Kraak

Joined 9 December 2022
1,810 bytes added ,  16:55, 9 December 2022
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''' Pyroflare '''
''' Pyroflare '''


=== Brand ===


Brand is your other key resource.  Applying Brand requires three Spark and consumes one, but the ability also gives one Spark, cancelling out the cost. Once applied, there's a short windup before the Brand activates, based on the enemy's health. Char, Flamewhip, and Smoulder increase Brand, while sipping health lowers it.  Like Spark, it can stack four times.  Sipping health while the Brand is at 1 reduces it to zero, and two more sips are required to remove it completely. Another attack at zero returns it to one, regardless of how many times they've sipped at zero. In practice, it's impossible to completely remove Brand while you're in the room and attacking.
Each stack reduces the opponent's fire resistance, but the primary use is consuming it with Latency and Explosion for additional effects based on the number of stacks.  Both of these abilities are balanceless and can be used alongside a standard ability.
''' Latency '''
consumes the Brand to increase your power for a short window. One stack strips the Temperance defense (Frost elixir) and prevents re-applying it for 10 seconds, two makes the next health sip not reduce Brand, and three instantly re-applies Brand at level one. Stripping Temperance is how you stick sensitivity and reach your kill window, but re-applying Brand is also critical to avoid having to use Ignite Brand during your Latency window.
''' Explosion '''
deals damage based on the number of stacks. One stack applies ablaze, two stacks applies blackout, and three strikes applies stun. Mainly this is used for damage and ablaze for Smoulder; the other effects are nice to have. You can't regenerate the Brand off of Explosion.  Typically Explosion is part of your execute, to push the opponent into Nova range or kill them instantly with Smoulder.




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