Difference between revisions of "Chivalry"
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{{Skill_detail | |||
|skill=Defend | |||
|description=A shield for the worthy. | |||
|lessons= | |||
|syntax=DEFEND <target> | |||
UNDEFEND | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending. | |||
}} | |||
{{Skill_detail | |||
|skill=Duel | |||
|description=Let it be settled on the field of combat. | |||
|lessons= | |||
|syntax=HONOUR CHALLENGE <target> | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Sometimes things can only be settled one way: with honour and steel and blood to pay the price. While standing before the battlehorn in the Guild's Keep, you may issue a challenge for all the world to know against an individual: let their cowardice be on full display if they decline to take up arms in defence of their beliefs. | |||
}} | |||
[[category: Skills]] | [[category: Skills]] |
Latest revision as of 23:28, 24 February 2023
Chivalry, an historic skill once shared by all knight classes is now the sole province of members of the Guild of Knights.
Lineage | Know the past. | |
Syntax: | LINEAGE [member of guild] | |
Details: | Every aspiring or current knight should know of the lineage of which they may be becoming a part of. Taking on a patron knight should not be done lightly by any aspiring squire, and knights would do well to keep their lineage untarnished, less all the guild know of the mark.
* If you do not specify a target you will see your own lineage, starting with you. |
Prowess | Every Knight needs a steed. | |
Syntax: | (passive) | |
Details: | The aspiring knight has a greater understanding of the needs and finer points of steeds of all kinds. As a result, he or she shall find that mounts that others might dismiss out of hand will serve them just as well as the more traditionally embraced(*).
* All steeds loyal to the practicer of Chivalry are utilised at a higher level. The maximum possible cap on level remains in place. |
Rally | Be swift, duty calls. | |
Syntax: | GUILD RALLY | |
Details: | From either Sapience or Meropis, embark on a swift journey home to the Keep where Chivalry yet lives. |
Vanguard | To inspire and to lead. | |
Syntax: | CALL TO ARMS | |
Details: | A Knight of the Realm must both be able to inspire and to lead the charge. By mustering a call to arms, all who consider you a mutual ally (and any member of the Guild of Knighthood) present shall join your group in preparation for a charge.
* This requires you have set a warcry. |
Defend | A shield for the worthy. | |
Syntax: | DEFEND <target>
UNDEFEND | |
Details: | Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending. |
Duel | Let it be settled on the field of combat. | |
Syntax: | HONOUR CHALLENGE <target> | |
Details: | Sometimes things can only be settled one way: with honour and steel and blood to pay the price. While standing before the battlehorn in the Guild's Keep, you may issue a challenge for all the world to know against an individual: let their cowardice be on full display if they decline to take up arms in defence of their beliefs. |