Difference between revisions of "Enchantment"
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:''The skill of Enchantment has been replaced with the skills of [[Conjuration]] and [[Augmentation]].'' | |||
Enchantment was a skill that allowed [[adventurers]] to either enchant current items or craft completely new enchantments through the use of two ourobori. Thus, the term "enchantment" also referred to any item that was enchanted through the use of the Enchantment skill. | Enchantment was a skill that allowed [[adventurers]] to either enchant current items or craft completely new enchantments through the use of two ourobori. Thus, the term "enchantment" also referred to any item that was enchanted through the use of the Enchantment skill. | ||
The skill of '''Enchantment''' was available to members of the [[Magi]] [[class]]. With the advent of | The skill of '''Enchantment''' was available to members of the [[Magi]] [[class]]. With the advent of [[Trade skills]], Enchantment was split into [[Conjuration]] and [[Augmentation]], while Magi gained the skill of [[Artificing]]. | ||
==Abilities in Enchantment== | ==Abilities in Enchantment== | ||
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|description=An unpredictable magical item. | |description=An unpredictable magical item. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF WORRYSTONE<br>TOUCH STONE | ||
|required= | |required=1 elemental ice, 1 gold, 1 silver, 1 stag's horn, 1 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing. | ||
}} | }} | ||
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|description=A lash of burning fire. | |description=A lash of burning fire. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <item> WITH FIRELASH<br>POINT <item> AT <adventurer/denizen/icewall> | ||
|required= | |required=1 gold, 1 silver, 2 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. | ||
}} | }} | ||
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|description=The fist sigil. | |description=The fist sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF FIST SIGIL<br>ATTACH <fist sigil> TO <item> | ||
|required= | |required=1 silver, 2 stag's horn | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The fist sigil makes it more difficult to remove items from your inventory that have it attached.<p>''This sigil may not be removed from most items once attached.''</p> | ||
}} | }} | ||
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|description=Enchant shoes with the power to walk on water. | |description=Enchant shoes with the power to walk on water. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER | ||
|required= | |required=1 elemental ice, 2 gold, 1 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.) | ||
}} | }} | ||
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|description=The flame sigil. | |description=The flame sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF FLAME SIGIL | ||
|required= | |required=1 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The flame sigil will, when attached to an item prevent anyone from picking it up. | ||
}} | }} | ||
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|description=Enchant rings with electric resistance. | |description=Enchant rings with electric resistance. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <ring> WITH ELECTRICAL RESISTANCE<br>ACTIVATE ELECTRIC RESISTANCE | ||
|required= | |required=5 gold bars | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=A ring of electric resistance will grant a defence reducing the effects of electric damage. | ||
}} | }} | ||
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|description=Create a wall of fire. | |description=Create a wall of fire. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <item> WITH FIREWALL<br>POINT <item> <direction> | ||
|required= | |required=3 stag's horn, 1 diamond dust, 3 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Channeling the power of elemental fire, you will create walls of burning flame. | ||
}} | }} | ||
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|description=Create a brooch of [[Thoth]]. | |description=Create a brooch of [[Thoth]]. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF BROOCH OF THOTH | ||
|required= | |required=1 elemental ice, 2 diamond dust, 1 stag's horn, 2 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=When worn, this item will give you death sight. | ||
}} | }} | ||
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|description=The key sigil. | |description=The key sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF KEY SIGIL | ||
|required= | |required=1 gold | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The key sigil works to automatically lock all doors in the room when anyone exits it. | ||
}} | }} | ||
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|description=A sigil dealing with souls and other dimensions. | |description=A sigil dealing with souls and other dimensions. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF EYE SIGIL<br>THROW EYE AT GROUND | ||
|required= | |required=1 obsidian | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase. | ||
}} | }} | ||
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|description=Increase the power of weapons and armour. | |description=Increase the power of weapons and armour. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <armour/weapon> WITH AUGMENTATION | ||
|required= | |required=2 diamond dust, 1 silver, 1 gold | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Augment can be used to increase the effectiveness of weapon or armour. It will raise a random statistic on the item, but each time you put an enchantment on it, there is a chance of it being destroyed. This chance depends on your skill in enchantment and how many enchantments are on the item. | ||
}} | }} | ||
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|description=Turn arrows into flaming meteors. | |description=Turn arrows into flaming meteors. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF METEOR<br>SHOOT <target> WITH METEOR | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor. | ||
}} | }} | ||
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|description=Enchant rings with magic resistance. | |description=Enchant rings with magic resistance. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <ring> WITH MAGICAL RESISTANCE<br>ACTIVATE MAGIC RESISTANCE | ||
|required= | |required=5 stag's horn, 1 gold, 2 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=A ring of magic resistance will grant a defence reducing the effects of magic damage. | ||
}} | }} | ||
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|description=The knife sigil. | |description=The knife sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF KNIFE SIGIL | ||
