Difference between revisions of "Elementals"

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[[Elementals]] are creatures which derive their power from a single [[element]] of nature, representing the attributes of that specific element.  They may be summoned by those who possess high enough [[skill levels|skill level]] in the [[Elementalism]] [[:category:skills|skill]], which is shared by the [[Magi]] and [[Sylvan]] [[:category:classes|classes]].  There are four known elementals, each representing a different element.  They are learned in the corresponding order:
#redirect [[category:Elementals]]
 
1. Water - the water weird, which allows the person it is following to walk on water. <BR>
2. Earth - the sandling, which sequesters the caster underground as protection. <BR>
3. Air - the aerial, which carries the caster into the sky and grants the ability to fly. <BR>
4. Fire - the efreeti, which attacks the caster's enemies, setting them on fire. <BR>
 
Of the elementals, the water weird and the efreeti are [[:Category:denizens|denizens]], while the sandling and the aerial are not.  There is no elemental for the Spirit element utilised by members of the [[Priest]] class.
 
[[Category:Class Loyals]]
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