Crystalism: Difference between revisions

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(Updated STRIDULATION)
(Added DESTABILISE skill, and the FOREST destab.)
 
(One intermediate revision by the same user not shown)
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  |skill=Refine
  |skill=Refine
  |description=Refine a piece of crystal out of the Master.
  |description=Refine a piece of crystal out of the Master.
  |lessons=
  |lessons=0
  |syntax=REFINE [1-10] <shape>
  |syntax=REFINE [1-10] <shape>
  |required=50 mana
  |required=50 mana
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  |skill=Fold
  |skill=Fold
  |description=Fold pearls into a master crystal.
  |description=Fold pearls into a master crystal.
  |lessons=
  |lessons=0
  |syntax=FOLD PEARL INTO <master crystal>
  |syntax=FOLD PEARL INTO <master crystal>
  |required=
  |required=
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  |skill=Embed
  |skill=Embed
  |description=Embed crystalline vibrations.
  |description=Embed crystalline vibrations.
  |lessons=
  |lessons=0
  |syntax=EMBED <vibration>
  |syntax=EMBED <vibration>
  |required=300 mana
  |required=300 mana
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  |skill=Touch
  |skill=Touch
  |description=Determine how many facets you may refine.
  |description=Determine how many facets you may refine.
  |lessons=
  |lessons=0
  |syntax=TOUCH CRYSTAL
  |syntax=TOUCH CRYSTAL
  |required=
  |required=
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  |skill=Spin
  |skill=Spin
  |description=Set crystals to spinning.
  |description=Set crystals to spinning.
  |lessons=
  |lessons=0
  |syntax=SPIN <crystal>
  |syntax=SPIN <crystal>
  |required=
  |required=
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  |skill=Dampen
  |skill=Dampen
  |description=Attempt to dampen a vibration, destroying it.
  |description=Attempt to dampen a vibration, destroying it.
  |lessons=
  |lessons=0
  |syntax=DAMPEN <vibration>
  |syntax=DAMPEN <vibration>
  |required=
  |required=
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  |skill=Vibes
  |skill=Vibes
  |description=See what vibrations are in a room.
  |description=See what vibrations are in a room.
  |lessons=
  |lessons=0
  |syntax=VIBES or VIBRATIONS
  |syntax=VIBES or VIBRATIONS
  |required=
  |required=
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  |skill=Dissipate
  |skill=Dissipate
  |description=Attack the mana of your enemies.
  |description=Attack the mana of your enemies.
  |lessons=
  |lessons=6
  |syntax=EMBED DISSIPATE
  |syntax=EMBED DISSIPATE
  |required=300 mana
  |required=300 mana
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  |skill=Palpitation
  |skill=Palpitation
  |description=Cause small heart attacks in your enemies.
  |description=Cause small heart attacks in your enemies.
  |lessons=
  |lessons=15
  |syntax=EMBED PALPITATION
  |syntax=EMBED PALPITATION
  |required=300 mana
  |required=300 mana
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  |skill=Heat
  |skill=Heat
  |description=Fill a room with soothing warmth.
  |description=Fill a room with soothing warmth.
  |lessons=
  |lessons=33
  |syntax=EMBED HEAT
  |syntax=EMBED HEAT
  |required=300 mana
  |required=300 mana
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  |skill=Alarm
  |skill=Alarm
  |description=Be alerted to movements of your enemies.
  |description=Be alerted to movements of your enemies.
  |lessons=
  |lessons=66
  |syntax=EMBED ALARM
  |syntax=EMBED ALARM
  |required=300 mana
  |required=300 mana
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  |skill=Tremors
  |skill=Tremors
  |description=Cause ground-shaking quakes.
  |description=Cause ground-shaking quakes.
  |lessons=
  |lessons=88
  |syntax=EMBED TREMORS
  |syntax=EMBED TREMORS
  |required=300 mana
  |required=300 mana
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  |skill=Reverberation
  |skill=Reverberation
  |description=Protect your vibrations against some attacks.
  |description=Protect your vibrations against some attacks.
  |lessons=
  |lessons=133
  |syntax=EMBED REVERBERATION
  |syntax=EMBED REVERBERATION
  |required=300 mana
  |required=300 mana
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  |skill=Sonicportal
  |skill=Sonicportal
  |description=Open a portal to someone.
  |description=Open a portal to someone.
  |lessons=
