Difference between revisions of "Repurposed spark tank"

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A '''repurposed spark tank''' is a [[steel tank]] which has been invested with artefact spark(s) to give it various offensive abilities.  
:''This page is about the adventurer death-powered cask. For other uses, see [[tank]].''
 
A '''repurposed spark tank''' is a [[steel tank]] which has been imbued with [[artefact]] spark(s) to give it various offensive abilities. The tanks obtain charge from its owner slaying other [[adventurers]] (as opposed to the denizen-powered [[armoured charge tank]]).
==Artefact Sparks==
==Artefact Sparks==
Tanks are forgeable by any sufficiently trained [[Armoursmithing|Armoursmith]] but sparks must be purchased [[the Offensive Artefact Shop]] in [[Delos]].
Tanks are forgeable by any sufficiently trained [[Armoursmithing|Armoursmith]] but sparks must be purchased [[the Offensive Artefact Shop]] in [[Delos]].


;Silvery spark (not for sale):  Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the silvery tank of enticement)
;Silvery spark (not for sale):  Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the discontinued [[silvery tank of enticement]])
;Blazing spark - 300cr:      Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
;Blazing spark (fire) - 300cr:      Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
;Cyclonic spark - 500cr:  Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
;Cyclonic spark ([[whirlwind of Vastar|cyclone]])- 500cr:  Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
;Concussive spark - 750cr:          Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
;Concussive spark (concussion) - 750cr:          Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
;Caustic spark - 700cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Caustic spark (caustic) - 700cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Effervescent spark - 250cr:     Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Effervescent spark (parting) - 250cr:           Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
;Aqueous spark - 400cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Aqueous spark (flood) - 400cr:      Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings.
;Psychic spark - 500 cr:    Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.
;Psychic spark (psychic) - 500 cr:    Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their [[mana (statistic)|mana]] reserves.
;Trembling spark - 200cr:      Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
;Trembling spark (tremors) - 200cr:      Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
;Galvanic spark - 600cr:      Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
;Galvanic spark (lightning) - 600cr:      Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
;Metallic spark - 400cr:      Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
;Metallic spark (shrapnel) - 400cr:      Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
;Effulgent spark - 350cr:      Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.
;Effulgent spark (healing) - 350cr:      Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.


==Tank Bonuses==
==Tank Bonuses==
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*5 powers - Tank reforms immediately after power use
*5 powers - Tank reforms immediately after power use


[[category: Offensive Artefacts]]
[[category: Special Weapon Artefacts]]
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