Difference between revisions of "Elementalism"

127 bytes added ,  20:41, 15 January 2015
Fixed details!
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===[[:Category:Abilities|Abilities]] in Elementalism===
===[[:Category:Abilities|Abilities]] in Elementalism===
:''Abilities in'' '''bold''' ''are Magi only. Abilities in '''bold italics''' are Sylvan only. All others are shared between both classes.''
:''Abilities in darker blue are Magi only. Abilities in green are Sylvan only. All others are shared between both classes.''
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
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| bgcolor=#01AEBE | Channel            
| bgcolor=#01AEBE | '''Channel'''
| bgcolor=#01AEBE | Open conduits to the Elemental Realms.
| bgcolor=#01AEBE | Open conduits to the Elemental Realms.
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Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
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| bgcolor=#01AEBE | Light               
| bgcolor=#01AEBE | '''Light'''                
| bgcolor=#01AEBE | Light up your surroundings.
| bgcolor=#01AEBE | Light up your surroundings.
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With the illuminating power of fire, you may momentarily reveal those in the room who may be hiding.
With the illuminating power of fire, you may momentarily reveal those in the room who may be hiding.
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| bgcolor=#01AEBE | Gust                 
| bgcolor=#01AEBE | '''Gust'''                
| bgcolor=#01AEBE | Blow someone in a direction with a gust of wind.
| bgcolor=#01AEBE | Blow someone in a direction with a gust of wind.
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adventurer in a particular direction.
adventurer in a particular direction.
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| bgcolor=#01AEBE | Reflection           
| bgcolor=#01AEBE | '''Reflection'''          
| bgcolor=#01AEBE | Create a distracting illusion of yourself.
| bgcolor=#01AEBE | Create a distracting illusion of yourself.
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By focusing the light of fire through a prism of elemental air, you can create a magical reflection of yourself, which will absorb one attack before being destroyed. You may only have one reflection at a time.
By focusing the light of fire through a prism of elemental air, you can create a magical reflection of yourself, which will absorb one attack before being destroyed. You may only have one reflection at a time.
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| bgcolor=#01AEBE | Firelash           
| bgcolor=#01AEBE | '''Firelash'''            
| bgcolor=#01AEBE | Attack with elemental fire.
| bgcolor=#01AEBE | Attack with elemental fire.
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By lashing out with fire, you may damage an adventurer or a denizen, or melt an icewall. Note that you can hit adventurers with this from an adjacent room.
By lashing out with fire, you may damage an adventurer or a denizen, or melt an icewall. Note that you can hit adventurers with this from an adjacent room.
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| bgcolor=#01AEBE | Waterweird           
| bgcolor=#01AEBE | '''Waterweird'''          
| bgcolor=#01AEBE | Summon a water [[elementals|elemental]] to help you walk on water.
| bgcolor=#01AEBE | Summon a water [[elementals|elemental]] to help you walk on water.
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Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
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| bgcolor=#149200 | '''''Barkskin'''''             
| bgcolor=#149200 | '''Barkskin'''             
| bgcolor=#149200 | Make your skin tough like bark.
| bgcolor=#149200 | Make your skin tough like bark.
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By coating your skin in protective bark, you'll increase your resistance to damage from physical damage.
By coating your skin in protective bark, you'll increase your resistance to damage from physical damage.
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| bgcolor=#01AEBE | Fortification       
| bgcolor=#01AEBE | '''Fortification'''        
| bgcolor=#01AEBE | Protect your open channels from attack.
| bgcolor=#01AEBE | Protect your open channels from attack.
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If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
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| bgcolor=#01AEBE | Freeze               
| bgcolor=#01AEBE | '''Freeze'''              
| bgcolor=#01AEBE | Chill another adventurer.
| bgcolor=#01AEBE | Chill another adventurer.
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When casting freeze at the ground, you will cause a coating of ice to cover it, causing others to slip occasionally. When casting it at another adventurer, you will first strip the insulation defence if the target has it, then cause the target to shiver, and finally freeze him.
When casting freeze at the ground, you will cause a coating of ice to cover it, causing others to slip occasionally. When casting it at another adventurer, you will first strip the insulation defence if the target has it, then cause the target to shiver, and finally freeze him.
