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(Updated DRENCH and CHOKE as per classleads 162) |
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|target=Adventurers | |target=Adventurers | ||
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|detail=Drench your foe with water, soaking him with icy water that will leech away | |detail=Drench your foe with water, soaking him with icy water that will leech away at them(*).<p>* Gives weariness if they are an adventurer or deals cold damage if they are a denizen. If the target is already weary, they will become dazed by the cold, receiving confusion.<br>Flux effect: If your foe suffers from asthma, slickness, and anorexia, tendrils of your summoned water will slither into their mouth and nose, robbing them of focus.</p> | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown= | |cooldown= | ||
|detail=Fill the lungs of your target with water, causing them to be unable to breathe(*).<p>* Gives asthma. | |detail=Fill the lungs of your target with water, causing them to be unable to breathe(*).<p>* Gives asthma if they are an adventurer or deals asphyxiation damage if they are a denizen. Cast on someone already suffering asthma, they'll become so deprived of oxygen that they will begin to hallucinate.<br>Flux effect: If nausea and weariness are present, also gives paralysis.</p> | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown= | |cooldown= | ||
|detail=Summon forth a vortex of water to dash a foe against the ground. They must be prone or paralysed for this to be possible, otherwise they shall evade the water's clutches.<p>A target that is | |detail=Summon forth a vortex of water to dash a foe against the ground. They must be prone or paralysed for this to be possible, otherwise they shall evade the water's clutches.<p>A target that is struck with this ability shall receive stupidity and recklessness. If they have either affliction prior to this, they shall also take damage(*).<p>* the damage is significantly reduced if the target is not both prone and paralysed.</p> | ||
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