https://wiki.achaea.com/mediawiki/api.php?action=feedcontributions&user=Shirszae&feedformat=atomAchaeaWiki - User contributions [en]2024-03-29T10:55:01ZUser contributionsMediaWiki 1.36.0https://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=44529Vashnarian Shield2022-07-13T21:09:30Z<p>Shirszae: /* Leadership - Shield Commanders */</p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Ereia V. Evenstar<br />
|triumvirs=Arthmael Vorondil and Esti Rian-Moonshadow<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
:800 AF - Keorin<br />
:858 AF - Janella<br />
:867 AF - Emiya Kindfire <br />
:871 AF - Liena Warrick<br />
:882 AF - Pani Kindfire <br />
:883 AF - Arthmael Vorondil<br />
:892 AF - Ereia Evenstar<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
:769 AF - Vika replaced Bronislav<br />
:775 AF - Keorin replaced Roselyn<br />
:784 AF - Vika resigns as Shieldlord<br />
:784 AF - Kaden elected as Shieldlord<br />
:800 AF - Keorin replaced Shirszae<br />
:858 AF - Janella replaced Keorin<br />
:858 AF - Emiya elected as Shieldlord<br />
:858 AF - Pani elected as Shieldlord<br />
:867 AF - Liena replaced Janella<br />
:882 AF - Arthmael replaced Liena<br />
:883 AF - Ereia replaced Emiya<br />
:885 AF - Kraxu replaced Pani<br />
:892 AF - Esti replaced Kraxu<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=44528Vashnarian Shield2022-07-13T21:08:35Z<p>Shirszae: /* Leadership - Shield Commanders */</p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Ereia V. Evenstar<br />
|triumvirs=Arthmael Vorondil and Esti Rian-Moonshadow<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
:800 AF - Keorin<br />
:858 AF - Janella<br />
:867 AF - Emiya Kindfire <br />
:871 AF - Liena Warrick<br />
:882 AF - Pani Kindfire <br />
:883 AF - Arthmaela Vorondil<br />
:892 AF - Ereia Evenstar<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
:769 AF - Vika replaced Bronislav<br />
:775 AF - Keorin replaced Roselyn<br />
:784 AF - Vika resigns as Shieldlord<br />
:784 AF - Kaden elected as Shieldlord<br />
:800 AF - Keorin replaced Shirszae<br />
:858 AF - Janella replaced Keorin<br />
:858 AF - Emiya elected as Shieldlord<br />
:858 AF - Pani elected as Shieldlord<br />
:867 AF - Liena replaced Janella<br />
:882 AF - Arthmael replaced Liena<br />
:883 AF - Ereia replaced Emiya<br />
:885 AF - Kraxu replaced Pani<br />
:892 AF - Esti replaced Kraxu<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Unending_Spring&diff=42128Unending Spring2019-12-24T04:07:46Z<p>Shirszae: </p>
<hr />
<div>The '''Unending Spring''' is the current [[city-relics|city-relic]] bestowed upon [[Cyrene]] by the Smith god, [[Phaestus]].<br />
<br />
The Spring resides in Cyrene's grassy knoll by the fountain. Expertly sculpted and perfectly symmetrical, this masterwork of pottery stands at just over five feet tall and nearly as wide where it flares towards the top. The upper section curls inward towards a rounded lip while the opposite end narrows towards the ground, tapering to nearly half the size of its broadest point. A band of polished silver is embedded into the fired clay, lacking any visible seams and sitting flush with the ceramic crimson that surrounds it. A myriad of images sprawls across its vibrant surface, each carved into the urn with great care. Filled to the very brim, the water within churns and bubbles, spouting upwards but never spilling over.<br />
.<br />
<br />
[[Category:Fonts]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Tsol%27teth&diff=42126Tsol'teth2019-12-23T00:05:23Z<p>Shirszae: Reworded some things</p>
<hr />
<div>==Introduction==<br />
The '''Tsol'teth''' are the descendants of the [[Tsol'aa]] warriors, known as [[Qui'anar]], who fought during the battle at [[Nishnatoba]]. Upon returning home, these Tsol'aa began to disagree with others of their race in regards to how to treat other races, (considering these races inferior, and worthy only of enslavement.) While it is possible the effects of battle may have hardened the Qui'anar, other factors may have been at work, though no solid evidence has been found for any current theories as to what may have caused this change.<br />
<br />
The Tsol'teth left their cousins in an exodus that eventually led them far below the earth, to the [[Underrealm (place)|Underrealm]]. There, they enslaved other races - [[goblin]]s, [[hobgoblin]]s, [[ogres]], and an insect-like race that may have been [[horkval]]i - to serve them and worship them as gods. Their language splintered from Tsol'aa and became the dark [[Underrealm (language)|language]] of the deeps that it is now. During the travels of [[Nicator]], in his search for [[Seleucar]], the Tsol'teth took an interest in the surface world once more. Three Tsol'teth in particular were involved in the war to come: [[Agith'maal]], [[Terrin'ukia]], and [[Gattan'lier]], the strongest amongst them being Agith'maal. These Tsol'teth summoned forth the demon prince [[Pazuzu]] in hopes of learning how they might better achieve their new goal, the destruction of all mortals who roamed the surface world, though the demon lord's simple answer, "Seleucar," frustrated them.<br />
<br />
==First Black Wave==<br />
The Tsol'teth were eventually able to divine the meaning of this word, but were unable to travel to the surface world with their army of slaves, as the sunlight burned them. They prepared for some time, and sent curses and plagues to weaken Nicator and his followers, while amassing a great army and training them to better understand the surface world. Eventually the Tsol'teth slew their [[goblinoid]] and [[horkval]] slaves in a great ritual. From their corpses, the Tsol'teth took "[[spiral ribbons of future creation]]" and used these objects to give life to fiercer, more heartless slaves with an insatiable bloodlust and an immunity to the sun. Only their hobgoblin captain, Blademaster [[Matic Ridley]], was spared, trained in the ways of the surface world and used by his masters to help prepare the new army for battle. Matic Ridley became vengeful, however, feeling the true soul of his people had been lost.<br />
<br />
In what was to be known as the [[War of the Deeps]], each of the three Tsol'teth took their forces to different major [[:category:city-states|city-states]] of the realms: Agith'maal to Seleucar, Terrin'ukia to [[Shallam]], and Gattan'lier to [[Ashtan]]. They nearly decimated these cities until Agith'maal was betrayed by Matic Ridley, who pulled away the [[cloak of darkness]] protecting the Tsol'teth lord and stabbed him in the back. Matic Ridley aided the Seleucarians, and they were able to defeat Agith'maal and his forces by tearing out the Tsol'teth's heart. An unfortunate side effect of this was that the occultist [[Adchachel]] devoured the heart to gain essence, and later went mad.<br />
<br />
Seleucar was able to aid Ashtan and Shallam after the defeat of Agith'maal, defeating the other Tsol'teth, though not without many casualties.<br />
<br />
During an unknown period in history, the Tsol'teth ally known as [[Lachesis]], the Spider Queen led a force against the goblins and hobgoblins of Khazadmakan in [[Azdun]] for reasons unknown. Lachesis' main camp lay on the eastern edge of the upper level, while Khazadmakan was situated at the northwestern edge of the lower level, north of the graveyard in which [[Zsarachnor]] resides. Khazadmakan fell to Lachesis' forces, and the slain goblinoids either became victims of the fell magic of the Tsol'teth, or the thirst of Zsarachnor's [[undead]], for they themselves became shambling [[zombies]] and [[ghouls]] in the end. It may be that the surviving goblins struck up a peace agreement with [[Lachesis]], for today they dwell above Azdun in the [[Dakhota Hills]], but are allowed to enter the dungeon for the purpose of mining.<br />
<br />
Adchachel went mad, but only four years after having consumed the terrible heart of Agith'maal. During this span, he sired children, many of which ascended to nobility. Among these descendants was [[Castomira Brangwin]], the Duchess of [[Aster Malik]], whose Tsol'teth legacy, which sought nothing but the fall of the aboveground world, drove her into the depths of a madness that steeped Seleucar in the oft-romanticised [[Wars of Succession]].<br />
<br />
==Interlude==<br />
No more was heard of the Tsol'teth until the [[Modern Age]], when an unknown Tsol'teth invaded the previously hidden Barony of [[Dun Valley]], slaying its inhabitants with the aid of ogre and orc slaves. Before his plans could be realised, however, he was betrayed by one of his slaves, [[Vukub Ysin'zhu]]. An apprentice of the Tsol'teth, [[Zh'risia]], survived, and managed to manipulate the orc, [[Kroul]]. Kroul was under the command of Vukub, and through him Zh'risia nearly succeeded in his vile plans, the extent of which are unknown. Eventually, an army of Achaeans, grouped from many walks of life and united in their purpose to stop the machinations of Vukub, invaded the fortress and found Zh'risia there, ruining his plans and slaying him after a great battle.<br />
<br />
==Second Black Wave==<br />
The first stirrings of what would become the Second Black Wave are likely to have begun with the mysterious series of deaths and murders that culminated in the death of [[Thoth]], God of Death, at the hands of [[Slith]], and then afterwards to [[The Underworld Rebellion]]. So was hinted by Agith'tai, one of the Tsol'teth invaders, shortly before perishing at the hands of [[Tenith'oru]]-now [[Parni|Parni d'Sangre]]. Though the exact relationship, if any, between the now-Lord of the Underworld and the Tsol'teth is not well understood, it was revealed that the purpose of the latter in slaying Thoth was to harvest His essence so they could create a God of their own as an anchoring point for their race. Thus did the world witness the birth of [[Tlalaiad]], the Genesis.<br />
<br />
As a last ditch gamble, the [[adventurers]] of the five city-states of [[Sapience]] rallied the help of Parni de Sangre and Yuddhisthira to erect a barrier against the rising Black tide. Raising magical stanchions and reinforcing them with [[barrier shards]] each year, the subterranean horde is held at bay only through the vigilance of [[Achaean|Achaeans]] everywhere.<br />
<br />
==Third Black Wave==<br />
In the year 798 AF a series of earthquakes rocked the continent of Sapience to its foundations. These earthquakes were the result of an unknown assailant assisting the Tsol'teth in weakening the barrier to the Underrealm. After Ama-maalier rose to be the first Avatar of Tlalaiad, she wielded enough power to destroy the barrier and let the tides of war infect Sapience once again. After their escape from the Underrealm the Tsol'teth imminently demanded a number of Adventurers and Guardians from five of the six city-states, all except Eleusis, to take samples to strengthen their lines.<br />
<br />
After refusing their demands, Cyrene was besieged and occupied by the Tsol'teth for the entirety of the year 799 AF. After Cyrene fell, the Tsol'teth offered alliances to the other cities. Both Hashan and Targossas accepted their proposal, along with the Mhun of Moghedu. With their new allies they made a large scale assault upon Ashtan and Mhaldor. Joined by the Tsol'teth commanders, Targossas battled against the former, while Hashan and Moghedu besieged the latter. Both attacks were unsuccessful in their primary purpose of capturing the city guardians, but both city fonts were destroyed in the chaos.<br />
<br />
Meanwhile, the Cyrenian Resistance had hatched a plot to take back their own, with the help of the wizard Hycanthus. In the course of employing homemade explosives from the mage, the resistance unexpectedly freed an underground river within the Vashnar mountains, the [[Shuun'eludiela]]. Along with the [[Bairn Muurn]] they flooded the occupied city to assist the Resistance's efforts to take it back. The battle climaxed when the Tsol'teth, [[Hailqas'an]], snapped and cried a lament of destruction which brought down the Cyrene Clock-tower and damaged many other buildings thorough the valley.<br />
<br />
Early on in the incursion, the Staff of Nicator was lost to the Tsol'teth. They took that opportunity to declare themselves the new hosts of the Championship Games. The catch was that participants had to provide a sample to help advance the lines of the Tsol'teth. The games were played by many and boycotted by some. Afterwards many Gods reminded Tlalaiad of their 'agreement' and the Tsol'teth and their Tide once again returned to the Underrealm, though no longer as prisoners.<br />
<br />
==Tsol'teth of Note==<br />
#[[Aan'lier]]<br />
#[[Agith'tai]], <br />
#[[Agith'maal]], Tsol'teth Overlord<br />
#[[Ain'lier]]<br />
#[[Ama-maalier]], Fulcrum of the Meld<br />
#[[An'maal]]<br />
#[[Bain'maal]], of the Main Line five<br />
#[[Gattan'bahar]]<br />
#[[Gattan'lier]], Tsol'teth Avenger<br />
#[[Hailqas'an]]<br />
#[[Kaama'lier]], of the Main Line five<br />
#[[Iin'lier]]<br />
#[[Ithin'urai]]<br />
#[[Nahu'an]]<br />
#[[Silon'ukia]], of the Main Line five<br />
#[[Terrin'tuuran]], of the Main Line five<br />
#[[Terrin'ukia]], Tsol'teth Destroyer <br />
#[[Trusad'an]]<br />
#[[Zh'risia]]<br />
<br />
<br />
<br />
<br />
[[category:mythology]][[category:Denizen races]][[category:edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Esoteric_Consortium&diff=41989Esoteric Consortium2019-10-11T07:44:51Z<p>Shirszae: </p>
<hr />
<div>{{Autocracy infobox<br />
|housename=The Esoteric Consortium<br />
|leader=Amanda<br />
|patron= ''None''<br />
|style=[[Autocracy]]<br />
|founder=Arditi Ixodes.<br />
|city=[[Ashtan]]<br />
|classes=All<br />
|tutor=''None''<br />
|icon=''None''<br />
|arms= ''Per chevron wavy, Purpure and Sable, an octopus hauriant Or and three bezants in base''<br />
}} <br />
<br />
<br />
The '''Esoteric Consortium''' is a [[:Category:Houses|House]] within the city of [[Ashtan]].<br />
<br />
Understanding that dominance is not solely won at the edge of a blade, and leaving that in the hands of the Nemesian Vanguard, members of the Consortium lay the strong foundations to ultimate power. They constantly<br />
plan and prepare with a cold-eyed practicality, ready to respond to any contingency. To the Esoteric Consortium, everything and everyone has a price, and anything not currently held by the Seat of Chaos is open to<br />
negotiation.<br />
<br />
The Esoteric Consortium represents a tightly-knit syndicate dedicated to increasing the influence of Ashtan via the acquisition of anything deemed necessary for its ascension. Be it through the merchant aggressively marketing abroad, the artisan supplying the Ashtani war machine, or the politician enacting a beneficial trade deal, members of the Consortium represent an elaborate network of analysis, planning, and knowledge dedicated to furthering the designs of the Chaos Court.<br />
<br />
But understand that the House is not concerned with acquisition for acquisition's sake - it is merely another path on the road to dominance for Ashtan, Seat of Chaos.<br />
<br />
==Founding==<br />
The end of the war for the Infernal Throne found Ashtan lying in ruins from the long siege of [[Golgotha]] that pitted the city against endless hordes of entities and the [[Spawn of the Unnamable Horror]] itself. With the alliance to Imperator [[Glaaki]] and his court officially declared in the [[Ruinous Accords]], the citizens finally banded together under a common banner of Chaos. Under the leadership of Arditi Ixodes, the Esoteric Consortium was incorporated.<br />
<br />
=Political History=<br />
==Patrons==<br />
<br />
<br />
==Leadership - The Singularity==<br />
:691 AF - First Singularity: Arditi Ixodes<br />
:698 AF - Josoul<br />
:734 AF - Jonesey Sar'vet<br />
<br />
==Leadership - The Principal==<br />
:746 AF - First Principal: Klendathu<br />
:803 AF - Jocindi replaces Klendathu<br />
:811 AF - Amanda replaces Jocindi<br />
<br />
=Icon History=<br />
No icon has ever been raised.<br />
<br />
=Inhabitants=<br />
:Vratny, the Consortium receptionist<br />
:[[Ysvour]], the hoarder<br />
:[[Zivnost]], the Consortium valet<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Eris&diff=41980Eris2019-10-03T17:22:42Z<p>Shirszae: rewording a bit</p>
<hr />
<div>{{God_infobox|godname=Eris, Goddess of Chaos|realm=[[Chaos]]|symbols=The [[Golden Apple]]|relatives=[[Aegis]] (husband)<br />
[[Pandora]] (daughter)<br />
<br />
