Difference between revisions of "Pervasion"

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Revision as of 01:23, 18 December 2017

Pervasion is a skillset available to Elemental Lords of Water.

Abilities in Pervasion

Ability Description
Coalesce Upon the Elemental Plane of Water.
Syntax: COALESCE
Works on/against: Self
Details:

You may cross great distances, traversing the very planes themselves to materialise upon the Elemental Plane of Water.

Such an act takes great focus, requiring that you do nothing for several seconds while focussing on the process.

Cohesion A basic manipulation of the self.
Syntax: MANIFEST COHESION
Works on/against: Self
Details:

Alter the cohesion of your form, making yourself more resistant to attacks that your foes would dare make against your personage.

Blade A basic manipulation of water.
Syntax: MANIFEST BLADE <target>
Works on/against: Adventurers and denizens
Details:

Conjure forth a blade of ice to slash at your foe. If they are protected by a magical shield, the shield will be destroyed; if they are not, they will take damage.

Saturation From water to water.
Syntax: MANIFEST SATURATION
Works on/against: Room
Details:

Summon forth the waters to flood your location.

Bloodshift Consistency and composition are so very malleable.
Syntax: MANIFEST BLOODSHIFT <target> <venom>
Works on/against: Adventurers
Details:

Alter the composition of a target's very blood(1), transforming it into a deadly venom of your choice(2).

1. You may not alter the composition of a fellow Elemental Lord of Water.

2. Some venoms are not derivable through this method: notably, if it cannot be envenomed upon a blade, it is beyond your reach.