Difference between revisions of "Spiritlore"

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You may also attune yourself completely to a spirit. This will grant additional benefits, although you may only attune one spirit at a time.
You may also attune yourself completely to a spirit. This will grant additional benefits, although you may only attune one spirit at a time.


Communing requires a ritual drum, which can be purchased from most general stores around Sapience.
Communing requires a [[ritual drum]], which can be purchased from most general stores around Sapience.
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| bgcolor=#e3eff9 | Daina               
| bgcolor=#e3eff9 | Daina               
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: '''Details:'''
: '''Details:'''


The spirit of Jhulian, The Nomad will allow you to travel to a mutual ally, given a short delay.
The spirit of Jhulian, The Nomad will allow you to travel to a mutual [[allies|ally]], given a short delay.
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| bgcolor=#e3eff9 | Arius                 
| bgcolor=#e3eff9 | Arius                 
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: '''Syntax:'''            INVOKE ROAR <target>
: '''Syntax:'''            INVOKE ROAR <target>


: '''Attune effect:''' increased mana regeneration.                   
: '''Attune effect:''' increased [[mana (statistic)|mana]] regeneration.                   


: '''Works on/against:'''  Adventurers
: '''Works on/against:'''  Adventurers
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: '''Details:'''
: '''Details:'''


Once you have bound the spirit of Arius, The Druid, you will be able to channel the mighty power of the hydra to unleash a terrible roar at your opponent, disrupting their mental equilibrium.
Once you have bound the spirit of Arius, The [[Druid]], you will be able to channel the mighty power of the [[hydra]] to unleash a terrible roar at your opponent, disrupting their mental [[equilibrium]].
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| bgcolor=#e3eff9 | Silvanix           
| bgcolor=#e3eff9 | Silvanix           
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: '''Syntax:'''            INVOKE ARROWCATCHING ON|OFF
: '''Syntax:'''            INVOKE ARROWCATCHING ON|OFF


: '''Attune effect:''' the tumble ability will have a reduced balance.                   
: '''Attune effect:''' the tumble ability will have a reduced [[balance]].                   


: '''Works on/against:'''  Self
: '''Works on/against:'''  Self
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: '''Details:'''
: '''Details:'''


The skilled jester has deft wits and defter hands, and Silvanix was no exception. By binding his spirit, you will be able to snatch arrows from the very air.
The skilled [[jester]] has deft wits and defter hands, and Silvanix was no exception. By binding his spirit, you will be able to snatch [[arrows]] from the very air.
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| bgcolor=#e3eff9 | Ri'shen               
| bgcolor=#e3eff9 | Ri'shen               
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: '''Details:'''
: '''Details:'''


One who has mastered the practices of kaido is able to restore their body from almost any injury. While the power granted to you through the connection with Ri'Shen is not to that level, it will allow you to perform lesser feats of regeneration.
One who has mastered the practices of [[kaido]] is able to restore their body from almost any injury. While the power granted to you through the connection with Ri'Shen is not to that level, it will allow you to perform lesser feats of regeneration.
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| bgcolor=#e3eff9 | Maligus         
| bgcolor=#e3eff9 | Maligus         
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: '''Details:'''
: '''Details:'''


The practitioners of Apostasy have long been feared for their mastery of unholy powers, and Maligus in life was no exception. Upon binding his spirit, you will gain the ability to forceably attune a vodun doll to the soul of an unfortunate subject, improving its detail potentially far quicker than would normally be possible. This ability will be more effective against those who lack mental fortitude.
The practitioners of [[Apostasy]] have long been feared for their mastery of unholy powers, and Maligus in life was no exception. Upon binding his spirit, you will gain the ability to forceably attune a [[dolls|vodun doll]] to the soul of an unfortunate subject, improving its detail potentially far quicker than would normally be possible. This ability will be more effective against those who lack mental fortitude.


This ability can be combined with curses.
This ability can be combined with [[curses]].
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| bgcolor=#e3eff9 | Aspar
| bgcolor=#e3eff9 | Aspar
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: '''Details:'''
: '''Details:'''


Alchemists know more about how to turn a body against itself than perhaps anyone else in Sapience. In life, Aspar was most feared for his ability to manipulate the sanguine humours of his enemies.
[[alchemist|Alchemists]] know more about how to turn a body against itself than perhaps anyone else in [[Sapience]]. In life, Aspar was most feared for his ability to manipulate the sanguine humours of his [[enemies]].


