Difference between revisions of "Weaponmastery"
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flails and morningstars. | flails and morningstars. | ||
===Abilities in the Dual Blunt Specialisation=== | |||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#cccccc | '''Ability''' | |||
| bgcolor=#cccccc | '''Description''' | |||
|- | |||
| bgcolor=#3366CC | Momentum | |||
| bgcolor=#3366CC | Strike them with ever greater power. | |||
|- | |||
| bgcolor=#3366CC | Whirl | |||
| bgcolor=#3366CC | The most basic of blunt attacks. | |||
|- | |||
| bgcolor=#3366CC | Fracture | |||
| bgcolor=#3366CC | Fracture the defences that would protect your opponent. | |||
|- | |||
| bgcolor=#3366CC | Doublewhirl | |||
| bgcolor=#3366CC | Strike twice as fast. | |||
|- | |||
| bgcolor=#3366CC | Predict | |||
| bgcolor=#3366CC | Predict when your blows will damage their limbs. | |||
|- | |||
| bgcolor=#3366CC | Skullcrush | |||
| bgcolor=#3366CC | Crush their skulls. | |||
|- | |||
| bgcolor=#3366CC | Expend | |||
| bgcolor=#3366CC | Expend your momentum for crippling effects. | |||
|- | |||
| bgcolor=#3366CC | Assault | |||
| bgcolor=#3366CC | Unleash a terrible assault against a helpless opponent. | |||
|- | |||
| bgcolor=#3366CC | Pulp | |||
| bgcolor=#3366CC | End their life in a single strike. | |||
|- | |||
|} | |||
== Two-handed == | == Two-handed == |
Revision as of 00:48, 6 January 2015
Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with.
Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield.
Dual cutting
Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.
Abilities in the Dual Cutting Specialisation
Ability | Description |
Predict | Predict when your blows will damage their limbs. |
Raze | Attack the defences that would keep your weapons out. |
Duality | The ability to wield and use two weapons simultaneously. |
Lunge | A deep, piercing blow from an adjacent location. |
Impale | Sink your blade into an opponent. |
Razeslash | First penetrate his defences, then give him the sharp end. |
Cleave | Rend your opponent's body in two. |
Mastery | Through intense concentration, increase your blade mastery. |
Disembowel | Tear the entrails from a target. |
Dual blunt
Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.
Abilities in the Dual Blunt Specialisation
Ability | Description |
Momentum | Strike them with ever greater power. |
Whirl | The most basic of blunt attacks. |
Fracture | Fracture the defences that would protect your opponent. |
Doublewhirl | Strike twice as fast. |
Predict | Predict when your blows will damage their limbs. |
Skullcrush | Crush their skulls. |
Expend | Expend your momentum for crippling effects. |
Assault | Unleash a terrible assault against a helpless opponent. |
Pulp | End their life in a single strike. |
Two-handed
Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.
Abilities in the Two-handed Specialisation
Ability | Description |
Continuation | Shrug off afflictions like the trivialities they are. |
Slaughter | Dispense with your opposition. |
Overhand | Split their skulls with a mighty blow. |
Carve | Carve through your victim's defences. |
Splinter | Splinter the defences protecting your opponent. |
Perceive | Perceive the state of your opponent. |
Underhand | Deliver a devastating rising stroke. |
Upset | Bring them down in a tangle of limbs. |
Hew | Deliver precision strikes against your opponent's limbs. |
Pulverize | Pulp your opponent's limbs with crushing blows. |
Focus | Alter your technique. |
Cleave | Rend your opponent's body in two. |
Skullcrush | Crush their skulls. |
Recover | A true knight will die on their feet. |
Devastate | Destroy their limbs utterly. |
Impale | Sink your blade into an opponent. |
Disembowel | Tear the entrails from a target. |
Sword and shield
Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.
Abilities in the Sword and Shield Specialisation
Ability | Description |
Rend | Rend the flesh of your foes. |
Raze | Remove the defences that would keep your weapons from your foe. |
Smash | Deliver a crushing blow with your shield. |
Combination | Link your blade and shield attacks into devastating combinations. |
Drive | Deny them of breath with a precise strike to the throat. |
Slice | Speed is the mark of a true master. |
Impale | Pin them to the ground with your blade. |
Concuss | Rattle their brain with a mighty blow. |
Trip | Send them sprawling. |
Club | A brutal display of power. |
Cleave | Rend your opponent's body in two. |
Dedication | Your dedication to victory can overcome all barriers. |
Ferocity | Channel the ferocity of battle. |
Strike | Unleash your ferocity against your foe. |
Guardbreak | Exploit holes in their guard. |
Disembowel | Tear the entrails from a target. |
Picking/Changing a specialisation
Picking and changing a specialisation is a simple task:
SPECIALISE IN <specialisation>
If you're already specialised, and wish to change, you can use the above command to change it. There is a fee of one hundred lessons to change a specialisation.