527
edits
(Added new skill (cripple)) |
(Updated QUASH as per classleads 162) |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 7: | Line 7: | ||
Woe to those that stand before them, and woe to those who flee; for the arm of Evil is long, and it wields a hellforged blade. | Woe to those that stand before them, and woe to those who flee; for the arm of Evil is long, and it wields a hellforged blade. | ||
The skill of '''Oppression''' is available to members of the [[Infernal]] [[class]], along with [[ | The skill of '''Oppression''' is available to members of the [[Infernal]] [[class]], along with [[Malignity]] and [[Weaponmastery]]. | ||
==Abilities in Oppression== | ==Abilities in Oppression== | ||
| Line 18: | Line 18: | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail=The Infernal knights are blessed by the Lord of Evil with the arms profaned by His dark will. Visit the forge within his temple upon the western isle, and forge yourself a new.<p>Profaned arms are tied so closely to the Lord of Evil that acts of Necromancy channeled directly through them can be performed without feeding upon the life essence of the wielder(*). There are two types of abilities that may be utilised in this way:<p>Armour-based abilities are channeled and you may only have | |detail=The Infernal knights are blessed by the Lord of Evil with the arms profaned by His dark will. Visit the forge within his temple upon the western isle, and forge yourself a new.<p>Profaned arms are tied so closely to the Lord of Evil that acts of Necromancy channeled directly through them can be performed without feeding upon the life essence of the wielder(*). There are two types of abilities that may be utilised in this way:<p>Armour-based abilities are channeled and you may only have two active at a given time.</p><p>Weapon-based abilities are invested and typically take the place of a venom when they strike a target, though there are exceptions (see relevant ability files for details).</p><p>* Hellforge-based Oppression abilities cost no life essence due to this, though the scope is far narrower than the traditional art of necromancy. As a price for this, an Infernal knight will struggle with traditional Necromancy, and techniques from said school of the black art will be far more draining on their life essence than for a true practitioner. In addition, they regain life essence at a much reduced rate naturally than true Necromancy practitioners. | ||
a given time.</p><p>Weapon-based abilities are invested and typically take the place of a venom when they strike a target, though there are exceptions (see relevant ability files for details).</p><p>* Hellforge-based Oppression abilities cost no life essence due to this, though the scope is far narrower than the traditional art of necromancy. As a price for this, an Infernal knight will struggle with traditional Necromancy, and techniques from said school of the black art will be far more draining on their life essence than for a true practitioner. In addition, they regain life essence at a much reduced rate naturally than true Necromancy practitioners. | |||
.</p> | .</p> | ||
| Line 174: | Line 173: | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown=1. | |cooldown=1.10 seconds of balance | ||
|detail=It is expected that the weak shall seek to flee your wrath. You may rampage against these feckless cowards. If there are hands of the grave in your location and in the target's location, your rampage shall resolve immediately. If there are not, you shall rampage more swiftly against one in an adjacent location, though anyone in your local area cannot escape your reach. | |detail=It is expected that the weak shall seek to flee your wrath. You may rampage against these feckless cowards. If there are hands of the grave in your location and in the target's location, your rampage shall resolve immediately. If there are not, you shall rampage more swiftly against one in an adjacent location, though anyone in your local area cannot escape your reach. | ||
}} | }} | ||
| Line 218: | Line 217: | ||
|syntax=QUASH <target> | |syntax=QUASH <target> | ||
|required= | |required= | ||
|target= | |target=Adventurers and denizens | ||
|cooldown=4.00 seconds of equilibrium | |cooldown=4.00 seconds of equilibrium | ||
|detail=Sometimes a welp will think to rise above their station. They are simply educated with a blow of the hand; no need to bloody the whip when your own body will suffice.<p>* This deals damage, and will strip any magical shield your target may possess.</p> | |detail=Sometimes a welp will think to rise above their station. They are simply educated with a blow of the hand; no need to bloody the whip when your own body will suffice.<p>* This deals damage, and will strip any magical shield your target may possess.</p> | ||
| Line 227: | Line 226: | ||
|description=They shall bleed for the Lord. | |description=They shall bleed for the Lord. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=none | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Your hellforged weapon will now feed upon the blood of your target. When it strikes a heathen bleeding 100 or more you will be healed in body, and if it strikes a heathen bleeding 200 or more you will additionally be cured of an affliction. If it strikes a heathen suffering under the healthleech affliction, you will be cured of an affliction(*). This is passive and always active so long as you are wielding your hellforged weapon.<p>* This effect has a 10 second cooldown. It does not lockout the bleed requirement, but it also does not stack with it.</p> | ||
}} | }} | ||
edits