Memorium: Difference between revisions

Added QUARREL
(added jar cleanse)
(Added QUARREL)
 
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  |description=From which your will shall spring.
  |description=From which your will shall spring.
  |lessons=
  |lessons=
  |syntax=CRUX DRAW
  |syntax=CRUX DRAW<p>CRUX CLEANSE
  |required=
  |required=
  |target=
  |target=
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  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=2.20 seconds of balance
  |cooldown=2.20 seconds of balance
  |detail=A basic application of your arcane craft: wrack the blood in the veins of your foe, and they will suffer(*).<p>* Does damage.</p>
  |detail=A basic application of your arcane craft: wrack the blood in the veins of your foe, and they will suffer(*). The suffering is increased for each of the plagues of pestilence ravaging your target.<p>* Does damage.<br>** Sanguinehand will activate off this ability.</p>
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  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Once you have gathered blood upon your ritual blade, the unfortunate donator shall find that its medium can conduct rather a great deal back to the host. If you possess a vial of most venoms(*), you may transpose it through said medium, delivering it to your victim no matter where they may be. Unfortunately, this does ruin the blood for future purposes, and you will need to collect it once again.<p>* Certain venoms cannot be transposed: typically if it can't be envenomed, it cannot be transposed.</p>
  |detail=Once you have gathered blood upon your ritual blade, the unfortunate donator shall find that its medium can conduct rather a great deal back to the host. If you possess a vial of most venoms(*), you may transpose it through said medium, delivering it to your victim no matter where they may be. Unfortunately, this does ruin the blood for future purposes, and you will need to collect it once again.<p>* Certain venoms cannot be transposed: typically if it can't be envenomed, it cannot be transposed.<br>** Transpose clears any epitaph you have currently formed.</p>
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=With blood such an important medium, it is always worth having some on hand. The practiced Pariah will store the blood of their most dangerous foes on their person for rapid use; the truly great will also keep an extra reserve within the depths of their crypt.<p>JAR FILL: wipe the blood from your ritual blade into a jar.<br>CRUX BLOODY <person>: immediately bloody your ritual blade with the blood from a jar on your person.<br>JARS CARRIED: see what jars you are carrying, and how many applications you will be able to derive from their sanguine contents.<br>JARS STORED: in your reliquary, see what jars you have stored.<br>JAR STORE <jar ID{{!}}person name>: store a jar in your reliquary.<br>JAR RETRIEVE <jar ID{{!}}person name>: retrieve a jar from your reliquary.<br>JAR CLEANSE <person name|jar ID>: cleanse a jar you are holding of blood.</p><p>You may carry five jars on your person at a given time, and your reliquary may hold up to ten in addition.</p>
  |detail=With blood such an important medium, it is always worth having some on hand. The practiced Pariah will store the blood of their most dangerous foes on their person for rapid use; the truly great will also keep an extra reserve within the depths of their crypt.<p>JAR FILL: wipe the blood from your ritual blade into a jar.<br>CRUX BLOODY <person>: immediately bloody your ritual blade with the blood from a jar on your person.<br>JARS CARRIED: see what jars you are carrying, and how many applications you will be able to derive from their sanguine contents.<br>JARS STORED: in your reliquary, see what jars you have stored.<br>JAR STORE <jar ID{{!}}person name>: store a jar in your reliquary.<br>JAR RETRIEVE <jar ID{{!}}person name>: retrieve a jar from your reliquary.<br>JAR CLEANSE <person name{{!}}jar ID>: cleanse a jar you are holding of blood.</p><p>You may carry five jars on your person at a given time, and your reliquary may hold up to ten in addition.</p>
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  |target=
  |target=
  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=Higher mastery with your ritual blade will enable you to both bind and let in a single stroke. When you ensorcel your foe, they will find it diffficult to flee from your arcane power(*), and you shall claim the life which sustains them in preparation for higher workings(**).<p>* They have a chance to fail to leave on movement attempts.<br>** You will gain their blood upon your ritual blade, similar to let.</p>
  |detail=Higher mastery with your ritual blade will enable you to both bind and let in a single stroke. When you ensorcell your foe, they will find it difficult to flee from your arcane power(*), and you shall claim the life which sustains them in preparation for higher workings(**).<p>* They have a chance to fail to leave on movement attempts.<br>** You will gain their blood upon your ritual blade, similar to let.</p>
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{{Skill_detail
|skill=Quarrel
|description=Blood settles all disputes.
|lessons=
|syntax=QUARREL <target> <direction> <logograph>
|required=
|target=
|cooldown=3.50 seconds of balance
|detail=Your hands may be denied the weapons of war, but to walk your path is to make of denial a tomb and destiny both. Wielding your own blood, you may
craft arrows to strike at your enemies, each imbued with a logograph that is known to you.<p>* All logographs may be used except the fissure.<br>** This attacks damage, accuracy, and balance scales to any artefact bow in your inventory that has the shooting upgrade.</p>
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===Higher Sorcery===


