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|target=Adventurers | |target=Adventurers | ||
|cooldown= | |cooldown= | ||
|detail=Swing at a leg of your target with a battleaxe. If the leg breaks, you'll take the opportunity to drive your target to the ground. If it does not break the limb, the balance on this attack is significantly increased.<p>Note that this attack does not deliver a venom.</p> | |detail=Swing at a leg of your target with a battleaxe. If the leg breaks, you'll take the opportunity to drive your target to the ground. If it does not break the limb, the balance on this attack is significantly increased.<p>This will always break the limb when it is above 90% damaged.<br>Note that this attack does not deliver a venom.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=This attack will allow you to shatter the aura of rebounding or magical | |detail=This attack will allow you to shatter the aura of rebounding or magical shield that may protect an opponent.<p>Due to the nature of this attack, a failed fracture attempt against an unprotected target shall result in a loss of momentum.</p> | ||
shield that may protect an opponent. | |||
Due to the nature of this attack, a failed fracture attempt against an | |||
unprotected target shall result in a loss of momentum. | |||
}} | }} | ||
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|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown=2.00 seconds of battlefury balance | ||
|detail=This ability will allow the trained knight to alter his stance to produce various results. By focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled. | |detail=This ability will allow the trained knight to alter his stance to produce various results. By focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled. | ||
}} | }} | ||
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|detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p> | |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p> | ||
}} | }} | ||
===Sword and Shield Specialisation=== | ===Sword and Shield Specialisation=== | ||
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|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=With this ability, you may knock the legs out from under a hapless victim. | |detail=With this ability, you may knock the legs out from under a hapless victim. | ||
}} | |||
{{Skill_detail | |||
|skill=Anticipate | |||
|description=You see every blow that's coming. | |||
|lessons=1014 | |||
|syntax=ANTICIPATE | |||
|required= | |||
|target= | |||
|cooldown=2.00 seconds of equilibrium | |||
|detail=Once you have gained an understanding of the flow of a given battle, you may enter a state of heightened anticipation, during which you will mitigate most attempts to physically strike at you.<p>* Requires maximum ferocity and resets to zero.<br>** For six seconds (or until it fires three times), you will reduce most physical damage blows to zero.<br>*** This ability has identical bypass conditions as the shield of absorption artefact.</p> | |||
}} | }} | ||
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