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|detail=The true masters of the art are able to contain the shadows of those they vanquish in battle. However, even they require a receptacle of sufficient power to store the shadows, and thus the phylactery was conceived.< | |detail=The true masters of the art are able to contain the shadows of those they vanquish in battle. However, even they require a receptacle of sufficient power to store the shadows, and thus the phylactery was conceived.<p>To create a phylactery, you must stand within a darkened room and possess six bone and two silver commodities. The phylactery must be forged from an organic substance to retain its power, and wood has been found to lack a sufficient lifespan.</p><p>If you were to lose your phylactery, you may RECALL it at any time from anywhere through your bond with it. Note that due to this bond, only you will be able to utilise your phylactery, and you will be unable to utilise a phylactery created by someone else.</p><p>Finally, you may LIST those shadows that you have currently bound within your phylactery. You may only store a given number of shadows within the phylactery, so choose wisely. Note that you can RELEASE a shadow at any time, if you deem it no longer worthwhile to retain it.</p> | ||
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|detail=It is said in ancient times the Tsol'teth Overlords were capable of directing the greatest of the shadow abilities with no more than a gesture. Alas, such total mastery has been long since lost. Now a medium is required to channel such powers, and weapons manifested from shadow are more than satisfactory for such a purpose.< | |detail=It is said in ancient times the Tsol'teth Overlords were capable of directing the greatest of the shadow abilities with no more than a gesture. Alas, such total mastery has been long since lost. Now a medium is required to channel such powers, and weapons manifested from shadow are more than satisfactory for such a purpose.<p>When you instill a weapon with one of the powers, striking an individual with that weapon shall cause the power to effect them alongside the blow. See the relevant ability files for each instill for details of what shall befall the unfortunate victim. </p><p>Note: the curare venom and depression/madness instillations cannot exist upon the same weapon at once.</p><p>You may also SHADOW INSTILL <weapon> WITH NOTHING to remove all previously-instilled powers.</p> | ||
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|detail=This instillation causes your foe to become depressed. Depression is a curse created by an ancient Tsol'teth Overlord, and its danger is in its long term effects. For each phobia or madness that the victim suffers from, they will suffer in both body and mind when the symptoms manifest themselves.< | |detail=This instillation causes your foe to become depressed. Depression is a curse created by an ancient Tsol'teth Overlord, and its danger is in its long term effects. For each phobia or madness that the victim suffers from, they will suffer in both body and mind when the symptoms manifest themselves.<p>Note that if the subject already suffers from depression, this instillation shall give nausea, then hypochondria, and finally, if all other afflictions are present, both anorexia and masochism simultaneously.</p> | ||
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|detail=The instillation of retribution is a powerful one indeed. First, it shall strike down your enemy with justice. Then, it shall deliver the curse of retribution. If both are present, it shall burn away some of the victim's mana reserves. For each of depression, retribution, madness, and parasite that are present, the amount of mana drained is increased. < | |detail=The instillation of retribution is a powerful one indeed. First, it shall strike down your enemy with justice. Then, it shall deliver the curse of retribution. If both are present, it shall burn away some of the victim's mana reserves. For each of depression, retribution, madness, and parasite that are present, the amount of mana drained is increased. <p>Retribution was a curse created in the early days of Tsol'teth experimentation as a method by which they could overcome those foes with far greater capabilities than their own. It fell out of use after the individual might of the Tsol'teth reached such a point as to be unrivalled. Whenever one afflicted with the retribution curse drinks a mana elixir, they shall find that their physical body suffers for half as much mana was restored.</p> | ||
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|detail=This ability will allow you to cross a great distance to a given target in an instant. A monolith sigil on either end of the movement shall prevent the attempt.< | |detail=This ability will allow you to cross a great distance to a given target in an instant. A monolith sigil on either end of the movement shall prevent the attempt.<p>Note that if you possess a shadow of the target in your phylactery, you may cross the distance whether they stand within magical darkness or not. If you do not, they must be standing in magical darkness and must be within the same area.</p><p>Note that each phylactery-empowered step to a non-mutual ally shall have a chance to destroy the shadow stored within your phylactery.</p> | ||
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|detail=This instillation shall bring down the curse of madness on your victim. This particular curse causes the unfortunate subject to be periodically afflicted with a random phobia; additionally, it doubles the recovery time of focus attempts, and significantly increases the mana cost.< | |detail=This instillation shall bring down the curse of madness on your victim. This particular curse causes the unfortunate subject to be periodically afflicted with a random phobia; additionally, it doubles the recovery time of focus attempts, and significantly increases the mana cost.<p>If this instillation strikes someone already afflicted by madness, they will suffer vertigo, then hallucinations. If all three afflictions are present, they shall be stunned.</p> | ||
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|detail=The leaching instillation was conceptualised to allow Tsol'teth warriors to fight on and appear tireless and implacable. The first strike of this instillation delivers the fabled parasitic curse. If parasite is already present, the subject is struck down with healthleech; if both are present, they are afflicted with manaleech. Finally, if all afflictions are present, you shall claim the very shadow of your foe with your strike. < | |detail=The leaching instillation was conceptualised to allow Tsol'teth warriors to fight on and appear tireless and implacable. The first strike of this instillation delivers the fabled parasitic curse. If parasite is already present, the subject is struck down with healthleech; if both are present, they are afflicted with manaleech. Finally, if all afflictions are present, you shall claim the very shadow of your foe with your strike.<p>The parasitic curse will cause all natural regeneration(*) to be given to you instead of the afflicted subject. <br>* This does not include regeneration from tattoos.</p> | ||
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|detail=The ultimate expression of your power, this ability allows you to command a person's shadow to execute your sentence. If a target is below 40% of their maximum mana, you may carry out this ability, having their shadow act as their own executioner. < | |detail=The ultimate expression of your power, this ability allows you to command a person's shadow to execute your sentence. If a target is below 40% of their maximum mana, you may carry out this ability, having their shadow act as their own executioner.<p>The threshold raises for 5% for each of depression, madness, retribution, and parasite that are present on the target.<br>Note that successfully slaying your foe with this ability will also claim their shadow, providing that you possess a phylactery with sufficient room remaining.</p> | ||
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[[Category:Skills]] | [[Category:Skills]][[Category:Edit needed]] |
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