''Axe'''
| bgcolor=#AABBB0 | '''Convocation'''
| bgcolor=#AABBB0 | A slow but powerful kick.
| bgcolor=#AABBB0 | Call to you someone in a Rite of Convocation.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            AXK <target>
: '''Syntax:'''            PERFORM RITE OF CONVOCATION
::: PERFORM CONVOCATION <adventurer>
: '''Extra Information:''' Devotion cost: 600 for the Rite
:::600 for the summoning


: '''Details:'''
: '''Details:'''
A powerful kick that will deal more damage to a prone opponent who suffers from damaged limbs.
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of
Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>,
providing that adventurer does not have certain defences set up, such as the mass salve.
|-
|-
| bgcolor=#AABBB0 | '''Guarding'''
| bgcolor=#AABBB0 | '''Revitalisation'''
| bgcolor=#AABBB0 | Guarding a body part and counterattacking.
| bgcolor=#AABBB0 | A rite to heal health and mana.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            GUARD <head/torso/left arm/right arm/left leg/right leg>
: '''Syntax:'''            PERFORM RITE OF REVITALISATION
: '''Extra Information:''' Devotion cost: 360


: '''Details:'''
: '''Details:'''
This ability is similar to, but an improvement on, the parrying ability that those with sufficient
This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone
skill in weaponry can use. It allows you to not only guard a single location on your body against
in the room who is not an enemy of the Devotionist who performed it.
attack, but counter any attacks made to there by automatically throwing your opponent from his
mount and stunning him.
|-
|-
| bgcolor=#AABBB0 | '''Scorpion'''
| bgcolor=#AABBB0 | '''Deliverance'''
| bgcolor=#AABBB0 | A devastatingly powerful attack stance.
| bgcolor=#AABBB0 | Deliver a target unto you.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            SCS
: '''Syntax:'''            PERFORM DELIVERANCE <adventurer>
: '''Extra Information:''' Devotion cost: 1200


: '''Details:'''
: '''Details:'''
A devastating stance when used for attack, it reduces effectiveness in defense.
This will allow you to summon an adventurer from any distance should they have been blessed with
the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee
or summoner will prevent this from working.
|-
|-
| bgcolor=#AABBB0 | '''Whirlwind'''
| bgcolor=#AABBB0 | '''Cleansing'''
| bgcolor=#AABBB0 | The most powerful kick.
| bgcolor=#AABBB0 | Rid your enemies of their unclean aspects.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            WWK <target>
: '''Syntax:'''            PERFORM RITE OF CLEANSING
: '''Extra Information:''' Devotion cost: 300


: '''Details:'''
: '''Details:'''
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the  
This relatively short-lived rite will begin slowly stripping the defences of any enemies in the
head of an unlucky opponent.
room, giving them no indication it is happening. It shall always strip the blackwind or astralform
defences first.
|-
|-
| bgcolor=#AABBB0 | '''Bladehand'''
| bgcolor=#AABBB0 | '''Reclaim'''
| bgcolor=#AABBB0 | Attempting to disarm your opponent.
| bgcolor=#AABBB0 | Reclaim one of your rites.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BLP <adventurer>
: '''Syntax:'''            PERFORM RECLAIM <rite>


: '''Details:'''
: '''Details:'''
A quick punch that attempts to disarm an opponent.
This ability will allow you to remove one of your rites from your location, regaining some of the
devotion used to summon it.
|-
|-
| bgcolor=#AABBB0 | '''Pinch'''
| bgcolor=#AABBB0 | '''Prayer'''
| bgcolor=#AABBB0 | A special and powerful block.
| bgcolor=#AABBB0 | Pray for the salvation of your congregation.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            PNB
: '''Syntax:'''            PERFORM RITE OF PRAYER


: '''Details:'''
: '''Details:'''
A very special block which is capable of stunning your opponent if he or she is already weakened
To perform this rite, there must be at least eight people together in a room. Apprentices do not
sufficiently.
count and you may be the only person with Devotion there. All of the adventurers must KNEEL before
the rite can begin and no adventurer may participate in this rite more than once every Achaean
month. You will gain a certain amount of devotion for every adventurer present, and the members of  
the assembled congregation will gain experience also.
|-
|-
| bgcolor=#AABBB0 | '''Backbreaker'''
| bgcolor=#AABBB0 | '''Banishment'''
| bgcolor=#AABBB0 | The ultimate throw.
| bgcolor=#AABBB0 | Send the unholy Chaos entities back to their hell.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            BBT <adventurer>
: '''Syntax:'''            PERFORM RITE OF BANISHMENT
: '''Extra Information:''' Devotion cost: 450
 