  |lessons=177
  |syntax=EMBED SONICPORTAL <target>
  |syntax=EMBED SONICPORTAL <target>
  |required=300 mana
  |required=300 mana
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  |skill=Adduction
  |skill=Adduction
  |description=Suck those around you into your room.
  |description=Suck those around you into your room.
  |lessons=
  |lessons=222
  |syntax=EMBED ADDUCTION
  |syntax=EMBED ADDUCTION
  |required=300 mana
  |required=300 mana
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  |skill=Crystalhome
  |skill=Crystalhome
  |description=Transport yourself back to the Master Crystal.
  |description=Transport yourself back to the Master Crystal.
  |lessons=
  |lessons=288
  |syntax=CRYSTALHOME
  |syntax=CRYSTALHOME
  |required=4.00 second delay
  |required=4.00 second delay
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  |skill=Harmony
  |skill=Harmony
  |description=A soothing, healing vibration.
  |description=A soothing, healing vibration.
  |lessons=
  |lessons=333
  |syntax=EMBED HARMONY<br>TUNE HARMONY HEALING{{!}}RESTORATION
  |syntax=EMBED HARMONY<br>TUNE HARMONY HEALING{{!}}RESTORATION
  |required=300 mana
  |required=300 mana
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  |skill=Creeps
  |skill=Creeps
  |description=Cause fear in your enemies.
  |description=Cause fear in your enemies.
  |lessons=
  |lessons=377
  |syntax=EMBED CREEPS
  |syntax=EMBED CREEPS
  |required=300 mana
  |required=300 mana
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  |skill=Silence
  |skill=Silence
  |description=A sound-negating vibration.
  |description=A sound-negating vibration.
  |lessons=
  |lessons=422
  |syntax=EMBED SILENCE
  |syntax=EMBED SILENCE
  |required=300 mana
  |required=300 mana
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  |skill=Revelation
  |skill=Revelation
  |description=Reveal those around you who may be concealed.
  |description=Reveal those around you who may be concealed.
  |lessons=
  |lessons=466
  |syntax=EMBED REVELATION
  |syntax=EMBED REVELATION
  |required=300 mana
  |required=300 mana
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  |skill=Grounding
  |skill=Grounding
  |description=Root yourself to the ground.
  |description=Root yourself to the ground.
  |lessons=
  |lessons=511
  |syntax=EMBED GROUNDING
  |syntax=EMBED GROUNDING
  |required=300 mana
  |required=300 mana
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  |skill=Oscillate
  |skill=Oscillate
  |description=Discordant music to cause amnesia.
  |description=Discordant music to cause amnesia.
  |lessons=
  |lessons=555
  |syntax=EMBED OSCILLATE
  |syntax=EMBED OSCILLATE
  |required=300 mana
  |required=300 mana
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  |skill=Worldvibes
  |skill=Worldvibes
  |description=The ability to see your vibes worldwide.
  |description=The ability to see your vibes worldwide.
  |lessons=
  |lessons=599
  |syntax=VIBES ALL
  |syntax=VIBES ALL
  |required=
  |required=
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  |skill=Focus
  |skill=Focus
  |description=Draw your vibrations back to you.
  |description=Draw your vibrations back to you.
  |lessons=
  |lessons=599
  |syntax=VIBES FOCUS
  |syntax=VIBES FOCUS
  |required=100 mana
  |required=100 mana
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  |skill=Disorientation
  |skill=Disorientation
  |description=Disorient your enemies with dizziness.
  |description=Disorient your enemies with dizziness.
  |lessons=
  |lessons=703
  |syntax=EMBED DISORIENTATION
  |syntax=EMBED DISORIENTATION
  |required=300 mana
  |required=300 mana
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  |skill=Energise
  |skill=Energise
  |description=Suck health from your enemies and use it.
  |description=Suck health from your enemies and use it.
  |lessons=
  |lessons=842
  |syntax=EMBED ENERGISE<br>ABSORB ENERGY
  |syntax=EMBED ENERGISE<br>ABSORB ENERGY
  |required=300 mana
  |required=300 mana
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  |skill=Stridulation
  |skill=Stridulation
  |description=Destroy the equilibrium of your enemies.
  |description=Destroy the equilibrium of your enemies.
  |lessons=
  |lessons=945
  |syntax=EMBED STRIDULATION
  |syntax=EMBED STRIDULATION
  |required=300 mana
  |required=300 mana
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  |skill=Gravity
  |skill=Gravity
