Elemental Lords: Difference between revisions
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(Added Fire Lord Attainment abilities (still missing flavor text)) |
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* Have a slightly reduced mana cost when clotting. | * Have a slightly reduced mana cost when clotting. | ||
* Gain health from periodic ablaze damage rather than lose it. | * Gain health from periodic ablaze damage rather than lose it. | ||
- Wield the [[Ignition]] skill. | |||
===Abilities in [[Battlerage]]=== | |||
{{Skill_detail | |||
|skill=Engulf | |||
|description= | |||
|level=6 | |||
|syntax=MANIFEST ENGULF <target> | |||
|required=14 rage | |||
|target=Denizens | |||
|cooldown=16.00 seconds | |||
|detail=Engulf your target in incandescent flame, causing them to suffer damage. | |||
}} | |||
- | {{Skill_detail | ||
|skill=Scourge | |||
|description= | |||
|level=10 | |||
|syntax=MANIFEST SCOURGE <target> | |||
|required=22 rage | |||
|target=Denizens | |||
|cooldown=31.00 seconds | |||
|detail=Choke the breath from your target, causing them to become weak. | |||
}} | |||
{{Skill_detail | |||
|skill=Wires | |||
|description= | |||
|level=14 | |||
|syntax=MANIFEST WIRES <target> | |||
|required=17 rage | |||
|target=Denizens | |||
|cooldown= | |||
|detail=Create thin filaments of flame to rip through any magical shields that would surround your foe. | |||
}} | |||
{{Skill_detail | |||
|skill=Devastation | |||
|description= | |||
|level=18 | |||
|syntax=MANIFEST DEVASTATION <target> | |||
|required=36 rage | |||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=Call forth an all-consuming firestorm to ravage your foe, dealing massive damage. | |||
}} | |||
{{Skill_detail | |||
|skill=Cataclysm | |||
|description= | |||
|level=22 | |||
|syntax=MANIFEST CATACLYSM <target> | |||
|required=25 rage | |||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=Bring forth a cataclysm to destroy your foes, dealing massive damage providing they are either stunned or reckless enough to not flee your wrath. | |||
}} | |||
{{Skill_detail | |||
|skill=Searingbonds | |||
|description= | |||
|level=26 | |||
|syntax=MANIFEST BONDS <target> | |||
|required=30 rage | |||
|target=Denizens | |||
|cooldown=42.00 seconds | |||
|detail=Cast a net of flame about your target, causing them to take periodic damage as they attempt to struggle free of the bonds. | |||
}} | |||
== Earth Lords == | == Earth Lords == | ||
| Line 188: | Line 253: | ||
|target=Denizens | |target=Denizens | ||
|cooldown=23.00 seconds | |cooldown=23.00 seconds | ||
|detail= | |detail=Summon a column of magma to strike down a foe that is either clumsy or reckless, dealing massive damage.<br>'''''Uses afflictions: Recklessness or Clumsiness''''' | ||
}} | }} | ||
| Line 201: | Line 266: | ||
|detail=Move to stand before an ally, protecting them from half of all incoming damage for a time. | |detail=Move to stand before an ally, protecting them from half of all incoming damage for a time. | ||
}} | }} | ||
== Water Lords == | == Water Lords == | ||
Latest revision as of 16:35, 23 April 2025
Elemental Lords are the elite of the Elemental Planes, granted great power by their connection to their respective element. Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. In the 759th year after the fall of the Seleucarian Empire, the adventurers of Achaea were deemed worthy to walk upon the Elemental Planes and upon said planes may, with sufficient investigation and dedication, uncover the means by which it is possible to transcend their natural forms and obtain this great boon.
Elemental Lord Base Statistics
| Element | Str | Dex | Con | Int |
| Air | 15 | 17 | 14 | 16 |
| Fire | 14 | 14 | 17 | 18 |
| Earth | 16 | 12 | 19 | 16 |
| Water | 16 | 15 | 17 | 17 |
Elemental Lord Characteristics
Air Lords
- Have a level 2 resistance to magic damage.
- Have a level 3 resistance to asphyxiation damage.
- Have a level 2 resistance to electric damage.
- Gain a 10% bonus to balance and equilibrium when flying.