: '''Details:'''
This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos,
sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists
to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent
rite.
|-
| bgcolor=#AABBB0 | '''Resurrection'''
| bgcolor=#AABBB0 | Grant life anew to a slain believer.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RESURRECTION <adventurer>
: '''Extra Information:''' Devotion cost: 2000
 
: '''Details:'''
One of the holiest of abilities, this will grant life anew to the target adventurer. For this
ability to work, the adventurer must have been preached to and accepted the blessing over their
life or be under level 30.
|-
| bgcolor=#AABBB0 | '''Inquisition'''
| bgcolor=#AABBB0 | Punish the faithless for their unholy crimes.
|-
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes


: '''Syntax:'''            PERFORM INQUISITION <target>
: '''Extra Information:''' Devotion cost: 500
: '''Details:'''
: '''Details:'''
The ultimate throw, this deals a great blow to your opponent's health.
You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in
holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you
may sentence their minds and bodies to condemnation, lowering their mental regeneration, wracking
their body, preventing their mendacious minds from focusing as easily, and denying their ability to  
look away from visions of Hell. The effectiveness of your inquisition depends on your target's  
current mental energies.
|-
|-
| bgcolor=#AABBB0 | '''Jumpkick'''
| bgcolor=#AABBB0 | '''Illuminate'''
| bgcolor=#AABBB0 | Attack someone in an adjacent room with a flying kick.
| bgcolor=#AABBB0 | Illuminate your path.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            JPK <adventurer>
: '''Syntax:'''            PERFORM ILLUMINATE <direction>
::: PERFORM EXTINGUISH
: '''Extra Information:''' Devotion: 1500 to illuminate, 500 to extinguish


: '''Details:'''
: '''Details:'''
With this ability, you are able to demonstrate your ability to combine style and power in a single
When you perform this ability, you will create an orb of light which will move off in the direction
move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot
specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will  
into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount
illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers
of damage.
in the room. In addition, you may extinguish the orb at any time to travel directly to the room the
orb is currently in. It should be noted that the orb will only have enough energy to move a limited
number of times, and it will fade if not extinguished a short while after it ceases moving.
|-
|-
| bgcolor=#AABBB0 | '''Dragon'''
| bgcolor=#AABBB0 | '''Bloodsworn'''
| bgcolor=#AABBB0 | The superior state of mind.
| bgcolor=#AABBB0 | Bond with another via a blood oath.
|-
|-
| colspan=2 bgcolor=#BBC8BF |
| colspan=2 bgcolor=#BBC8BF |
: '''Known:''' Yes
: '''Known:''' Yes


: '''Syntax:'''            DRS
: '''Syntax:'''            BLOODSWEAR <priest or paladin>
::: BLOODSWORN ON/OFF
::: BLOODSWORN REJECT


: '''Details:'''
: '''Details:'''
More of a state of mind than a stance, it's a powerful one.
The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and
a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that
moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON
ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 70%
of the -sum- of both their normal maximum health and maximum mana respectively. Further, some
portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health
or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an
additional amount when performed on your bloodsworn. The bloodsworn ability will automatically turn
off if the Priest and Paladin are away from each other for greater than approximately 60 seconds.
As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a  
price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and
Paladin will drain away. Further, and far more seriously, if either dies while the ability is
active, the other will be critically damaged in body. Such is the price of power. If you wish to
break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not
be able to become bloodsworn to another until the New Year. Note that this ability will not work in
Arenas.
|}
|}

Latest revision as of 02:43, 12 January 2015

for devotional ability

Abilities in Devotion

Ability Description
Enlightenment Look into the soul of someone.
Known: Yes
Syntax: PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <adventurer>
Details:

When performed upon yourself, this will reveal your current devotion levels. When performed on an adventurer, this will reveal their devotion levels if they have access to the Light. It will also reveal if they have accepted the true path of Good and have received a Preaching blessing.

Hands Lay hands on a person to heal him.
Known: Yes
Syntax: PERFORM HANDS <adventurer>
Extra Information: Devotion cost: 150
Details:

This ability will allow you to lay hands on another adventurer and heal him of some damage.