  |description=Increase the power of gravity in the room.
  |description=Increase the power of gravity in the room.
  |lessons=
  |lessons=1083
  |syntax=EMBED GRAVITY
  |syntax=EMBED GRAVITY
  |required=300 mana
  |required=300 mana
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  |skill=Forest
  |skill=Forest
  |description=Cause a forest of sharp crystal to arise.
  |description=Cause a forest of sharp crystal to arise.
  |lessons=
  |lessons=1152
  |syntax=EMBED FOREST
  |syntax=EMBED FOREST
  |required=300 mana
  |required=300 mana
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  |skill=Dissonance
  |skill=Dissonance
  |description=Cause your enemies to become dissonant.
  |description=Cause your enemies to become dissonant.
  |lessons=
  |lessons=1290
  |syntax=EMBED DISSONANCE
  |syntax=EMBED DISSONANCE
  |required=300 mana
  |required=300 mana
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  |skill=Plague
  |skill=Plague
  |description=Afflict your enemies with debilitating effects.
  |description=Afflict your enemies with debilitating effects.
  |lessons=
  |lessons=1394
  |syntax=EMBED PLAGUE
  |syntax=EMBED PLAGUE
  |required=300 mana
  |required=300 mana
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  |skill=Lullaby
  |skill=Lullaby
  |description=Put your enemies to sleep.
  |description=Put your enemies to sleep.
  |lessons=
  |lessons=1532
  |syntax=EMBED LULLABY
  |syntax=EMBED LULLABY
  |required=300 mana
  |required=300 mana
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  |skill=Retardation
  |skill=Retardation
  |description=Slow time in your location.
  |description=Slow time in your location.
  |lessons=
  |lessons=1635
  |syntax=EMBED RETARDATION
  |syntax=EMBED RETARDATION
  |required=300 mana
  |required=300 mana
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  |skill=Cataclysm
  |skill=Cataclysm
  |description=Unleash the fury of a team of magi.
  |description=Unleash the fury of a team of magi.
  |lessons=
  |lessons=1739
  |syntax=EMBED CATACLYSM<br>IMBUE
  |syntax=EMBED CATACLYSM<br>IMBUE
  |required=300 mana
  |required=300 mana
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  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.  
  |detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.  
}}
{{Skill_detail
|skill=Destabilise
|description= he power to destabilise crystalline vibrations is formidable indeed.
|lessons=
|syntax=VIBE DESTABILISE <vibe type>
|required=400 mana
|shapes=
|target=Room
|cooldown=Equilibrium
|detail=Your mastery over Crystalism grants insights into the exact tonal frequencies necessary to throw crystalline vibrations into disarray and
causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.<p>'''Adduction''': will attempt to draw all those in adjacent locations into the room.<br>'''Alarm''': informs you of all people in the local area.<br>'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.<br>'''Disorientation''': prones and gives dizziness to everyone in the room.<br>'''Dissipate''': drains mana from everyone in the room.<br>'''Dissonance''': breaks all magical shields protecting adventurer's in the location.<br>'''Energise''': restores some health for each person besides the destabiliser.<br>'''Forest''': causes nontrivial bleeding to everyone in the room.<br>'''Gravity''': forces all those in the sky above back to the ground.<br>'''Grounding''': launches everyone in the room into the sky.<br>'''Harmony''': will restore health to everyone in the room.<br>'''Heat''': deals fire damage and causes ablaze to everyone in the room.<br>'''Lullaby''': strips the metawake and insomnia defences.<br>'''Oscillate:''' deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.<br>'''Palpitation''': deals damage to everyone in the room.<br>'''Plague''': breaks the limbs of everyone in the room.<br>'''Retardation''': afflicts everyone in the room with the curse of Aeon.<br>'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.<br>'''Silence''': blocks all usage of communication channels for a short time by all present when used, even if they then leave the room.<br>'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.<br>'''Stridulation''': disrupts the mental equilibrium of everyone in the room.<br>'''Tremors''': creates rubble to block the exits of the room.</br>
}}
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]][[Category:Edit needed]]