|required= | |required=1 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location. | ||
}} | }} | ||
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|description=Understand all mortal languages for a time. | |description=Understand all mortal languages for a time. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF NECKLACE OF COMPREHENSION | ||
|required= | |required=2 elemental ice, 3 gold, 4 silver, 3 stag's horn | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon. | ||
}} | }} | ||
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|description=Create a blocking wall of ice. | |description=Create a blocking wall of ice. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <item> WITH ICEWALL<br>POINT <item> <direction> | ||
|required= | |required=1 elemental ice, 1 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. | ||
}} | }} | ||
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|description=The mushroom sigil. | |description=The mushroom sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF MUSHROOM SIGIL<br>ATTACH <mushroom sigil> TO <item> | ||
|required= | |required=1 elemental ice | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The powerful mushroom sigil is capable of destroying most normal items that it is attached to. | ||
}} | }} | ||
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|description=The roaring whirlwind of [[Vastar]]. | |description=The roaring whirlwind of [[Vastar]]. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF WHIRLWIND OF VASTAR<br>THROW WHIRLWIND | ||
|required= | |required=1 silver, 1 diamond dust, 1 stag's horn | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Throwing this whirlwind skywards will knock all in the air to the ground. | ||
}} | }} | ||
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|description=The obfuscating orb of concealment. | |description=The obfuscating orb of concealment. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF ORB OF CONCEALMENT | ||
|required= | |required=5 silver, 1 gold | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=This orb will conceal most of your inventory from others. | ||
}} | }} | ||
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|description=Enchant rings with fire resistance. | |description=Enchant rings with fire resistance. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <ring> WITH FIRE RESISTANCE<br>ACTIVATE FIRE RESISTANCE | ||
|required= | |required=1 elemental ice, 2 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=A ring of fire resistance will grant a defence reducing the effects of fire damage. | ||
}} | }} | ||
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|description=A magically scented bauble to attract [[falcon|falcons]]. | |description=A magically scented bauble to attract [[falcon|falcons]]. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF SCENTED BAUBLE<br>THROW BAUBLE <direction> | ||
|required= | |required=1 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The scented bauble is irresistible to falcons. Throw it and they will follow. | ||
}} | }} | ||
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|description=The monolith sigil. | |description=The monolith sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF MONOLITH SIGIL | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown=1 gold, 1 silver | ||
|detail= | |detail=The monolith sigil will prevent most forms of magical instant travel into the room. | ||
}} | }} | ||
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|description=Increase regeneration while sleeping. | |description=Increase regeneration while sleeping. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF DREAMCATCHER | ||
|required= | |required=2 gold, 2 silver, 1 stag's horn | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping. | ||
}} | }} | ||
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|description=The powerful gem of negation. | |description=The powerful gem of negation. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF GEM OF NEGATION<br>TOUCH GEM | ||
|required= | |required=1 gold | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have. | ||
}} | }} | ||
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|description=The vibration-dampening cube sigil. | |description=The vibration-dampening cube sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF CUBE SIGIL | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this. It will likewise destroy harmonics, assuming a bard has not played a partita in the location. | ||
}} | }} | ||
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|description=Create a ring of pestilence. | |description=Create a ring of pestilence. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF RING OF PESTILENCE<br>POINT RING AT <whoever> | ||
|required= | |required=2 silver, 1 stag's horn, 1 gold | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The ring of pestilence will give a random affliction to the target when pointed. | ||
}} | }} | ||
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|description=Items in the bag of stasis decay more slowly. | |description=Items in the bag of stasis decay more slowly. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF BAG OF STASIS<br>PUT <whatever> IN BAG | ||
|required= | |required=4 gold, 3 elemental ice, 3 stag's horn, 2 diamond dust, 1 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis. | ||
}} | }} | ||
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|description=Enchant a scabbard of stasis. | |description=Enchant a scabbard of stasis. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN ENCHANTMENT OF <ITEM>* WITH STASIS<br>PUT <weapon> IN SCABBARD | ||
|required= | |required=3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it. | ||
}} | }} | ||
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|description=The chaos-destroying orb sigil. | |description=The chaos-destroying orb sigil. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF ORB SIGIL<br>THROW ORB AT <chaos entity> | ||
|required= | |required=1 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it. | ||
}} | }} | ||
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|description=Create a necklace of purity. | |description=Create a necklace of purity. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEGIN CREATION OF NECKLACE OF PURITY | ||
|required= | |required=4 elemental ice, 1 gold, 1 diamond dust | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=This necklace will purge your body of venom-related afflictions periodically. | ||
}} | }} | ||
[[Category: | [[Category:Lost skills]] |
Latest revision as of 16:38, 15 March 2020
- The skill of Enchantment has been replaced with the skills of Conjuration and Augmentation.
