Difference between revisions of "Magi"
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:''This article is about the Magi class. For the former Magi Guild, see [[Crystalline Circle]]''. | :''This article is about the Magi class. For the former Magi Guild, see [[Crystalline Circle]]''. | ||
[[File:achaea_magi_circle.jpg|x400px|alt=Bard Official|right]] | |||
<div style="min-height:400px"> | |||
Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and summoning elemental entities. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour. | |||
The | The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to summon [[elemental]]s for various effects. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once. | ||
A fledgling '''Magi''' possesses the skills of [[Elementalism]] and [[Crystalism]], gaining [[Artificing]] upon embracing class. | |||
</div> | |||
==Abilities in [[Battlerage]] == | |||
{{Skill_detail | |||
|skill=Windlash | |||
|description=Channel whipping blasts of wind at your target. | |||
|level=6 | |||
|syntax=CAST WINDLASH AT <target> | |||
|required=14 rage | |||
|target=Denizens | |||
|cooldown=16.00 seconds | |||
|detail=Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds. | |||
}} | |||
[[Category:Classes]] | {{Skill_detail | ||
|skill=Dilation | |||
|description=Freeze time around your opponent. | |||
|level=10 | |||
|syntax=CAST DILATION AT <target> | |||
|required=35 rage | |||
|target=Denizens | |||
|cooldown=35.00 seconds/ | |||
|detail=Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.<br>'''''Gives affliction: Aeon''''' | |||
}} | |||
{{Skill_detail | |||
|skill=Disintegrate | |||
|description=Channel fire with your rage to destroy a denizen's shield. | |||
|level=20 | |||
|syntax=CAST DISINTEGRATE AT <target> | |||
|required=17 rage | |||
|target=Denizens | |||
|cooldown= | |||
|detail=This spell will use your rage to remove a denizen's shield. | |||
}} | |||
{{Skill_detail | |||
|skill=Squeeze | |||
|description=Command the earth to crush your target. | |||
|level=35 | |||
|syntax=CAST SQUEEZE <target> | |||
|required=36 rage | |||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=Command the earth to form a great stone hand to crush the life out of your target. | |||
|You must have an earth channel opened to cast this spell. | |||
}} | |||
{{Skill_detail | |||
|skill=Firefall | |||
|description=A mighty blow of earth and flame from the heavens. | |||
|level=50 | |||
|syntax=CAST FIREFALL AT <target> | |||
|required=25 rage | |||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.<br>'''''Uses afflictions: Clumsiness or Recklessness''''' | |||
}} | |||
{{Skill_detail | |||
|skill=Stormbolt | |||
|description=Sensitise your target with a bolt of lightning. | |||
|level=65 | |||
|syntax=CAST STORMBOLT AT <target> | |||
|required=25 rage | |||
|target=Denizens | |||
|cooldown=27.00 seconds | |||
|detail=Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.<br>'''''Gives affliction: Sensitivity''''' | |||
}} | |||
==Related [[:Category:Artefacts|Artefacts]] for Magi== | |||
{| class="wikitable" | |||
| bgcolor=#999999 | '''Artefact''' | |||
| bgcolor=#999999 | '''Description''' | |||
|- | |||
| bgcolor=#D3D3D3 | '''[[Silver_tuning_fork|Silver tuning fork]]''' | |||
| bgcolor=#D3D3D3 | Doubles the lifespan of vibrations. | |||
|- | |||
| bgcolor=#B3B3B3 | '''[[Sorceror%27s_notebook|A sorcerer's notebook]]''' | |||
| bgcolor=#B3B3B3 | Doubles the length of elemental treaties and increases the health of all summoned elementals. | |||
|- | |||
| bgcolor=#D3D3D3 | '''[[gem_of_haematite_with_elemental_facets|A gem of haematite with elemental facets]]''' | |||
| bgcolor=#D3D3D3 | Halves the equilibrium cost of crystalism embedding. | |||
[[category: Classes]] |
Latest revision as of 05:05, 27 July 2024
- This article is about the Magi class. For the former Magi Guild, see Crystalline Circle.
Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and summoning elemental entities. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour.
The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to summon elementals for various effects. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once.
A fledgling Magi possesses the skills of Elementalism and Crystalism, gaining Artificing upon embracing class.
Abilities in Battlerage
Windlash | Channel whipping blasts of wind at your target. | Level: 6 |
Syntax: | CAST WINDLASH AT <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds. |
Dilation | Freeze time around your opponent. | Level: 10 |
Syntax: | CAST DILATION AT <target> | |
Required: | 35 rage | |
Works against: | Denizens | |
Cooldown: | 35.00 seconds/ | |
Details: | Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds. Gives affliction: Aeon |
Disintegrate | Channel fire with your rage to destroy a denizen's shield. | Level: 20 |
Syntax: | CAST DISINTEGRATE AT <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | This spell will use your rage to remove a denizen's shield. |
Squeeze | Command the earth to crush your target. | Level: 35 |
Syntax: | CAST SQUEEZE <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Command the earth to form a great stone hand to crush the life out of your target. |
Firefall | A mighty blow of earth and flame from the heavens. | Level: 50 |
Syntax: | CAST FIREFALL AT <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might. Uses afflictions: Clumsiness or Recklessness |
Stormbolt | Sensitise your target with a bolt of lightning. | Level: 65 |
Syntax: | CAST STORMBOLT AT <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 27.00 seconds | |
Details: | Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds. Gives affliction: Sensitivity |
Related Artefacts for Magi
Artefact | Description |
Silver tuning fork | Doubles the lifespan of vibrations. |
A sorcerer's notebook | Doubles the length of elemental treaties and increases the health of all summoned elementals. |
A gem of haematite with elemental facets | Halves the equilibrium cost of crystalism embedding. |