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| bgcolor=#01AEBE | Geyser               
| bgcolor=#01AEBE | '''Geyser'''              
| bgcolor=#01AEBE | Knock someone out of the trees or the sky.
| bgcolor=#01AEBE | Knock someone out of the trees or the sky.
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Using this ability, you may knock a flying or treed adventurer out of the skies or trees.
Using this ability, you may knock a flying or treed adventurer out of the skies or trees.
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| bgcolor=#01AEBE | Scry                 
| bgcolor=#01AEBE | '''Scry'''                
| bgcolor=#01AEBE | Locate another adventurer.
| bgcolor=#01AEBE | Locate another adventurer.
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By combining the light of fire with a water lens, you may locate another adventurer.
By combining the light of fire with a water lens, you may locate another adventurer.
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| bgcolor=#01AEBE | Sandling             
| bgcolor=#01AEBE | '''Sandling'''            
| bgcolor=#01AEBE | Summon a sand elemental to sequester you underground.
| bgcolor=#01AEBE | Summon a sand elemental to sequester you underground.
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One of four elementals you can summon, the sandling will lower you into the ground, effectively burying you. Additionally, you will be able to burrow laterally so long as the ground is soft enough to permit. However, you may not burrow deeper than one level below ground.
One of four elementals you can summon, the sandling will lower you into the ground, effectively burying you. Additionally, you will be able to burrow laterally so long as the ground is soft enough to permit. However, you may not burrow deeper than one level below ground.
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| bgcolor=#01AEBE | Chargeshield         
| bgcolor=#01AEBE | '''Chargeshield'''        
| bgcolor=#01AEBE | Create a magical shield to resist electric damage.
| bgcolor=#01AEBE | Create a magical shield to resist electric damage.
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The chargeshield is a defensive spell which will provide you with some protection from electric attacks.
The chargeshield is a defensive spell which will provide you with some protection from electric attacks.
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| bgcolor=#01AEBE | Erode               
| bgcolor=#01AEBE | '''Erode'''                
| bgcolor=#01AEBE | Destroy the defences of your opponent.
| bgcolor=#01AEBE | Destroy the defences of your opponent.
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With the destructive fury of all the elements at your command, you may destroy a defence on an opponent.
With the destructive fury of all the elements at your command, you may destroy a defence on an opponent.
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| bgcolor=#01AEBE | Suppression         
| bgcolor=#01AEBE | '''Suppression'''          
| bgcolor=#01AEBE | Destroy the sustaining partita [[Harmonics|harmonic]].
| bgcolor=#01AEBE | Destroy the sustaining partita [[Harmonics|harmonic]].
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Before using a cube sigil to destroy bardic harmonics you may need to first suppress the partita harmonic that protects the other harmonics from the cube sigil. This ability will do just that.
Before using a cube sigil to destroy bardic harmonics you may need to first suppress the partita harmonic that protects the other harmonics from the cube sigil. This ability will do just that.
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| bgcolor=#01AEBE | Bloodboil           
| bgcolor=#01AEBE | '''Bloodboil'''            
| bgcolor=#01AEBE | Boil off that which afflicts you.
| bgcolor=#01AEBE | Boil off that which afflicts you.
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This spell is useful in conjunction with crystalism. When cast in a room, it will extend the life of your vibrations.
This spell is useful in conjunction with crystalism. When cast in a room, it will extend the life of your vibrations.
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| bgcolor=#01AEBE | Binding             
| bgcolor=#01AEBE | '''Binding'''              
| bgcolor=#01AEBE | The magic of channel binding.
| bgcolor=#01AEBE | The magic of channel binding.
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If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.
If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open.
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| bgcolor=#01AEBE | Lightning           
| bgcolor=#01AEBE | '''Lightning'''            
| bgcolor=#01AEBE | Fry your enemies with awesome bolts of lightning.
| bgcolor=#01AEBE | Fry your enemies with awesome bolts of lightning.
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Fling a sizzling bolt of lightning to damage an adventurer and quite possibly remove a defence as well!
Fling a sizzling bolt of lightning to damage an adventurer and quite possibly remove a defence as well!
