Oppression and Occultism: Difference between pages

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"The body may be made stronger through combat."
Once studied in ancient times by predecessors to the modern Occultists, the skill of Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge, which encompasses manipulating auras, bending of time and reality, and mastering the powers of karma, were all lost ages ago during what the Occultists termed the "[[Burning Times]]" when the [[Church]] successfully launched a crusade against the then-scattered individuals practicing Occultism. The survivors banded together, but it was too late to save the knowledge of Occultism. The early practitioners turned to the dark art of Necromancy and entered into a long period of gaining their powers through death magic. That is until the [[Modern Age|modern age]], when Occultism was re-discovered and perfected. Led by [[Shakti]], '''Silverstorm''' and '''Saruman''', the Occultists gathered and began a ritual which created an anchor to a ritual began in the distant past, thus bridging the two times and completing a Great Occult Working that allowed the return of Occultism. Since then, Occultists have turned their backs on Necromancy and again study the older science of Occultism.
Of the servants of Evil, none embody this Truth more than the Infernal Knights of His city. Versed in the ferocious art of Oppression and armed with befouled weapon and plate, the vanguard of Evil are not lightly crossed.
Focused upon devastating, overwhelming force, the practitioner of Oppression is a juggernaut of profane wrath. Where lesser warriors would falter at the deaths of their own, these exemplars of iniquity will continue the fight with ever greater fervour.
Woe to those that stand before them, and woe to those who flee; for the arm of Evil is long, and it wields a hellforged blade.


The skill of '''Oppression''' is available to members of the [[Infernal]] [[class]], along with [[Malignity]] and [[Weaponmastery]].
The skill of '''Occultism''' is available to members of the [[Occultist]] [[class]], along with [[Tarot]] and [[Domination]].


==Abilities in Oppression==
==Abilities in Occultism==
{{Skill_detail
{{Skill_detail
  |skill=Hellforge
  |skill=Ague
  |description=Rise in His service.
  |description=A chill that enters from the aura to the body.
  |lessons=
  |lessons=
  |syntax=HELLFORGE STATUS<br>HELLFORGE CALL <WEAPON{{!}}ARMOUR><br>HELLFORGE CHANNEL <effect><br>HELLFORGE INVEST <effect><br>HELLFORGE PROFANE <armour{{!}}weapon><br>HELLFORGE STRIP <armour{{!}}weapon>
  |syntax=AGUE <target>
  |required=
  |required=100 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=2.20 seconds of equilibrium
  |detail=The Infernal knights are blessed by the Lord of Evil with the arms profaned by His dark will. Visit the forge within his temple upon the western isle, and forge yourself a new.<p>Profaned arms are tied so closely to the Lord of Evil that acts of Necromancy channeled directly through them can be performed without feeding upon the life essence of the wielder(*). There are two types of abilities that may be utilised in this way:<p>Armour-based abilities are channeled and you may only have two active at a given time.</p><p>Weapon-based abilities are invested and typically take the place of a venom when they strike a target, though there are exceptions (see relevant ability files for details).</p><p>* Hellforge-based Oppression abilities cost no life essence due to this, though the scope is far narrower than the traditional art of necromancy. As a price for this, an Infernal knight will struggle with traditional Necromancy, and techniques from said school of the black art will be far more draining on their life essence than for a true practitioner. In addition, they regain life essence at a much reduced rate naturally than true Necromancy practitioners.
  |detail=You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely. If two of their limbs are broken to the point of needing a restoration salve, it will perform this freeze twice in a single cast.
}}
 
{{Skill_detail
|skill=Auraglance
|description=Seek out another in your mind's eye.
|lessons=16
|syntax=AURAGLANCE <target>
|required=20 mana
|target=Adventurers
|cooldown=1.00 seconds of equilibrium
|detail=Using the power of your will, you can seek out the location of anyone's aura.
}}
 
{{Skill_detail
|skill=Warp
|description=Cause your enemy's body to warp beyond recognition.
|lessons=23
|syntax=WARP <target>
|required=80 mana
|target=Adventurers and denizens
|cooldown=4.00 seconds of equilibrium
|detail=Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
}}