[[Pandemonium]] (son)|allies=See ''Relatives''|enemies=[[Slith]]|temples=The [[Erisian Pyramid]]}}<br />
<br />
Once an [[The Occultists|Occultist]] known as [[Servelan de Vermiis]], '''Eris''' became the Goddess of [[Chaos]] after She summoned the [[Unnamable Horror]] from across time and space, and proceeded to merge unexpectedly with the creature.<br />
<br />
Eris was responsible for many chaotic events in Achaea. For instance, the strange land of [[Bopalopia]] was created by an Erisian sneeze, which spattered Chaos across the [[Black Forest]]. Also in that same forest dwell the [[Treekin]], a product of Eris's practical joke on [[Demeter]]. The Goddess of the Wildwood pulled a similar joke on Eris in return, however, and the result was the Primordial Forest of Chaos in the [[Erisian Pyramid]]. The Sentinels guild (now [[:Category:Houses|house]]) was gifted [[apple-green puppies]] by Eris.<br />
<br />
Eris also had the unusual habit of moving through time, and it was She who influenced Emperor [[Rakmarkha III]] and capriciously caused the downfall of [[Kasmarkin]]. Around the same time, an Erisian [[timequake]] brought [[Silvestri Carnivalis]] forward six hundred years to found the [[Cij|Jesters Guild]] in [[Delos]].<br />
<br />
The [[Law of Fives]] was one of the oldest Erisian Mysterees and described the teachings of Eris, which were divided into five stages: Primal Chaos; Discord; Confusion; Bureaucracy; and the Apocalypse.<br />
<br />
Eris was wedded to [[Aegis]], God of War. They had two children together, the twins [[Pandora]], Goddess of Mischief, and [[Pandemonium]], God of Strife.<br />
<br />
In the year 476 A.F., Eris, Goddess of Chaos masterminded a grand plot to restore [[Babel]] and drain His essence, using the sudden burst of power to propel Herself through time to the moment when the Unnamable Horror entered [[Creation]]. From there, She departed through the rift that it had opened, never to return. It was eventually confirmed that Eris had met her Unmaking at some point during her subsequent travails, when [[Babel]] gave her wedding ring to [[Pandora]] on her coming of age party in the year 811AF.<br />
<br />
<br />
[[Category:Dead or Missing Gods]]<br />
[[Category:Chaos]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Pazuzu&diff=41689Pazuzu2019-08-24T01:56:31Z<p>Shirszae: rewording</p>
<hr />
<div>'''Pazuzu''' was the winged [[Demons|demon]] prince of the Infernal Legions during the [[Chaos Wars]] at [[Nishnatoba]]. [[Khalas]], the Wanderer, of the [[Triumvirate (mythology)|Triumvirate]], discovered his existence, and appeared during the great battle of the Gods to route the Elder Gods. When the Triumvirate's traitorous plans failed, the [[Tribunal]] banished Pazuzu to the [[Chaos Plane]], where he remained for some time, until an uprising within the plane saw him weakened and cast out. <br />
<br />
Shortly after his arrival in the Chaos Plane, Pazuzu, [[Slith]], and their Inferno Legions expressed alarm as their environment received the brunt of the chaos dispersed by [[Ayar]] and began to warp and mutate, creating chaos thralls - among them, [[Jy'Barrak Golgotha]]. Eventually, Pazuzu's arrogance and oversight let Golgotha stage a successful coup d'état, swaying even [[Danaeus]], Pazuzu's chief advisor, to his cause. By Golgotha's command, Pazuzu, Slith, and Slith's chief advisor [[Zsarachnor]] were exiled to the [[Prime Material Plane]].<br />
<br />
While on the Chaos Plane, Pazuzu was summoned by the arcane rituals of the [[Tsol'teth]] lords [[Agith'maal]], [[Terrin'ukia]], and [[Gattan'lier]]. The demon prince appeared only briefly, much to the Tsol'teth lords' chagrin, and uttered only the word, "[[Seleucar]]", before vanishing once more into the [[ether]].<br />
<br />
In the year 758 AF, [[The Vigil]] secretly attempted to return Pazuzu to the his rightful rule and devised a way to use the [[Elemental War]] as their cover. They decided to sacrifice themselves in a ritual that seemed as though they were upon the four conduits of the Elemental Realm. It was successful, as the released energy was used to break Pazuzu out of his crystal prison in [[Kasmarkin]]. When released, [[Sh'Fah]] emerged from the [[Crystal Realm]] and sought battle with Pazuzu. The battle was intense but in the end Pazuzu defeated Sh'Fah. A number of adventurers decided to try and seal Pazuzu away by banging the drums to summon those from the Crystal Plane to come and seize Pazuzu. The adventurers were successful, but the Demon Prince fled to the Flame of Yggdrasil and sliced it, escaping into the World Tree and the many planes beyond while simultaneously opening the way for the rest of Achaea to traverse said paths as well. [[Sartan]] vowed to hunt down Pazuzu as he disappeared.<br />
<br />
The infamous demon prince earns his place in Achaean gaming with the ''Pazuzu'' [[mystical_cards#pazuzu|card]] of the [[mystical cards|Deck of Legends]] and a Mythos-themed [[battle figurine]].<br />
<br />
<br />
[[Category:Mythology]][[Category:Demons]][[Category:Chaos Lords]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Icerune_Crater&diff=41666Icerune Crater2019-08-15T17:16:01Z<p>Shirszae: </p>
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<div>The '''Icerune Crater''' was one of several [[city]]-relics on [[Sapience]], and it could be found on the western side of the city of [[Cyrene]]. When empowered with the corpses of [[:Category:Lesser Eidolons|Lesser Eidolons]] spawned from the Fonts of other cities, the Icerune Crater is able to return [[Blu]], the Guardian [[:Category:Lesser Dragons|Dragon]] of Cyrene, to the city to help protect it.<br />
<br />
The Icerune Crater was first used in this way to return Blu to Cyrene when he was abducted by the [[qlippah]].<br />
<br />
The font was destroyed by [[Blu]] at the behest of the Tsol'teth invaders in the year 799AF, during an invasion to the city-state of Cyrene.<br />
<br />
[[Category:Fonts]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Heart_of_Caizehl&diff=41665Heart of Caizehl2019-08-15T17:02:18Z<p>Shirszae: </p>
<hr />
<div>The '''Heart of Caizehl''' is the [[city]]-font of [[Mhaldor]], bestowed upon them by [[Sartan]] in the year 807AF.<br />
<br />
After the destruction of the [[Fissure]], Mhaldor sought a way to restore their font. Within the depths of the tunnels that [[Moghedu]] dug in order to assault the city with aid from the Tsol'teth, a great pig was dug and subsequently filled by Mhaldorians as they sacrificed their life essence and blood in service to Sartan. Once it was sufficiently filled, they sacrificed an Avatar of Evil in order to consecrate it. Sartan then took to battle upon the [[Inferno]] where the Demon Prince [[Caizehl]] started an uprising over against Sartan's rule. He was ultimately slain by Sartan's hand and his heart ripped out and presented to the city as the new font.<br />
<br />
[[Category:Fonts]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Worlds%27_Fair&diff=41582Worlds' Fair2019-07-20T00:18:21Z<p>Shirszae: </p>
<hr />
<div>Following the end of the [[Tsol'teth#Third Black Wave|Third Black Wave]], [[Nissa]] (the Head Archivist of the [[Lucretian Athenaeum]]) announced the Worlds' Fair, which opened around 10 Phaestian 804. Delegations for each city-state were chosen and showcased their skills and talents. The following was written by Nissa in Public 20478: <br />
'''<blockquote>The Worlds' Fair is ... a smorgasboard of identities, races, factions, and organisations thrown together into what I guarantee will be a melting pot event of culture, entertainment, history, and - for those with a material leaning - shopping!</blockquote>'''<br />
<br />
== Location ==<br />
<br />
The Fair was held in a cordoned area in the northwestern section of the [[Sangre Plains]], with carts and shop wares set up in a multitude of tents and rooms, containing clothing, food, and other items. Many items had special city-specific or House-specific designs, allowing all Achaeans to witness the cultures of groups other than their own.<br />
<br />
== Notable appearances ==<br />
<br />
[[Bataoac]] awoke from the [[Elemental Plane of Earth]], trekking from the tundra in the North through [[Kamleikan]], [[Aran'riod]], the [[Northreach Forest]], the [[Dardanic Plains]], and finally through the [[Granite Hills]] before trampling all but a handful of the rooms and tents of the festival.<br />
<br />
The Fair ran for just under a year, culminating in a most unexpected way: the return of Lady [[Lorielan]] and Lord [[Twilight]] to hold Their own debate over the matter of the Jade Empress' punishment for the actions of the [[Triumvirate]]. The judges for that particular Divine debate were Nissa, [[Han-Tolneth]], and [[Sycaerunax]]. Each judge abstained from selecting a Winner and the Divine then departed.<br />
<br />
A detailed transcript can be found on the [https://www.achaea.com/2019/07/19/jade-vs-shade/ Achaea website].<br />
<br />
== Cultural Events ==<br />
<br />
=== Ashtan ===<br />
----<br />
<br />
Ashtan's events included a Tarot Fling, giving some adventurers experience gain, experience loss, lesson gain, and other prizes.<br />
<br />
=== Cyrene ===<br />
<br />
----<br />
=== Eleusis ===<br />
----<br />
<br />
Eleusians held lectures on their tenets as forestals and their House ideologies.<br />
<br />
=== Hashan ===<br />
<br />
----<br />
=== Mhaldor ===<br />
<br />
----<br />
=== Targossas ===<br />
<br />
----<br />
=== Various Houses ===<br />
----<br />
<br />
Members of the [[Carnivalis Institute of Jestering]] performed shows involving living ropes and [[illusions]].<br />
<br />
=== Denizen Organisations ===<br />
<br />
----<br />
<br />
[[Category:Sangre Plains]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Dreadpilar&diff=41545Dreadpilar2019-07-14T14:14:07Z<p>Shirszae: </p>
<hr />
<div>The fearsome '''Dreadpilar''' is a monstrous caterpillar of awful power living in the [[Stone Forest]] of [[Drauger]] plane. Owing to its name and kill count, many [[adventurers]] have postulated Dreadpilars are the larval state of an unknown yet obviously terrifying arthropod of titanic malice. A thousand plates of purple chitin stretch dozens of yards along the Dreadpilar's bloated length and shadow precedes the gouging clacking of its scores of bladed feet as it moves amongst the [[treemite]] swarms of its petrified domain. <br />
<br />
As revealed by a Tash'la professor during the first Worlds' Fair, the Treemites and the Dreadpilar are known thorough the Multiverse with such sundry names as 'the Scourge' and 'Worldkillers'. It was them who destroyed and devoured [[Avinaar]].<br />
<br />
A ''Dreadpilar'' [[battle figurine]] embodies its terrible might. <br />
<br />
<br />
[[Category: Creatures of the Stone Forest]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Dreadpilar&diff=41544Dreadpilar2019-07-14T14:13:54Z<p>Shirszae: </p>
<hr />
<div>The fearsome '''Dreadpilar''' is a monstrous caterpillar of awful power living in the [[Stone Forest]] of [[Drauger]] plane. Owing to its name and kill count, many [[adventurers]] have postulated Dreadpilars are the larval state of an unknown yet obviously terrifying arthropod of titanic malice. A thousand plates of purple chitin stretch dozens of yards along the Dreadpilar's bloated length and shadow precedes the gouging clacking of its scores of bladed feet as it moves amongst the [[treemite]] swarms of its petrified domain. <br />
<br />
As revealed by a Tash'la professor during the first Worlds' Fair, the Treemites and the Dreadpilar are known thorough the Multiverse with such sundry names as 'the Scourge' and 'Worldkillers'. It was them who destroyed and devoured [[Avinaar].<br />
<br />
A ''Dreadpilar'' [[battle figurine]] embodies its terrible might. <br />
<br />
<br />
[[Category: Creatures of the Stone Forest]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Statute_of_acknowledgement&diff=41334Statute of acknowledgement2019-06-02T21:07:12Z<p>Shirszae: </p>
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<div>Secured with black silk and lettered on fine parchment, a '''statute of acknowledgement''' is an [[artefact]] document which affords the bearer the right to have their victories over others celebrated by their home [[city]]. When the bearer slays another [[adventurer]] a [[deathsight]] specific to the owner's city is announced rather than the standard deathsight vision. Statutes of acknowledgement were first made available for sale at the [[Stand of Wonders]] in 780 AF. <br />
<br />
Deathsights:<br />
*[[Cyrene]]: The measured poise of '''[[Vashnar Mountains|Vashnarian]]''' discipline condemns <victim> to a swift death before <killer>, unworthy of further consideration.<br />
*[[Eleusis]]: Sung in sparrowflight, the whispering boughs of the '''Great Oak''' tell of <victim>'s untimely demise at the hands of <killer>, slain in the defence of Nature.<br />
*[[Hashan]]: Distant, otherworldly screeching flares from the shattered depths of the '''Sunderlands''' as <killer> lays <victim> aside in the name of progress.<br />
*[[Mhaldor]]: The halls of the '''Black Cathedral''' upon [[Baelgrim Fortress|Baelgrim]] echo in solemn song with <victim>'s death at the hands of <killer>, commemorating true Strength.<br />
*[[Targossas]]: Hymns sung in sacred duty arise from the '''Heart of Dawn''', honoring the triumph of <killer> over <victim> in the pursuit of [[Creation]]'s sanctity.<br />
<br />
[[Category: Miscellaneous Artefacts]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Category:River_Spirits&diff=41327Category:River Spirits2019-05-24T23:09:40Z<p>Shirszae: Adding Shuun'eludiela's epithet</p>
<hr />
<div>The winding [[:Category:Rivers|rivers]] that course through the land each possess a sacred guardian, the origins of whom remain a mystery. Once commanded by the hand of the [[Kastalia|Fluvial Queen]], the enigmatic spirits rarely appear before mortals.<br />
<br />
The known river spirits are: <br />
*Zaphar, the Old Man of the River<br />
* Urubamba, the Spring's Witch<br />
* Bairn Muurn, the Crimson Numen<br />
* Shuun'eludiela, the Sunken Numen<br />
<br />
<br />
[[Category: Spirits]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Muurn_(spirit)&diff=41316Muurn (spirit)2019-05-17T06:17:14Z<p>Shirszae: The Muurn did not actually clean the tide from the city, just kill the litany'd guards.</p>
<hr />
<div>'''Bairn Muurn, the Crimson Numen''' is the spirit of both [[Lake Muurn]] and the [[Muurn River]]. The monstrosity [[Khulhedra]] serves as Muurn's faithful guardian.<br />
<br />
== History ==<br />
During the [[Eternal Night]] eclipse, she appeared along the [[Aalen Forest|Aalen]] shoreline. Her presence startled the ferryman [[Nolan]] into his boat, where he was then swept out to a stormy, [[giant squid|squid]]-infested sea; his rescue led to the discovery of [[Ka'doloki]].<br />
<br />
Muurn later appeared wandering the streets of [[Cyrene]], complaining about blood raining from the sky. It was speculated that her concerns were the result of sacrificial offerings made by a local priest on top of the [[Lake Muurn]] lighthouse.<br />
<br />
In the year 800, during the third [[Black Wave]], the spirit was instrumental in the recapture of the Heart of the Vashnars, flooding the streets of [[Cyrene]] and drowning the guardsmen who had fell under the sway of the [[Tsol'teth]] Litany of Obedience, setting the stage for the Resistance.<br />
<br />
<br />
[[Category:River Spirits]][[Category:Muurn Denizens]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Underrealm_(language)&diff=41294Underrealm (language)2019-05-15T17:18:03Z<p>Shirszae: Definition of hailqas</p>
<hr />
<div>:''This page is about the language of the Underrealm. For other uses, please see [[Underrealm (disambiguation)]]''<br />
<br />
The '''Underrealm language''', also called '''Tsol'teth''', is the tongue spoken almost exclusively within the confines of the [[Underrealm (place)|Underrealm]].<br />
<br />
'''Known Underrealm words:'''<br />
<br />
:*''aafla'' – one sixteenth of an Underrealm “day”<br />
:*''agith'' – blue<br />
:*''anzari'' – darkness<br />
:*''an'' – weapon<br />
:*''bahar'' –storm<br />
:*''bain'' - earth, field<br />
:*''balan'' – fortress, house<br />
:*''caril'' – one sixteenth of an aafla<br />
:*''dar'' - great<br />
:*''dalam'' – memory<br />
:*''doma'' – brother<br />
:*''dulkurio'' – thinking<br />
:*''ele'' – river<br />
:*''falaq'' – cold<br />
:*''gattan'' – secret<br />