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| bgcolor=#01AEBE | [[Firewall]]             
| bgcolor=#01AEBE | '''[[Firewall]]'''            
| bgcolor=#01AEBE | Create a wall of elemental fire.
| bgcolor=#01AEBE | Create a wall of elemental fire.
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Channeling the power of elemental fire, you will create walls of burning flame.
Channeling the power of elemental fire, you will create walls of burning flame.
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| bgcolor=#01AEBE | Fog                 
| bgcolor=#01AEBE | '''Fog'''                  
| bgcolor=#01AEBE | Conjure up obscuring fog.
| bgcolor=#01AEBE | Conjure up obscuring fog.
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This spell will create a noxious cloud in your location, choking those around you.
This spell will create a noxious cloud in your location, choking those around you.
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| bgcolor=#01AEBE | Aerial               
| bgcolor=#01AEBE | '''Aerial'''              
| bgcolor=#01AEBE | Summon an air elemental to carry you to the skies.
| bgcolor=#01AEBE | Summon an air elemental to carry you to the skies.
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Channel the power of elemental water to flood the room you stand in.
Channel the power of elemental water to flood the room you stand in.
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| bgcolor=#01AEBE | [[Illusion]]             
| bgcolor=#01AEBE | '''[[Illusion]]'''            
| bgcolor=#01AEBE | Cast an illusion of your choosing.
| bgcolor=#01AEBE | Cast an illusion of your choosing.
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With this spell, you can create an illusion of your choosing in the room about you. You may embed a single newline by using the character sequence \n in your illusion. For limitations and restrictions, please refer to HELP ILLUSIONS.
With this spell, you can create an illusion of your choosing in the room about you. You may embed a single newline by using the character sequence \n in your illusion. For limitations and restrictions, please refer to HELP ILLUSIONS.
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| bgcolor=#01AEBE | Quake           
| bgcolor=#01AEBE | '''Quake'''          
| bgcolor=#01AEBE | Open cracks in the ground to drain away water.
| bgcolor=#01AEBE | Open cracks in the ground to drain away water.
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By summoning forth a minor earthquake, you are able to drain away any water that may be flooding your location.
By summoning forth a minor earthquake, you are able to drain away any water that may be flooding your location.
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| bgcolor=#149200 | '''''Eclipse'''''         
| bgcolor=#149200 | '''Eclipse'''        
| bgcolor=#149200 | Bedazzle your foe with a celestial bolt.
| bgcolor=#149200 | Bedazzle your foe with a celestial bolt.
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Calling upon the vast brilliance of sky-bound celestial bodies, you may overwhelm a target's senses. Unless they are sufficiently restrained, your victim may evade the effects of the spell.
Calling upon the vast brilliance of sky-bound celestial bodies, you may overwhelm a target's senses. Unless they are sufficiently restrained, your victim may evade the effects of the spell.
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| bgcolor=#01AEBE | [[Icewall]]            
| bgcolor=#01AEBE | '''[[Icewall]]'''             
| bgcolor=#01AEBE | Conjure up an obstructing ice wall.
| bgcolor=#01AEBE | Conjure up an obstructing ice wall.
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This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
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| bgcolor=#149200 | '''''Rainstorm'''''           
| bgcolor=#149200 | '''Rainstorm'''           
| bgcolor=#149200 | Open the skies and deluge the earth.
| bgcolor=#149200 | Open the skies and deluge the earth.
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By calling up a temporary rainstorm, you can put out any fires that may burn on the ground or on those around you.
By calling up a temporary rainstorm, you can put out any fires that may burn on the ground or on those around you.
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| bgcolor=#01AEBE | Simultaneity         
| bgcolor=#01AEBE | '''Simultaneity'''        
| bgcolor=#01AEBE | Parallel channeling.
| bgcolor=#01AEBE | Parallel channeling.
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The elemental staff is perhaps the magi's strongest pure-damage attack.
The elemental staff is perhaps the magi's strongest pure-damage attack.
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| bgcolor=#149200 | '''''Viridian'''''             
| bgcolor=#149200 | '''Viridian'''             
| bgcolor=#149200 | Use the elements to transform into a mighty Viridian.
| bgcolor=#149200 | Use the elements to transform into a mighty Viridian.