Latest revision as of 22:25, 8 October 2025

Crystalism is a powerful skill which involves using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based. In order to set up a vibration, one must first obtain crystals from the Master Crystal of their House using the refine ability. Once a Magi has crystals they can spin them and finally embed various powerful vibrations. Some vibrations will affect only the Magi, some will affect only the Magi's enemies, and some will affect everyone in the room.

Those who do not hold membership in a House which owns a Master Crystal will find difficulty using some abilities within this skill, and will have to go to the public Master Crystal in the crystal caverns of Tasur'ke.

The skill of Crystalism is available to members of the Magi class, along with Elementalism and Artificing.

Abilities in Crystalism

Refine Refine a piece of crystal out of the Master. Lessons: 0
Syntax: REFINE [1-10] <shape>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet.
Possible shapes are:
PyramidTorusPentagon
CylinderCubeDiamond
SpherePolyhedronSpiral
EggDisc
In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.
Note: {{{note}}}
Fold Fold pearls into a master crystal. Lessons: 0
Syntax: FOLD PEARL INTO <master crystal>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts.
Note: {{{note}}}
Embed Embed crystalline vibrations. Lessons: 0
Syntax: EMBED <vibration>
Required: 300 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.10 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you embed a vibration, it will shortly activate.
Note: {{{note}}}
Touch Determine how many facets you may refine. Lessons: 0
Syntax: TOUCH CRYSTAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When done in the presence of a Master Crystal, this will tell you how many facets it has.
Note: {{{note}}}
Spin Set crystals to spinning. Lessons: 0
Syntax: SPIN <crystal>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Set a crystal to spinning.
Note: {{{note}}}
Dampen Attempt to dampen a vibration, destroying it. Lessons: 0
Syntax: DAMPEN <vibration>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding.
Note: {{{note}}}
Vibes See what vibrations are in a room. Lessons: 0
Syntax: VIBES or VIBRATIONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will show you what vibrations are in a room.
Note: {{{note}}}
Dissipate Attack the mana of your enemies. Lessons: 6
Syntax: EMBED DISSIPATE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Pentagon
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will attack the mana of your enemies.
Note: {{{note}}}
Palpitation Cause small heart attacks in your enemies. Lessons: 15
Syntax: EMBED PALPITATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cylinder
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will cause small heart attacks in your enemies, doing damage.
Note: {{{note}}}
Heat Fill a room with soothing warmth. Lessons: 33
Syntax: EMBED HEAT
Required: 300 mana
Channels: {{{channels}}}
Shapes: Pyramid
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will heat up the room around you, counteracting the normal effects of cold weather.
Note: {{{note}}}
Alarm Be alerted to movements of your enemies. Lessons: 66
Syntax: EMBED ALARM
Required: 300 mana
Channels: {{{channels}}}
Shapes: Spiral
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
Note: {{{note}}}
Tremors Cause ground-shaking quakes. Lessons: 88
Syntax: EMBED TREMORS
Required: 300 mana
Channels: {{{channels}}}
Shapes: Disc and Egg
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence.
Note: {{{note}}}
Reverberation Protect your vibrations against some attacks. Lessons: 133
Syntax: EMBED REVERBERATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Disc and Pentagon
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will protect your other vibrations in the room against most things which might destroy them, except the Dampen ability and the Retardation vibration.
Note: {{{note}}}
Sonicportal Open a portal to someone. Lessons: 177
Syntax: EMBED SONICPORTAL <target>
Required: 300 mana
Channels: {{{channels}}}