:*''haila'' – dead<br />
:*''hailqad'' - defeated<br />
:*''hailqas'' - lethal<br />
:*''ithin'' – element<br />
:*''jio'' – hole<br />
:*''kal'' – mighty<br />
:*''kanit'' – war<br />
:*''kail'' - shield, barrier<br />
:*''lier'' – hate<br />
:*''ma'' – servant<br />
:*''maal'' – dark<br />
:*''morain'' – high<br />
:*''nahu'' - them, their<br />
:*''niena'' – spirit<br />
:*''qamad'' – peace<br />
:*''raia'' – land, realm<br />
:*''sa'' – greatest<br />
:*''shi'' – city<br />
:*''suremekh'' – poisonous<br />
:*''tai'' – fang<br />
:*''tarin'' – world<br />
:*''terrin'' – drinker<br />
:*''teth'' – war<br />
:*''tezlari'' – light<br />
:*''tor'' – tower<br />
:*''trusad'' - to hunt<br />
:*''tuuran'' – mountain<br />
:*''urai'' – weaver<br />
:*''ukia'' – blood<br />
:*''vakha'' – racer<br />
:*''yumap'' – piercing spear<br />
<br />
<br />
It is known that proper [[Tsol'teth]] names were separated by apostrophes – as is common with all Tsol subraces – while the names of other creatures were hyphenated. For example: If ''"Caril Racer"'' (or alternatively, ''"Racer of the Caril"'') were to be used as a Tsol’teth name, it would be spelled ''"Caril'vakha."'' On the other hand, if a [[hobgoblin]] or other such slave were to go by this title, it would be spelled ''"Caril-vakha."'' Apostrophic notation was reserved solely for the Tsol'teth; when referring to anything else, such as places, events, or things, the hyphens of slave notation are used.<br />
<br />
Tsol'teth names never had a prefix before them denoting degrees of power, such as "Mighty" or "Great." It can be assumed that such things were taken as granted in Underrealm society.<br />
<br />
<br />
'''Some common Underrealm terms:'''<br />
<br />
:*''Anzari-tarin'' – World of Darkness. This refers to the Underrealm itself.<br />
:*''Dar-tezlari-kanit'' - Great War of Light. This refers to the [[War of the Deeps]].<br />
:*''kal-tai-vakha'' – Mighty Fang Racers. These were creatures constantly at war with the Tsol’teth.<br />
:*''Tezlari-tarin'' – World of Light. This refers to the surface world of Sapience.<br />
:*''Tezlari-yumap'' – Piercing Spear of Light. This refers to the sun.<br />
:*''Tezlari-ma'' - Servant of Light. This refers to [[Seleucar]].<br />
[[Category:Languages]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Underrealm_(language)&diff=41293Underrealm (language)2019-05-15T17:06:45Z<p>Shirszae: Definition of Kail</p>
<hr />
<div>:''This page is about the language of the Underrealm. For other uses, please see [[Underrealm (disambiguation)]]''<br />
<br />
The '''Underrealm language''', also called '''Tsol'teth''', is the tongue spoken almost exclusively within the confines of the [[Underrealm (place)|Underrealm]].<br />
<br />
'''Known Underrealm words:'''<br />
<br />
:*''aafla'' – one sixteenth of an Underrealm “day”<br />
:*''agith'' – blue<br />
:*''anzari'' – darkness<br />
:*''an'' – weapon<br />
:*''bahar'' –storm<br />
:*''bain'' - earth, field<br />
:*''balan'' – fortress, house<br />
:*''caril'' – one sixteenth of an aafla<br />
:*''dar'' - great<br />
:*''dalam'' – memory<br />
:*''doma'' – brother<br />
:*''dulkurio'' – thinking<br />
:*''ele'' – river<br />
:*''falaq'' – cold<br />
:*''gattan'' – secret<br />
:*''haila'' – dead<br />
:*''hailqad'' - defeated<br />
:*''ithin'' – element<br />
:*''jio'' – hole<br />
:*''kal'' – mighty<br />
:*''kanit'' – war<br />
:*''kail'' - shield, barrier<br />
:*''lier'' – hate<br />
:*''ma'' – servant<br />
:*''maal'' – dark<br />
:*''morain'' – high<br />
:*''nahu'' - them, their<br />
:*''niena'' – spirit<br />
:*''qamad'' – peace<br />
:*''raia'' – land, realm<br />
:*''sa'' – greatest<br />
:*''shi'' – city<br />
:*''suremekh'' – poisonous<br />
:*''tai'' – fang<br />
:*''tarin'' – world<br />
:*''terrin'' – drinker<br />
:*''teth'' – war<br />
:*''tezlari'' – light<br />
:*''tor'' – tower<br />
:*''trusad'' - to hunt<br />
:*''tuuran'' – mountain<br />
:*''urai'' – weaver<br />
:*''ukia'' – blood<br />
:*''vakha'' – racer<br />
:*''yumap'' – piercing spear<br />
<br />
<br />
It is known that proper [[Tsol'teth]] names were separated by apostrophes – as is common with all Tsol subraces – while the names of other creatures were hyphenated. For example: If ''"Caril Racer"'' (or alternatively, ''"Racer of the Caril"'') were to be used as a Tsol’teth name, it would be spelled ''"Caril'vakha."'' On the other hand, if a [[hobgoblin]] or other such slave were to go by this title, it would be spelled ''"Caril-vakha."'' Apostrophic notation was reserved solely for the Tsol'teth; when referring to anything else, such as places, events, or things, the hyphens of slave notation are used.<br />
<br />
Tsol'teth names never had a prefix before them denoting degrees of power, such as "Mighty" or "Great." It can be assumed that such things were taken as granted in Underrealm society.<br />
<br />
<br />
'''Some common Underrealm terms:'''<br />
<br />
:*''Anzari-tarin'' – World of Darkness. This refers to the Underrealm itself.<br />
:*''Dar-tezlari-kanit'' - Great War of Light. This refers to the [[War of the Deeps]].<br />
:*''kal-tai-vakha'' – Mighty Fang Racers. These were creatures constantly at war with the Tsol’teth.<br />
:*''Tezlari-tarin'' – World of Light. This refers to the surface world of Sapience.<br />
:*''Tezlari-yumap'' – Piercing Spear of Light. This refers to the sun.<br />
:*''Tezlari-ma'' - Servant of Light. This refers to [[Seleucar]].<br />
[[Category:Languages]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Tsol%27teth&diff=41265Tsol'teth2019-05-04T08:12:25Z<p>Shirszae: /* Tsol'teth of Note */</p>
<hr />
<div>==Introduction==<br />
The '''Tsol'teth''' are the descendants of the [[Tsol'aa]] warriors, known as [[Qui'anar]], who fought during the battle at [[Nishnatoba]]. Upon returning home, these Tsol'aa began to disagree with others of their race in regards to how to treat other races, (considering these races inferior, and worthy only of enslavement.) While it is possible the effects of battle may have hardened the Qui'anar, other factors may have been at work, though no solid evidence has been found for any current theories as to what may have caused this change.<br />
<br />
The Tsol'teth left their cousins in an exodus that eventually led them far below the earth, to the [[Underrealm (place)|Underrealm]]. There, they enslaved other races - [[goblin]]s, [[hobgoblin]]s, [[ogres]], and an insect-like race that may have been [[horkval]]i - to serve them and worship them as gods. Their language splintered from Tsol'aa and became the dark [[Underrealm (language)|language]] of the deeps that it is now. During the travels of [[Nicator]], in his search for [[Seleucar]], the Tsol'teth took an interest in the surface world once more. Three Tsol'teth in particular were involved in the war to come: [[Agith'maal]], [[Terrin'ukia]], and [[Gattan'lier]], the strongest amongst them being Agith'maal. These Tsol'teth summoned forth the demon prince [[Pazuzu]] in hopes of learning how they might better achieve their new goal, the destruction of all mortals who roamed the surface world, though the demon lord's simple answer, "Seleucar," frustrated them.<br />
<br />
==First Black Wave==<br />
The Tsol'teth were eventually able to divine the meaning of this word, but were unable to travel to the surface world with their army of slaves, as the sunlight burned them. They prepared for some time, and sent curses and plagues to weaken Nicator and his followers, while amassing a great army and training them to better understand the surface world. Eventually the Tsol'teth slew their [[goblinoid]] and [[horkval]] slaves in a great ritual. From their corpses, the Tsol'teth took "[[spiral ribbons of future creation]]" and used these objects to give life to fiercer, more heartless slaves with an insatiable bloodlust and an immunity to the sun. Only their hobgoblin captain, Blademaster [[Matic Ridley]], was spared, trained in the ways of the surface world and used by his masters to help prepare the new army for battle. Matic Ridley became vengeful, however, feeling the true soul of his people had been lost.<br />
<br />
In what was to be known as the [[War of the Deeps]], each of the three Tsol'teth took their forces to different major [[:category:city-states|city-states]] of the realms: Agith'maal to Seleucar, Terrin'ukia to [[Shallam]], and Gattan'lier to [[Ashtan]]. They nearly decimated these cities until Agith'maal was betrayed by Matic Ridley, who pulled away the [[cloak of darkness]] protecting the Tsol'teth lord and stabbed him in the back. Matic Ridley aided the Seleucarians, and they were able to defeat Agith'maal and his forces by tearing out the Tsol'teth's heart. An unfortunate side effect of this was that the occultist [[Adchachel]] devoured the heart to gain essence, and later went mad.<br />
<br />
Seleucar was able to aid Ashtan and Shallam after the defeat of Agith'maal, defeating the other Tsol'teth, though not without many casualties.<br />
<br />
During an unknown period in history, the Tsol'teth ally known as [[Lachesis]], the Spider Queen led a force against the goblins and hobgoblins of Khazadmakan in [[Azdun]] for reasons unknown. Lachesis' main camp lay on the eastern edge of the upper level, while Khazadmakan was situated at the northwestern edge of the lower level, north of the graveyard in which [[Zsarachnor]] resides. Khazadmakan fell to Lachesis' forces, and the slain goblinoids either became victims of the fell magic of the Tsol'teth, or the thirst of Zsarachnor's [[undead]], for they themselves became shambling [[zombies]] and [[ghouls]] in the end. It may be that the surviving goblins struck up a peace agreement with [[Lachesis]], for today they dwell above Azdun in the [[Dakhota Hills]], but are allowed to enter the dungeon for the purpose of mining.<br />
<br />
Adchachel went mad, but only four years after having consumed the terrible heart of Agith'maal. During this span, he sired children, many of which ascended to nobility. Among these descendants was [[Castomira Brangwin]], the Duchess of [[Aster Malik]], whose Tsol'teth legacy, which sought nothing but the fall of the aboveground world, drove her into the depths of a madness that steeped Seleucar in the oft-romanticised [[Wars of Succession]].<br />
<br />
==Interlude==<br />
No more was heard of the Tsol'teth until the [[Modern Age]], when an unknown Tsol'teth invaded the previously hidden Barony of [[Dun Valley]], slaying its inhabitants with the aid of ogre and orc slaves. Before his plans could be realised, however, he was betrayed by one of his slaves, [[Vukub Ysin'zhu]]. An apprentice of the Tsol'teth, [[Zh'risia]], survived, and managed to manipulate the orc, [[Kroul]]. Kroul was under the command of Vukub, and through him Zh'risia nearly succeeded in his vile plans, the extent of which are unknown. Eventually, an army of Achaeans, grouped from many walks of life and united in their purpose to stop the machinations of Vukub, invaded the fortress and found Zh'risia there, ruining his plans and slaying him after a great battle.<br />
<br />
==Second Black Wave==<br />
The first stirrings of what would become the Second Black Wave are likely to have begun with the mysterious series of deaths and murders that culminated in the death of [[Thoth]], God of Death, at the hands of [[Slith]], and then afterwards to [[The Underworld Rebellion]]. So was hinted by Agith'tai, one of the Tsol'teth invaders, shortly before perishing at the hands of [[Tenith'oru]]-now [[Parni|Parni d'Sangre]]. Though the exact relationship, if any, between the now-Lord of the Underworld and the Tsol'teth is not well understood, it was revealed that the purpose of the latter in slaying Thoth was to harvest His essence so they could create a God of their own as an anchoring point for their race. Thus did the world witness the birth of [[Tlalaiad]], the Genesis.<br />
<br />
As a last ditch gamble, the [[adventurers]] of the five city-states of [[Sapience]] rallied the help of Parni de Sangre and Yuddhisthira to erect a barrier against the rising Black tide. Raising magical stanchions and reinforcing them with [[barrier shards]] each year, the subterranean horde is held at bay only through the vigilance of [[Achaean|Achaeans]] everywhere.<br />
<br />
==Tsol'teth of Note==<br />
#[[Aan'lier]]<br />
#[[Agith'tai]], <br />
#[[Agith'maal]], Tsol'teth Overlord<br />
#[[Ain'lier]]<br />
#[[Ama-maalier]], Fulcrum of the Meld<br />
#[[An'maal]]<br />
#[[Bain'maal]], of the Main Line five<br />
#[[Gattan'bahar]]<br />
#[[Gattan'lier]], Tsol'teth Avenger<br />
#[[Hailqas'an]]<br />
#[[Kaama'lier]], of the Main Line five<br />
#[[Iin'lier]]<br />
#[[Ithin'urai]]<br />
#[[Nahu'an]]<br />
#[[Silon'ukia]], of the Main Line five<br />
#[[Terrin'tuuran]], of the Main Line five<br />
#[[Terrin'ukia]], Tsol'teth Destroyer <br />
#[[Trusad'an]]<br />
#[[Zh'risia]]<br />
<br />
<br />
<br />
<br />
[[category:mythology]][[category:Denizen races]][[category:edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Underrealm_(language)&diff=41264Underrealm (language)2019-05-03T21:24:18Z<p>Shirszae: </p>
<hr />
<div>:''This page is about the language of the Underrealm. For other uses, please see [[Underrealm (disambiguation)]]''<br />
<br />
The '''Underrealm language''', also called '''Tsol'teth''', is the tongue spoken almost exclusively within the confines of the [[Underrealm (place)|Underrealm]].<br />
<br />
'''Known Underrealm words:'''<br />
<br />
:*''aafla'' – one sixteenth of an Underrealm “day”<br />
:*''agith'' – blue<br />
:*''anzari'' – darkness<br />
:*''an'' – weapon<br />
:*''bahar'' –storm<br />
:*''bain'' - earth, field<br />
:*''balan'' – fortress, house<br />
:*''caril'' – one sixteenth of an aafla<br />
:*''dar'' - great<br />
:*''dalam'' – memory<br />
:*''doma'' – brother<br />
:*''dulkurio'' – thinking<br />
:*''ele'' – river<br />
:*''falaq'' – cold<br />
:*''gattan'' – secret<br />
:*''haila'' – dead<br />
:*''hailqad'' - defeated<br />
:*''ithin'' – element<br />
:*''jio'' – hole<br />
:*''kal'' – mighty<br />
:*''kanit'' – war<br />
:*''lier'' – hate<br />
:*''ma'' – servant<br />
:*''maal'' – dark<br />
:*''morain'' – high<br />
:*''nahu'' - destroyed<br />
:*''niena'' – spirit<br />
:*''qamad'' – peace<br />
:*''raia'' – land, realm<br />
:*''sa'' – greatest<br />
:*''shi'' – city<br />
:*''suremekh'' – poisonous<br />
:*''tai'' – fang<br />
:*''tarin'' – world<br />
:*''terrin'' – drinker<br />
:*''teth'' – war<br />
:*''tezlari'' – light<br />
:*''tor'' – tower<br />
:*''trussed'' - to hunt<br />
:*''tuuran'' – mountain<br />
:*''urai'' – weaver<br />
:*''ukia'' – blood<br />
:*''vakha'' – racer<br />
:*''yumap'' – piercing spear<br />
<br />
<br />
It is known that proper [[Tsol'teth]] names were separated by apostrophes – as is common with all Tsol subraces – while the names of other creatures were hyphenated. For example: If ''"Caril Racer"'' (or alternatively, ''"Racer of the Caril"'') were to be used as a Tsol’teth name, it would be spelled ''"Caril'vakha."'' On the other hand, if a [[hobgoblin]] or other such slave were to go by this title, it would be spelled ''"Caril-vakha."'' Apostrophic notation was reserved solely for the Tsol'teth; when referring to anything else, such as places, events, or things, the hyphens of slave notation are used.<br />
<br />
Tsol'teth names never had a prefix before them denoting degrees of power, such as "Mighty" or "Great." It can be assumed that such things were taken as granted in Underrealm society.<br />
<br />
<br />
'''Some common Underrealm terms:'''<br />
<br />
:*''Anzari-tarin'' – World of Darkness. This refers to the Underrealm itself.<br />
:*''Dar-tezlari-kanit'' - Great War of Light. This refers to the [[War of the Deeps]].<br />
:*''kal-tai-vakha'' – Mighty Fang Racers. These were creatures constantly at war with the Tsol’teth.<br />
:*''Tezlari-tarin'' – World of Light. This refers to the surface world of Sapience.<br />
:*''Tezlari-yumap'' – Piercing Spear of Light. This refers to the sun.<br />
:*''Tezlari-ma'' - Servant of Light. This refers to [[Seleucar]].<br />
[[Category:Languages]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Underrealm_(language)&diff=41263Underrealm (language)2019-05-03T21:23:31Z<p>Shirszae: Adding two new words: hailqad and nahu.</p>
<hr />
<div>:''This page is about the language of the Underrealm. For other uses, please see [[Underrealm (disambiguation)]]''<br />
