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(Added FLYTING) |
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{{Skill_detail | |||
|skill=Flyting | |||
|description=Honour always has its say. | |||
|lessons= | |||
|syntax=passive | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=A knight should always have his say, and so you will. Chivalrous as you are, you will find yourself able to shout at greater length than those of lesser honour before fainting from the effort. | |||
}} | |||
{{Skill_detail | |||
|skill=Defend | |||
|description=A shield for the worthy. | |||
|lessons= | |||
|syntax=DEFEND <target> | |||
UNDEFEND | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending. | |||
}} | |||
{{Skill_detail | |||
|skill=Duel | |||
|description=Let it be settled on the field of combat. | |||
|lessons= | |||
|syntax=HONOUR CHALLENGE <target> | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Sometimes things can only be settled one way: with honour and steel and blood to pay the price. While standing before the battlehorn in the Guild's Keep, you may issue a challenge for all the world to know against an individual: let their cowardice be on full display if they decline to take up arms in defence of their beliefs. | |||
}} | |||
[[category: Skills]] | [[category: Skills]] | ||
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