.</p>
{{Skill_detail
|skill=Night
|description=Create darkness in the room.
|lessons=34
|syntax=NIGHT
|required=50 mana
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=Cast a shroud of darkness over a location.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Relentless
  |skill=Shroud
  |description=His legion will not falter.
  |description=Perform many actions in secret.
  |lessons=
  |lessons=56
  |syntax=HELLFORGE ACTIVATE RELENTLESS
  |syntax=SHROUD<br>UNSHROUD
  |required=
  |required=75 mana
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=2.00 seconds of equilibrium
  |detail=Empower your hellforged armour with the relentless endurance of the Master, and you will be unswayed by those effects which would attempt to inspire fear in you(*).<p>* You still receive the afflictions, but you will not be affected by them.</p>
  |detail=This will draw a shroud of concealment over your actions.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Exterminate
  |skill=Bodywarp
  |description=The Lord's dominion shall expand.
  |description=Warping your own body is not for the faint of heart.
  |lessons=
  |lessons=67
  |syntax=EXTERMINATE
  |syntax=BODYWARP
  |required=5% life essence
  |required=75 mana
  |target=
  |target=Room
  |cooldown=6.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest room, so many Druidic abilities will not work in such a room.<p>Take note: prolonged use of extermination will take a toll on your essence reserves, and you will find that each subsequent attempt incurs a greater cost in essence than the last to perform.</p>
  |detail=You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy so long as they can see you(*).
* The victim must be unblind.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Infestation
  |skill=Eldritchmists
  |description=Summon vile maggots from the depths.
  |description=The Hymn to Glaaki will raise strange mists.
  |lessons=
  |lessons=89
  |syntax=SUMMON INFESTATION<br>BANISH INFESTATION
  |syntax=ELDRITCHMISTS
  |required=3.50% life essence and 300 mana
  |required=200 mana
  |target=Room
  |target=Room
  |cooldown=3.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=This ability will summon a horde of foul maggots from the depths of the earth. For a limited duration, all enemies in the room will be afflicted with varying ailments as the vile creatures burrow into their skin.<p>This will not duplicate an existing affliction.</p>
  |detail=By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Implacable
  |skill=Mask
  |description=Then serve in death.
  |description=Conceal the movement of your chaos entities.
  |lessons=
  |lessons=112
  |syntax=DRAW HEART<br>CONSUME HEART
  |syntax=MASK<br>UNMASK
  |required=
  |required=500 mana
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=2.00 seconds of equilibrium
  |detail=If they will not serve in life than they shall in Death. By drawing the hearts of the fallen, you may consume them to restore your reserves of life essence.  
  |detail=This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
}}
 
{{Skill_detail
|skill=Attend
|description=Force your students to pay attention.
|lessons=134
|syntax=ATTEND <target>
|required=125 mana
|target=Adventurers
|cooldown=2.20 seconds of equilibrium
|detail=Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
}}
 
{{Skill_detail
|skill=Enervate
|description=Suck the strength from your enemy's aura.
|lessons=156
|syntax=ENERVATE <target>
|required=50 mana
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own. If your subject is afflicted with manaleech or they are frozen, the amount of their mental strength you drain will be increased.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Ravage
  |skill=Encipher
  |description=Mercy is a disease.
  |description=Hide your writings from prying eyes.
  |lessons=
  |lessons=178
  |syntax=None
  |syntax=ENCIPHER <journal/letter><br>TRANSLATE <journal/letter>
  |required=
  |required=50 mana
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=When disemboweling a heathen with your blade, if they have the impudence to survive you will twist your blade as it comes free, causing internal trauma (or serious internal trauma if they already have a damaged torso).
  |detail=Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
}}
 