<br />
The '''Underrealm language''', also called '''Tsol'teth''', is the tongue spoken almost exclusively within the confines of the [[Underrealm (place)|Underrealm]].<br />
<br />
'''Known Underrealm words:'''<br />
<br />
:*''aafla'' – one sixteenth of an Underrealm “day”<br />
:*''agith'' – blue<br />
:*''anzari'' – darkness<br />
:*''an'' – weapon<br />
:*''bahar'' –storm<br />
:*''bain'' - earth, field<br />
:*''balan'' – fortress, house<br />
:*''caril'' – one sixteenth of an aafla<br />
:*''dar'' - great<br />
:*''dalam'' – memory<br />
:*''doma'' – brother<br />
:*''dulkurio'' – thinking<br />
:*''ele'' – river<br />
:*''falaq'' – cold<br />
:*''gattan'' – secret<br />
:*''haila'' – dead<br />
:*''hailqad'' - defeated<br />
:*''ithin'' – element<br />
:*''jio'' – hole<br />
:*''kal'' – mighty<br />
:*''kanit'' – war<br />
:*''lier'' – hate<br />
:*''ma'' – servant<br />
:*''maal'' – dark<br />
:*''nahu'' - destroyed<br />
:*''morain'' – high<br />
:*''niena'' – spirit<br />
:*''qamad'' – peace<br />
:*''raia'' – land, realm<br />
:*''sa'' – greatest<br />
:*''shi'' – city<br />
:*''suremekh'' – poisonous<br />
:*''tai'' – fang<br />
:*''tarin'' – world<br />
:*''terrin'' – drinker<br />
:*''teth'' – war<br />
:*''tezlari'' – light<br />
:*''tor'' – tower<br />
:*''trussed'' - to hunt<br />
:*''tuuran'' – mountain<br />
:*''urai'' – weaver<br />
:*''ukia'' – blood<br />
:*''vakha'' – racer<br />
:*''yumap'' – piercing spear<br />
<br />
<br />
It is known that proper [[Tsol'teth]] names were separated by apostrophes – as is common with all Tsol subraces – while the names of other creatures were hyphenated. For example: If ''"Caril Racer"'' (or alternatively, ''"Racer of the Caril"'') were to be used as a Tsol’teth name, it would be spelled ''"Caril'vakha."'' On the other hand, if a [[hobgoblin]] or other such slave were to go by this title, it would be spelled ''"Caril-vakha."'' Apostrophic notation was reserved solely for the Tsol'teth; when referring to anything else, such as places, events, or things, the hyphens of slave notation are used.<br />
<br />
Tsol'teth names never had a prefix before them denoting degrees of power, such as "Mighty" or "Great." It can be assumed that such things were taken as granted in Underrealm society.<br />
<br />
<br />
'''Some common Underrealm terms:'''<br />
<br />
:*''Anzari-tarin'' – World of Darkness. This refers to the Underrealm itself.<br />
:*''Dar-tezlari-kanit'' - Great War of Light. This refers to the [[War of the Deeps]].<br />
:*''kal-tai-vakha'' – Mighty Fang Racers. These were creatures constantly at war with the Tsol’teth.<br />
:*''Tezlari-tarin'' – World of Light. This refers to the surface world of Sapience.<br />
:*''Tezlari-yumap'' – Piercing Spear of Light. This refers to the sun.<br />
:*''Tezlari-ma'' - Servant of Light. This refers to [[Seleucar]].<br />
[[Category:Languages]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Underrealm_(language)&diff=41252Underrealm (language)2019-04-25T18:53:05Z<p>Shirszae: </p>
<hr />
<div>:''This page is about the language of the Underrealm. For other uses, please see [[Underrealm (disambiguation)]]''<br />
<br />
The '''Underrealm language''', also called '''Tsol'teth''', is the tongue spoken almost exclusively within the confines of the [[Underrealm (place)|Underrealm]].<br />
<br />
'''Known Underrealm words:'''<br />
<br />
:*''aafla'' – one sixteenth of an Underrealm “day”<br />
:*''agith'' – blue<br />
:*''anzari'' – darkness<br />
:*''bahar'' – storm<br />
:*''bain'' - Earth<br />
:*''balan'' – fortress<br />
:*''caril'' – one sixteenth of an aafla<br />
:*''dar'' - great<br />
:*''dalam'' - memory<br />
:*''dulkurio'' – thinking<br />
:*''ele'' – river<br />
:*''falaq'' – cold<br />
:*''gattan'' – secret<br />
:*''haila'' – dead<br />
:*''ithin'' – element<br />
:*''jio'' – hole<br />
:*''kal'' – mighty<br />
:*''kanit'' – war<br />
:*''lier'' – hate<br />
:*''ma'' – servant<br />
:*''maal'' – dark<br />
:*''niena'' — spirit<br />
:*''qamad'' — peace<br />
:*''raia'' – land, realm<br />
:*''sa'' – greatest<br />
:*''suremekh'' — poisonous<br />
:*''tai'' – fang<br />
:*''tarin'' – world<br />
:*''terrin'' – drinker<br />
:*''teth'' – war<br />
:*''tezlari'' – light<br />
:*''tor'' – tower<br />
:*''tuuran'' – mountain<br />
:*''urai'' – weaver<br />
:*''ukia'' – blood<br />
:*''vakha'' – racer<br />
:*''yumap'' – piercing spear<br />
<br />
<br />
It is known that proper [[Tsol'teth]] names were separated by apostrophes – as is common with all Tsol subraces – while the names of other creatures were hyphenated. For example: If ''"Caril Racer"'' (or alternatively, ''"Racer of the Caril"'') were to be used as a Tsol’teth name, it would be spelled ''"Caril'vakha."'' On the other hand, if a [[hobgoblin]] or other such slave were to go by this title, it would be spelled ''"Caril-vakha."'' Apostrophic notation was reserved solely for the Tsol'teth; when referring to anything else, such as places, events, or things, the hyphens of slave notation are used.<br />
<br />
Tsol'teth names never had a prefix before them denoting degrees of power, such as "Mighty" or "Great." It can be assumed that such things were taken as granted in Underrealm society.<br />
<br />
<br />
'''Some common Underrealm terms:'''<br />
<br />
:*''Anzari-tarin'' – World of Darkness. This refers to the Underrealm itself.<br />
:*''Dar-tezlari-kanit'' - Great War of Light. This refers to the [[War of the Deeps]].<br />
:*''kal-tai-vakha'' – Mighty Fang Racers. These were creatures constantly at war with the Tsol’teth.<br />
:*''Tezlari-tarin'' – World of Light. This refers to the surface world of Sapience.<br />
:*''Tezlari-yumap'' – Piercing Spear of Light. This refers to the sun.<br />
:*''Tezlari-ma'' - Servant of Light. This refers to [[Seleucar]].<br />
[[Category:Languages]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Tsol%27teth&diff=41249Tsol'teth2019-04-25T15:21:56Z<p>Shirszae: /* Tsol'teth of Note */</p>
<hr />
<div>==Introduction==<br />
The '''Tsol'teth''' are the descendants of the [[Tsol'aa]] warriors, known as [[Qui'anar]], who fought during the battle at [[Nishnatoba]]. Upon returning home, these Tsol'aa began to disagree with others of their race in regards to how to treat other races, (considering these races inferior, and worthy only of enslavement.) While it is possible the effects of battle may have hardened the Qui'anar, other factors may have been at work, though no solid evidence has been found for any current theories as to what may have caused this change.<br />
<br />
The Tsol'teth left their cousins in an exodus that eventually led them far below the earth, to the [[Underrealm (place)|Underrealm]]. There, they enslaved other races - [[goblin]]s, [[hobgoblin]]s, [[ogres]], and an insect-like race that may have been [[horkval]]i - to serve them and worship them as gods. Their language splintered from Tsol'aa and became the dark [[Underrealm (language)|language]] of the deeps that it is now. During the travels of [[Nicator]], in his search for [[Seleucar]], the Tsol'teth took an interest in the surface world once more. Three Tsol'teth in particular were involved in the war to come: [[Agith'maal]], [[Terrin'ukia]], and [[Gattan'lier]], the strongest amongst them being Agith'maal. These Tsol'teth summoned forth the demon prince [[Pazuzu]] in hopes of learning how they might better achieve their new goal, the destruction of all mortals who roamed the surface world, though the demon lord's simple answer, "Seleucar," frustrated them.<br />
<br />
==First Black Wave==<br />
The Tsol'teth were eventually able to divine the meaning of this word, but were unable to travel to the surface world with their army of slaves, as the sunlight burned them. They prepared for some time, and sent curses and plagues to weaken Nicator and his followers, while amassing a great army and training them to better understand the surface world. Eventually the Tsol'teth slew their [[goblinoid]] and [[horkval]] slaves in a great ritual. From their corpses, the Tsol'teth took "[[spiral ribbons of future creation]]" and used these objects to give life to fiercer, more heartless slaves with an insatiable bloodlust and an immunity to the sun. Only their hobgoblin captain, Blademaster [[Matic Ridley]], was spared, trained in the ways of the surface world and used by his masters to help prepare the new army for battle. Matic Ridley became vengeful, however, feeling the true soul of his people had been lost.<br />
<br />
In what was to be known as the [[War of the Deeps]], each of the three Tsol'teth took their forces to different major [[:category:city-states|city-states]] of the realms: Agith'maal to Seleucar, Terrin'ukia to [[Shallam]], and Gattan'lier to [[Ashtan]]. They nearly decimated these cities until Agith'maal was betrayed by Matic Ridley, who pulled away the [[cloak of darkness]] protecting the Tsol'teth lord and stabbed him in the back. Matic Ridley aided the Seleucarians, and they were able to defeat Agith'maal and his forces by tearing out the Tsol'teth's heart. An unfortunate side effect of this was that the occultist [[Adchachel]] devoured the heart to gain essence, and later went mad.<br />
<br />
Seleucar was able to aid Ashtan and Shallam after the defeat of Agith'maal, defeating the other Tsol'teth, though not without many casualties.<br />
<br />
During an unknown period in history, the Tsol'teth ally known as [[Lachesis]], the Spider Queen led a force against the goblins and hobgoblins of Khazadmakan in [[Azdun]] for reasons unknown. Lachesis' main camp lay on the eastern edge of the upper level, while Khazadmakan was situated at the northwestern edge of the lower level, north of the graveyard in which [[Zsarachnor]] resides. Khazadmakan fell to Lachesis' forces, and the slain goblinoids either became victims of the fell magic of the Tsol'teth, or the thirst of Zsarachnor's [[undead]], for they themselves became shambling [[zombies]] and [[ghouls]] in the end. It may be that the surviving goblins struck up a peace agreement with [[Lachesis]], for today they dwell above Azdun in the [[Dakhota Hills]], but are allowed to enter the dungeon for the purpose of mining.<br />
<br />
Adchachel went mad, but only four years after having consumed the terrible heart of Agith'maal. During this span, he sired children, many of which ascended to nobility. Among these descendants was [[Castomira Brangwin]], the Duchess of [[Aster Malik]], whose Tsol'teth legacy, which sought nothing but the fall of the aboveground world, drove her into the depths of a madness that steeped Seleucar in the oft-romanticised [[Wars of Succession]].<br />
<br />
==Interlude==<br />
No more was heard of the Tsol'teth until the [[Modern Age]], when an unknown Tsol'teth invaded the previously hidden Barony of [[Dun Valley]], slaying its inhabitants with the aid of ogre and orc slaves. Before his plans could be realised, however, he was betrayed by one of his slaves, [[Vukub Ysin'zhu]]. An apprentice of the Tsol'teth, [[Zh'risia]], survived, and managed to manipulate the orc, [[Kroul]]. Kroul was under the command of Vukub, and through him Zh'risia nearly succeeded in his vile plans, the extent of which are unknown. Eventually, an army of Achaeans, grouped from many walks of life and united in their purpose to stop the machinations of Vukub, invaded the fortress and found Zh'risia there, ruining his plans and slaying him after a great battle.<br />
<br />
==Second Black Wave==<br />
The first stirrings of what would become the Second Black Wave are likely to have begun with the mysterious series of deaths and murders that culminated in the death of [[Thoth]], God of Death, at the hands of [[Slith]], and then afterwards to [[The Underworld Rebellion]]. So was hinted by Agith'tai, one of the Tsol'teth invaders, shortly before perishing at the hands of [[Tenith'oru]]-now [[Parni|Parni d'Sangre]]. Though the exact relationship, if any, between the now-Lord of the Underworld and the Tsol'teth is not well understood, it was revealed that the purpose of the latter in slaying Thoth was to harvest His essence so they could create a God of their own as an anchoring point for their race. Thus did the world witness the birth of [[Tlalaiad]], the Genesis.<br />
<br />
As a last ditch gamble, the [[adventurers]] of the five city-states of [[Sapience]] rallied the help of Parni de Sangre and Yuddhisthira to erect a barrier against the rising Black tide. Raising magical stanchions and reinforcing them with [[barrier shards]] each year, the subterranean horde is held at bay only through the vigilance of [[Achaean|Achaeans]] everywhere.<br />
<br />
==Tsol'teth of Note==<br />
#[[Aan'lier]]<br />
#[[Agith'tai]], of the Main Line five<br />
#[[Agith'maal]], Tsol'teth Overlord<br />
#[[Ain'lier]]<br />
#[[Ama-maalier]], Fulcrum of the Meld<br />
#[[An'maal]]<br />
#[[Bain'maal]], of the Main Line five<br />
#[[Gattan'bahar]]<br />
#[[Gattan'lier]], Tsol'teth Avenger<br />
#[[Hailqas'an]]<br />
#[[Kaama'lier]], of the Main Line five<br />
#[[Iin'lier]]<br />
#[[Ithin'urai]]<br />
#[[Nahu'an]]<br />
#[[Silon'ukia]]<br />
#[[Terrin'tuuran]], of the Main Line five<br />
#[[Terrin'ukia]], Tsol'teth Destroyer <br />
#[[Trusad'an]]<br />
#[[Zh'risia]]<br />
<br />
<br />
<br />
<br />
[[category:mythology]][[category:Denizen races]][[category:edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Tsol%27teth&diff=41248Tsol'teth2019-04-25T15:21:06Z<p>Shirszae: /* Tsol'teth of Note */</p>
<hr />
<div>==Introduction==<br />
The '''Tsol'teth''' are the descendants of the [[Tsol'aa]] warriors, known as [[Qui'anar]], who fought during the battle at [[Nishnatoba]]. Upon returning home, these Tsol'aa began to disagree with others of their race in regards to how to treat other races, (considering these races inferior, and worthy only of enslavement.) While it is possible the effects of battle may have hardened the Qui'anar, other factors may have been at work, though no solid evidence has been found for any current theories as to what may have caused this change.<br />
<br />
The Tsol'teth left their cousins in an exodus that eventually led them far below the earth, to the [[Underrealm (place)|Underrealm]]. There, they enslaved other races - [[goblin]]s, [[hobgoblin]]s, [[ogres]], and an insect-like race that may have been [[horkval]]i - to serve them and worship them as gods. Their language splintered from Tsol'aa and became the dark [[Underrealm (language)|language]] of the deeps that it is now. During the travels of [[Nicator]], in his search for [[Seleucar]], the Tsol'teth took an interest in the surface world once more. Three Tsol'teth in particular were involved in the war to come: [[Agith'maal]], [[Terrin'ukia]], and [[Gattan'lier]], the strongest amongst them being Agith'maal. These Tsol'teth summoned forth the demon prince [[Pazuzu]] in hopes of learning how they might better achieve their new goal, the destruction of all mortals who roamed the surface world, though the demon lord's simple answer, "Seleucar," frustrated them.<br />
<br />
==First Black Wave==<br />
The Tsol'teth were eventually able to divine the meaning of this word, but were unable to travel to the surface world with their army of slaves, as the sunlight burned them. They prepared for some time, and sent curses and plagues to weaken Nicator and his followers, while amassing a great army and training them to better understand the surface world. Eventually the Tsol'teth slew their [[goblinoid]] and [[horkval]] slaves in a great ritual. From their corpses, the Tsol'teth took "[[spiral ribbons of future creation]]" and used these objects to give life to fiercer, more heartless slaves with an insatiable bloodlust and an immunity to the sun. Only their hobgoblin captain, Blademaster [[Matic Ridley]], was spared, trained in the ways of the surface world and used by his masters to help prepare the new army for battle. Matic Ridley became vengeful, however, feeling the true soul of his people had been lost.<br />
<br />
In what was to be known as the [[War of the Deeps]], each of the three Tsol'teth took their forces to different major [[:category:city-states|city-states]] of the realms: Agith'maal to Seleucar, Terrin'ukia to [[Shallam]], and Gattan'lier to [[Ashtan]]. They nearly decimated these cities until Agith'maal was betrayed by Matic Ridley, who pulled away the [[cloak of darkness]] protecting the Tsol'teth lord and stabbed him in the back. Matic Ridley aided the Seleucarians, and they were able to defeat Agith'maal and his forces by tearing out the Tsol'teth's heart. An unfortunate side effect of this was that the occultist [[Adchachel]] devoured the heart to gain essence, and later went mad.<br />