Parting Water will pull apart to make way for your blessed self.
Known: Yes
Syntax: PERFORM PARTING <direction>
Extra Information: Devotion cost: 100
Details:

In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.

Preaching Show an adventurer the beauty of belief.
Known: Yes
Syntax: PERFORM PREACHING <adventurer>
Extra Information: Devotion cost: 250
Details:

This ability will allow you the opportunity to preach to an adventurer. Should they accept the enlightened truth you offer, they will receive a blessing over their life that allows them to be targeted with the DELIVERANCE and RESURRECTION abilities.

Truth Dispel illusions with the power of your devotion.
Known: Yes
Syntax: PERFORM TRUTH
Extra Information: Devotion cost: 100
Details:

This ability allows you to detect certain types of hidden adventurers in your room.

Rites List what rites are active.
Known: Yes
Syntax: RITES
Details:

This ability will show you what rites are operating in your room.

Sustenance The Gods will provide for you.
Known: Yes
Syntax: PERFORM RITE OF SUSTENANCE
Extra Information: Devotion cost: 1500
Details:

At the cost of some devotion, you may feed yourself with this ability. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance.

Inspiration Gain an infusion of divinely-inspired strength.
Known: Yes
Syntax: PERFORM INSPIRATION
Extra Information: Devotion cost: 800
Details:

This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.

Bliss Give an adventurer a glimpse of paradise.
Known: Yes
Syntax: PERFORM BLISS <adventurer>
Extra Information: Devotion cost: 1000


Details:

This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing that the target will receive many beneficial blessings.

Pilgrimage Give an adventurer a glimpse of paradise.
Known: Yes
Syntax: PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <adventurer>
Extra Information: Devotion cost: 300 for the rite
450 to actually pilgrimage
Details:

By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.

Purity Damage the Unholy.
Known: Yes
Syntax: PERFORM PURITY <adventurer>
Extra Information: Devotion cost: 250
Details:

This ability will use your righteousness and pious fury to attack other adventurers.

Penitence Condemn the unfaithful to eternal penance.
Known: Yes
Syntax: PERFORM PENITENCE <target>
Extra Information: Devotion cost: 300
Details:

Through your piety, you are able to force an individual to perform penance for their crimes. Upon granting redemption to this person through death, your works will be rewarded with an increase in your Devotional energies.

Chaoscalm Attack the chaotic nature of a chaos entity, pacifying it.
Known: Yes
Syntax: PERFORM CHAOSCALM <doppleganger>
Extra Information: Devotion cost: 750
Details:

Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.

Peace Give peace of soul to someone.
Known: Yes
Syntax: PERFORM PEACE <adventurer>
Extra Information: Devotion cost: 100
Details:

After performing this ability on an adventurer, that adventurer loses the will to commit offensive acts.

Warding Drive your enemies off with overwhelming fear.
Known: Yes
Syntax: PERFORM RITE OF WARDING
Extra Information: Devotion cost: 180
Details:

This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.

Force Make an adventurer follow your wish.
Known: Yes
Syntax: PERFORM FORCE <adventurer> <command>
Extra Information: Devotion cost: 2000
Details:

Using your powers over the believers, you may force an adventurer to bend to your will and carry out your commands.

Piety Bind those around you with the force of ultimate piety.
Known: Yes
Syntax: PERFORM RITE OF PIETY
Extra Information: Devotion cost: 600
Details:

This rite will make it difficult for your enemies to leave the room. When it successfully prevents them from moving, they will suffer a balance penalty.

Hellsight Give an adventurer a glimpse of Hell.
Known: Yes
Syntax: PERFORM HELLSIGHT <adventurer>
Extra Information: Devotion cost: 600
Details:

Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.

Dazzle Confuse and dazzle an opponent.
Known: Yes
Syntax: PERFORM DAZZLE <adventurer>
Extra Information: Devotion cost: 250
Details:

This will dazzle the mind of an adventurer and cause confusion and dizziness.

Demons Summon demons to torment the unrighteous.
Known: Yes
Syntax: PERFORM RITE OF DEMONS
Extra Information: Devotion cost: 360
Details:

This rite will cause your enemies to be tormented by vengeful demons.