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Greatly increase your resistance to cutting damage, and modestly increase your resistance to blunt damage, by adding diamond-like hardness to your skin. The protection afforded increases with your skill in elementalism.
Greatly increase your resistance to cutting damage, and modestly increase your resistance to blunt damage, by adding diamond-like hardness to your skin. The protection afforded increases with your skill in elementalism.
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| bgcolor=#01AEBE | Unweave               
| bgcolor=#01AEBE | '''Unweave'''                
| bgcolor=#01AEBE | A way to unweave Talisman Pieces and gain gold.
| bgcolor=#01AEBE | A way to unweave Talisman Pieces and gain gold.
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Unweave is simply the ability to take a Talisman piece (see HELP TALISMANS) and turn it (or them) into gold.
Unweave is simply the ability to take a Talisman piece (see HELP TALISMANS) and turn it (or them) into gold.
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| bgcolor=#01AEBE | Efreeti             
| bgcolor=#01AEBE | '''Efreeti'''              
| bgcolor=#01AEBE | Call a fiery efreeti to your aid.
| bgcolor=#01AEBE | Call a fiery efreeti to your aid.
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One of the four elementals that you can summon, the efreeti will begin spinning about, setting your enemies on fire.
One of the four elementals that you can summon, the efreeti will begin spinning about, setting your enemies on fire.
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| bgcolor=#01AEBE | Transfix             
| bgcolor=#01AEBE | '''Transfix'''            
| bgcolor=#01AEBE | Mesmerize your target into inaction.
| bgcolor=#01AEBE | Mesmerize your target into inaction.
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By creating a mesmerizing pattern of fire, you may transfix an opponent into inaction. Blindness will prevent this, but this will remove the blindness.
By creating a mesmerizing pattern of fire, you may transfix an opponent into inaction. Blindness will prevent this, but this will remove the blindness.
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| bgcolor=#149200 | '''''Vinewreathe'''''             
| bgcolor=#149200 | '''Vinewreathe'''             
| bgcolor=#149200 | Call upon Nature to hinder your foe.
| bgcolor=#149200 | Call upon Nature to hinder your foe.
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Channel the elemental forces, delivering a powerful blow and unleashing a portion of the vast energy of the channeled element. Should you have TARGETING in weaponry, you may use this to target specific limbs.
Channel the elemental forces, delivering a powerful blow and unleashing a portion of the vast energy of the channeled element. Should you have TARGETING in weaponry, you may use this to target specific limbs.
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| bgcolor=#01AEBE | Hailstorm           
| bgcolor=#01AEBE | '''Hailstorm'''            
| bgcolor=#01AEBE | Call down a hailstorm to pummel everyone else in the room.
| bgcolor=#01AEBE | Call down a hailstorm to pummel everyone else in the room.
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With this spell, you may rain hailstones down upon all your enemies in the room.
With this spell, you may rain hailstones down upon all your enemies in the room.
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| bgcolor=#01AEBE | Stormhammer         
| bgcolor=#01AEBE | '''Stormhammer'''          
| bgcolor=#01AEBE | Call down the wrath of the storm upon multiple enemies.
| bgcolor=#01AEBE | Call down the wrath of the storm upon multiple enemies.
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This powerful attack can cast a lightning bolt at one, two, or three adventurers or denizens.
This powerful attack can cast a lightning bolt at one, two, or three adventurers or denizens.
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| bgcolor=#149200 | '''''Heartseed'''''
| bgcolor=#149200 | '''Heartseed'''
| bgcolor=#149200 | Send Nature's touch to destroy your enemy from within.
| bgcolor=#149200 | Send Nature's touch to destroy your enemy from within.
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If your victim manages to avoid their fate and cure the heartseed, their body will be wracked by the process, causing them significant damage for each injured limb they suffer from.
If your victim manages to avoid their fate and cure the heartseed, their body will be wracked by the process, causing them significant damage for each injured limb they suffer from.
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| bgcolor=#01AEBE | Holocaust           
| bgcolor=#01AEBE | '''Holocaust'''            
| bgcolor=#01AEBE | Create a delayed explosion of immense power.
| bgcolor=#01AEBE | Create a delayed explosion of immense power.
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