<br />
Seleucar was able to aid Ashtan and Shallam after the defeat of Agith'maal, defeating the other Tsol'teth, though not without many casualties.<br />
<br />
During an unknown period in history, the Tsol'teth ally known as [[Lachesis]], the Spider Queen led a force against the goblins and hobgoblins of Khazadmakan in [[Azdun]] for reasons unknown. Lachesis' main camp lay on the eastern edge of the upper level, while Khazadmakan was situated at the northwestern edge of the lower level, north of the graveyard in which [[Zsarachnor]] resides. Khazadmakan fell to Lachesis' forces, and the slain goblinoids either became victims of the fell magic of the Tsol'teth, or the thirst of Zsarachnor's [[undead]], for they themselves became shambling [[zombies]] and [[ghouls]] in the end. It may be that the surviving goblins struck up a peace agreement with [[Lachesis]], for today they dwell above Azdun in the [[Dakhota Hills]], but are allowed to enter the dungeon for the purpose of mining.<br />
<br />
Adchachel went mad, but only four years after having consumed the terrible heart of Agith'maal. During this span, he sired children, many of which ascended to nobility. Among these descendants was [[Castomira Brangwin]], the Duchess of [[Aster Malik]], whose Tsol'teth legacy, which sought nothing but the fall of the aboveground world, drove her into the depths of a madness that steeped Seleucar in the oft-romanticised [[Wars of Succession]].<br />
<br />
==Interlude==<br />
No more was heard of the Tsol'teth until the [[Modern Age]], when an unknown Tsol'teth invaded the previously hidden Barony of [[Dun Valley]], slaying its inhabitants with the aid of ogre and orc slaves. Before his plans could be realised, however, he was betrayed by one of his slaves, [[Vukub Ysin'zhu]]. An apprentice of the Tsol'teth, [[Zh'risia]], survived, and managed to manipulate the orc, [[Kroul]]. Kroul was under the command of Vukub, and through him Zh'risia nearly succeeded in his vile plans, the extent of which are unknown. Eventually, an army of Achaeans, grouped from many walks of life and united in their purpose to stop the machinations of Vukub, invaded the fortress and found Zh'risia there, ruining his plans and slaying him after a great battle.<br />
<br />
==Second Black Wave==<br />
The first stirrings of what would become the Second Black Wave are likely to have begun with the mysterious series of deaths and murders that culminated in the death of [[Thoth]], God of Death, at the hands of [[Slith]], and then afterwards to [[The Underworld Rebellion]]. So was hinted by Agith'tai, one of the Tsol'teth invaders, shortly before perishing at the hands of [[Tenith'oru]]-now [[Parni|Parni d'Sangre]]. Though the exact relationship, if any, between the now-Lord of the Underworld and the Tsol'teth is not well understood, it was revealed that the purpose of the latter in slaying Thoth was to harvest His essence so they could create a God of their own as an anchoring point for their race. Thus did the world witness the birth of [[Tlalaiad]], the Genesis.<br />
<br />
As a last ditch gamble, the [[adventurers]] of the five city-states of [[Sapience]] rallied the help of Parni de Sangre and Yuddhisthira to erect a barrier against the rising Black tide. Raising magical stanchions and reinforcing them with [[barrier shards]] each year, the subterranean horde is held at bay only through the vigilance of [[Achaean|Achaeans]] everywhere.<br />
<br />
==Tsol'teth of Note==<br />
#[[Aan'lier]]<br />
#[[Agith'tai]], of the Main Line five<br />
#[[Agith'maal]], Tsol'teth Overlord<br />
#[[Ain'lier]]<br />
#[[Ama-maalier]], Fulcrum of the Meld<br />
#[[An'maal]]<br />
#[[Bain'maal]], of the Main Line five<br />
#[[Gattan'bahar]]<br />
#[[Gattan'lier]], Tsol'teth Avenger<br />
#[[Hailqas'an]]<br />
#[[Kaama'lier]], of the Main Line five<br />
#[[Iin'lier]]<br />
#[[Ithin'urai]]<br />
#[[Nahu'an]]<br />
#[[Silon'ukia]]<br />
#[[Terrin'tuuran]]<br />
#[[Terrin'ukia]], Tsol'teth Destroyer <br />
#[[Trusad'an]]<br />
#[[Zh'risia]]<br />
<br />
<br />
<br />
<br />
[[category:mythology]][[category:Denizen races]][[category:edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Oneiros&diff=41228Oneiros2019-04-16T21:07:47Z<p>Shirszae: </p>
<hr />
<div>{{god_infobox|godname=Oneiros|realm=Peace|symbols=A [[white feather]]|temples= [[Temple of Peace]] in northeast [[Shastaan]]|ordername=Order of Peace}}<br />
<br />
'''Lord Oneiros''' was the God of Peace, standing as a reminder of the more peaceful way of life in [[Achaea]]. Renowned for his patience and understanding, Oneiros challenged violence in the land.<br />
<br />
<br />
== History ==<br />
Oneiros was created by [[Sarapis]] after the [[Morning Star|Coming of the Morning Star]].<br />
<br />
In the month of Lupar in the year 613AF, Oneiros and Others of the Pantheon decided to march into the final battle with the rogue god Bal'met. Refusing to enter into actual battle, Oneiros contented Himself with holding behind His shield, which proved to be His undoing as He was eventually overwhelmed by the many forms and reflections of Bal'met and torn to pieces.<br />
<br />
<br />
== Divine Symbols ==<br />
The Divine Symbol of Oneiros was a white feather.<br />
<br />
[[Category:Dead or Missing Gods]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Psion&diff=40568Psion2018-12-26T09:18:57Z<p>Shirszae: </p>
<hr />
<div>The '''Psion''' class was revealed in the year 788AF when the Prime Exarch [[Zafikel]] carried out the unmaking of the archangel , which ultimately resulted in the opening of a way towards the City of [[Nur]], called Saar-elan, the Origin.<br />
<br />
By decree of [[Han-Tolneth]], the Dragonmaster, one of the few remaining Aldar, the portal to the city would remain for those wishing to risk the very fabric of their soul in hopes of gaining some smidge of the ancient power commanded by the the elderest race.<br />
<br />
In order to begin their study in the ways of the Firstborn's magics, one must make their way up the World Tree, find the portal to the City Forever and climb to the highest circle, where awaits the well of Saar-elan. Only then might one truly learn about the lost arts of [[Weaving]], [[Psionics]], and [[Emulation]].<br />
<br />
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | '''Barbedblade'''<br />
| bgcolor=#999999 | Imperfection for a purpose.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE BARBEDBLADE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 16.00 seconds<br />
: '''Resource:''' 14 rage<br />
: '''Details:'''<br />
Weave a viciously barbed blade into being, and open bleeding wounds on your target. They shall suffer periodic damage until the wounds heal.<br />
|-<br />
| bgcolor=#999999 | '''Devastate'''<br />
| bgcolor=#999999 | The mind is a fragile thing.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI DEVASTATE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 36 rage<br />
: '''Details:'''<br />
Strike out against the mind of your foe, causing damage.<br />
|-<br />
| bgcolor=#999999 | '''Regrowth'''<br />
| bgcolor=#999999 | Life shall be denied them.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' ENACT REGROWTH <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 35.00 seconds<br />
: '''Resource:''' 24 rage<br />
: '''Details:'''<br />
The lost seed of Yggdrasil's powers are miriad and varied. With this attempted replication, you may call forth the binding vines to grasp your foe, preventing them from being able to heal.<br />
|-<br />
| bgcolor=#999999 | '''Pulverise'''<br />
| bgcolor=#999999 | Respite shall not be granted.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE PULVERISE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Resource:''' 17 rage<br />
: '''Details:'''<br />
Weave a warhammer into being and shatter any magical shield your foe may cower behind.<br />
|-<br />
| bgcolor=#999999 | '''Whirlwind'''<br />
| bgcolor=#999999 | Destroy them with your onslaught.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE WHIRLWIND <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 25 rage<br />
: '''Details:'''<br />
With blades into being and deliver a terrible onslaught against your foe, causing massive damage.<br />
|-<br />
| bgcolor=#999999 | '''Terror'''<br />
| bgcolor=#999999 | Fear is their enemy.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI TERROR <target><br />
: '''Gives affliction:''' Fear<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 38.00 seconds<br />
: '''Resource:''' 32 rage<br />
: '''Details:'''<br />
With a simple application of psionic might instill a sense of abject terror in your foe, giving them the fear affliction.<br />
|}<br />
<br />
<br />
[[Category: Classes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Psion&diff=40567Psion2018-12-26T09:07:08Z<p>Shirszae: </p>
<hr />
<div>The '''Psion''' class was revealed in the year 788AF when the Prime Exarch [[Zafikel]] carried out the unmaking of the archangel , which ultimately resulted in the opening of a way towards the City of [[Nur]], called Saar-elan, the Origin.<br />
<br />
By decree of [[Han-Tolneth]], the Dragonmaster, one of the few remaining Aldar, the portal to the city would remain for those wishing to rish the very fabric of their soul in hopes of gaining some smidge of the ancient power commanded by the the elderest race.<br />
<br />
In order to begin their study in the ways of the Firstborn's magics, one must make their way up the World Tree, find the portal to the City Forever and climb to the highest circle, where awaits the well of Saar-elan. Only then might one truly learn about the lost arts of [[Weaving]], [[Psionics]], and [[Emulation]].<br />
<br />
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | '''Barbedblade'''<br />
| bgcolor=#999999 | Imperfection for a purpose.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE BARBEDBLADE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 16.00 seconds<br />
: '''Resource:''' 14 rage<br />
: '''Details:'''<br />
Weave a viciously barbed blade into being, and open bleeding wounds on your target. They shall suffer periodic damage until the wounds heal.<br />
|-<br />
| bgcolor=#999999 | '''Devastate'''<br />
| bgcolor=#999999 | The mind is a fragile thing.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI DEVASTATE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 36 rage<br />
: '''Details:'''<br />
Strike out against the mind of your foe, causing damage.<br />
|-<br />
| bgcolor=#999999 | '''Regrowth'''<br />
| bgcolor=#999999 | Life shall be denied them.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' ENACT REGROWTH <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 35.00 seconds<br />
: '''Resource:''' 24 rage<br />
: '''Details:'''<br />
The lost seed of Yggdrasil's powers are miriad and varied. With this attempted replication, you may call forth the binding vines to grasp your foe, preventing them from being able to heal.<br />
|-<br />
| bgcolor=#999999 | '''Pulverise'''<br />
| bgcolor=#999999 | Respite shall not be granted.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE PULVERISE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Resource:''' 17 rage<br />
: '''Details:'''<br />
Weave a warhammer into being and shatter any magical shield your foe may cower behind.<br />
|-<br />
| bgcolor=#999999 | '''Whirlwind'''<br />
| bgcolor=#999999 | Destroy them with your onslaught.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE WHIRLWIND <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 25 rage<br />
: '''Details:'''<br />
With blades into being and deliver a terrible onslaught against your foe, causing massive damage.<br />
|-<br />
| bgcolor=#999999 | '''Terror'''<br />
| bgcolor=#999999 | Fear is their enemy.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI TERROR <target><br />
: '''Gives affliction:''' Fear<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 38.00 seconds<br />
: '''Resource:''' 32 rage<br />
: '''Details:'''<br />
With a simple application of psionic might instill a sense of abject terror in your foe, giving them the fear affliction.<br />
|}<br />
<br />
<br />
[[Category: Classes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Psion&diff=40566Psion2018-12-26T09:05:41Z<p>Shirszae: </p>
<hr />
<div>The '''Psion''' class was revealed in the year 788AF when the Prime Exarch [[Zafikel]] carried out the unmaking of the archangel , which ultimately resulted in the opening of a way towards the City of [[Nur]], called Saar-elan, the Origin.<br />
<br />
By decree of [[Han-Tolneth]], the Dragonmaster, one of the few remaining Aldar, the portal to the city would remain for those wishing to test the very fabric of their soul in hopes of gaining some smidge of the ancient power commanded by the the elderest race.<br />
<br />
In order to begin their study the ways of the Firstborn's magics, one must make there way up the World Tree, find the portal to the City Forever and climb to the highest circle, where waits the well of the Saar-elan. Only then might one truly learn about the lost arts of [[Weaving]], [[Psionics]], and [[Emulation]].<br />
<br />
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | '''Barbedblade'''<br />
| bgcolor=#999999 | Imperfection for a purpose.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE BARBEDBLADE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 16.00 seconds<br />
: '''Resource:''' 14 rage<br />
: '''Details:'''<br />
Weave a viciously barbed blade into being, and open bleeding wounds on your target. They shall suffer periodic damage until the wounds heal.<br />
|-<br />
| bgcolor=#999999 | '''Devastate'''<br />
| bgcolor=#999999 | The mind is a fragile thing.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI DEVASTATE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 36 rage<br />
: '''Details:'''<br />
Strike out against the mind of your foe, causing damage.<br />
|-<br />
| bgcolor=#999999 | '''Regrowth'''<br />
| bgcolor=#999999 | Life shall be denied them.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' ENACT REGROWTH <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 35.00 seconds<br />
: '''Resource:''' 24 rage<br />
: '''Details:'''<br />
The lost seed of Yggdrasil's powers are miriad and varied. With this attempted replication, you may call forth the binding vines to grasp your foe, preventing them from being able to heal.<br />
|-<br />
| bgcolor=#999999 | '''Pulverise'''<br />
| bgcolor=#999999 | Respite shall not be granted.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE PULVERISE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Resource:''' 17 rage<br />
: '''Details:'''<br />
Weave a warhammer into being and shatter any magical shield your foe may cower behind.<br />
|-<br />
| bgcolor=#999999 | '''Whirlwind'''<br />
| bgcolor=#999999 | Destroy them with your onslaught.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE WHIRLWIND <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 25 rage<br />
: '''Details:'''<br />
With blades into being and deliver a terrible onslaught against your foe, causing massive damage.<br />
|-<br />
| bgcolor=#999999 | '''Terror'''<br />
| bgcolor=#999999 | Fear is their enemy.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI TERROR <target><br />
: '''Gives affliction:''' Fear<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 38.00 seconds<br />
: '''Resource:''' 32 rage<br />
: '''Details:'''<br />
With a simple application of psionic might instill a sense of abject terror in your foe, giving them the fear affliction.<br />
|}<br />
<br />
<br />
[[Category: Classes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Psion&diff=40565Psion2018-12-26T09:04:48Z<p>Shirszae: </p>
<hr />
<div>The '''Psion''' class was revealed in the year 788AF when the Prime Exarch [[Zafikel]] carried out the unmaking of the archangel, which ultimately resulted in the opening of a way towards the City of [[Nur]], called Saar-elan, the Origin.<br />
<br />
By decree of [[Han-Tolneth]], the Dragonmaster, one of the few remaining Aldar, the portal to the city would remain for those wishing to test the very fabric of their soul in hopes of gaining some smidge of the ancient power commanded by the the elderest race.<br />