Shapes: Sphere and Torus
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you embed this vibration, a portal will appear soon after leading between you and your target.
Note: {{{note}}}
Adduction Suck those around you into your room. Lessons: 222
Syntax: EMBED ADDUCTION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Disc and Polyhedron
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The adduction vibration will attempt to pull in people from adjacent locations.
Note: {{{note}}}
Crystalhome Transport yourself back to the Master Crystal. Lessons: 288
Syntax: CRYSTALHOME
Required: 4.00 second delay
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to return automatically to your Master Crystal, with a short delay.
Note:
- You must belong to a House with a Master Crystal and be at least of House Rank 3
- Targossas and Eleusis may access their Master Crystal at City Rank 2
Note: {{{note}}}
Harmony A soothing, healing vibration. Lessons: 333
Syntax: EMBED HARMONY
TUNE HARMONY HEALING|RESTORATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Egg and Sphere
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will heal either your afflictions or health and mana. If you TUNE to HEALING, it shall do the former; if you Tune to RESTORATION, it shall do the latter.
Note: {{{note}}}
Creeps Cause fear in your enemies. Lessons: 377
Syntax: EMBED CREEPS
Required: 300 mana
Channels: {{{channels}}}
Shapes: Torus
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This unnerving vibration will cause shyness in your enemies.
Note: {{{note}}}
Silence A sound-negating vibration. Lessons: 422
Syntax: EMBED SILENCE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Egg
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration alters itself constantly so as to cancel out most sound in the room.
Note: {{{note}}}
Revelation Reveal those around you who may be concealed. Lessons: 466
Syntax: EMBED REVELATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cube and Diamond
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will cause concealed adventurers to be revealed.
Note: {{{note}}}
Grounding Root yourself to the ground. Lessons: 511
Syntax: EMBED GROUNDING
Required: 300 mana
Channels: {{{channels}}}
Shapes: Sphere
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
Note: {{{note}}}
Oscillate Discordant music to cause amnesia. Lessons: 555
Syntax: EMBED OSCILLATE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Diamond
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
Note: {{{note}}}
Worldvibes The ability to see your vibes worldwide. Lessons: 599
Syntax: VIBES ALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will show you the status of all your active vibrations.
Note: {{{note}}}
Focus Draw your vibrations back to you. Lessons: 599
Syntax: VIBES FOCUS
Required: 100 mana
Channels: {{{channels}}}
Shapes:
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By producing a specific resonance, you may call one of each vibration you actively possess to your current location(*), though all others will be destroyed in the process.

* Does not call the reverberation vibration.

Note: {{{note}}}
Disorientation Disorient your enemies with dizziness. Lessons: 703
Syntax: EMBED DISORIENTATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Spiral
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
Note: {{{note}}}
Energise Suck health from your enemies and use it. Lessons: 842
Syntax: EMBED ENERGISE
ABSORB ENERGY
Required: 300 mana
Channels: {{{channels}}}
Shapes: Polyhedron
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room and self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration.
Note: {{{note}}}
Stridulation Destroy the equilibrium of your enemies. Lessons: 945
Syntax: EMBED STRIDULATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cylinder and Polyhedron
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stridulation vibrations afflict your enemies with stridulating periodically. This affliction shall cause your hostile vibrations to periodically coalesce upon their frequency so long as it remains upon their person.

