Spiritlore: Difference between revisions

827 bytes added ,  14 November 2025
Updated ARIUS as per classleads 162
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(Updated ARIUS as per classleads 162)
 
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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |attune=Increased mana regeneration.
  |attune=Increased mana regeneration.
  |detail=Once you have bound the spirit of Arius, The Druid, you will be able to channel the mighty power of the hydra to unleash a terrible roar at your opponent, disrupting their mental equilibrium.<p>When targeted against denizens, it will do damage.
  |detail=Once you have bound the spirit of Arius, The Druid, you will be able to channel the mighty power of the hydra to unleash a terrible roar at your opponent, disrupting their mental equilibrium.<p>When targeted against denizens, it will do damage and cost equilibrium rather than balance.</p>
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  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |attune=Curses will drain a small amount of health and mana from the target.
  |attune=Curses will drain a small amount of health and mana from the target.
  |detail=The practitioners of Apostasy have long been feared for their mastery of unholy powers, and Maligus in life was no exception. Upon binding his spirit, you will gain the ability to forceably attune a vodun doll to the soul of an unfortunate subject, improving its detail potentially far quicker than would normally be possible. This ability will be more effective against those who lack mental fortitude. Additionally, those suffering from manaleech will be far easier to subject to the rending. (*)<p>This ability can be combined with curses.</p><p>(*) The rend takes place before the affliction is delivered from a curse, so cursing manaleech and soulrending at once will not work.</p>
  |detail=The practitioners of Apostasy have long been feared for their mastery of unholy powers, and Maligus in life was no exception. Upon binding his spirit, you will gain the ability to forceably attune a vodun doll to the soul of an unfortunate subject, improving its detail potentially far quicker than would normally be possible. This ability will be more effective against those who lack mental fortitude. Additionally, various afflictions, listed from most impactful to least, improve the power of a soulrend if the victim suffers from them: manaleech, confusion, shyness, paranoia, dementia.<p>This ability can be combined with curses.</p>* The rend takes place before the affliction is delivered from a curse, so cursing manaleech and soulrending at once will not work.<br>** Note that with the exception of manaleech, if these modifier afflictions are masked they are 33% less impactful.</br>
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  |required=1000 mana
  |required=1000 mana
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=2.50 seconds of balance
  |attune=A chance for swiftcurse charges not to be consumed when hunting denizens. It shall also reduce the willpower cost of the bleed curse against denizens.
  |attune=A chance for swiftcurse charges not to be consumed when hunting denizens. It shall also reduce the willpower cost of the bleed curse against denizens.
  |detail=Aelkesh was an Occultist who lived during the period of heightened strife with the Church. He developed an ability to allow him to travel great distances to facilitate his escape in the event of danger, and while binding his spirit will not grant such mastery, it will allow you to fling yourself out of potentially fatal situations. Be warned, however it is far from accurate.
  |detail=Aelkesh was an Occultist who lived during the period of heightened strife with the Church. He developed an ability to allow him to travel great distances to facilitate his escape in the event of danger, and while binding his spirit will not grant such mastery, it will allow you to fling yourself out of potentially fatal situations. Be warned, however it is far from accurate.
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  |description=Garon, The Knight.
  |description=Garon, The Knight.
  |lessons=
  |lessons=
  |syntax=CARVE totem<br>IMPLANT <totem><br>UPROOT <totem><br>DRAW CIRCLE of <PAIN|BINDING><br>SMUDGE TOTEM<br>SMUDGE TOTEM SLOT <1-6><br>SMUDGE CIRCLE SURROUNDING <totem><br>EMPOWER TOTEM<br>TUNE <totem> ENEMIES/NONALLIES  (personal totems)<br>TUNE <totem> ENEMIES/NONMEMBERS (organisational totems)
  |syntax=CARVE totem<br>IMPLANT <totem><br>UPROOT <totem><br>DRAW CIRCLE of <PAIN{{!}}BINDING><br>SMUDGE TOTEM<br>SMUDGE TOTEM SLOT <1-6><br>SMUDGE CIRCLE SURROUNDING <totem><br>EMPOWER TOTEM<br>TUNE <totem> ENEMIES/NONALLIES  (personal totems)<br>TUNE <totem> ENEMIES/NONMEMBERS (organisational totems)
  |required=
  |required=
  |target=
  |target=
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  |cooldown=Spiritwalk: 4.50 seconds of equilibrium<br>Return: 5.00 seconds of equilibrium
  |cooldown=Spiritwalk: 4.50 seconds of equilibrium<br>Return: 5.00 seconds of equilibrium
  |detail=This greatest of the spiritual arts allows you to leave your body and walk as a spirit about the land. The further from your body you stray, the faster your willpower shall drain. If you run out of willpower, your spiritual form shall fade and your body will die.<p>Be further warned. Leaving your body alone is a terribly dangerous affair. If an enemy were to stumble upon it, they would be able to destroy it, and any hope you have of returning to a physical form.</p>
  |detail=This greatest of the spiritual arts allows you to leave your body and walk as a spirit about the land. The further from your body you stray, the faster your willpower shall drain. If you run out of willpower, your spiritual form shall fade and your body will die.<p>Be further warned. Leaving your body alone is a terribly dangerous affair. If an enemy were to stumble upon it, they would be able to destroy it, and any hope you have of returning to a physical form.</p>
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{{Skill_detail
|skill=Khentimen
|description=If you dare.
|lessons=1704
|syntax=SPIRIT BIND Khentimen
|required=
|target=
|cooldown=3.80 seconds of equilibrium
|detail=Long have shamans been cautioned against reaching out to those damned souls who practice that art most maligned.<p>* Performing this ability shall create a mirage style effect upon the location. See AB CHARNEL MIRAGE for full details - the mechanics are identical.<br>** Note that no higher communion is necessary to attempt this most foolish of undertakings. After all. It won't help.</p>
}}
}}


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