Enchantment was a skill that allowed adventurers to either enchant current items or craft completely new enchantments through the use of two ourobori. Thus, the term "enchantment" also referred to any item that was enchanted through the use of the Enchantment skill.
The skill of Enchantment was available to members of the Magi class. With the advent of Trade skills, Enchantment was split into Conjuration and Augmentation, while Magi gained the skill of Artificing.
Abilities in Enchantment
Worrystone | An unpredictable magical item. | |
Syntax: | BEGIN CREATION OF WORRYSTONE TOUCH STONE | |
Required: | 1 elemental ice, 1 gold, 1 silver, 1 stag's horn, 1 diamond dust | |
Details: | The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing. |
Firelash | A lash of burning fire. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH FIRELASH POINT <item> AT <adventurer/denizen/icewall> | |
Required: | 1 gold, 1 silver, 2 diamond dust | |
Details: | By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room. |
Fist | The fist sigil. | |
Syntax: | BEGIN CREATION OF FIST SIGIL ATTACH <fist sigil> TO <item> | |
Required: | 1 silver, 2 stag's horn | |
Details: | The fist sigil makes it more difficult to remove items from your inventory that have it attached. This sigil may not be removed from most items once attached. |
Waterwalk | Enchant shoes with the power to walk on water. | |
Syntax: | BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER | |
Required: | 1 elemental ice, 2 gold, 1 silver | |
Details: | While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.) |
Flame | The flame sigil. | |
Syntax: | BEGIN CREATION OF FLAME SIGIL | |
Required: | 1 silver | |
Details: | The flame sigil will, when attached to an item prevent anyone from picking it up. |
Electric | Enchant rings with electric resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH ELECTRICAL RESISTANCE ACTIVATE ELECTRIC RESISTANCE | |
Required: | 5 gold bars | |
Details: | A ring of electric resistance will grant a defence reducing the effects of electric damage. |
Firewall | Create a wall of fire. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH FIREWALL POINT <item> <direction> | |
Required: | 3 stag's horn, 1 diamond dust, 3 silver | |
Details: | Channeling the power of elemental fire, you will create walls of burning flame. |
Brooch | Create a brooch of Thoth. | |
Syntax: | BEGIN CREATION OF BROOCH OF THOTH | |
Required: | 1 elemental ice, 2 diamond dust, 1 stag's horn, 2 silver | |
Details: | When worn, this item will give you death sight. |
Key | The key sigil. | |
Syntax: | BEGIN CREATION OF KEY SIGIL | |
Required: | 1 gold | |
Details: | The key sigil works to automatically lock all doors in the room when anyone exits it. |
Eye | A sigil dealing with souls and other dimensions. | |
Syntax: | BEGIN CREATION OF EYE SIGIL THROW EYE AT GROUND | |
Required: | 1 obsidian | |
Details: | The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase. |
Augment | Increase the power of weapons and armour. | |
Syntax: | BEGIN ENCHANTMENT OF <armour/weapon> WITH AUGMENTATION | |
Required: | 2 diamond dust, 1 silver, 1 gold | |
Details: | Augment can be used to increase the effectiveness of weapon or armour. It will raise a random statistic on the item, but each time you put an enchantment on it, there is a chance of it being destroyed. This chance depends on your skill in enchantment and how many enchantments are on the item. |
Meteor | Turn arrows into flaming meteors. | |
Syntax: | BEGIN CREATION OF METEOR SHOOT <target> WITH METEOR | |
Details: | Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor. |
Magic | Enchant rings with magic resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH MAGICAL RESISTANCE ACTIVATE MAGIC RESISTANCE | |
Required: | 5 stag's horn, 1 gold, 2 silver | |
Details: | A ring of magic resistance will grant a defence reducing the effects of magic damage. |
Knife | The knife sigil. | |
Syntax: | BEGIN CREATION OF KNIFE SIGIL | |