- Will never be blown about by the wind.
- Will speak clearly regardless of how powerfully the wind blows.
- Wield the Duress skill.
Abilities in Battlerage
| Bolt | Like crushing a bug. | Level: 6 |
| Syntax: | MANIFEST BOLT <target> | |
| Required: | 14 rage | |
| Works against: | Denizens | |
| Cooldown: | 16.00 seconds | |
| Details: | Call down a lightning bolt to strike your target, causing them to suffer damage. | |
| Suffocate | Choke them into infirmity. | Level: 10 |
| Syntax: | AERO SUFFOCATE <target> | |
| Required: | 22 rage | |
| Works against: | Denizens | |
| Cooldown: | 31.00 seconds | |
| Details: | Choke the breath from your target, causing them to become weak. | |
| Drill | Pierce the heavens. | Level: 14 |
| Syntax: | MANIFEST DRILL <target> | |
| Required: | 17 rage | |
| Works against: | Denizens | |
| Details: | Form a drill from the very air itself, piercing through any magical shields your foes would attempt to cower behind. | |
| Pressurewave | A crushing wave of pressurised air. | Level: 18 |
| Syntax: | MANIFEST PRESSUREWAVE <target> | |
| Required: | 36 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Direct a crushing wave of pressurised air at your target, dealing massive damage. | |
| Compress | Crush the life from them. | Level: 22 |
| Syntax: | AERO COMPRESS <target> | |
| Required: | 25 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Providing your target is sufficiently unable to prevent it(*), you may raise the pressure surrounding them, crushing them and causing massive damage.
| |
| Vacuum | Not even a single breath. | Level: 26 |
| Syntax: | MANIFEST VACUUM <target> | |
| Required: | 18 rage | |
| Works against: | Denizens | |
| Cooldown: | 25.00 seconds | |
| Details: | Create a vacuum around a target for a short time. The inability to draw in air will make healing health very difficult for a while(*).
| |
Fire Lords
- Have a level 2 resistance to magic damage.
- Have a level 1 resistance to cutting damage.
- Have a level 3 resistance to fire damage.
- Have a slightly reduced mana cost when clotting.
- Gain health from periodic ablaze damage rather than lose it.
- Wield the Ignition skill.
Abilities in Battlerage
| Engulf | Level: 6 | |
| Syntax: | MANIFEST ENGULF <target> | |
| Required: | 14 rage | |
| Works against: | Denizens | |
| Cooldown: | 16.00 seconds | |
| Details: | Engulf your target in incandescent flame, causing them to suffer damage. | |
| Scourge | Level: 10 | |
| Syntax: | MANIFEST SCOURGE <target> | |
| Required: | 22 rage | |
| Works against: | Denizens | |
| Cooldown: | 31.00 seconds | |
| Details: | Choke the breath from your target, causing them to become weak. | |
| Wires | Level: 14 | |
| Syntax: | MANIFEST WIRES <target> | |
| Required: | 17 rage | |
| Works against: | Denizens | |
| Details: | Create thin filaments of flame to rip through any magical shields that would surround your foe. | |
| Devastation | Level: 18 | |
| Syntax: | MANIFEST DEVASTATION <target> | |
| Required: | 36 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Call forth an all-consuming firestorm to ravage your foe, dealing massive damage. | |
| Cataclysm | Level: 22 | |
| Syntax: | MANIFEST CATACLYSM <target> | |
| Required: | 25 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Bring forth a cataclysm to destroy your foes, dealing massive damage providing they are either stunned or reckless enough to not flee your wrath. | |
| Searingbonds | Level: 26 | |
| Syntax: | MANIFEST BONDS <target> | |
| Required: | 30 rage | |
| Works against: | Denizens | |
| Cooldown: | 42.00 seconds | |
| Details: | Cast a net of flame about your target, causing them to take periodic damage as they attempt to struggle free of the bonds. | |
Earth Lords
- Have a level 2 resistance to magic damage.
- Have a level 1 resistance to cutting damage.
- Have a level 1 resistance to blunt damage.
- Have a level 3 poison resistance.
- Have a chance not to consume a mineral when eating.
