Difference between revisions of "Combat:Druid"

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== Class Summary ==
== Class Summary ==


[[Druid|Druids]] are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixers and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy and allow them to excel in team combat and support tactics.
[[Druid|Druids]] are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixirs and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy and allow them to excel in team combat and support tactics.


== Skills ==
== Skills ==
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== Artefacts for Druid Combat ==
== Artefacts for Druid Combat ==
The most helpful ones for Druids are:
Druids gain substantial benefit from any of the knuckle artefacts, as they significantly increase the damage of the maul ability found within various morphs. Druids also possess a number of vital abilities that rely heavily on equilibrium, rendering the purchase of a Diadem as a solid choice.
 
[[category:class combat]]
Knuckles of any kind increase the damage of your mauls.
 
Many abilities use equilibrium, so if you have the chance, be sure to pick up a Diadem for increased speeds.
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