{{Skill_detail
|skill=Quicken
|description=A small time warp around your enemy makes them hungry.
|lessons=200
|syntax=QUICKEN <target>
|required=75 mana
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Torture
  |skill=Astralvision
  |description=Let the heathens suffer for their blasphemy.
  |description=Your aura gives insights into that which is around.
  |lessons=
  |lessons=223
  |syntax=HELLFORGE INVEST TORTURE
  |syntax=ASTRALVISION
  |required=
  |required=700 mana
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=Imbue necromantic energy into your blade, replacing a venom application on the next blow. Your blade shall corrupt their blood, causing haemophilia.
  |detail=You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
}}
 
{{Skill_detail
|skill=Shrivel
|description=Cause your opponent's limbs to shrivel up.
|lessons=245
|syntax=SHRIVEL ARMS/LEGS <target><br>SHRIVEL LEFT/RIGHT ARM/LEG <target>
|required=300 mana
|target=Adventurers
|cooldown=2.10 seconds of equilibrium
|detail=By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Deathaura
  |skill=Readaura
  |description=Surround yourself in a miasma of evil.
  |description=Reading another's aura will reveal their secrets.
  |lessons=
  |lessons=267
  |syntax=DEATHAURA
  |syntax=READAURA <target>
  |required=
  |required=50 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=0.50 seconds of equilibrium
  |detail=This ability will create, for a sixth of an Achaean day, and at a cost of life essence, an aura of death and evil that will harm all enemies who are in your location.
  |detail=Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.<p>This ability requires equilibrium, but not balance.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Punishment
  |skill=Karma
  |description=Their weakness shall not go unanswered.
  |description=Sense how much karma you have accumulated.
  |lessons=
  |lessons=289
  |syntax=HELLFORGE INVEST PUNISHMENT
  |syntax=KARMA<br>STUDY <item>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=Imbue your blade with necromantic energy, taking the place of a venom application. On your next blow you shall cause terrible suffering to the heathen that dares oppose you(*).<p>* This damage scales to the number of mental afflictions your victim suffers from.</p>
  |detail=You may now utilize karma by probing the occult mysteries found in various valuable items found across the land. KARMA will tell you how high your karma level is. When you STUDY <item>, your karma level will rise, and the karmic value of the item you are studying will be slowly consumed by this thirst for knowledge.    
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Tyranny
  |skill=Heartstone
  |description=They shall bend the knee.
  |description=Create a figurine of your heart to help give you mana.
  |lessons=
  |lessons=312
  |syntax=TYRANNY
  |syntax=HEARTSTONE
  |required=3% life essence
  |required=1.50% karma
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Channel great amounts of necromantic energy through your profane weapon, and call forth the hands of the grave to claw at the living(*).<p>* This calls gravehands and also prones all non-mhaldorians in the location.</p>
  |detail=Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Conqueror
  |skill=Simulacrum
  |description=Go forth in His name.
  |description=Create a figurine of yourself that absorbs damage.
  |lessons=
  |lessons=334
  |syntax=HELLFORGE CHANNEL CONQUEROR
  |syntax=SIMULACRUM
  |required=
  |required=3% karma
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Each time you slay an adventurer you will immediately regain balance (though not equilibrium) and will also gain a surge of health. When you slay a denizen you will gain the health, but not regain balance.<p>This is an ongoing hellforge armour effect.</p>
  |detail=Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Predator
  |skill=Entities
  |description=To hide is futile.
  |description=Sense the whereabouts of Chaos Entities in the land.
  |lessons=
  |lessons=356
  |syntax=PREY UPON <target>
  |syntax=ENTITIES [LOYAL]
  |required=
  |required=
  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Seek out a heathen with your oppressive gaze, detecting them where ever they may be on your current plane.
  |detail=The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specifically to you whether on the Prime Material Plane or otherwise.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Exploit
