Difference between revisions of "Pariah"

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Named Accursed by the eminent Hatun of Ghezavat, the Lost Settlement, the powers of the Pariah were unleashed upon the world in the year 850 by the actions of an unwitting yet opportunistic thief. Most Pariahs begin life as simple Magi, yet all scholars can attest that oft-times the thirst for knowledge exceeds the calibre of one's moral fibre to pursue.
Named Accursed by the eminent Hatun of [[Ghezavat]], the Lost Settlement, the powers of the Pariah were unleashed upon the world in the year 850 by the actions of an unwitting yet opportunistic thief. Most Pariahs begin life as simple [[Magi]], yet all scholars can attest that oft-times the thirst for knowledge exceeds the calibre of one's moral fibre to pursue.


The Pariah suffers no such ethical quandaries in the lifelong - or indeed, deathlong - quest for power.
The Pariah suffers no such ethical quandaries in the lifelong - or indeed, [[death]]long - quest for power.


Having cast off compunction and chosen to eschew the everyday legerdemain of court wizards and scholarly mages, the Pariah instead delves into those arts considered too profane or taboo for high society. Only in the solitude of their hallowed crypt can the true mysteries of magic be revealed, the deepest secrets of the sand unveiled. The grave is their domain, the revolting and reviled their companion.
Having cast off compunction and chosen to eschew the everyday legerdemain of court wizards and scholarly mages, the Pariah instead delves into those arts considered too profane or taboo for high society. Only in the solitude of their hallowed crypt can the true mysteries of magic be revealed, the deepest secrets of the sand unveiled. The grave is their domain, the revolting and reviled their companion.
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Swarm and sickness follow the Pariah wheresoever they may walk, the art of Pestilence simultaneously a living, chittering nightmare and a blight upon the houses.
Swarm and sickness follow the Pariah wheresoever they may walk, the art of Pestilence simultaneously a living, chittering nightmare and a blight upon the houses.


Blood is their ink and air is their canvas, invoking the Memorium symbols of ancient desert tribes as a deadly line in the sand. Society may shun the Pariah, but too shall they fear his fell logographs.
Blood is their ink and air is their canvas, invoking the Memorium symbols of ancient [[:category:Deserts and Plains|desert]] tribes as a deadly line in the sand. Society may shun the Pariah, but too shall they fear his fell logographs.


Yet it is Charnel where the deepest depths of their sickening sorcery lie. From the heart of their remote crypts, guarded by gravel and golem, do they pore over the sacred tablets of Ghezavat and begin to master the end.
Yet it is Charnel where the deepest depths of their sickening sorcery lie. From the heart of their remote crypts, guarded by gravel and [[golem]], do they pore over the sacred tablets of Ghezavat and begin to master the end.





Revision as of 09:48, 25 May 2021

Named Accursed by the eminent Hatun of Ghezavat, the Lost Settlement, the powers of the Pariah were unleashed upon the world in the year 850 by the actions of an unwitting yet opportunistic thief. Most Pariahs begin life as simple Magi, yet all scholars can attest that oft-times the thirst for knowledge exceeds the calibre of one's moral fibre to pursue.

The Pariah suffers no such ethical quandaries in the lifelong - or indeed, deathlong - quest for power.

Having cast off compunction and chosen to eschew the everyday legerdemain of court wizards and scholarly mages, the Pariah instead delves into those arts considered too profane or taboo for high society. Only in the solitude of their hallowed crypt can the true mysteries of magic be revealed, the deepest secrets of the sand unveiled. The grave is their domain, the revolting and reviled their companion.

Swarm and sickness follow the Pariah wheresoever they may walk, the art of Pestilence simultaneously a living, chittering nightmare and a blight upon the houses.

Blood is their ink and air is their canvas, invoking the Memorium symbols of ancient desert tribes as a deadly line in the sand. Society may shun the Pariah, but too shall they fear his fell logographs.

Yet it is Charnel where the deepest depths of their sickening sorcery lie. From the heart of their remote crypts, guarded by gravel and golem, do they pore over the sacred tablets of Ghezavat and begin to master the end.


A fledgling Pariah possesses the skills of Memorium and Pestilence, gaining Charnel upon embracing class.


Abilities in Battlerage

Boil Burn them from within. Level: 6
Syntax: BLOOD BOIL <target>
Required: 14 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 16.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Heat the blood of your victim, causing serious damage.
Note: {{{note}}}
Feast So hungry... always hungry. Level: 10
Syntax: SWARM FEAST <target>
Required: 36 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the wild insects to rise up and feast upon the flesh of your happless foe, causing extreme damage.
Note: {{{note}}}
Symphony One of many voices. Level: 20
Syntax: SWARM SYMPHONY <target>
Required: 24 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 35.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Join your voice with that of the myriad minds that surround you; your foe will know fear at the sound of death united.
Note: {{{note}}}
Scour Grain by grain. Level: 35
Syntax: ACCURSED SCOUR <target>
Required: 17 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon your mastery of the eternal sands, beckoning them forth to scour away the magical shield surrounding your foe.
Note: {{{note}}}
Spider A single deadly bite. Level: 50
Syntax: TRACE SPIDER <target>
Required: 25 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The spider logograph shall leap to a foe and bite them; those that suffer from being inhibited or sensitive shall suffer to a much greater extent than those who do not.
Note: {{{note}}}
Wail Let them know your pain. Level: 65
Syntax: ACCURSED WAIL <target>
Required: 32 rage
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 38.00 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give an enemy a taste of your own doom. They won't be walking that off(*).
Gives affliction: Clumsiness
Note: {{{note}}}

Related Artefacts for Pariah