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The second aspect of Physiology is the creation and control of homunculi. From within a properly equipped laboratory, the trained Alchemist may take a small sample of his own flesh, germinating it into a [[homunculus]]. Through the physiological and ethereal bond between Alchemist and homunculus, the diminutive creature may be controlled by its master, able to perform varied tasks from assaulting an opponent to being the eyes, ears, and mouth of its owner. | The second aspect of Physiology is the creation and control of homunculi. From within a properly equipped laboratory, the trained Alchemist may take a small sample of his own flesh, germinating it into a [[homunculus]]. Through the physiological and ethereal bond between Alchemist and homunculus, the diminutive creature may be controlled by its master, able to perform varied tasks from assaulting an opponent to being the eyes, ears, and mouth of its owner. | ||
The skill of '''Physiology''' is available to members of the [[Alchemist]] [[class]], along with [[Alchemy]] and [[Formulation]]. | The skill of '''Physiology''' is available to members of the [[Alchemist]] [[class]], along with [[Alchemy]] and [[Formulation]] or [[Sublimation]]. | ||
==Abilities in Physiology== | ==Abilities in Physiology== | ||
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|syntax=WRACK <target> <humour{{!}}affliction> | |syntax=WRACK <target> <humour{{!}}affliction> | ||
|required=60 mana | |required=60 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.00 seconds of balance | |cooldown=2.00 seconds of balance | ||
|detail=By assaulting an opponent's humours, you can afflict upon | |detail=By assaulting an opponent's humours, you can afflict upon them several common maladies. Each has several afflictions and a damage type associated with it, and any afflictions from wracking a humour will come only from this pool. When wracking, you may specify the affliction you wish to use, or you may allow the affliction to manifest at random at the cost of a slight delay in speed. It is possible to wrack an opponent's untempered humour, though this is done at a balance penalty and may be done only via specifying the affliction.<p>When used against denizens, wracking will deal damage with the type of damage determined by the chosen humour.<p>Wracking operates outside of humour balance, and may be used off-equilibrium immediately following a symbology ability when targeted against an adventurer.</p><p>The humours and their affliction pools are:<br>'''Choleric''': Nausea, sensitivity, slickness, (poison damage).<br>'''Melancholic''': stupidity, anorexia, impatience, (cold damage).<br>'''Phlegmatic''': clumsiness, weariness, asthma, (asphyxiation damage).<br>'''Sanguine''': Haemophilia, recklessness, paralysis, (magic damage).</p> | ||
}} | }} | ||
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