  |skill=Timewarp
  |description=The flaws of the heathens are known to you.
  |description=Warping time in a location will move vibes.
  |lessons=
  |lessons=378
  |syntax=HELLFORGE INVEST EXPLOIT
  |syntax=TIMEWARP
  |required=
  |required=1% karma
  |target=
  |target=Room
  |cooldown=
  |cooldown=4.25 seconds of equilibrium
  |detail=Imbue necromantic energy into your blade, taking the place of a venom application. Upon your next blow the heathen will be struck down with both weariness and paranoia.  
  |detail=You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Desecration
  |skill=Distortaura
  |description=Banish the holy rites of the Bloodsworn Gods.
  |description=Distorting your aura will protect you from physical harm.
  |lessons=
  |lessons=423
  |syntax=DESECRATE <rite>
  |syntax=DISTORTAURA<br>NORMALAURA
  |required=
  |required=0.50% karma and mand drain
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Using your Necromantic essence, you may sever any devotional rites from the location in which you stand. If the layer of the rite is present, this ability takes some time, during which you may make no actions.
  |detail=Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state. <p>A distorted aura additionally mitigates some damage from denizens, though not from players.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Rampage
  |skill=Pinchaura
  |description=Crush their hope.
  |description=Surgically alter your patient's aura.
  |lessons=
  |lessons=467
  |syntax=RAMPAGE AGAINST <target>
  |syntax=PINCHAURA <target> <defence>
  |required=
  |required=0.50% karma
  |target=
  |target=
  |cooldown=1.50 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=It is expected that the weak shall seek to flee your wrath. You may rampage against these feckless cowards. If there are hands of the grave in your location and in the target's location, your rampage shall resolve immediately. If there are not, you shall rampage more swiftly against one in an adjacent location, though anyone in your local area cannot escape your reach.
  |detail=You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Bloodlust
  |skill=Impart
  |description=Until the last breath.
  |description=Impart your karmic knowledge to others with Occultism.
  |lessons=
  |lessons=489
  |syntax=HELLFORGE CHANNEL BLOODLUST
  |syntax=IMPART <target>
  |required=
  |required=
  |target=
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=9.00 seconds of equilibrium
  |detail=His chosen warriors do not fear to die in His name, no price is too high and no life is greater than the cause. When suffused with bloodlust you will be unable to determine the value of your health or mana, but for each heathen(*) that falls in your location you will be empowered(**).<p>* Non-mhaldorian.<br>** You will have a surge of healing to both health and mana and an affliction will be cured from your person.</p>
  |detail=This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Apotheosis
  |skill=Transcendence
  |description=There can be but one.
  |description=Open a gateway to the Plane of Chaos.
  |lessons=
  |lessons=534
  |syntax=APOTHEOSIS CHALLENGE <infernal><br>APOTHEOSIS STANDINGS
  |syntax=TRANSCENDENCE<br>ENTER GATEWAY
  |required=
  |required=6% karma
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=All serve the Lord, but only one can be the strongest.<br>All are the Lord's tools, but only one can be the sharpest.<br>All are the Lord's army, but only one can be His sword.<p>In his wisdom the Lord of Evil has granted his most faithful knights to pit themselves against one another. There is no surrender. There is no mercy. There is no second chance(*). Many may enter the infernal arena but only one shall leave unbowed. Visit the arena within the Lord of Evil's temple upon the western Isle and you may issue an apotheosis challenge to another knight of Evil that also stands there. To take up the Infernal arms is acceptance enough(**). The knight of Evil who triumphs over the most of his fellows shall be elevated above all others come years end(***).</p><p>* You may only face a given person once per Achaean year. There are no  
  |detail=Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
do overs!<br>** Standing in the acceptance location leaves you open to be challenged. You will not have the option to refuse and the battle is to the death.<br>*** The Apotheosis reward is awarded at each years end.</p>
}}
 