Required: | 1 silver | |
Details: | The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location. |
Comprehension | Understand all mortal languages for a time. | |
Syntax: | BEGIN CREATION OF NECKLACE OF COMPREHENSION | |
Required: | 2 elemental ice, 3 gold, 4 silver, 3 stag's horn | |
Details: | The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon. |
Icewall | Create a blocking wall of ice. | |
Syntax: | BEGIN ENCHANTMENT OF <item> WITH ICEWALL POINT <item> <direction> | |
Required: | 1 elemental ice, 1 diamond dust | |
Details: | This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. |
Mushroom | The mushroom sigil. | |
Syntax: | BEGIN CREATION OF MUSHROOM SIGIL ATTACH <mushroom sigil> TO <item> | |
Required: | 1 elemental ice | |
Details: | The powerful mushroom sigil is capable of destroying most normal items that it is attached to. |
Whirlwind | The roaring whirlwind of Vastar. | |
Syntax: | BEGIN CREATION OF WHIRLWIND OF VASTAR THROW WHIRLWIND | |
Required: | 1 silver, 1 diamond dust, 1 stag's horn | |
Details: | Throwing this whirlwind skywards will knock all in the air to the ground. |
Concealment | The obfuscating orb of concealment. | |
Syntax: | BEGIN CREATION OF ORB OF CONCEALMENT | |
Required: | 5 silver, 1 gold | |
Details: | This orb will conceal most of your inventory from others. |
Fire | Enchant rings with fire resistance. | |
Syntax: | BEGIN ENCHANTMENT OF <ring> WITH FIRE RESISTANCE ACTIVATE FIRE RESISTANCE | |
Required: | 1 elemental ice, 2 silver | |
Details: | A ring of fire resistance will grant a defence reducing the effects of fire damage. |
Bauble | A magically scented bauble to attract falcons. | |
Syntax: | BEGIN CREATION OF SCENTED BAUBLE THROW BAUBLE <direction> | |
Required: | 1 diamond dust | |
Details: | The scented bauble is irresistible to falcons. Throw it and they will follow. |
Monolith | The monolith sigil. | |
Syntax: | BEGIN CREATION OF MONOLITH SIGIL | |
Cooldown: | 1 gold, 1 silver | |
Details: | The monolith sigil will prevent most forms of magical instant travel into the room. |
Dreamcatcher | Increase regeneration while sleeping. | |
Syntax: | BEGIN CREATION OF DREAMCATCHER | |
Required: | 2 gold, 2 silver, 1 stag's horn | |
Details: | The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping. |
Negation | The powerful gem of negation. | |
Syntax: | BEGIN CREATION OF GEM OF NEGATION TOUCH GEM | |
Required: | 1 gold | |
Details: | Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have. |
Cube | The vibration-dampening cube sigil. | |
Syntax: | BEGIN CREATION OF CUBE SIGIL | |
Details: | The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this. It will likewise destroy harmonics, assuming a bard has not played a partita in the location. |
Pestilence | Create a ring of pestilence. | |
Syntax: | BEGIN CREATION OF RING OF PESTILENCE POINT RING AT <whoever> | |
Required: | 2 silver, 1 stag's horn, 1 gold | |
Details: | The ring of pestilence will give a random affliction to the target when pointed. |
Stasis | Items in the bag of stasis decay more slowly. | |
Syntax: | BEGIN CREATION OF BAG OF STASIS PUT <whatever> IN BAG | |
Required: | 4 gold, 3 elemental ice, 3 stag's horn, 2 diamond dust, 1 silver | |
Details: | The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis. |
Scabbard | Enchant a scabbard of stasis. | |
Syntax: | BEGIN ENCHANTMENT OF <ITEM>* WITH STASIS PUT <weapon> IN SCABBARD | |
Required: | 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver | |
Details: | This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it. |
Orb | The chaos-destroying orb sigil. | |
Syntax: | BEGIN CREATION OF ORB SIGIL THROW ORB AT <chaos entity> | |
Required: | 1 diamond dust | |
Details: | By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it. |
Purity | Create a necklace of purity. | |
Syntax: | BEGIN CREATION OF NECKLACE OF PURITY | |
Required: | 4 elemental ice, 1 gold, 1 diamond dust | |
Details: | This necklace will purge your body of venom-related afflictions periodically. |