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==Abilities in Bladedance== | ==Abilities in Bladedance== | ||
===Rapier Techniques=== | |||
{{Skill_detail | |||
|skill=Harmonise | |||
|description=The first step of the dance. | |||
|lessons=1 | |||
|syntax=BATHE RAPIER IN SONG | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=The aspiring bladedancer will require no simple blade of unfeeling steel for their performance. Once you have acquired an appropriate rapier, | |||
head to the grotto of song and BATHE RAPIER IN SONG to prepare for the battles to come.<p>* Bladedance will require a songblessed rapier.</p> | |||
}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill=Gripping | |skill=Gripping | ||
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|target= | |target= | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Weave song about your person, warding off all forms of damage to an | |detail=Weave song about your person, warding off all forms of damage to an extent. | ||
extent. | |||
}} | }} | ||
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|required= | |required= | ||
|target=Adventurers and denizens | |target=Adventurers and denizens | ||
|cooldown= | |cooldown=2.00 seconds of equilibrium | ||
|detail=This swift flurry of jabs with the rapier is used to break the defences of your partner. It will destroy barriers to further bladedance techniques if they are present. | |detail=This swift flurry of jabs with the rapier is used to break the defences of your partner. It will destroy barriers to further bladedance techniques if they are present. | ||
* Strips rebounding aura, then magical shields. | * Strips rebounding aura, then magical shields. | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=2.30 seconds of balance | |cooldown=2.30 seconds of balance | ||
|detail=This flick with the blade | |detail=This flick with the blade focuses more on song than steel, permitting the bard to channel the nature of their song blessed weapon to greater affect. If successful your foe will be struck down with certain deadly conditions:<p>From the front: crescendo, an enthralling condition which will only grow more dire the longer they dance to your tune(*).<p>From the side: earworm, a condition that is sure to grow worse over time(**).<p>From the back: both crescendo and earworm.<p>* Each time someone afflicted with crescendo eats an herb that is not ash (which cures crescendo), the crescendo will build. At a certain point, this makes other abilities available (see AB COMPOSITION FINALE).<br>** All bladedance attacks that deal damage deal additional damage against a target afflicted with earworm. This damage increases the longer the earworm remains uncured.<br>*** When used against denizens, this ability deals psychic damage to your foe.</br> | ||
From the front: crescendo, an enthralling condition which will only grow | |||
more dire the longer they dance to your tune(*). | |||
From the side: earworm, a condition that is sure to grow worse over time(**).< | |||
From the back: both crescendo and earworm. | |||
* Each time someone afflicted with crescendo eats an herb that is not ash (which cures crescendo), the crescendo will build. At a certain point, this makes other abilities available (see AB COMPOSITION FINALE). | |||
** All bladedance attacks that deal damage deal additional damage | |||
against a target afflicted with earworm. This damage increases the | |||
longer the earworm remains uncured. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Sometimes those of lesser footwork will think to take to the skies or trees, foolishly believing that surely you cannot be as sublime in such environs as your peerless grace upon the ground. You will soon disabuse them of this folly, for with a single bound and a cry(*) you will bring them straight back down to your level with a strike of your blade(**). | |detail=Sometimes those of lesser footwork will think to take to the skies or trees, foolishly believing that surely you cannot be as sublime in such environs as your peerless grace upon the ground. You will soon disabuse them of this folly, for with a single bound and a cry(*) you will bring them straight back down to your level with a strike of your blade(**).<p>* This uses your warcry if you have one set.</p><p>** This deals damage and knocks them prone to the ground, as well as incurring a relatively nontrivial blackout.</p> | ||
}} | |||
==Dance Moves== | ==Dance Moves== | ||
{{Skill_detail | {{Skill_detail | ||
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|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail=Your footwork is the envy and ambition of lesser dancers: poetry in motion to make even the most cold-hearted soul stop and regard. As you enter the deadly dance with a partner, you will take the front position. As you strike, you will move around them, taking the side position, and eventually entering their blindspot in the back position. The novice bladedancer will move into side position after five strikes in the front position and into back position after two further strikes. They will return to the front position after a single attack in the back position. | |detail=Your footwork is the envy and ambition of lesser dancers: poetry in motion to make even the most cold-hearted soul stop and regard. As you enter the deadly dance with a partner, you will take the front position. As you strike, you will move around them, taking the side position, and eventually entering their blindspot in the back position. The novice bladedancer will move into side position after five strikes in the front position and into back position after two further strikes. They will return to the front position after a single attack in the back position.<p>Most bladedance techniques function differently against your partner depending on your position, and your partner will be unable to parry attacks entirely performed from their blindspot.<p>Additionally, you will deal bonus damage to any denizens when striking.<p>Note that if your partner escapes you, reengaging swiftly will let you preserve your positional sense, but if they evade you for too long you will need to return to the front position.</p> | ||
Most bladedance techniques function differently against your partner depending on your position, and your partner will be unable to parry attacks entirely performed from their blindspot. | |||
Note that if your partner escapes you, reengaging swiftly will let you preserve your positional sense, but if they evade you for too long you will need to return to the front position. | |||
}} | }} | ||
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|lessons=178 | |lessons=178 | ||
|syntax=DODGING <ON/OFF> | |syntax=DODGING <ON/OFF> | ||
RELAX DODGING | |||
|required= | |required= | ||
|target= | |target= | ||
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* This functionally acts as a survival tumble which completes faster. | * This functionally acts as a survival tumble which completes faster. | ||
}} | |||
{{Skill_detail | |||
|skill=Wavedance | |||
|description=For never do you tire. | |||
|lessons= | |||
|syntax=DANCE WAVEDANCE | |||
|required= | |||
|target= | |||
|cooldown=3.00 seconds of balance | |||
|detail=Dancing as the waves do, you shall be as relentless as they in turn, and yet never quite unleashed(*).<p>* You will not be parried while dancing this dance, but will also do no limb damage.</p> | |||
}} | }} | ||
{{Skill_detail | {{Skill_detail | ||
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