{{Skill_detail
|skill=Unnamable
|description=Hear what cannot be named, or see what cannot be imagined.
  |lessons=600
|syntax=UNNAMABLE SPEAK<br>UNNAMABLE VISION
|required=1% karma
|target=Room
|cooldown=3.20 seconds of equilibrium
|detail=From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.<p>The insanities bestowed by this will not duplicate with existing maladies upon the unfortunate witness or listener.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Torment
  |skill=Devolve
  |description=In body and mind.
  |description=Devolving your enemy will make them unrecognizable.
  |lessons=
  |lessons=704
  |syntax=HELLFORGE INVEST TORMENT
  |syntax=DEVOLVE <target>
  |required=
  |required=
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Imbue necromantic energy into your blade, taking the place of a venom. When your blade strikes your foe it shall give the healthleech affliction; if they are already leeching their health away, they will become confused.  
  |detail=You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust and to crush their own opinion of their worth(*).<p>* Gives disloyalty and shyness.</p>
}}
 
{{Skill_detail
|skill=Cleanseaura
|description=Cleanse away those pesky animal spirits from an aura.
|lessons=807
|syntax=CLEANSEAURA <target>
|required=1% karma
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.<p>It requires that the target's mana be 40% or lower to be successful.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Quash
  |skill=Tentacles
  |description=Put them back in their place.
  |description=Master your body and create tentacles of your own.
  |lessons=
|lessons=911
  |syntax=QUASH <target>
|syntax=TENTACLES
  |required=
|required=1% karma
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
}}
 
{{Skill_detail
|skill=Chaosrays
|description=Pure chaos will strike all in a location.
  |lessons=1014
  |syntax=CHAOSRAYS
  |required=2% karma
  |target=
  |target=
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Sometimes a welp will think to rise above their station. They are simply educated with a blow of the hand; no need to bloody the whip when your own body will suffice.<p>* This deals damage, and will strip any magical shield your target may possess.</p>
  |detail=Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Agony
  |skill=Instill
  |description=They shall bleed for the Lord.
  |description=Instill your victim's aura with diseases of the body.
  |lessons=
  |lessons=1083
  |syntax=none
  |syntax=INSTILL <target> WITH <affliction>
  |required=
  |required=50 mana
|target=Adventurers
|cooldown=2.50 seconds of equilibrium
|detail=This ability will allow you to instill your victim's aura with various afflictions. You may select from: asthma, clumsiness, healthleech, sensitivity, slickness, paralysis, or darkshade.<p>This process inflicts a minorly taxing influence upon the subject(*), though the influence is more significant if you are in possession of a truename derived by the power of the Imperator(**).</p> <p>* Does some small amount of health and mana damage.</p> <p>** From the Glaaki ability in Domination.</p>
}}
 
{{Skill_detail
|skill=Whisperingmadness
|description=A curse of madness not soon forgotten.
|lessons=1118
|syntax=WHISPERINGMADNESS <target>
|required=200 mana
|target=Adventurers
|cooldown=2.30 seconds of equilibrium
|detail=Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, your victim will find that attempts to focus their mind take far longer to recover from.
}}
 
{{Skill_detail
|skill=Devilmark
|description=The Mark of the Devil grants great power.
|lessons=1187
|syntax=DEVILMARK<br>WIPE DEVILMARK
|required=500 mana
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=Your hellforged weapon will now feed upon the blood of your target. When it strikes a heathen bleeding 100 or more you will be healed in body, and if it strikes a heathen bleeding 200 or more you will additionally be cured of an affliction. If it strikes a heathen suffering under the healthleech affliction, you will be cured of an affliction(*). This is passive and always active so long as you are wielding your hellforged weapon.<p>* This effect has a 10 second cooldown. It does not lockout the bleed requirement, but it also does not stack with it.</p>
  |detail=You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
}}
 
