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| Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby. | | Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby. |
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| The '''Vision''' skill is a general skill and available to all [[class|classes]]. | | The skill of '''Vision''' is a general skill and available to all [[class|classes]]. |
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| ===[[Abilities]] in Vision=== | | ==Abilities in Vision== |
| {{Skill_detail | | {{Skill_detail |
| |skill=Look | | |skill=Look |
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| |cooldown=1.00 seconds of equilibrium | | |cooldown=1.00 seconds of equilibrium |
| |detail=Use this ability to locate adventurers from afar. | | |detail=Use this ability to locate adventurers from afar. |
| | }} |
| | |
| | {{Skill_detail |
| | |skill=Recognition |
| | |description=Recognise shouted voices. |
| | |lessons= |
| | |syntax=None (Passive) |
| | |required= |
| | |target=Adventurers |
| | |cooldown= |
| | |detail=This ability works automatically. It will allow you to perceive the name of the person who is shouting. |
| }} | | }} |
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| |target= | | |target= |
| |cooldown=1.00 seconds of equilibrium | | |cooldown=1.00 seconds of equilibrium |
| |detail=Use this ability to locate the map coordinates of other adventurers who are in the same [[:Category:Subdivision|subdivision]] as you. | | |detail=Use this ability to locate the map coordinates of other adventurers who are in the same [[:Category:Subdivisions|subdivision]] as you. |
| }} | | }} |
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| |cooldown= | | |cooldown= |
| |detail=With this ability, locate all of those denizens that are both alive and loyal to you. | | |detail=With this ability, locate all of those denizens that are both alive and loyal to you. |
| }}
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| {{Skill_detail
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| |skill=Recognition
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| |description=Recognise shouted voices.
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| |lessons=
| |
| |syntax=None (Passive)
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| |required=
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| |target=Adventurers
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| |cooldown=
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| |detail=This ability works automatically. It will allow you to perceive the name of the person who is shouting.
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| }} | | }} |
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| }} | | }} |
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| [[Category:Skills]][[Category:Edit needed]] | | [[Category:General skills]][[Category:Edit needed]] |
Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.
The skill of Vision is a general skill and available to all classes.
Abilities in Vision
Look
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Gain knowledge of your immediate surroundings.
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Lessons: 0
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Syntax:
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LOOK/L
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Required:
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A simple ability inherent in all visual beings.
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Note:
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{{{note}}}
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Glance
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See summarised information about your surroundings.
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Syntax:
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GLANCE/GL/QL GLANCE <direction> GLANCE GROUND GLANCE HARBOUR
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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0.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A simple ability that is inherent that allows you to see the contents of your current room.
In addition, you may glance in a direction to see the contents of an adjacent room, or glance ground if you are flying or in the trees, or glance harbour if you are stood on the quarterdeck of a docked ship. It should be noted these latter uses incur a minor equilibrium cost.
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Note:
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{{{note}}}
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List
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Browse detailed information about items in your inventory.
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Syntax:
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<x>LIST
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Self
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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A series of abilities to quickly examine items in your inventory. See Lists
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Note:
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{{{note}}}
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Secrets
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Discover hidden exits.
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Syntax:
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SECRETS
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
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Note:
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{{{note}}}
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Squint
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See extended distances in your line of sight.
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Syntax:
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SQ[UINT] <direction> [#]
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Squinting will allow you to look as far as the eye can see in a single direction, or you can specify the maximum distance in which you wish to squint.
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Note:
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{{{note}}}
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Nightsight
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Use infravision to see in the dark.
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Syntax:
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NIGHTSIGHT [ON|OFF] RELAX NIGHTSIGHT
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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You will gain the ability to see in normal darkness.
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Note:
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{{{note}}}
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Flyers
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Take notice of those in the skies.
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Syntax:
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FLYERS
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
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{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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0.25 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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If you use this ability while outdoors, you will gain information on those in the skies above you.
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Note:
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{{{note}}}
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Tunnelvision
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Focus your attention upon a single target.
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Syntax:
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TUNNELVISION SHOW TUNNELVISION ON [target] TUNNELVISION OFF TUNNELVISION ADD <option> TUNNELVISION REMOVE <option>
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Adventurers and room
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Cooldown:
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Options are: DRINKING, EATING, SMOKING, APPLYING, DEFENCES, SAYS, ENTRIES, EXITS
This ability allows you to disregard much of what those around you are doing. By focusing your target upon an adventurer (with SETTARGET), you will be able to ignore certain groups of actions performed by all other individuals in your location.
