Difference between revisions of "Combat:Blademaster"

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== Skills ==
== Skills ==
TwoArts - The dual arts of drawing a blade and striking with it.
[[TwoArts]] - The dual arts of drawing a blade and striking with it.
Shindo - Enhance your physical abilities through the accumulation of Shin energy.
 
Striking - Empty-handed strikes targeting vulnerable pressure points in an enemy.
[[Shindo]] - Enhance your physical abilities through the accumulation of Shin energy.
 
[[Striking]] - Empty-handed strikes targeting vulnerable pressure points in an enemy.
 
== Recommended Learning Order ==
 
* Learn TwoArts until X because <blah>
* Then Shindo until Y because <blah>
* Then Striking until Z because <blah>
* Then TwoArts until XX because <blah>
 
== Stats ==
 
As a Blademaster, the most beneficial stat to you is probably X, followed by Y because <blah>.
 
== Traits ==
 
The following traits are often considered desirable for Blademasters:
 
* Nimble - This is an example explanation of why you'd want Nimble (if indeed BMs want nimble).
* Trait 2 - Another explanation.
 
== Blademaster Equipment ==
Swords! Very important! (need to write this section)
Also, armor!


== Basic Combat Strategy ==
== Basic Combat Strategy ==


The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the [[TwoArts]] skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the [[Striking]] skill. The art of [[Shindo]] offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.
The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the TwoArts skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the Striking skill. The art of Shindo offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.


Slashes utilize the Blademaster's sword to inflict limb damage and bleeding on an enemy, with a number of different slashes available for use. These range from the humble [[Drawslash]], to the nimble [[CompassSlash]]. These may be enhanced with infusions of Shin energy with only minimal training in Shindo, allowing the Blademaster to infuse his sword with a number of different elements which will afflict enemies upon landing a slash.
Slashes utilize the Blademaster's sword to inflict limb damage and bleeding on an enemy, with a number of different slashes available for use. These range from the humble [[Drawslash]], to the nimble [[CompassSlash]]. These may be enhanced with infusions of Shin energy with only minimal training in Shindo, allowing the Blademaster to infuse his sword with a number of different elements which will afflict enemies upon landing a slash.
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Once a Blademaster has [[Discernment|discerned]] that their target is bleeding enough, they may begin the deadly Brokenstar, which will then instantly slay the foe where they stand.
Once a Blademaster has [[Discernment|discerned]] that their target is bleeding enough, they may begin the deadly Brokenstar, which will then instantly slay the foe where they stand.


[[Category:Pending Deletion]]
== Artefacts for Blademaster Combat ==
The most helpful ones for Blademasters are probably:
 
* Blah
* Blah2
* Blah3

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