<br />
In order to begin their study the ways of the Firstborn's magics, one must make there way up the World Tree, find the portal to the City Forever and climb to the highest circle, where waits the well of the Saar-elan. Only then might one truly learn about the lost arts of [[Weaving]], [[Psionics]], and [[Emulation]].<br />
<br />
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | '''Barbedblade'''<br />
| bgcolor=#999999 | Imperfection for a purpose.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE BARBEDBLADE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 16.00 seconds<br />
: '''Resource:''' 14 rage<br />
: '''Details:'''<br />
Weave a viciously barbed blade into being, and open bleeding wounds on your target. They shall suffer periodic damage until the wounds heal.<br />
|-<br />
| bgcolor=#999999 | '''Devastate'''<br />
| bgcolor=#999999 | The mind is a fragile thing.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI DEVASTATE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 36 rage<br />
: '''Details:'''<br />
Strike out against the mind of your foe, causing damage.<br />
|-<br />
| bgcolor=#999999 | '''Regrowth'''<br />
| bgcolor=#999999 | Life shall be denied them.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' ENACT REGROWTH <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 35.00 seconds<br />
: '''Resource:''' 24 rage<br />
: '''Details:'''<br />
The lost seed of Yggdrasil's powers are miriad and varied. With this attempted replication, you may call forth the binding vines to grasp your foe, preventing them from being able to heal.<br />
|-<br />
| bgcolor=#999999 | '''Pulverise'''<br />
| bgcolor=#999999 | Respite shall not be granted.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE PULVERISE <target><br />
: '''Works on/against:''' Denizens<br />
: '''Resource:''' 17 rage<br />
: '''Details:'''<br />
Weave a warhammer into being and shatter any magical shield your foe may cower behind.<br />
|-<br />
| bgcolor=#999999 | '''Whirlwind'''<br />
| bgcolor=#999999 | Destroy them with your onslaught.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' WEAVE WHIRLWIND <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 25 rage<br />
: '''Details:'''<br />
With blades into being and deliver a terrible onslaught against your foe, causing massive damage.<br />
|-<br />
| bgcolor=#999999 | '''Terror'''<br />
| bgcolor=#999999 | Fear is their enemy.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' PSI TERROR <target><br />
: '''Gives affliction:''' Fear<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 38.00 seconds<br />
: '''Resource:''' 32 rage<br />
: '''Details:'''<br />
With a simple application of psionic might instill a sense of abject terror in your foe, giving them the fear affliction.<br />
|}<br />
<br />
<br />
[[Category: Classes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Aegis&diff=40433Aegis2018-10-29T03:18:00Z<p>Shirszae: Trimming</p>
<hr />
<div>{{God_infobox<br />
|image=http://imgur.com/B1Gk3mC.jpg<br />
|godname=Aegis, God of War|realm=War|symbols=a [[mailed fist]]|relatives=[[Eris]] (wife)<br />
[[Pandora]] (daughter)<br />
<br />
[[Pandemonium]] (son)|allies=see ''Relatives''||ordername=The Aegeans|enemies=[[Slith]]|temples=[[Temple of War]], in the [[Siroccian Mountains]]<br />
The [[Vashnar Mountains]]}}<br />
<br />
'''Aegis, God of War''' is the Lord General and an esteemed [[Elder Gods|Elder God]]. Many associate the realm of war with the most spectacular and obvious effects of a protacted military campaign. Pictures of armies arrayed against each other are easy to conjure in any mind. Sieged walls, knights riding out in armour and even hordes of demons upon the field are the easiest physical manifestations of war that one can imagine. The realm of Aegis, however, is not limited to the bloody battleground. Aegis' realm encompasses any skill, task, philosophical or social activity that in some fashion creates or perpetuates conflict. Hence, diplomacy, secrecy, merchantry and even scholastics all have a place alongside the more directs arts of battle in the realm of War.<br />
<br />
== History ==<br />
During the mythos, He was supreme commander of the Elder Gods' legions of armies who would finally defeat the [[Triumvirate (mythology)|Triumvirate]] with the help of the newly found [[Greater Dragons|dragons]]. After the Elder Gods' victory, He walked the many [[planes|universes]] spreading war. However, in recent history, He returned to Sapience during the [[War of the Divine Child]]. Since His return, His order has grown and erected many shrines devoted to him, shrines characterised by a mailed fist and flaming scimitar.<br />
<br />
He is wed to [[Eris]], Goddess of Chaos. He has two divine children: [[Pandora]], Goddess of Mischief and [[Pandemonium]], God of Strife.<br />
<br />
== The Aegeans ==<br />
Aegis' order is His army upon Sapience. Whilst it contains some of the most highly skilled warriors in Sapience, it gains its strength through its attention to discipline, to teamwork and to the well-being of the whole; each member, from general to lowly foot soldier, must prove their worth to the army and only those who have shown true faith in Aegis are members of His Order.<br />
<br />
Members of the Order of War come from all classes, races and all have different abilities and personalities. To be accepted one must demonstrate absolute dedication to the cause of war, to Aegis and to the army.<br />
<br />
== Divine Symbols ==<br />
The main symbol of Aegis is a mailed fist. Aegis has three specific symbols outside of this, which are the lion, the hawk and the blade.<br />
<br />
His weapons are the [[Warp Witch]], the [[Scimitar of Jurlial]], and the [[Blade of Tuv'rei]].<br />
<br />
[[Category:Gods]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=40428Vashnarian Shield2018-10-26T00:16:52Z<p>Shirszae: </p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Shirszae<br />
|triumvirs=Keorin, Kaden<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
:769 AF - Vika replaced Bronislav<br />
:775 AF - Keorin replaced Roselyn<br />
:784 AF - Vika resigns as Shieldlord<br />
:784 AF - Kaden elected as Shieldlord<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=40426Vashnarian Shield2018-10-21T05:16:37Z<p>Shirszae: </p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Shirszae<br />
|triumvirs=Keorin, Vika<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
:769 AF - Vika replaced Bronislav<br />
:775 AF - Keorin replaced Roselyn<br />
:784 AF - Vika resigns as Shieldlord<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=40234Vashnarian Shield2018-08-13T17:56:52Z<p>Shirszae: </p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Shirszae<br />
|triumvirs=Keorin, Vika<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
:769 AF - Vika replaced Bronislav<br />
:775 AF - Keorin replaced Roselyn<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Cyrene&diff=40140Cyrene2018-08-02T18:14:23Z<p>Shirszae: Patron change</p>
<hr />
<div>{{City_infobox<br />
|image=http://i14.photobucket.com/albums/a315/DelphinusW/achaea/wiki/Cyrene.jpg<br />
|cityname=Cyrene<br />
|leader=Verrucht Dawyn<br />
|patron=[[Neraeos]], God of the Sea<br />
|founder=Czanthria Zuiho_sho<br />
|tutor=[[Indalecio]]<br />
|guardian=[[Blu]]<br />
|documents=[[The Twelve Tables of Cyrene]] and the [[Cyrene Policy and Law]]<br />
|arms=Argent, a dragon close Azure<br />
}}<br />
<br />
'''Cyrene, Heart of the Vashnars''', was first established within the [[Vashnar Mountains|Southern Vashnars]] before the time of [[Nicator]] and [[Seleucar]], but after the founding of [[Ashtan]] and [[Shallam]]. It was founded by refugees from the [[Ashtan-Shallam Wars]], seeking a place of peace. These early citizens kept the location of their sanctuary secret to keep themselves free from the troubles of the outside world.<br />
<br />
Cyrene was discovered by the outside world in the year 288 AF when the blue [[:Category:Lesser Dragons|dragon]] [[Ainghaeal]] terrorised the city, and Cyrene's remaining citizens had called out to the world for help. Revelation Azon was the first to discover the path to the city, and soon the dragon was slain by Janduin with the assistance of many brave [[adventurers]]. The last words Ainghaeal was reported to have said were, "There's nothing better than chomping a Senator."<br />
<br />
This devastation made way for the Cyrene of today. Czanthria Zuiho_sho, a former [[Paladin]] and Vizier of [[Shallam]], was called upon to become the first adventurer Imperiate of Cyrene, to lead the city into a new era. At this time Cyrene was refounded under the principles of respect and tolerance, while still revering peace and remembering the traditions of their predecessors.<br />
<br />
At the time of the refounding of Cyrene, Czanthria also founded the [[Wardens of the Cerulean Spire|Runewardens]] [[guild]]. Three other guilds eventually joined it in making Cyrene their home: the humble monks of the [[Mojushai]], the fiercely loyal magi of the [[Arcane Kindred|Arcanists]], and the artists and performers of the [[Ty Beirdd|Bards]]. Within time, all four guilds underwent conversions into [[:Category:Houses|Houses]]. After the Renaissance, three new Houses were formed: the defenders and combat trainers of Cyrene of The [[Vashnarian Shield]], the talented artisans of The [[Virtuosi]], intrepid explorers of the wilderness to introspective explorers of the mind in the [[Discurean Outriders]].<br />
<br />
==Laws and Policies==<br />
[[The Twelve Tables of Cyrene|Twelve Tables]], a copy of which can be found at the gates of Cyrene for all to read, are the basis for Cyrenian law. A journal of [[Cyrene Policy and Law]] lies at The Cyrene Gates, including more detailed policies adopted by the Cyrene Senate.<br />
<br />
==Government and Political History==<br />
===City Ranks===<br />
#Citizen<br />
#Peer<br />
#Noble<br />
#Marquis (Masculine)/ Marquise (Feminine)<br />
#Duke (Masculine)/ Duchess (Feminine)<br />
#Lord (Masculine)/ Lady(Feminine)<br />
<br />
===City Patrons===<br />
:288 AF - Lord Caspian became the first Patron of Cyrene<br />
:317 AF - Lord Phaestus replaced Lord Caspian.<br />
:324 AF - Lord Prospero replaced Lord Phaestus.<br />
:362 AF - Lord Scarlatti replaced Lord Prospero.<br />
:371 AF - Lord Prospero replaced Lord Scarlatti.<br />
:454 AF - Lord Neraeos replaced Lord Prospero.<br />
:553 AF - Lord Phaestus replaced Lord Neraeos.<br />
:674 AF - Lady Valnurana replaced Lord Phaestus.<br />
:712 AF - Lord Prospero replaced Lady Valnurana.<br />
:777 AF - Lord Neraeos replaced Lord Prospero.<br />
<br />
===City Leaders - Imperiates===<br />
:288 AF - First Imperiate: Czanthria<br />
:314 AF - Faunus replaced Czanthria as Imperiate, Czanthria stepped down.<br />
:328 AF - Morkael replaced Faunus as Imperiate.<br />
:335 AF - Cree replaced Morkael as Imperiate, Morkael stepped down.<br />
:342 AF - Daare replaced Cree as Imperiate, Cree stepped down.<br />
:361 AF - Aeryi replaced Daare as Imperiate, Daare stepped down.<br />
:401 AF - Beneficia replaced Aeryi as Imperiate, Aeryi stepped down.<br />
:450 AF - Elora replaced Beneficia as Imperiate, Beneficia stepped down.<br />
:454 AF - Jhaeli replaced Elora as Imperiate, Elora stepped down.<br />
:462 AF - Sindri replaced Jhaeli as Imperiate, Jhaeli stepped down.<br />
:491 AF - Ariettie replaced Sindri as Imperiate, Sindri stepped down.<br />
:564 AF - Verrucht (interim) replaced Ariettie as Imperiate, Ariettie stepped down.<br />
:569 AF - Wyd replaced Verrucht as Imperiate, Verrucht stepped down when interim term ended.<br />
:576 AF - Chryseas replaced Wyd as Imperiate, Wyd stepped down.<br />
:602 AF - Verrucht replaced Chryseas as Imperiate, Chryseas stepped down.<br />
<br />
==Landmarks==<br />
Entering the city through the carved tunnel, adventurers are greeted by the piked head of [[D'mass]] the Destroyer, a reminder that Cyrenians are a force with which to be reckoned.<br />
<br />
Further west is '''Centre Crossing''', marked with the '''Clock Tower''', a popular gathering spot for locals and visitors alike. <br />
<br />
At the far end of '''Centre Street's''' vibrant shopping district sits the '''Imperium''', an imposing building of classic design and the seat of Cyrene's government. The gardens of the Imperium, home to a group of [[firefly|fireflies]], are world renowned for their beauty and variety.<br />
<br />
In the west of the city is the '''Lyceum''' with the world's largest (by tome count) library, the [[Prosperian Athenaeum]]. Six themed collections aid in finding the correct book. The official librarian [[Zophia]] is an adept guide to the library's holdings. <br />
<br />
To the south, is the '''Cyrenian Pantheon'''. The Pantheon has room and likeness for each God and Goddess, current and departed. From the Pantheon, it is a quick jaunt east to the entrance to the subdivisions, [[Terraces at Lake Muurn]] and the Dockside shopping district.<br />
<br />
==Inhabitants==<br />
Aside from the various guards found along the streets in Cyrene, there are a few notable citizens worth mentioning: <br />
<br />
*[[Agalos]] the Old, Elder of the Mojushai<br />
*[[Ahmose]], a [[Horkval]] amarian<br />
*[[Altaca]], former Cyrenian butcher, now running stables in the SW corner of the city<br />
*[[Amadeo]], the waiter<br />
*[[Aviel]], the Arcanist<br />
*[[Baltas]], a fiery aileushan<br />
*[[Biagio]], the gravedigger<br />
*[[Bruggio]], the Blacksmith<br />
*[[Celia]]<br />
*[[Chomps]], the Cyrene humgii<br />
*[[Cipriano]], the master chef<br />
*[[Dalphon]], the Clockworker<br />
*[[Dianthe]], the serving girl<br />
*[[Drathi]] Azon<br />
*Duke [[Phormio]] Ruminic<br />
*[[Dynris]]<br />
*[[Emelio]], the stage director<br />
*[[Enqiuus]], the Mojushai stablemaster<br />
*[[Fantine]], a pretty young girl<br />
*[[Fredericia]], the shopmistress<br />
*Magistrate [[Gaulth]]<br />
*[[Guilio]], the drunkard<br />
*[[Indalecio]], the Academician<br />
*[[Irayi]]<br />
*[[Javian]], a young boy<br />
*[[Javien]], a little boy<br />
*[[Jerhico]]<br />
*[[Jorj]], the city caretaker<br />
*Sir [[Lance]], a fun-loving satyr bartender<br />
*Maestro [[Lucciano]]<br />
*[[Liron]], the Cyrenian bard<br />
*[[Lucia]], the housekeeper<br />
*[[Maltero]], the fletcher<br />
*[[Martina]], the confectioner<br />
*Otoji Kanu [[Mei-Ling]]<br />
*[[Melodia]], a siren kawhe server<br />
*[[Merindia]], the blackjack attendant<br />
*[[Miohaumto]]<br />
*[[Ophilia]], the botantist<br />
*[[Otis]], a small boy<br />
*[[Paloma]], an elderly woman<br />
*Instructor [[Phineus]], Warden of knowledge<br />
*[[Raphella]], the diva (deceased)<br />
*[[Riordan]], Tutor of Ty Beirdd<br />
*[[Rodwin]], a young travelling food seller<br />
*[[Saervio]]<br />
*[[Sam]], the bartender of Ty Beirdd<br />
*[[Shadya]], a bellydancer<br />
*[[Stefan]]<br />
*[[Sulis]], the towel girl<br />
*[[Tatalia]], the roulette attendant<br />
*[[Thomas]], a carriage driver (retired)<br />
*[[Trema]] Xanatov<br />
*[[Una Brau]], Tutor of Ty Beirdd (deceased)<br />
*[[Vangelis]], a liveried messenger boy <br />
*[[Viol'aa]]<br />
*[[Zigfrey]], the [[Xoran|Xorani]] Virtuoso<br />
*[[Zophia]], an [[Atavian]] librarian<br />
<br />
==Facilities==<br />
The '''News''' can be accessed from Merrilon approaching Centre Street. To the east and west from the News are the '''Cyrene Savings [[Bank]]''' and the '''Post Office of Cyrene''', respectively. [[Dalphon]], the clockworker both repairs clocks and copies keys in his shop, '''Dalphon's Fine Clocks and Keys''', just around the corner from the News. The arena, named [[Ainghaeal's Nest]], is in the southern part of town near the marina. The '''baths''' are just off Merrilon Avenue, across the way from the '''Imperium''' which houses the government offices and the [[The Imperial Library|Imperial Library]], both office and library are off limits for non-citizens. Most recently, a stable has been added to the city where [[Altaca]], who used to be the city's butcher, cares for the citizens' beloved [[mounts]] with the help of the former [[Tsol'aa]] stablemistress, [[Viol'aa]]. The '''Lyceum''', located in the northwest section of the city, houses the [[Prosperian Athenaeum]], as well as the denizens [[Indalecio]], the city tutor, and [[Ophilia]], a botanist who sells a few [[flowers|floral]] arrangements. Finally, those wishing to sell rat corpses can find [[Jorj]] in the courthouse. The subdivision, [[Terraces at Lake Muurn]], boasts quaint garden lots as well as dramatic beach-front plots suitable for building.<br />