{{Skill_detail
|skill=Truename
|description=Find the truename of your enemy.
|lessons=1290
|syntax=TRUENAME CORPSE<br>TRUENAMES<br>TRUENAMES FORGET <target><br>UTTER TRUENAME <target>
|required=1% karma
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.<p>Due to the mental strain of remembering an individual's truename, you are only able to remember up to three for each person, for a total of fifty people.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Vivisect
  |skill=Astralform
  |description=They shall serve as example.
  |description=Turn yourself into a being of pure energy.
  |lessons=
  |lessons=1428
  |syntax=VIVISECT <target>
  |syntax=ASTRALFORM<br>HUMAN<br>ASTRALISE <direction>
  |required=
  |required=250 mana and 200 karma
  |target=
  |target=Self
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Evil as you are, you find yourself enjoying live experimentation, preferably on people you know. Once your victim is splayed out and helpless, meaning all four of his or her limbs are withered, you may perform your experiments, killing your victim in horrifying agony.  
  |detail=Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.<p>In addition, you may ASTRALISE in a direction to bypass closed doors, though this is a channeled action and will not bypass doors that are locked.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Pitiless
  |skill=Enlighten
  |description=Death is no barrier to His triumph.
  |description=Reveal the truth to the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=HELLFORGE CHANNEL PITILESS
  |syntax=ENLIGHTEN <target>
  |required=
  |required=2% karma
  |target=
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=When channeling the pitiless focus of the Lord through your hellforged armour you shall strike out at all of your enemies with His vengeance when you fall. This is similar to the necromantic method of doing so, though with a single difference: any who are truely slain by your vengeful blow shall immediately plunge into the Halls of the Finality.<p>This is an ongoing hellforge armour effect.</p>
  |detail=Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, they must have six(*) of: claustrophobia, agoraphobia, lovers, dementia, epilepsy, hallucinations, confusion, stupidity, paranoia, vertigo, shyness, addiction, recklessness, or masochism.<p>If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.</p><p>* This number drops to five if they are suffering from the curse of whispering madness.</p>  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Unswayed
  |skill=Unravel
  |description=You will overcome.
  |description=Destroy the psyche of the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=None
  |syntax=UNRAVEL MIND OF <target>
  |required=
  |required=500 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=5.00 seconds of equilibrium
  |detail=Your understanding has progressed to such a degree that the Lord will grant you resistance to damage, so that you may fight on passed the point when lesser soldiers would fall.<p>This is a passive effect always in play when you are clad in your hellforged armour.</p>
  |detail=Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Anguish
  |skill=Compel
  |description=Pain is nothing before your will.
  |description=They will hear and be silent.
  |lessons=
  |lessons=1600
  |syntax=HELLFORGE CHANNEL ANGUISH
  |syntax=COMPEL <target> <compulsion>
  |required=
  |required=
  |target=
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=
  |detail=Draw upon the fires of the Inferno, weaving them into your armour. Though the searing heat will periodically cause you to suffer, if the unthinkable happens and you fall in service to the Lord you will return through the Halls of the Finality with greater swiftness, so as to rejoin in His work with all haste.
  |detail=The mysteries of the multiverse are many and great, but the fragile mind of the unenlightened ever shies away from such possibility. Yet when you