If you specify a person when enabling this ability, they will be considered your target for the purposes of tunnelvision when you do not have a target set.
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Note:
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{{{note}}}
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Observe
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Gain information about your extended surroundings.
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Syntax:
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OBSERVE
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
|
{{{attacks}}}
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Works against:
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Room
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Cooldown:
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1.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This will perform a glance on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
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Note:
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{{{note}}}
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Farsee
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Attempt to locate another adventurer from afar.
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Syntax:
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FARSEE <target>
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Required:
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20 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Adventurers
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Cooldown:
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1.00 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Use this ability to locate adventurers from afar.
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Note:
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{{{note}}}
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Recognition
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Recognise shouted voices.
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Syntax:
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None (Passive)
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Required:
|
|
Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Adventurers
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
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This ability works automatically. It will allow you to perceive the name of the person who is shouting.
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Note:
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{{{note}}}
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Vigilance
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Increase your awareness to danger.
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Syntax:
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VIGILANCE [ON|OFF] RELAX VIGILANCE
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
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At the cost of a regular mana drain, this will increase your chances of noticing an insidious attempt to hypnotise you. Should you be the victim of a successful pickpocket attempt, you are more likely to catch the perpetrator red-handed.
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Note:
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{{{note}}}
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Treewatch
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Watch the forest canopies for movement.
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Syntax:
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TREEWATCH [ON|OFF] RELAX TREEWATCH
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Required:
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Mana drain
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Adventurers
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Cooldown:
|
|
Attune Effect:
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{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
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While this ability is active, it will, at the cost of a mana drain, alert you to movement within the trees.
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Note:
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{{{note}}}
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Deathsight
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Attune yourself to the Underworld.
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Syntax:
|
DEATHSIGHT RELAX DEATHSIGHT
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Required:
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50 mana
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
|
Cooldown:
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2.00 seconds of equilibrium
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Attune Effect:
|
{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
|
Using this ability, you will attune yourself to the realm of Death. While doing so, you will be alerted whenever anyone dies. You can also check this history of deathsights using HISTORY DEATHSIGHT.
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Note:
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{{{note}}}
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Search
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Search your location for hidden beings.
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Syntax:
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SEARCH
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
|
{{{attacks}}}
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Works against:
|
|
Cooldown:
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4.00 seconds of balance
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Force those in your location to reveal themselves if hidden.
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Note:
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{{{note}}}
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Skywatch
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Watch the skies for movement.
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Syntax:
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SKYWATCH [ON|OFF] RELAX SKYWATCH
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Required:
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Mana drain
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
|
{{{attacks}}}
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Works against:
|
Adventurers
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The counterpart to Treewatch, this will alert you to movement in the skies above.
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Note:
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{{{note}}}
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Groundwatch
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Watch the ground for movement.
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Syntax:
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GROUNDWATCH [ON|OFF] RELAX GROUNDWATCH
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Required:
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Mana drain
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Adventurers
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Cooldown:
|
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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The counterpart to Treewatch and Skywatch, this will alert you to movement on the ground below.
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Note:
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{{{note}}}
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Alertness
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Heightened awareness of your surroundings.
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Syntax:
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ALERTNESS [ON|OFF] RELAX ALERTNESS
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Required:
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Mana drain
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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2.50 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Your sense of hearing is heightened enough to allow you to detect movement in adjacent locations.
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Note:
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{{{note}}}
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Rites
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List what rites are active.
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Syntax:
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RITES
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Required:
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Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
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Attacks:
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{{{attacks}}}
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Works against:
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Room
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Cooldown:
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1.00 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This will allow you to view what holy rites are active in your location.
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Note:
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{{{note}}}
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Harmonics
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Reveal the nature of all harmonics present.
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Syntax:
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HARMONICS
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Required:
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|
Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Room
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Cooldown:
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1.00 seconds of equilibrium
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Attune Effect:
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{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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Displays a list of all harmonics in your current location.
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Note:
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{{{note}}}
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Vibes
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See what vibrations are in a room.
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Syntax:
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VIBES|VIBRATIONS
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Required:
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|
Channels:
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{{{channels}}}
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Shapes:
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{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
Room
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Cooldown:
|
1.00 seconds of equilibrium
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Attune Effect:
|
{{{attune}}}
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Symbol:
|
{{{symbol}}}
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Details:
|
This ability will show you what vibrations are in a room.
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Note:
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{{{note}}}
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Hypersight
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See the actions of magically cloaked adventurers.