By binding his spirit, you will be able to infect open wounds with disease, forcing the blood to clot but doing far more harm than good. Diseases which may be inflicted in this way are impatience, paralysis, asthma, slickness, anorexia, weariness, lethargy, and clumsiness.
By binding his spirit, you will be able to infect open wounds with disease, forcing the blood to clot but doing far more harm than good. Diseases which may be inflicted in this way are [[impatience]], [[paralysis]], [[asthma]], [[slickness]], [[anorexia]], [[weariness]], [[lethargy]], and [[clumsiness]].


This ability is combinable with curses.
This ability is combinable with curses.
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: '''Syntax:'''            INVOKE PROJECTION
: '''Syntax:'''            INVOKE PROJECTION


: '''Attune effect:'''  a chance for swiftcurse charges not to be consumed when hunting denizens.                   
: '''Attune effect:'''  a chance for swiftcurse charges not to be consumed when hunting [[denizens]].                   


: '''Works on/against:'''  Self
: '''Works on/against:'''  Self
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: '''Details:'''
: '''Details:'''


Aelkesh was an Occultist who lived during the period of heightened strife with the Church. He developed an ability to allow him to travel great distances to facilitate his escape in the event of danger, and while binding his spirit will not grant such mastery, it will allow you to fling yourself out of potentially fatal situations. Be warned, however it is far from accurate.
Aelkesh was an [[Occultist]] who lived during the period of heightened strife with the [[Church]]. He developed an ability to allow him to travel great distances to facilitate his escape in the event of danger, and while binding his spirit will not grant such mastery, it will allow you to fling yourself out of potentially fatal situations. Be warned, however it is far from accurate.
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| bgcolor=#e3eff9 | Teraile
| bgcolor=#e3eff9 | Teraile
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: '''Details:'''
: '''Details:'''


The skill of the practitioners of the legendary Two Arts can not be overstated. By binding the spirit of one of the long dead masters of
The skill of the practitioners of the legendary [[Two Arts]] can not be overstated. By binding the spirit of one of the long dead masters of this art, you will be able to lacerate the flesh of your enemies. This ability will cause the victim to gain the [[haemophilia]] affliction, there by removing their ability to clot their wounds. If your victim already has haemophilia, they will suffer bleeding.
this art, you will be able to lacerate the flesh of your enemies. This ability will cause the victim to gain the haemophilia affliction, there by removing their ability to clot their wounds. If your victim already has haemophilia, they will suffer bleeding.


This ability may be combined with curses.
This ability may be combined with curses.
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: '''Details:'''
: '''Details:'''


To fight on your terms as a mage is the first step toward victory. By binding the spirit of Arcanor, you will be able to invoke his power to summon great walls of ice to block the escape of all those who would flee from your wrath.
To fight on your terms as a [[magi|mage]] is the first step toward victory. By binding the spirit of Arcanor, you will be able to invoke his power to summon great [[icewall|walls of ice]] to block the escape of all those who would flee from your wrath.
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| bgcolor=#e3eff9 | Syvis     
| bgcolor=#e3eff9 | Syvis     
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: '''Details:'''
: '''Details:'''


This ability will allow you to destroy a vodun doll to balancelessly activate one of the following vodun-based abilities on the target: confusion, dizzy, sleep, strip, paralyse, break, throttle, reckless, bleed, cripple, bind, imbibe. The doll must be fashioned to twice the extent that the ability used would normally require.
This ability will allow you to destroy a vodun doll to balancelessly activate one of the following vodun-based abilities on the target: [[confusion]], [[dizziness|dizzy]], sleep, strip, paralyse, break, throttle, [[recklessness|reckless]], bleed, cripple, bind, imbibe. The doll must be fashioned to twice the extent that the ability used would normally require.