<br />
==Shopping==<br />
Cyrene has two main shopping districts. The first extends east to west along '''Centre Street''', which includes '''Artisan Plaza''' and its famed fountain. Frederica runs Rurin's shops and they are located around the Plaza, as well as the Commodities shop and many adventurer-run stores. [[Martina]]'s sweet shop is a favourite by locals and visitors alike. '''Ruminic street''' running south from Centre Crossing has a handful of shops along the way to the southern shopping district. '''[[Blu's Den of Delights]]''', Cyrene's own gift shop, sells items unique to Cyrene. The southern shopping district surrounds the subdivision, near Cyrene's arena while just beyond one will find an archery supply shop managed by [[Maltero]], the fletcher. Cyrene's [[shops]] provide a full range of wares sold by [[shopkeeping|shopkeepers]] from all parts of Sapience. For the convenience of shoppers, there is a "Merchant's Directory" at East of a Fountain in Artisan Plaza.<br />
<br />
==Dining and Recreation==<br />
There are a variety of eateries to be found in Cyrene. South of the Artisan Plaza, [[Amadeo]], the waiter, has tasty and affordable wares to sell at a '''[[roadside cafe]]'''. [[Rodwin]], a young travelling food seller, who patrols the street from west of the Fountain to near the baths, sells his special ice lollies along with hearty fare once offered in '''[[The Cyrenian Brewery]]'''. The brewery itself provides a selection of alcoholic beverages served by a handsome bartender, a lazy waitress, and a busy waiter. The dining room of the '''[[Dancing Boar Inn]]''' has a selection of food and beverages, sold and served by [[Dianthe]], the serving girl. North of Cyrene's gift shop, '''[[Blu's Den of Delights]]''', [[Melodia]], a [[siren]] [[kawhe]] server, sets up her '''kawhe kiosk''', selling light refreshments. In the rowdier part of town, Sir [[Lance]], a fun-loving [[satyr]] bartender, sells an array of beverages and appetisers inside the '''[[Ram's Horn Bar]]'''.<br />
<br />
Gamblers from around Sapience come to the Dancing Boar Inn to visit [[Merindia]], the blackjack dealer, and [[Tatalia]], the roulette attendant, to play their gold or lessons for luck. The '''Ram's Horn Bar''' has more than food to offer. [[Shadya]], the bellydancer, will dance for you and more, for the right price. For the more refined Sapients, and some friends of a boy called [[Otis]], the gardens behind the '''Imperium''' provide a nice setting for a romantic picnic. The Imperium itself houses a ballroom for formal occasions and is ready to use at all times thanks to [[Lucia]], the housekeeper. Named for the spirit of the Forest of Light, in which the early settlers of Cyrene began building their home, the '''Theatre Prophasia''' was once host to the infamous [[Raphella]], the diva. Now deceased, it is only her colleagues Maestro [[Lucciano]] and the stage director [[Emelio]] that remain within the grand theatre. The theatre may also be used by adventurers to stage their own productions. Visitors and citizens alike may be visited by [[Baltas]], a fiery aileushan, a former loyal who was gifted to Cyrene by a Celani.<br />
<br />
==Famous Faces==<br />
Information to go here.<br />
<br />
[[Category:City-states]]<br />
[[Category:Edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Aegis&diff=39928Aegis2018-04-13T05:41:00Z<p>Shirszae: Accuracy</p>
<hr />
<div>{{God_infobox<br />
|image=http://imgur.com/B1Gk3mC.jpg<br />
|godname=Aegis, God of War|realm=War|symbols=a [[mailed fist]]|relatives=[[Eris]] (wife)<br />
[[Pandora]] (daughter)<br />
<br />
[[Pandemonium]] (son)|allies=see ''Relatives''||ordername=The Aegeans|enemies=[[Slith]]|temples=[[Temple of War]], in the [[Siroccian Mountains]]<br />
The [[Vashnar Mountains]]}}<br />
<br />
'''Aegis, God of War''' is the Lord General and an esteemed [[Elder Gods|Elder God]]. Many associate the realm of war with the most spectacular and obvious effects of a protacted military campaign. Pictures of armies arrayed against each other are easy to conjure in any mind. Sieged walls, knights riding out in armour and even hordes of demons upon the field are the easiest physical manifestations of war that one can imagine. The realm of Aegis, however, is not limited to the bloody battleground. Aegis' realm encompasses any skill, task, philosophical or social activity that in some fashion creates or perpetuates conflict. Hence, diplomacy, secrecy, merchantry and even scholastics all have a place alongside the more directs arts of battle in the realm of War.<br />
<br />
Although practically any skill, ability or task can be used within the realm of war, it may be easiest to try to categorise those skills or abilities into one of these three types:<br />
# Direct harm<br />
# Discovery of information<br />
# Leading and organising others to promote the victory<br />
<br />
<br />
== History ==<br />
During the mythos, He was supreme commander of the Elder Gods' legions of armies who would finally defeat the [[Triumvirate (mythology)|Triumvirate]] with the help of the newly found [[Greater Dragons|dragons]]. After the Elder Gods' victory, He walked the many [[planes|universes]] spreading war. However, in recent history, He returned to Sapience during the [[War of the Divine Child]]. Since His return, His order has grown and erected many shrines devoted to him, shrines characterised by a mailed fist and flaming scimitar.<br />
<br />
He is wed to [[Eris]], Goddess of Chaos. He has two divine children: [[Pandora]], Goddess of Mischief and [[Pandemonium]], God of Strife.<br />
<br />
== The Aegeans ==<br />
Aegis' order is His army upon Sapience. Whilst it contains some of the most highly skilled warriors in Sapience, it gains its strength through its attention to discipline, to teamwork and to the well-being of the whole; each member, from general to lowly foot soldier, must prove their worth to the army and only those who have shown true faith in Aegis are members of His Order.<br />
<br />
Members of the Order of War come from all classes, races and all have different abilities and personalities. To be accepted one must demonstrate absolute dedication to the cause of war, to Aegis and to the army.<br />
<br />
== Divine Symbols ==<br />
The main symbol of Aegis is a mailed fist. Aegis has three specific symbols outside of this, which are the lion, the hawk and the blade.<br />
<br />
His weapons are the [[Warp Witch]], the [[Scimitar of Jurlial]], and the [[Blade of Tuv'rei]].<br />
<br />
[[Category:Gods]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Vashnarian_Shield&diff=39927Vashnarian Shield2018-04-12T02:33:48Z<p>Shirszae: /* Leadership - Shieldlords */</p>
<hr />
<div>{{Triumvirate infobox<br />
|housename='''The Vashnarian Shield''<br />
|ascendant=Shirszae<br />
|triumvirs=Roselyn, Bronislav<br />
|patron=[[Aegis]], God of War<br />
|style= [[Triumvirate]]<br />
|founder=Kaden Vas'amaen-Ashaela<br />
|city=[[Cyrene]]<br />
|classes=All<br />
|tutor=Malaere<br />
|arms=''Per chevron Gules and Argent, a gauntlet clutching a gem''}}<br />
<br />
== The Vashnarian Shield == <br />
<br />
Charged with the safety and preservation of Cyrene, the Vashnarian Shield is a<br />
fellowship of warriors who, like the stalwart mountains that surround Cyrene,<br />
are unwavering in their dedication and unyielding in their defense of the city.<br />
Foremost in the mind of a member is ever the security of the city and those who<br />
are sheltered by her walls. They are bound by duty to defend against any threat<br />
to Cyrene, and are often the first to rush to the aid of their fellow citizens<br />
at the first sign of danger.<br />
<br />
To ensure their readiness to meet this charge, members of the Shield<br />
continually push themselves to improve their skills in combat, working both in<br />
and out of the arena to test their mettle. Additionally, they take upon<br />
themselves the responsibility of ensuring all Cyrenians are capable of rallying<br />
to the city's defense. By training their peers in combat and furthering their<br />
martial education, they raise the city as a whole to a higher level of<br />
preparedness against those who would threaten their way of life.<br />
<br />
= Founding =<br />
The Shield was founded in [[Valnuary]], 657 AF.<br />
<br />
=Political History=<br />
The Vashnarian Shield was founded by Kaden Vas'amaen-Ashaela alongside Triumvirs Lilian Xanatov-Nomathi and Friztic Xanatov. The House is governed by a [[triumvirate (government)|triumvirate]] system.<br />
<br />
==Patrons==<br />
:657 AF - Lord Scarlatti became the first [[Patron]] of the Vashnarian Shield<br />
:684 AF - Lady Lorielan replaces Lord Scarlatti as [[Patron]] of the Vashnarian Shield<br />
:735 AF - Lord Aegis replaces Lady Lorielan as [[Patron]] of the Vashnarian Shield<br />
<br />
==Leadership - Shield Commanders ==<br />
:658 AF - Kaden Vas'amaen-Ashaela<br />
:678 AF - Kenway Straidhan<br />
:702 AF - Kandra Dawyn<br />
:732 AF - Draqoom Van Helsing<br />
:749 AF - Torben Crescent<br />
:751 AF - Bronislav Zviera<br />
:768 AF - Shirszae Nynniaw<br />
<br />
==Leadership - Shieldlords ==<br />
:657 AF - Lilian and Friztic<br />
:665 AF - Kerria replaced Friztic<br />
:666 AF - Aerek replaced Lilian<br />
:676 AF - Kenway replaced Kerria<br />
:678 AF - Kandra replaced Kaden<br />
:709 AF - Hosko replaced Kenway<br />
:711 AF - Dochitha replaced Aerek<br />
:719 AF - Draqoom replaced Dochitha<br />
:733 AF - Bronislav replaced Kandra<br />
:733 AF - Daklore replaced Hosko<br />
:741 AF - Keorin replaced Daklore<br />
:745 AF - Torben replaced Bronislav<br />
:751 AF - Draqoom resigns as Shieldlord<br />
:751 AF - Bronislav elected as Shieldlord<br />
:758 AF - Shirszae replaced Torben<br />
:761 AF - Draqoom replaced Keorin<br />
:768 AF - Roselyn replaced Draqoom<br />
:768 AF - Bronislav resigns as Shieldlord<br />
<br />
=Icon History=<br />
No House [[Icon]] has ever been raised for this House.<br />
<br />
=Inhabitants=<br />
<br />
[[Category:Houses]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Ryina&diff=39923Ryina2018-04-05T14:16:38Z<p>Shirszae: </p>
<hr />
<div>'''Ryina, the cook''', served in the kitchens of [[Adryn's Keep]]. She was responsible for preparing food for the [[Lord Adryn|Lord]] and his family as well as for the serfs who work the fields surrounding the keep. Her filthy habits did not endear this fat old [[grook]] to the other inhabitants of the keep.<br />
<br />
In 757 the treachery of the Vigil was revealed, as she was apart of a ritual and sacrificed herself to release the demon Pazuzu.<br />
<br />
[[Category:Adryn's Keep Denizens]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Mounts&diff=39898Mounts2018-03-06T05:28:22Z<p>Shirszae: /* Promotional Mounts */</p>
<hr />
<div>There are several stables across the lands where '''mounts''' of all sizes are sold to adventurers. <br />
<br />
The higher an adventurer achieves in the [[Riding]] [[:Category:Skills|skill]], the more mounts and skills they will have available to them. Additionally, a mount with wings will be able to carry its owner into the skies once the owner reaches the ability of [[Flying]].<br />
<br />
Mount owners must remember to feed their new steed, or the mount will starve to death. Mounts can be fed with any food from across the land. To feed your mount, you must use the following syntax: FILL <mount> FEEDBAG WITH <food>.<br />
<br />
A [[Collar of Lupus]] will reset your loyal mount to your [[inventory]] approximately every eighteen Achaean [[days]] and will ensure it may never permanently die.<br />
<br />
== Mounts ==<br />
There are several mount sizes: ''Mule, pony, lighthorse, mediumhorse, heavyhorse, warhorse, greaterwarhorse,'' and ''legendsteed.''<br />
<br />
;'''Mule''': ''stubborn mule, small burro, A stubborn mule of Moghedu.''<br />
;'''Pony''': ''sleek pony, stocky gypsy's pony.''<br />
;'''Lighthorse''': ''light horse, sorrel desert mare, blue roan, black and white striped zebra.''<br />
;'''Mediumhorse''': ''medium horse, rugged war goat, proud, black desert stallion, dromedary camel, majestic stag, painted mazaran.''<br />
;'''Heavyhorse''': ''heavy horse, ebony mazaran.''<br />
;'''Warhorse''': ''war horse, gleaming black riodian war horse, snowy white riodian war horse, long-horned battle ram, large domesticated ant, russet mazaran.''<br />
;'''Greaterwarhorse''': ''greater war horse, mighty midnight charger, regal golden charger, heavy battle camel, exotic red stallion.''<br />
;'''Legendsteed''': ''dire [[bats|bat]], stone gargoyle, blood steed, war elephant, giant [[eagles|eagle]], noble hippogriff, alabaster pegasus, storm bull, imposing boar, woolly mammoth, giant tortoise, [[Baarian tiger]].''<br />
<br />
== Stables ==<br />
Each stable across [[Sapience]] has a few mounts for sale, all reasonably priced considering the responsibility of owning a pet.<br />
<br />
;'''The Delosian Stables''' - [[Delos]]: <br />
:A stubborn mule - 1500gp<br />
:A sleek pony - 2000gp<br />
:A light horse - 4000g<br />
:A medium horse - 6000gp<br />
:A heavy horse - 10000gp<br />
:A war horse - 20000gp<br />
:A greater war horse - 40000gp<br />
<br />
;'''Ancient Stables''' - [[Blackrock]]:<br />
:A small burro - 1400gp<br />
:A large domesticated ant - 31000gp<br />
<br />
;'''An Atavian Stables''' - [[Genji]]:<br />
:A giant eagle - 115000gp<br />
:A noble hippogriff - 125000gp<br />
:An alabaster pegasus - 145000gp<br />
<br />
;'''A paddock behind the stable''' - Isle of [[New Hope]]<br />
:A painted mazaran - 7500gp<br />
:An ebony mazaran - 12000gp<br />
:A russet mazaran - 22000gp<br />
<br />
;'''Cage's Copse''' - [[Azdun]]:<br />
:A dire bat - 115000gp<br />
:A stone gargoyle - 125000gp<br />
:A blood steed - 145000gp<br />
<br />
;'''Small stables''' - [[Dwarven camp|Dwarven Camp]]:<br />
:A rugged war goat - 7300gp<br />
:A long-horned battle ram - 25500gp<br />
<br />
;'''The Aran'riod Stables''' - [[Aran'riod]]:<br />
:A gleaming black riodian war horse - 25000gp<br />
:A snowy white riodian war horse - 25000gp<br />
:A woolly mammoth - 145000gp<br />
<br />
;'''The El'Jazirian Stables''' - [[El'Jazira]]:<br />
:A sorrel desert mare - 4600gp<br />
:A proud, black desert stallion - 6900gp<br />
:A dromedary camel - 7500gp<br />
:A heavy battle camel - 50000gp<br />
:A war elephant - 138000gp<br />
<br />
;'''The Manushan Stables''' - [[Manusha]]:<br />
:A stocky gypsy's pony - 2500gp<br />
:A black and white striped zebra - 5500gp<br />
<br />
;'''The Moghedu Stables''' - [[Moghedu]]:<br />
:A stubborn mule of Moghedu - 1750gp<br />
<br />
;'''The Tomaculan Stables''' - [[Tomacula]]:<br />
:A blue roan - 4800gp<br />
:A mighty midnight charger - 46000gp<br />
:A regal golden charger - 46000gp<br />
:A storm bull - 135000gp<br />
<br />
;'''The Tsol'aan Stables''' - [[Tsol'aa village]]:<br />
:A majestic stag - 7500gp<br />
:An imposing boar - 135000gp<br />
<br />
;'''Livestock Auction''' - [[Zanzibaar]]:<br />
:An exotic red stallion - 60000gp<br />
:A Baarian tiger - 135000gp<br />
:A giant tortoise - 155000gp<br />
<br />
==Promotional Mounts==<br />
These steeds have legendary status and had limited availability, typically only for a few years at a time. They include(d):<br />
{| class="wikitable sortable" border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:0 0 1em 1em; width: 80%;background-color:#F5FAFF;"<br />
| bgcolor="#7094DB" | '''Type'''<br />
| bgcolor="#7094DB" | '''Name'''<br />
| bgcolor="#7094DB" | '''Released'''<br />
|-<br />
| '''Albatross'''<br />
| ''a formidable sea-spray albatross''<br />
| 2016 Mar (Wheel)<br />
|-<br />
| '''Bear'''<br />
| ''a lean grizzly bear''<br />
| 2017 Feb (Wheel)<br />
|-<br />
| '''Camel'''<br />
| ''a saddled camel''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Caribou'''<br />
| ''a bull caribou''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Chimera'''<br />
| ''a dreadful chimera''<br />
| 2016 Sept (Wheel)<br />
|-<br />
| '''Crab'''<br />
| ''a monstrous hermit crab''<br />
| 2016 Mar (Wheel)<br />
|-<br />
| '''Flyer'''<br />
| ''a winsome phocine flyer''<br />
| 2016 Mar (Wheel)<br />
|-<br />
| '''Jackal'''<br />