have seized upon the fundamental nature of such a mortal derived from their yet living person(*), you will find that more delicate opportunities open up before you.<p>You may command such a student to observe one of these mysteries. If they are adequately prepared for the revelation therein, various results will be made manifest:</p><br>Discord:<p>Requires: the target have the healthleech and asthma afflictions.</p><p>Result: their mind will be greatly strained, causing them to be struck down with the loneliness and dizziness afflictions.</p><br>Entropy:<p>Requires: the target has the haemophilia and addiction afflictions.</p><p>Result: the subject will contemplate the nature of time, losing the speed defence if it is present and being struck down with the curse of the Aeon if it is not.</p><br>Potential:<p>Requires: the target be afflicted with all four of their limbs being broken or is frozen.</p> <p>Result: if the target's limbs are broken, they will suffer a short-lived blackout. If they are frozen, they will suffer damage.</p><p>* It must be a true name acquired via the Glaaki ability in Domination.</p><p>** Compelling carries its own internal cooldown, and though it requires both balance and equilibrium, it consumes neither.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Cripple
  |skill=Transmogrify
  |description=Break the body, forge the spirit.
  |description=Reincarnate as a Chaos Lord.
  |lessons=
  |lessons=1738
  |syntax=CRIPPLE <target> <limb1> <limb2>
  |syntax=TRANSMOGRIFY ACTIVATE<br>TRANSMOGRIFY DEACTIVATE<br>TRANSMOGRIFY STATUS<br>MUTATIONS
  |required=
  |required=Activate: 30% karma<br>Deactivate: 2% karma
  |target=
  |target=Self
  |cooldown=3.10 seconds of balance
  |cooldown=Activate: 12.00 seconds of equilibrium<br>Deactivate: 5.00 seconds of equilibrium
  |detail=Sometimes a whelp will require you to get a little more hands on when it comes to discipline. Take them up by two of their limbs and show them how generous you were previously to allow them the use of said limbs.<p>* Breaks both limbs and deals some minor damage.</p>
  |detail=Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).<p>By raising a barrier between yourself and the Chaos Lord's spirit, you may prevent your transformation from occuring upon death. This barrier can be lowered in the future at a much smaller cost.</p><p>TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your soul, if any.</p><p>You may only use this ability once every 3-9 (random) Achaean days.</p><p>* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation. For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.
<table style="border-collapse:collapse;padding:1px;margin:1px>
<tr><th>One Body Change</th><th>Description</th></tr>
<tr><td>+1 to +3 STR</td><td>bulging muscles</td></tr>
<tr><td>+1 to +3 INT</td><td>an expanded skull</td></tr>
<tr><td>+1 to +3 DEX</td><td>double joints</td></tr>
<tr><td>+1 to +3 CON</td><td>a gorilla-like body</td></tr>
<tr><td>-1 to -3 STR</td><td>stringy muscles</td></tr>
<tr><td>-1 to -3 INT</td><td>a caved forehead</td></tr>
<tr><td>-1 to -3 DEX</td><td>stiff joints</td></tr>
<tr><td>-1 to -3 CON</td><td>an anorexic body</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Skin Change</th><th>Description</th></tr>
<tr><td>Level 1 to 3 Cold</td><td>blue fur</td></tr>
<tr><td>Level 1 to 3 Fire</td><td>red scales</td></tr>
<tr><td>Level 1 to 3 Magic</td><td>purple fur</td></tr>
<tr><td>Level 1 to 3 Elect.</td><td>white scales</td></tr>
<tr><td>Level 1 to 3 Poison</td><td>black scales</td></tr>
<tr><td>Level 1 to 3 Blunt</td><td>hardened skin</td></tr>
<tr><td>Level 1 to 3 Cutting</td><td>bumpy skin</td></tr>
<tr><td>Level 1 to 3 Asphyxiation</td><td>porous skin</td></tr>
<tr><td>Level 1 to 3 Psychic</td><td>porcupine needles</td></tr>
<tr><td>Level -1 to -3 Cold</td><td>papery skin</td></tr>
<tr><td>Level -1 to -3 Fire</td><td>fluffy feathers</td></tr>
<tr><td>Level -1 to -3 Magic</td><td>blotchy skin</td></tr>
<tr><td>Level -1 to -3 Elect.</td><td>silvery skin</td></tr>
<tr><td>Level -1 to -3 Poison</td><td>mottled skin</td></tr>
<tr><td>Level -1 to -3 Blunt</td><td>bruised skin</td></tr>
<tr><td>Level -1 to -3 Cutting</td><td>thin skin</td></tr>
<tr><td>Level -1 to -3 Asphyxiation</td><td>waxy skin</td></tr>
<tr><td>Level -1 to -3 Psychic</td><td>pocked skin</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Misc.Change</th><th>Description</th></tr>
<tr><td>Level 1 to 2 Health Regen</td><td>a chicken-like head</td></tr>
<tr><td>Level 1 to 2 Mana Regen</td><td>frog feet</td></tr>
<tr><td>Level 1 to 2 Will Regen</td><td>bulging eyes</td></tr>
<tr><td>Level 1 to 2 End. Regen</td><td>elephantine legs</td></tr>
<tr><td>Level 1 slow bal</td><td>a bloated belly</td></tr>
<tr><td>Level 1 slow eq</td><td>a protruding brow</td></tr>
<tr><td>Level 1 to 2 slow wake</td><td>droopy eyes</td></tr>
<tr><td>Level 1 slow heal</td><td>a sunken chest</td></tr>
</table>
}}
}}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Chaos]]
[[Category:Edit needed]]
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