This ability must be comboed with curses.
This ability must be comboed with curses.
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: '''Details:'''
: '''Details:'''


Anthius was one of the faithful Templars who sought out and eliminated those that would corrupt the sanctity of Creation. By channeling this spirit, you are able to unleash holy judgement at a heretic in an adjacent location. The spectral fires will scythe past magical defences, and will not be denied.
Anthius was one of the faithful [[Templars]] who sought out and eliminated those that would corrupt the sanctity of [[Creation]]. By channeling this spirit, you are able to unleash holy judgement at a heretic in an adjacent location. The spectral fires will scythe past magical defences, and will not be denied.
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| bgcolor=#e3eff9 | Garon
| bgcolor=#e3eff9 | Garon
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: '''Details:'''
: '''Details:'''


While this spirit gives you sufficient knowledge to craft magical totems, you lack the knowledge required to etch them with runes of power. To this end, a different medium is required.
While this spirit gives you sufficient knowledge to craft magical [[totems]], you lack the knowledge required to etch them with [[runes]] of power. To this end, a different medium is required.


To carve a totem, you will require 20 wood, 10 leather, and 2 silver commodities. Once you have obtained and implanted one into the ground, you may draw either a circle of binding or pain about its base. When an unfortunate enemy looks upon the totem empowered by such a circle, he shall find himself either bound in place or struck down by great pain,
To carve a totem, you will require 20 [[wood]], 10 [[leather]], and 2 [[silver]] [[commodities]]. Once you have obtained and implanted one into the ground, you may draw either a circle of binding or pain about its base. When an unfortunate enemy looks upon the totem empowered by such a circle, he shall find himself either bound in place or struck down by great pain, dependent on which circle has been drawn.
dependent on which circle has been drawn.


Drawing a circle requires two black inks.
Drawing a circle requires two black [[inks]].
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| bgcolor=#e3eff9 | Designate             
| bgcolor=#e3eff9 | Designate             
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: '''Details:'''
: '''Details:'''


With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.
With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. [[Houses]], [[Cities]], Orders, [[Oakstone]], and individuals may own totems - clans may not.


When you designate a totem, its tuning is automatically set against the enemies of the new owner.
When you designate a totem, its tuning is automatically set against the enemies of the new owner.
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This invokation is very fast.
This invokation is very fast.
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| bgcolor=#e3eff9 | Kosuira         
| bgcolor=#e3eff9 | [[Kosuira]]          
| bgcolor=#e3eff9 | Kosuira, the Child Sorceress
| bgcolor=#e3eff9 | Kosuira, the Child Sorceress
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: '''Details:'''
: '''Details:'''


A protege in the art of Terminus, Kosuira learned much more of the art
A protege in the art of [[Terminus]], Kosuira learned much more of the art
than any modern day Depthswalker. Though much of this knowledge is now
than any modern day [[Depthswalker]]. Though much of this knowledge is now
out of reach, by tapping into her spirit you may bring down an
out of reach, by tapping into her spirit you may bring down an
invocation, freezing the ground in your location and doing similarly for
invocation, freezing the ground in your location and doing similarly for
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: '''Details:'''
: '''Details:'''


The power of priests to heal their fortunate allies is legendary.
The power of [[priests]] to heal their fortunate allies is legendary.


Though you shall require a focus in the form of a vodun doll fashioned to at least 50 times, you will be able to channel this power. By destroying the doll in its entirety, you may drag your comrade back from the very state of death itself, restoring him or her to a physical body.
Though you shall require a focus in the form of a vodun doll fashioned to at least 50 times, you will be able to channel this power. By destroying the doll in its entirety, you may drag your comrade back from the very state of death itself, restoring him or her to a physical body.
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: '''Details:'''
: '''Details:'''


This greatest of the spiritual arts allows you to leave your body and walk as a spirit about the land. The further from your body you stray, the faster your willpower shall drain. If you run out of willpower, your spiritual form shall fade and your body will die.
This greatest of the spiritual arts allows you to leave your body and walk as a spirit about the land. The further from your body you stray, the faster your [[willpower]] shall drain. If you run out of willpower, your spiritual form shall fade and your body will die.


Be further warned. Leaving your body alone is a terribly dangerous affair. If an enemy were to stumble upon it, they would be able to destroy it, and any hope you have of returning to a physical form.
Be further warned. Leaving your body alone is a terribly dangerous affair. If an enemy were to stumble upon it, they would be able to destroy it, and any hope you have of returning to a physical form.
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