Pestilence (skill): Difference between revisions

Reordered VIRULENCE, STING, and EXTRACT
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(Reordered VIRULENCE, STING, and EXTRACT)
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:''This article is about the Pariah skill. For the enchantment, please see [[ring of pestilence]].''
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
   
   
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  |lessons=
  |lessons=
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM RESERVES<br>SWARMS
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM DISMISS [RESERVES] <insect type><br>SWARM DISBAND <swarm><br>SWARM RESERVES<br>SWARMS
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<brSWARMS: see all of your swarms.</p>
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<br>SWARM DISMISS: Get rid of unwanted insect types, even from your reserves.<br>SWARM DISBAND: wipe one of your swarms.<br>SWARMS: see all of your swarms.</p>
}}
}}


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  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=Your deadly swarms bring ruin upon your enemies, but sometimes a more insidious approach is required. Each swarm can be infected with one of the deadly plagues that your arcane art may manufacture: these can then be conveyed through various methods.<p>Note that the process of infecting takes time, so preparation before battle is key.</p>
  |detail=Your deadly swarms bring ruin upon your enemies, but sometimes a more insidious approach is required. Each swarm can be infected with one of the deadly plagues that your arcane art may manufacture: these can then be conveyed through various methods.<p>Note that the process of infecting takes time, so preparation before battle is key.</p>
}}
{{Skill_detail
|skill=Virulence
|description=Interaction heralds doom.
|lessons=
|syntax=VIRULENCE <target>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=The arcane plagues are dangerous in the singular, but it is when they interact that they truly become deadly. Various plagues react to one another when coaxed to do so via higher sorcery, and the interactions are listed below:<p>Pyramides + Flushings = Healthleech.<br>Pyramides + Rebbies = Slickness.<br>Flushings + Rebbies = Darkshade.<br>Flushings + Sandfever = Anorexia.<br>Mycalium + Sandfever = Dizziness if not present, then stupidity if not present, or blackout if both are present.<br>Mycalium + Sandfever + Rebbies = Peace.<p>These conditionals do stack with one another, and you may only invoke this act of higher sorcery a subsequent time after some delay. This working of higher sorcery can be wielded against anyone in the local area.</p>
}}
}}


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  |cooldown=2.60 seconds of equilibrium
  |cooldown=2.60 seconds of equilibrium
  |detail=There will always be those that think that they can outfly your swarms. They are wrong. By directing one of your swarms made up of flying insects to eclipse the sky in a location, any who try to take to the air to escape that location will find that your minions are not so simply evaded(*). If you attempt to take to the skies yourself, your swarm will immediately disperse from its task.<p>* They will be knocked back to the ground and off balance.</p>
  |detail=There will always be those that think that they can outfly your swarms. They are wrong. By directing one of your swarms made up of flying insects to eclipse the sky in a location, any who try to take to the air to escape that location will find that your minions are not so simply evaded(*). If you attempt to take to the skies yourself, your swarm will immediately disperse from its task.<p>* They will be knocked back to the ground and off balance.</p>
}}
{{Skill_detail
|skill=Virulence
|description=Interaction heralds doom.
|lessons=
|syntax=VIRULENCE <target>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=The arcane plagues are dangerous in the singular, but it is when they interact that they truly become deadly. Various plagues react to one another when coaxed to do so via higher sorcery, and the interactions are listed below:<p>Pyramides + Flushings = Healthleech.<br>Pyramides + Rebbies = Slickness.<br>Flushings + Rebbies = Darkshade.<br>Flushings + Sandfever = Anorexia.<br>Mycalium + Sandfever = Dizziness if not present, then stupidity if not present, or blackout if both are present.<br>Mycalium + Sandfever + Rebbies = Peace.<p>These conditionals do stack with one another, and you may only invoke this act of higher sorcery a subsequent time after some delay. This working of higher sorcery can be wielded against anyone in the local area.</p>
}}
===Higher Sorcery===
{{Skill_detail
|skill=Sting
|description=Pain that comes on countless wings.
|lessons=
|syntax=SWARM STING <swarm> <target>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=Send a swarm composed of stinging and flying insects to descend upon your enemy. Beyond simply suffering the pain of the ordeal, your victim shall also be infected by whatever plague your swarm is infected with.
}}
}}


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{{Skill_detail
{{Skill_detail
  |skill=Sting
  |skill=Extract
  |description=Pain that comes on countless wings.
  |description=Call them home post haste.
  |lessons=
  |lessons=
  |syntax=SWARM STING <swarm> <target>
  |syntax=SWARM EXTRACT <swarm>
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Send a swarm composed of stinging and flying insects to descend upon your enemy. Beyond simply suffering the pain of the ordeal, your victim shall also be infected by whatever plague your swarm is infected with.
  |detail=If one of your swarms has burrowed into a victim, you may call them urgently to return with predictably bloody results. A swarm ripping itself free in this manner will cause blood to splatter the location(*), bodily harm, and convey any plague it is carrying.<p>* See AB MEMORIUM SANGUINEHAND.</p>
}}
}}


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  |detail=Your myriad minions are undoubtedly deadly when used overtly, but there are more subtle workings you may also employ. Once the defences of your foe have been breached(*), and they are sufficiently vulnerable(**), you may utilise your minions as a vector through which to ravage your foe internally with your sorcery(***).<p>* A target who possesses three of: pyramides, flushings, rebbies, mycalium, and sandfever.<br>** You must have a swarm burrowed into your target.<br>*** Their body will be unable to process immunity elixirs for thirteen   
  |detail=Your myriad minions are undoubtedly deadly when used overtly, but there are more subtle workings you may also employ. Once the defences of your foe have been breached(*), and they are sufficiently vulnerable(**), you may utilise your minions as a vector through which to ravage your foe internally with your sorcery(***).<p>* A target who possesses three of: pyramides, flushings, rebbies, mycalium, and sandfever.<br>** You must have a swarm burrowed into your target.<br>*** Their body will be unable to process immunity elixirs for thirteen   
seconds after your arcane strike.</p>
seconds after your arcane strike.</p>
}}
{{Skill_detail
|skill=Extract
|description=Call them home post haste.
|lessons=
|syntax=SWARM EXTRACT <swarm>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=If one of your swarms has burrowed into a victim, you may call them urgently to return with predictably bloody results. A swarm ripping itself free in this manner will cause blood to splatter the location(*), bodily harm, and convey any plague it is carrying.<p>* See AB MEMORIUM SANGUINEHAND.</p>
}}
}}


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}}
}}


===Plagues===
{{Skill_detail
{{Skill_detail
  |skill=Pyramides
  |skill=Pyramides
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