Weaponmastery: Difference between revisions

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Masters of [[Forged weapons|melee weapons]], knights with the weaponmastery skill are a force to be reckoned with against their fellow [[adventurers]] and [[:Category:Denizens|denizens]] alike. Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield.
Masters of [[Forged weapons|melee weapons]], knights with the weaponmastery skill are a force to be reckoned with against their fellow [[adventurers]] and [[:Category:Denizens|denizens]] alike. Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield.


The skill of '''Weaponmastery''' is available to to members of the three knight classes: [[Infernal]], [[Paladin]], and [[Runewarden]].
The skill of '''Weaponmastery''' is available to to members of the four knight classes: [[Infernal]], [[Paladin]], [[Runewarden]], and [[Unnamable]].


Knights share many chivalry-derived abilities through [[Discipline]], [[Dominion]], [[Malignity]] and [[Valour]] though each also have their own unique skill; Infernals command the dark art of [[Oppression]], Paladins wield the holy power of [[Excision]], Runewardens possess the mystical talent of [[Runelore]], and Unamables employ the otherworldly forces of [[Anathema (skill)|Anathema]].
Knights share many chivalry-derived abilities through [[Discipline]], [[Dominion]], [[Malignity]] and [[Valour]] though each also have their own unique skill; Infernals command the dark art of [[Oppression]], Paladins wield the holy power of [[Excision]], Runewardens possess the mystical talent of [[Runelore]], and Unamables employ the otherworldly forces of [[Anathema (skill)|Anathema]].
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Swing at a leg of your target with a battleaxe. If the leg breaks, you'll take the opportunity to drive your target to the ground. If it does not break the limb, the balance on this attack is significantly increased.<p>Note that this attack does not deliver a venom.</p>
  |detail=Swing at a leg of your target with a battleaxe. If the leg breaks, you'll take the opportunity to drive your target to the ground. If it does not break the limb, the balance on this attack is significantly increased.<p>This will always break the limb when it is above 90% damaged.<br>Note that this attack does not deliver a venom.</p>
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  |syntax=MASTERY [ON{{!}}OFF]<br>RELAX MASTERY
  |syntax=MASTERY [ON{{!}}OFF]<br>RELAX MASTERY
  |required=
  |required=
  |target=Adventurers
  |target=
  |cooldown=2.00 seconds of balance
  |cooldown=
  |detail=If you are wielding a sword in your hand, you may try to cleave someone's body asunder. Your opponent does not have to be in the room with you when you begin a cleave, but by the time you get the second cleave-related message, he must be in the room, or the cleave will be stopped. If you do successfully cleave your opponent, you will so destroy his body that there will be nothing left for anyone to immolate.
  |detail=Mastery is the ability to pour such concentration into your bladework that your ability to penetrate cutting defenses increases.
}}
}}


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  |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p>
  |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p>
}}
}}


===Dual Blunt Specialisation===
===Dual Blunt Specialisation===
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  |target=Adventurers
  |target=Adventurers
  |cooldown=Balance cost varies based on weapon speed
  |cooldown=Balance cost varies based on weapon speed
  |detail=This attack will allow you to shatter the aura of rebounding or magical
  |detail=This attack will allow you to shatter the aura of rebounding or magical shield that may protect an opponent.<p>Due to the nature of this attack, a failed fracture attempt against an unprotected target shall result in a loss of momentum.</p>
shield that may protect an opponent.
 
Due to the nature of this attack, a failed fracture attempt against an
unprotected target shall result in a loss of momentum.
}}
}}


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  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=2.00 seconds of battlefury balance
  |detail=This ability will allow the trained knight to alter his stance to produce various results. By focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled.
  |detail=This ability will allow the trained knight to alter his stance to produce various results. By focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled.
}}
}}
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  |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p>
  |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p>
}}
}}


===Sword and Shield Specialisation===
===Sword and Shield Specialisation===
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  |cooldown=Balance cost varies based on weapon speed
  |cooldown=Balance cost varies based on weapon speed
  |detail=With this ability, you may knock the legs out from under a hapless victim.
  |detail=With this ability, you may knock the legs out from under a hapless victim.
}}
{{Skill_detail
|skill=Anticipate
|description=You see every blow that's coming.
|lessons=1014
|syntax=ANTICIPATE
|required=
|target=
|cooldown=2.00 seconds of equilibrium
|detail=Once you have gained an understanding of the flow of a given battle, you may enter a state of heightened anticipation, during which you will mitigate most attempts to physically strike at you.<p>* Requires maximum ferocity and resets to zero.<br>** For six seconds (or until it fires three times), you will reduce most physical damage blows to zero.<br>*** This ability has identical bypass conditions as the shield of absorption artefact.</p>
}}
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  |target=Self
  |target=Self
  |cooldown=
  |cooldown=
  |detail=Your dedication to victory is so great that at the cost of your own health, you may fight through the effects of paralysis.
  |detail=Your dedication to victory is so great that at the cost of your own health, you may fight through the effects of paralysis.<br>This requires max ferocity and halves your ferocity upon use.
}}
}}


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