Pervasion: Difference between revisions

Updated DRENCH and CHOKE as per classleads 162
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(Updated DRENCH and CHOKE as per classleads 162)
 
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Drench your foe with water, soaking him with icy water that will leech away his will to act(*).<p>* Gives weariness. If the target is already weary, they will become dazed by the cold, receiving confusion.<br>Flux effect: If your foe suffers from asthma, slickness, and anorexia, tendrils of your summoned water will slither into their mouth and nose, robbing them of focus.</p>
  |detail=Drench your foe with water, soaking him with icy water that will leech away at them(*).<p>* Gives weariness if they are an adventurer or deals cold damage if they are a denizen. If the target is already weary, they will become dazed by the cold, receiving confusion.<br>Flux effect: If your foe suffers from asthma, slickness, and anorexia, tendrils of your summoned water will slither into their mouth and nose, robbing them of focus.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Fill the lungs of your target with water, causing them to be unable to breathe(*).<p>* Gives asthma. If cast on someone already suffering asthma, they'll become so deprived of oxygen that they will begin to hallucinate.<br>Flux effect: If nausea and weariness are present, also gives paralysis.</p>
  |detail=Fill the lungs of your target with water, causing them to be unable to breathe(*).<p>* Gives asthma if they are an adventurer or deals asphyxiation damage if they are a denizen. Cast on someone already suffering asthma, they'll become so deprived of oxygen that they will begin to hallucinate.<br>Flux effect: If nausea and weariness are present, also gives paralysis.</p>
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