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Syntax:
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HYPERSIGHT [ON|OFF] RELAX HYPERSIGHT
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Required:
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Mana drain
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Channels:
|
{{{channels}}}
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Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
3.00 seconds of equilibrium
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Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
|
This will, at the cost of a regular drain of mana, permit you to see actions normally concealed by certain abilities.
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Note:
|
{{{note}}}
|
Thirdeye
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Give yourself the power of the third eye.
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Syntax:
|
THIRDEYE
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Required:
|
30 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
|
This powerful ability will allow you to see everybody on the continent's location with the WHO command. It will also reveal shrouded persons in the room with you.
|
Note:
|
{{{note}}}
|
Tattoos
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Discover what tattoos are on another adventurer.
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Syntax:
|
TATTOOS <target>
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Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
|
This will allow you to gain certain information about the tattoos on another adventurer.
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Note:
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{{{note}}}
|
Wormholes
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The ability to sense wormholes in your location.
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Syntax:
|
WORMHOLES
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Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Room
|
Cooldown:
|
3.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
This ability will tell you if there is a wormhole in your location and where it leads to.
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Note:
|
{{{note}}}
|
Mapsight
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Discern the coordinates of another within a subdivision.
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Syntax:
|
MAPSEE <target>
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Required:
|
20 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
|
|
Cooldown:
|
1.00 seconds of equilibrium
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Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Use this ability to locate the map coordinates of other adventurers who are in the same subdivision as you.
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Note:
|
{{{note}}}
|
Contemplation
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Perceive the state of another's mental strength.
|
Syntax:
|
CONTEMPLATE <target>
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Required:
|
50 mana
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
1.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
With this ability, you may see how much mana an adventurer has.
|
Note:
|
{{{note}}}
|
Telesense
|
Heighten your awareness to telepathic attempts.
|
Syntax:
|
TELESENSE [ON|OFF] RELAX TELESENSE
|
Required:
|
Mana drain
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
Though it drains mana, this ability will inform you when most mind lock attempts are made on you or someone in your location.
|
Note:
|
{{{note}}}
|
Appraise
|
View the contents of another adventurer's inventory.
|
Syntax:
|
APPRAISE <target>
|
Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Adventurers
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
You may use this ability to gain information on an opponent's inventory.
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Note:
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{{{note}}}
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Compounds
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See what compounds are active at your location.
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Syntax:
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COMPOUNDS
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Required:
|
|
Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
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Works against:
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Room
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Cooldown:
|
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Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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See what formulation compounds are active at your current location.
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Note:
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{{{note}}}
|
Angels
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Gain information on the status of a Guardian Angel.
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Syntax:
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ANGELS
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Required:
|
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Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
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Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
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Symbol:
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{{{symbol}}}
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Details:
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This ability will give you information on the status of any visible Guardian Angels in your location.
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Note:
|
{{{note}}}
|
Entities
|
Discover the whereabouts of any Chaos entities in the land.
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Syntax:
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ENTITIES
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Required:
|
|
Channels:
|
{{{channels}}}
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Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
4.00 seconds of equilibrium
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
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The Entities of the Chaos Plane cause disruptions in the relatively orderly continuum in which we live. This ability allows you to detect these disruptions and pinpoint where the Entities are.
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Note:
|
{{{note}}}
|
Loyals
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Know where all your companions are.
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Syntax:
|
LOYALS
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Required:
|
|
Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Denizens
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Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
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Details:
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With this ability, locate all of those denizens that are both alive and loyal to you.
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Note:
|
{{{note}}}
|
Innersight
|
Sense your experience more accurately.
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Syntax:
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SCORE
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Required:
|
|
Channels:
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{{{channels}}}
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Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
Self
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
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With Innersight, you see your level of experience to a higher degree of accuracy when reviewing your SCORE.
|
Note:
|
{{{note}}}
|
Softfocus
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Allows you to see less detail.
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Syntax:
|
SOFTFOCUS [ON|OFF] RELAX SOFTFOCUS
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Required:
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Mana drain
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Channels:
|
{{{channels}}}
|
Shapes:
|
{{{shapes}}}
|
Transitions:
|
{{{transitions}}}
|
Attacks:
|
{{{attacks}}}
|
Works against:
|
|
Cooldown:
|
|
Attune Effect:
|
{{{attune}}}
|
Symbol:
|
{{{symbol}}}
|
Details:
|
At a cost of a constant mana drain, you can cause your eyes to lose focus, which will result in seeing less detail. In particular, this will allow you to have a 66% chance of seeing runes on implanted totems.
|
Note:
|
{{{note}}}
|