- Wield the Sculpting skill
Abilities in Battlerage
| Smash | Beat them to death with your great stone fists. | Level: 6 |
| Syntax: | TERRAN SMASH <target> | |
| Required: | 14 rage | |
| Works against: | Denizens | |
| Cooldown: | 16.00 seconds | |
| Details: | Strike a foe with your great stone fists, dealing damage. | |
| Rockfall | A stunning deluge of stone. | Level: 10 |
| Syntax: | MANIFEST ROCKFALL <target> | |
| Required: | 26 rage | |
| Works against: | Denizens | |
| Cooldown: | 33.00 seconds | |
| Details: | Manifest a cascading deluge of stone above your target, burying them under the downpour and stunning them. Gives affliction: Stun | |
| Charge | Crash through defensive barriers. | Level: 20 |
| Syntax: | TERRAN CHARGE <target> | |
| Required: | 17 rage | |
| Works against: | Denizens | |
| Details: | Wreathe yourself in the power of Garash, and charge straight through magical shields that your foe would attempt to guard against your assault with. | |
| Flurry | A terrible onslaught indeed. | Level: 35 |
| Syntax: | TERRAN FLURRY <target> | |
| Required: | 36 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Deliver a terrible onslaught of blows against a foe with your empowered fists, dealing massive damage. | |
| Magmaburst | Strike them down with a column of magma. | Level: 50 |
| Syntax: | MANIFEST MAGMABURST <target> | |
| Required: | 25 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Summon a column of magma to strike down a foe that is either clumsy or reckless, dealing massive damage. Uses afflictions: Recklessness or Clumsiness | |
| Rampart | You shall not be moved. | Level: 65 |
| Syntax: | TERRAN RAMPART <target> | |
| Required: | 30 rage | |
| Works against: | Adventurers | |
| Cooldown: | 40.00 seconds | |
| Details: | Move to stand before an ally, protecting them from half of all incoming damage for a time. | |
Water Lords
- Have a level 2 resistance to magic damage.
- Have a level 2 resistance to blunt damage.
- Have a level 3 resistance to cold damage.
- Will never be moved by the pull of water currents.
- Can walk on water.
- Can breathe underwater.
- Wield the Pervasion skill
Abilities in Battlerage
| Icicles | A rain of freezing death. | Level: 6 |
| Syntax: | MANIFEST ICICLES <target> | |
| Required: | 14 rage | |
| Works against: | Denizens | |
| Cooldown: | 16.00 seconds | |
| Details: | Forge an array of lethally sharp icicles from the vapour that eternally surrounds you, casting them at your target to deal damage. | |
| Dehydrate | Leave them an uncoordinated fool. | Level: 10 |
| Syntax: | MANIFEST DEHYDRATE <target> | |
| Required: | 14 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Pull the sustaining fluids from your target, leaving them dizzy and entirely unable to act in a coordinated manner. Gives affliction: Clumsiness | |
| Aquahammer | Sometimes a less subtle approach is required. | Level: 20 |
| Syntax: | MANIFEST AQUAHAMMER <target> | |
| Required: | 17 rage | |
| Works against: | Denizens | |
| Details: | Form a giant hammer from water, then bring it down upon translucent shields to utterly destroy them. | |
| Needlerain | One cannot outrun the rain. | Level: 35 |
| Syntax: | MANIFEST NEEDLERAIN <target> | |
| Required: | 36 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Bring down an icy rain of needle-sharp spears upon your foe, dealing massive damage. | |
| Waterfall | A terrible deluge indeed. | Level: 50 |
| Syntax: | MANIFEST WATERFALL <target> | |
| Required: | 25 rage | |
| Works against: | Denizens | |
| Cooldown: | 23.00 seconds | |
| Details: | Bring down a deluge of water and ice upon a target, dealing massive damage providing they are either hindered by being weak or having the aeon affliction. Uses afflictions: Weakness or Aeon | |
| Swell | Reclaim your due. | Level: 65 |
| Syntax: | MANIFEST SWELL <target> | |
| Required: | 30 rage | |
| Works against: | Denizens | |
| Cooldown: | 42.00 seconds | |
| Details: | Draw the vital waters from your target, reducing their health periodically and bolstering your own(*). * This is weaker damage than a standard damage over time battlerage attack due to healing you on each of the ticks. | |