Difference between revisions of "Occultism"

2,469 bytes removed ,  01:40, 28 March 2016
Removed bal/eq and resource costs incorrectly added, as well as fixed missing details/syntax for a couple of skills
m (Mistakenly placed shrivel info into readaura section and left out readaura altogether.)
(Removed bal/eq and resource costs incorrectly added, as well as fixed missing details/syntax for a couple of skills)
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: '''Syntax:'''            AGUE <target>
: '''Syntax:'''            AGUE <target>
: '''Works on/against:'''  Adventurers
: '''Works on/against:'''  Adventurers
: '''Cooldown:'''          2.20 seconds of equilibrium
: '''Resource:'''          100 mana
: '''Details:'''
: '''Details:'''
You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely.
You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely.
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: '''Syntax:'''            AURAGLANCE <target>
: '''Syntax:'''            AURAGLANCE <target>
: '''Works on/against:'''  Adventurers
: '''Works on/against:'''  Adventurers
: '''Cooldown:'''          1.00 seconds of equilibrium
: '''Resource:'''          20 mana
: '''Details:'''
: '''Details:'''
Using the power of your will, you can seek out the location of anyone's aura.
Using the power of your will, you can seek out the location of anyone's aura.
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: '''Syntax:'''            WARP <target>
: '''Syntax:'''            WARP <target>
: '''Works on/against:'''  Adventurers and denizens
: '''Works on/against:'''  Adventurers and denizens
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          80 mana
: '''Details:'''
: '''Details:'''
Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
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: '''Syntax:'''            NIGHT
: '''Syntax:'''            NIGHT
: '''Works on/against:'''  Room
: '''Works on/against:'''  Room
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          50 mana
: '''Details:'''
: '''Details:'''
Cast a shroud of darkness over a location.
Cast a shroud of darkness over a location.
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: '''Syntax:'''            SHROUD
: '''Syntax:'''            SHROUD
:::UNSHROUD
:::UNSHROUD
: '''Cooldown:'''          2.00 seconds of equilibrium
: '''Resource:'''          75 mana
: '''Details:'''
: '''Details:'''
This will draw a shroud of concealment over your actions.
This will draw a shroud of concealment over your actions.
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: '''Syntax:'''            BODYWARP
: '''Syntax:'''            BODYWARP
: '''Works on/against:'''  Room
: '''Works on/against:'''  Room
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          75 mana
: '''Details:'''
: '''Details:'''
You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy.
You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy.
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: '''Syntax:'''            ELDRICHMISTS
: '''Syntax:'''            ELDRICHMISTS
: '''Works on/against:'''  Room
: '''Works on/against:'''  Room
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          200 mana
: '''Details:'''
: '''Details:'''
By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
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: '''Syntax:'''            MASK
: '''Syntax:'''            MASK
:::UNMASK
:::UNMASK
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          500 mana
: '''Details:'''
: '''Details:'''
This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
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: '''Syntax:'''            ATTEND <target>
: '''Syntax:'''            ATTEND <target>
: '''Works on/against:'''  Adventurers
: '''Works on/against:'''  Adventurers
: '''Cooldown:'''          2.20 seconds of equilibrium
: '''Resource:'''          125 mana
: '''Details:'''
: '''Details:'''
Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
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: '''Syntax:'''            ENERVATE <target>
: '''Syntax:'''            ENERVATE <target>
: '''Works on/against:'''  Adventurers
: '''Works on/against:'''  Adventurers
: '''Cooldown:'''          4.00 seconds of equilibrium
: '''Resource:'''          50 mana
: '''Details:'''
: '''Details:'''
Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own.
Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own.
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: '''Syntax:''' ENCIPHER <journal/letter>
: '''Syntax:''' ENCIPHER <journal/letter>
:::TRANSLATE <journal/letter>
:::TRANSLATE <journal/letter>
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 50 mana
: '''Details:'''
: '''Details:'''
Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
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: '''Syntax:''' QUICKEN <target>
: '''Syntax:''' QUICKEN <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 75 mana
: '''Details:'''
: '''Details:'''
Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
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: '''Syntax:''' ASTRALVISION
: '''Syntax:''' ASTRALVISION
: '''Cooldown:''' Adventurers
: '''Cooldown:''' Adventurers
: '''Resource:''' 700 mana
: '''Details:'''
: '''Details:'''
You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
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:::SHRIVEL LEFT/RIGHT ARM/LEG <target>
:::SHRIVEL LEFT/RIGHT ARM/LEG <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 2.50 seconds of equilibrium
: '''Resource:''' 300 mana
: '''Details:'''
: '''Details:'''
By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
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: '''Syntax:''' READAURA <target>
: '''Syntax:''' READAURA <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 0.50 seconds of equilibrium
: '''Resource:''' 50 mana
: '''Details:'''
: '''Details:'''
Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.
Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.
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| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:'''HEARTSTONE
: '''Syntax:'''HEARTSTONE
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 1.50% karma
: '''Details:'''
: '''Details:'''
Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
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| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' SIMULACRUM
: '''Syntax:''' SIMULACRUM
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 3% karma
: '''Details:'''
: '''Details:'''
Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
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| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' ENTITIES [LOYAL]
: '''Syntax:''' ENTITIES [LOYAL]
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Details:'''
: '''Details:'''
The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specificially to you whether on the Prime Material Plane or otherwise.
The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specificially to you whether on the Prime Material Plane or otherwise.