Allsight Gain insight into all movement into and out of holy areas.
Known: Yes
Syntax: PERFORM RITE OF ALLSIGHT
Extra Information: Devotion cost: 360


Details:

When activated, this ability will inform you whenever any of your enemies enters or leaves the room that the Rite is in.

Healing A powerful healing ability.
Known: Yes
Syntax: PERFORM RITE OF HEALING
Extra Information: Devotion cost: 360
Details:

This ability will cause a rite to spring into existence which will occasionally heal an affliction from you and your allies that are in the room.

Convocation Call to you someone in a Rite of Convocation.
Known: Yes
Syntax: PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <adventurer>
Extra Information: Devotion cost: 600 for the Rite
600 for the summoning
Details:

This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>, providing that adventurer does not have certain defences set up, such as the mass salve.

Revitalisation A rite to heal health and mana.
Known: Yes
Syntax: PERFORM RITE OF REVITALISATION
Extra Information: Devotion cost: 360
Details:

This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone in the room who is not an enemy of the Devotionist who performed it.

Deliverance Deliver a target unto you.
Known: Yes
Syntax: PERFORM DELIVERANCE <adventurer>
Extra Information: Devotion cost: 1200
Details:

This will allow you to summon an adventurer from any distance should they have been blessed with the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee or summoner will prevent this from working.

Cleansing Rid your enemies of their unclean aspects.
Known: Yes
Syntax: PERFORM RITE OF CLEANSING
Extra Information: Devotion cost: 300
Details:

This relatively short-lived rite will begin slowly stripping the defences of any enemies in the room, giving them no indication it is happening. It shall always strip the blackwind or astralform defences first.

Reclaim Reclaim one of your rites.
Known: Yes
Syntax: PERFORM RECLAIM <rite>
Details:

This ability will allow you to remove one of your rites from your location, regaining some of the devotion used to summon it.

Prayer Pray for the salvation of your congregation.
Known: Yes
Syntax: PERFORM RITE OF PRAYER
Details:

To perform this rite, there must be at least eight people together in a room. Apprentices do not count and you may be the only person with Devotion there. All of the adventurers must KNEEL before the rite can begin and no adventurer may participate in this rite more than once every Achaean month. You will gain a certain amount of devotion for every adventurer present, and the members of the assembled congregation will gain experience also.

Banishment Send the unholy Chaos entities back to their hell.
Known: Yes
Syntax: PERFORM RITE OF BANISHMENT
Extra Information: Devotion cost: 450
Details:

This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent rite.

Resurrection Grant life anew to a slain believer.
Known: Yes
Syntax: PERFORM RESURRECTION <adventurer>
Extra Information: Devotion cost: 2000
Details:

One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work, the adventurer must have been preached to and accepted the blessing over their life or be under level 30.

Inquisition Punish the faithless for their unholy crimes.
Known: Yes
Syntax: PERFORM INQUISITION <target>
Extra Information: Devotion cost: 500
Details:

You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you may sentence their minds and bodies to condemnation, lowering their mental regeneration, wracking their body, preventing their mendacious minds from focusing as easily, and denying their ability to look away from visions of Hell. The effectiveness of your inquisition depends on your target's current mental energies.

Illuminate Illuminate your path.
Known: Yes
Syntax: PERFORM ILLUMINATE <direction>
PERFORM EXTINGUISH
Extra Information: Devotion: 1500 to illuminate, 500 to extinguish
Details:

When you perform this ability, you will create an orb of light which will move off in the direction specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers in the room. In addition, you may extinguish the orb at any time to travel directly to the room the orb is currently in. It should be noted that the orb will only have enough energy to move a limited number of times, and it will fade if not extinguished a short while after it ceases moving.

Bloodsworn Bond with another via a blood oath.
Known: Yes
Syntax: BLOODSWEAR <priest or paladin>
BLOODSWORN ON/OFF
BLOODSWORN REJECT
Details:

The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 70% of the -sum- of both their normal maximum health and maximum mana respectively. Further, some portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an additional amount when performed on your bloodsworn. The bloodsworn ability will automatically turn off if the Priest and Paladin are away from each other for greater than approximately 60 seconds. As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and Paladin will drain away. Further, and far more seriously, if either dies while the ability is active, the other will be critically damaged in body. Such is the price of power. If you wish to break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not be able to become bloodsworn to another until the New Year. Note that this ability will not work in Arenas.