{{Skill_detail
{{Skill_detail
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  |detail=Blood in the veins of your enemy is far more difficult to manipulate, though difficult does not mean impossible. Some minor applications of sorcery are available to you even then, and acceleration is one such working.<p>By making the heart of your foe beat ever faster, you will cause your logographs that are tied to said beating to manifest more swiftly(*), and in addition cause some particularly deadly diseases of the blood to manifest more rapidly(**).</p><p>* Logographs delayed with the heartbeat ability will have their timers reduced when using this ability.<br>** If your target suffers from the voyria affliction when you use this ability, said affliction will immediately advance to a very late stage.</p>  
  |detail=Blood in the veins of your enemy is far more difficult to manipulate, though difficult does not mean impossible. Some minor applications of sorcery are available to you even then, and acceleration is one such working.<p>By making the heart of your foe beat ever faster, you will cause your logographs that are tied to said beating to manifest more swiftly(*), and in addition cause some particularly deadly diseases of the blood to manifest more rapidly(**).</p><p>* Logographs delayed with the heartbeat ability will have their timers reduced when using this ability.<br>** If your target suffers from the voyria affliction when you use this ability, said affliction will immediately advance to a very late stage.</p>  
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{{Skill_detail
|skill=Subversion
|description=Until the well runs dry.
|lessons=
|syntax=ACCURSED PERFORM THE RITUAL OF SUBVERSION <target>
|required=4000 mana
|target=
|cooldown=15.00 seconds of equilibrium
|detail=The ritual of Subversion is both the pinnacle of Memorium and the ultimate expression of the depths that the art can be twisted to by one
of the Accursed. With mastery of the Logographs and the unhallowed will of the Accursed combined, blood and sorcery may be combined in a ritual better left lost.<p>After you have laid claim to the blood of your victim within one of your stone jars, you may take up knife to craft the manner of their doom in the Ritual Chamber of your crypt. Only freshly obtained blood will suffice: stored blood may be sufficient for lesser works, but this is no such working. You will require a full jar, for the work is long and complex.</p><p>The ritual of subversion will take an ability of your victim and make it yours as well, for a time.</p><p>* Each class has an ability or abilities associated for subversion. If there are multiple choices, it is random which you will receive, though there is a subtle suggestion during the ritual that this might be the case.<br>** The class of the target at the time blood was taken is the one targeted by the ritual. You may find some classes do not have abilities to subvert, most obviously other Pariahs.<br>*** There is a cooldown on this ability, and it is a channel to activate.</p>
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===Logographs===


{{Skill_detail
{{Skill_detail
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  |target=Self
  |target=Self
  |cooldown=1.50 seconds of balance
  |cooldown=1.50 seconds of balance
  |detail=One of the lesser logographs, the shield cannot be worked into an epitaph, though is one of the most useful logographs all the same. When traced for your person it shall convey resistence to injury; the wiser the tracer, the greater the benefit(*).<p>* The amount of damage resistance this conveys is related to your intelligence stat.</p>
  |detail=One of the lesser logographs, the shield cannot be worked into an epitaph, though is one of the most useful logographs all the same. When traced for your person it shall convey resistance to injury; the wiser the tracer, the greater the benefit(*).<p>* The amount of damage resistance this conveys is related to your intelligence stat.</p>
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The truly gifted wielder of Memorium does not deal in the singular logographs that compose the basic workings. As the wielder learns the script, they realise over time that the logographs flow together; one logograph can flow into one or more other logographs, speeding up the process of tracing. When tracing an epitaph in this way, it is said that the knife of a master can become little more than a blur.<p>In addition, you may fix a set of logographs in your mind, your hand so practiced at tracing that you may advance to the earliest in your epitaph that will maintain an unbroken chain(**).</p><p>* Use the EPITAPH command to see what logographs flow into which. The  
  |detail=The truly gifted wielder of Memorium does not deal in the singular logographs that compose the basic workings. As the wielder learns the script, they realise over time that the logographs flow together; one logograph can flow into one or more other logographs, speeding up the process of tracing. When tracing an epitaph in this way, it is said that the knife of a master can become little more than a blur.<p>In addition, you may fix a set of logographs in your mind, your hand so practiced at tracing that you may advance to the earliest in your epitaph that will maintain an unbroken chain(**).</p><p>* Use the EPITAPH command to see what logographs flow into which. The balance bonus is cumulative so long as you continue to chain logographs, but it does have a limit.<br>** EPITAPH FOCUS and EPITAPH ADVANCE are purely for convenience; you may trace epitaphs individually if you prefer.</p>
balance bonus is cumulative so long as you continue to chain logographs, but it does have a limit.<br>** EPITAPH FOCUS and EPITAPH ADVANCE are purely for convenience; you may trace epitaphs individually if you prefer.</p>
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