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: '''Syntax:''' TIMEWARP
: '''Syntax:''' TIMEWARP
: '''Works on/against:''' Room
: '''Works on/against:''' Room
: '''Cooldown:''' 4.25 seconds of equilibrium
: '''Resource:''' 1% karma
: '''Details:'''
: '''Details:'''
You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
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: '''Syntax:''' DISTORTAURA
: '''Syntax:''' DISTORTAURA
:::NORMALAURA
:::NORMALAURA
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 0.50% karma
:'''Drains:''' Mana
:'''Drains:''' Mana
: '''Details:'''
: '''Details:'''
Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state.
|-
|-
| bgcolor=#999999 | Pinchaura   
| bgcolor=#999999 | Pinchaura   
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: '''Syntax:''' PINCHAURA <target> <defence>
: '''Syntax:''' PINCHAURA <target> <defence>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 0.50% karma
: '''Details:'''
: '''Details:'''
You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
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: '''Syntax:''' IMPART <target>
: '''Syntax:''' IMPART <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 9.00 seconds of equilibrium
: '''Details:'''
: '''Details:'''
This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
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: '''Syntax:''' TRANSCENDENCE
: '''Syntax:''' TRANSCENDENCE
::: ENTER GATEWAY
::: ENTER GATEWAY
: '''Resource:''' 6% karma
: '''Details:'''
: '''Details:'''
Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
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::: UNNAMABLE VISION
::: UNNAMABLE VISION
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.20 seconds of equilibrium
: '''Resource:''' 1% karma
: '''Details:'''
: '''Details:'''
From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.
From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.
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: '''Syntax:''' DEVOLVE <target>
: '''Syntax:''' DEVOLVE <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of equilibrium
: '''Details:'''
: '''Details:'''
You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust.
You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust.
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: '''Syntax:''' CLEANSEAURA <target>
: '''Syntax:''' CLEANSEAURA <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 1% karma
: '''Details:'''
: '''Details:'''
This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.
This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.
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: '''Syntax:''' TENTACLES
: '''Syntax:''' TENTACLES
: '''Works on/against:''' Room
: '''Works on/against:''' Room
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 1% karma
: '''Details:'''
: '''Details:'''
You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
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: '''Syntax:''' CHAOSRAYS
: '''Syntax:''' CHAOSRAYS
: '''Works on/against:''' Room
: '''Works on/against:''' Room
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 2% karma
: '''Details:'''
: '''Details:'''
Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
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: '''Syntax:''' INSTILL <target> WITH <affliction>
: '''Syntax:''' INSTILL <target> WITH <affliction>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 2.50 seconds of equilibrium
: '''Resource:''' 50 mana
: '''Details:'''
: '''Details:'''
This ability will allow you to instill your victim's aura with various afflictions. You may select from: lethargy, clumsiness, haemophilia, healthleech, sensitivity, darkshade.
This ability will allow you to instill your victim's aura with various afflictions. You may select from: lethargy, clumsiness, haemophilia, healthleech, sensitivity, darkshade.
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: '''Syntax:''' WHISPERINGMADNESS <target>
: '''Syntax:''' WHISPERINGMADNESS <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 200 mana
: '''Details:'''
: '''Details:'''
Having an insanity weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, none of those insanities can be cured until whispering madness is cured first.
Having an insanity weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, none of those insanities can be cured until whispering madness is cured first.
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: '''Syntax:''' DEVILMARK
: '''Syntax:''' DEVILMARK
::: WIPE DEVILMARK
::: WIPE DEVILMARK
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 500 mana
: '''Details:'''
: '''Details:'''
You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
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:::UTTER TRUENAME <target>
:::UTTER TRUENAME <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 1% of karma
: '''Details:'''
: '''Details:'''
Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.
Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.
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: '''Extra Information:''' Human cooldown: 4.00 seconds of equilibrium
: '''Extra Information:''' Human cooldown: 4.00 seconds of equilibrium
: '''Works on/against:''' Self
: '''Works on/against:''' Self
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 250 mana and 200 karma
: '''Details:'''
: '''Details:'''
Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
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: '''Syntax:''' ENLIGHTEN <target>
: '''Syntax:''' ENLIGHTEN <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 4.00 seconds of equilibrium
: '''Resource:''' 2% karma
: '''Details:'''
: '''Details:'''
Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, the target must have whispering madness as well as three (or more) of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, hypochondria, recklessness, masochism, agoraphobia, anorexia, loneliness, claustrophobia, lover's effect.  
Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, the target must have whispering madness as well as three (or more) of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, hypochondria, recklessness, masochism, agoraphobia, anorexia, loneliness, claustrophobia, lover's effect.  
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: '''Syntax:''' UNRAVEL MINDS OF <target>
: '''Syntax:''' UNRAVEL MINDS OF <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 5.00 seconds of equilibrium
: '''Resource:''' 500 mana
: '''Details:'''
: '''Details:'''
Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
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|-
|-
| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:'''
: '''Syntax:''' TRANSMOGRIFY ACTIVATE
: '''Extra Information:'''        Activate cooldown: 12.00 seconds of equilibrium, 30% karma
:::TRANSMOGRIFY DEACTIVATE
::::::Deactivate cooldown:        5.00 seconds of equilibrium, 2% karma
:::TRANSMOGRIFY STATUS
:::MUTATIONS
: '''Works on/against:'''        Self
: '''Works on/against:'''        Self
: '''Cooldown:'''                Equilibrium
: '''Resource:'''                Karma
: '''Details:'''
: '''Details:'''
Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord.  You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).
Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord.  You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).
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