* Note that the retardation and silence vibrations are excluded from the hostile vibrations which will do so.

Note: {{{note}}}


Gravity Increase the power of gravity in the room. Lessons: 1083
Syntax: EMBED GRAVITY
Required: 300 mana
Channels: {{{channels}}}
Shapes: Egg and Torus
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.
Note: {{{note}}}
Forest Cause a forest of sharp crystal to arise. Lessons: 1152
Syntax: EMBED FOREST
Required: 300 mana
Channels: {{{channels}}}
Shapes: Diamond and Pyramid
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room, provided they are not levitating.
Note: {{{note}}}
Dissonance Cause your enemies to become dissonant. Lessons: 1290
Syntax: EMBED DISSONANCE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cylinder, Sphere and Spiral
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing enemies to vibrate dissonantly. In this case, the enemy in question will lose a defence periodically.
Note: {{{note}}}
Plague Afflict your enemies with debilitating effects. Lessons: 1394
Syntax: EMBED PLAGUE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cube, Pyramid, Spiral
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A powerful vibration, it will slowly kill your enemies who stand within it, giving a variety of afflictions before death.
Note: {{{note}}}
Lullaby Put your enemies to sleep. Lessons: 1532
Syntax: EMBED LULLABY
Required: 300 mana
Channels: {{{channels}}}
Shapes: Pyramid
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The powerful lullaby vibration will put your enemies to sleep.
Note: {{{note}}}
Retardation Slow time in your location. Lessons: 1635
Syntax: EMBED RETARDATION
Required: 300 mana
Channels: {{{channels}}}
Shapes: Disc
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any crystalline vibrations in the room with it that offer passive effects, and affect any weapons or projectiles thrown from outside of the vibration's effect.
Note: {{{note}}}
Cataclysm Unleash the fury of a team of magi. Lessons: 1739
Syntax: EMBED CATACLYSM
IMBUE
Required: 300 mana
Channels: {{{channels}}}
Shapes: Cylinder, Cube, Diamond, Disc, Egg, Pentagon, Polyhedron, Pyramid, Spiral, Sphere, and Torus (2 of each total, 1 of each spun per Magi)
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.
Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.
Note: {{{note}}}
Destabilise he power to destabilise crystalline vibrations is formidable indeed.
Syntax: VIBE DESTABILISE <vibe type>
Required: 400 mana
Channels: {{{channels}}}
Shapes:
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: Equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery over Crystalism grants insights into the exact tonal frequencies necessary to throw crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.

Adduction: will attempt to draw all those in adjacent locations into the room.
Alarm: informs you of all people in the local area.
Creeps: afflicts everyone in the room with fear, agoraphobia, and claustrophobia.
Disorientation: prones and gives dizziness to everyone in the room.
Dissipate: drains mana from everyone in the room.
Dissonance: breaks all magical shields protecting adventurer's in the location.
Energise: restores some health for each person besides the destabiliser.
Forest: causes nontrivial bleeding to everyone in the room.
Gravity: forces all those in the sky above back to the ground.
Grounding: launches everyone in the room into the sky.
Harmony: will restore health to everyone in the room.
Heat: deals fire damage and causes ablaze to everyone in the room.
Lullaby: strips the metawake and insomnia defences.
Oscillate: deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.
Palpitation: deals damage to everyone in the room.
Plague: breaks the limbs of everyone in the room.
Retardation: afflicts everyone in the room with the curse of Aeon.
Reverberation: destroys all monolith, cube, knife, and eye sigils on the ground in your location.
Silence: blocks all usage of communication channels for a short time by all present when used, even if they then leave the room.
Revelation: strips the phase, astralform, or blackwind defences from everyone in the room.
Stridulation: disrupts the mental equilibrium of everyone in the room.
Tremors: creates rubble to block the exits of the room.

Note: {{{note}}}