| ''a white jackal''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Kelpie'''<br />
| ''a magnificent kelpie''<br />
|<br />
|-<br />
| '''Lion'''<br />
| ''a predacious white lion''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Scorpent'''<br />
| ''a scorpent matron''<br />
| 2018 Feb (Bazaar)<br />
|-<br />
| '''Scorpion'''<br />
| ''a scarred scorpion''<br />
| 2016 Sept (Wheel)<br />
|-<br />
| '''Toad'''<br />
| ''a giant horned toad''<br />
| 2016 Mar (Wheel)<br />
|-<br />
| '''Turkey'''<br />
| ''an oversized turkey''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Walrus'''<br />
| ''a great scarred walrus''<br />
| 2015 Dec (Stockings)<br />
|-<br />
| '''Wolf'''<br />
| ''a massive dire wolf''<br />
| 2017 Feb (Wheel)<br />
|-<br />
| '''Wolverine'''<br />
| ''a gaunt wolverine''<br />
|<br />
|-<br />
| '''Xabat'''<br />
| ''a fierce xabat''<br />
| ??? (Bazaar)<br />
<br />
<br />
<br />
[[Category:Domesticated animals]]<br />
[[Category:Travel]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Category:Classes&diff=39843Category:Classes2018-02-26T00:58:30Z<p>Shirszae: </p>
<hr />
<div>To distinguish themselves from other Achaeans, most [[adventurer|adventurers]] opt to select a '''class''', which is simply a set of special [[:Category:Skills|skills]] allowing one to become, for example, a magician or a knight. Joining a class imparts three compatible skills to the adventurer (two are gained initially, the third upon embracing class), in addition to class-specific [[battlerage]] abilities and the common skills everyone possesses.<br />
<br />
Additionally, members of the same class can see each other simply by using the CLASSWHO command.<br />
<br />
Following are the 17 classes available to adventurers:<br />
<br />
{| style="background:#faebd7"<br />
|-<br />
| '''Class''' <br />
| colspan=2 | '''Skills as a Fledgling''' <br />
| '''Skill gained upon embracing class'''<br />
|- bgcolor=#fffaf0<br />
| [[Alchemist]] || [[Alchemy]] || [[Physiology]] || [[Formulation]]<br />
|- bgcolor=#faebd7<br />
| [[Apostate]] || [[Evileye]] || [[Necromancy]] || [[Apostasy]]<br />
|- bgcolor=#fffaf0<br />
| [[Bard]] || [[Voicecraft]] || [[Swashbuckling]] || [[Harmonics]]<br />
|- bgcolor=#faebd7<br />
| [[Blademaster]] || [[TwoArts]] || [[Striking]] || [[Shindo]]<br />
|- bgcolor=#fffaf0<br />
| [[Depthswalker]] || [[Aeonics]] || [[Shadowmancy]] || [[Terminus]]<br />
|- bgcolor=#faebd7<br />
| [[Druid]] || [[Groves]] || [[Metamorphosis]] || [[ Reclamation]]<br />
|- bgcolor=#fffaf0<br />
| [[Infernal]] || [[Necromancy]] || [[Weaponmastery]] || [[Chivalry]]<br />
|- bgcolor=#faebd7<br />
| [[Jester]] || [[Tarot]] || [[Pranks]] || [[Puppetry]]<br />
|- bgcolor=#fffaf0<br />
| [[Magi]] || [[Elementalism]] || [[Crystalism]] || [[Artificing]]<br />
|- bgcolor=#faebd7<br />
| [[Monk]] || [[Tekura]] || [[Kaido]] || [[Telepathy]]<br />
|- bgcolor=#fffaf0<br />
| [[Occultist]] || [[Occultism]] || [[Tarot]] || [[Domination]]<br />
|- bgcolor=#faebd7<br />
| [[Paladin]] || [[Weaponmastery]] || [[Devotion (skill)|Devotion]] || [[Chivalry]]<br />
|- bgcolor=#fffaf0<br />
| [[Priest]] || [[Spirituality]] || [[Devotion (skill)|Devotion]] || [[Healing]]<br />
|- bgcolor=#faebd7<br />
| [[Runewarden]] || [[Runelore]] || [[Weaponmastery]] || [[Chivalry]]<br />
|- bgcolor=#fffaf0<br />
| [[Sentinel]] || [[Metamorphosis]] || [[Woodlore]] || [[Skirmishing]]<br />
|- bgcolor=#faebd7<br />
| [[Serpent]] || [[Subterfuge]] || [[:Category:Venom|Venom]] || [[Hypnosis]]<br />
|- bgcolor=#fffaf0<br />
| [[Shaman]] || [[Spiritlore]] || [[Curses]] || [[Vodun]]<br />
|- bgcolor=#faebd7<br />
| [[Sylvan]] || [[Propagation]] || [[Groves]] || [[Weatherweaving]]<br />
|}<br />
<br />
[[Category:Terms]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Pervasion&diff=39839Pervasion2018-02-15T21:42:08Z<p>Shirszae: </p>
<hr />
<div>'''Pervasion''' is a skillset available to [[Elemental Lords]] of Water.<br />
<br />
===Abilities in Pervasion===<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | Coalesce<br />
| bgcolor=#999999 | Upon the Elemental Plane of Water.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' COALESCE<br />
<br />
: '''Works on/against:''' Self<br />
<br />
: '''Details:'''<br />
You may cross great distances, traversing the very planes themselves to materialise upon the Elemental Plane of Water.<br />
<br />
Such an act takes great focus, requiring that you do nothing for several seconds while focussing on the process.<br />
|-<br />
| bgcolor=#999999 | Cohesion<br />
| bgcolor=#999999 | A basic manipulation of the self.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST COHESION<br />
<br />
: '''Works on/against:''' Self<br />
<br />
: '''Details:'''<br />
Alter the cohesion of your form, making yourself more resistant to attacks that your foes would dare make against your personage.<br />
|-<br />
| bgcolor=#999999 | Blade<br />
| bgcolor=#999999 | A basic manipulation of water.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST BLADE <target><br />
<br />
: '''Works on/against:''' Adventurers and denizens<br />
<br />
: '''Details:'''<br />
Conjure forth a blade of ice to slash at your foe. If they are protected by a magical shield, the shield will be destroyed; if they are not, they will take damage.<br />
|-<br />
| bgcolor=#999999 | Saturation<br />
| bgcolor=#999999 | From water to water.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST SATURATION<br />
<br />
: '''Works on/against:''' Room<br />
<br />
: '''Details:'''<br />
Summon forth the waters to flood your location.<br />
|-<br />
| bgcolor=#999999 | Bloodshift<br />
| bgcolor=#999999 | Consistency and composition are so very malleable.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST BLOODSHIFT <target> <venom><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Alter the composition of a target's very blood(1), transforming it into a deadly venom of your choice(2).<br />
<br />
1. You may not alter the composition of a fellow Elemental Lord of Water.<br />
<br />
2. Some venoms are not derivable through this method: notably, if it cannot be envenomed upon a blade, it is beyond your reach.<br />
|-<br />
| bgcolor=#999999 | Quench<br />
| bgcolor=#999999 | Flames are such a trivial inconvenience.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST QUENCH <dir><br />
<br />
: '''Works on/against:''' Room<br />
<br />
: '''Details:'''<br />
Extinguish a firewall that would bar your path.<br />
|-<br />
| bgcolor=#999999 | Purify<br />
| bgcolor=#999999 | Replace the old with the new.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' PURIFY<br />
<br />
: '''Works on/against:''' Self<br />
<br />
: '''Details:'''<br />
Cleanse your form of impurities, curing an affliction. If you stand within water when enacting this ability, a second affliction will be cured after some time.<br />
<br />
You must be standing in water at the time when the second affliction would be cured as well as upon initiation.<br />
|-<br />
| bgcolor=#999999 | Perspire<br />
| bgcolor=#999999 | They are right to fear your contempt.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST PERSPIRE <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Force your foe to begin sweating (slickness).<br />
|-<br />
| bgcolor=#999999 | Roil<br />
| bgcolor=#999999 | Such simple creatures are the unblessed.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST ROIL <target><br />
<br />
: '''Extra Information:''' Flux effect: If asthma and weariness are present, gives anorexia.<br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Violently roil the fluid within the stomach of your enemy, making them nauseous. If they are already nauseous, continued use of this ability shall cause them to become clumsy due to their infirmity.<br />
|-<br />
| bgcolor=#999999 | Lifestream<br />
| bgcolor=#999999 | To drive out imperfections.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST LIFESTREAM <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Call forth a cleansing stream of water to restore yourself or another (heals some health).<br />
|-<br />
| bgcolor=#999999 | Thin<br />
| bgcolor=#999999 | Their blood shall turn the waters red.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST THIN <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Thin your enemy's blood, making it flow more freely(1). If their blood is already thinned, blood shall begin to flow from their pores instead(2).<br />
<br />
1. Gives haemophilia. <br />
<br />
2. Gives 200 bleeding.<br />
|-<br />
| bgcolor=#999999 | Drench<br />
| bgcolor=#999999 | Soak them to the bone.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST DRENCH <target><br />
<br />
: '''Extra Information:''' Flux effect: If your foe suffers from asthma, slickness, and anorexia, tendrils of your summoned water will slither into their mouth and nose, robbing them of focus.<br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Drench your foe with water, soaking him with icy water that will leech away his will to act(*).<br />
* Gives weariness. If the target is already weary, they will become dazed by the cold, receiving confusion.<br />
|-<br />
| bgcolor=#999999 | Choke<br />
| bgcolor=#999999 | Fill their lungs with water.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST CHOKE <target><br />
<br />
: '''Extra Information:''' Flux effect: If nausea and weariness are present, also gives paralysis.<br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Fill the lungs of your target with water, causing them to be unable to breathe(*).<br />
* Gives asthma. If cast on someone already suffering asthma, they'll become so deprived of oxygen that they will begin to hallucinate<br />
|-<br />
| bgcolor=#999999 | Downpour<br />
| bgcolor=#999999 | A deluge to make them kneel.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST DOWNPOUR <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Summon forth a deluge of water to batter your foe. If they have the audacity to face you on their feet this downpour shall drive them to the ground. If they are already in their rightful place at your feet the deluge shall freeze them with its chill and deal damage based on how frozen they are afterwards.<br />
|-<br />
| bgcolor=#999999 | Tidalwave<br />
| bgcolor=#999999 | Upon raging waters shall you come.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST TIDALWAVE <direction><br />
<br />
: '''Works on/against:''' Self<br />
<br />
: '''Details:'''<br />
Summon forth a tidal wave, carrying you away in a direction for several rooms. This will carry you over walls, but not through closed doors. Any firewall in the path of your wave shall be immediately snuffed at your passing.<br />
|-<br />
| bgcolor=#999999 | Whirlpool<br />
| bgcolor=#999999 | To resist is futile.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST WHIRLPOOL<br />
<br />
: '''Works on/against:''' Room<br />
<br />
: '''Details:'''<br />
Summon forth a whirlpool, dragging in all those in adjacent rooms that are also submerged by water.<br />
<br />
You can only initiate this ability in a flooded room.<br />
|-<br />
| bgcolor=#999999 | Flux<br />
| bgcolor=#999999 | Your control was never in question.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' FLUX <target> <task1> <task2><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
For one such as you multitasking when it comes to your element is trivial. You may now strike your foe with up to two abilities at a time(*). In addition, the first ability used in this way is more powerful, and may have secondary effects(**).<br />
<br />
* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour.<br />
<br />
* See the individual ability files for more specifics on a per ability basis.<br />
|-<br />
| bgcolor=#999999 | Parch<br />
| bgcolor=#999999 | Let them thirst for the denied.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST PARCH <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Pull water from your foe's skin, leaving them parched and lethargic(*).<br />
<br />
* Gives lethargy.<br />
|-<br />
| bgcolor=#999999 | Submerge<br />
| bgcolor=#999999 | Water shall reclaim its due.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' SUBMERGE<br />
<br />
: '''Works on/against:''' Room<br />
<br />
: '''Details:'''<br />
When in a flooded location, you may send your power outwards, flooding all adjacent rooms as well.<br />
|-<br />
| bgcolor=#999999 | Rise<br />
| bgcolor=#999999 | A battlefield fit for you.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST RISE<br />
<br />
: '''Works on/against:''' Room<br />
<br />
: '''Details:'''<br />
If a location is flooded, you may cause the water level to rapidly rise, making it far easier for you to enact a final end for your foes(*).<br />
* See PERVASION DROWN.<br />
|-<br />
| bgcolor=#999999 | Wreck<br />
| bgcolor=#999999 | They shall break upon the rocks.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST WRECK <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Summon forth a vortex of water to dash a foe against the ground. They must be prone or paralysed for this to be possible, otherwise they shall evade the water's clutches.<br />
<br />
A target that is struck with this ability shall receive stupidity and recklessness. If they have either affliction prior to this, they shall also take damage(*).<br />
<br />
* the damage is significantly reduced if the target is not both prone and paralysed.<br />
|-<br />
| bgcolor=#999999 | Wreck<br />
| bgcolor=#999999 | They shall break upon the rocks.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST WRECK <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Summon forth a vortex of water to dash a foe against the ground. They must be prone or paralysed for this to be possible, otherwise they shall evade the water's clutches.<br />
<br />
A target that is struck with this ability shall receive stupidity and recklessness. If they have either affliction prior to this, they shall also take damage(*).<br />
<br />
* the damage is significantly reduced if the target is not both prone and paralysed.<br />
|-<br />
| bgcolor=#999999 | Coldfate<br />
| bgcolor=#999999 | Breath is fleeting<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST COLDFATE <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Curse your foe with a cold fate, denying them the gift of breathing while underwater. Not even the natural ability of a grook or the power of your fellow Lords shall allow them to avoid this punishment.<br />
<br />
This fate will last a time before fading naturally.<br />
|-<br />
| bgcolor=#999999 | Torrent<br />
| bgcolor=#999999 | A bone-crushing stream.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST TORRENT <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Send a concentrated torrent of water at a supine target(*), freezing them to the bone. If your target is also too weak to defend against the attack(**), this attack will also break both of their arms.<br />
<br />
* Requires the target be prone.<br />
* If the target has weariness.<br />
|-<br />
| bgcolor=#999999 | Bloodbend<br />
| bgcolor=#999999 | They shall dance on crimson strings.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST BLOODBEND <target> TO <command><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Reach out to the vital fluids that flow through anyone that stands within your immediate area, commanding them to act(*). In order to carry this out, they must be bleeding sufficiently for you to take advantage of their vulnerability(**).<br />
<br />
* This does not work against fellow Elemental Lords of Water.<br />
<br />
* They must be bleeding for 250 health or more.<br />
|-<br />
| bgcolor=#999999 | Resurgence<br />
| bgcolor=#999999 | Your power is absolute.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST RESURGENCE<br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Destroy the profane bonds that would seek to part your waters, resubmerging your current and any adjacent rooms that labour under this outrage.<br />
|-<br />
| bgcolor=#999999 | Drown<br />
| bgcolor=#999999 | Consign them to the deep.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' DROWN <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Providing you are underwater or in a location with a raised water level(*) with your target and they lack the ability to breathe under said water, you may begin the process of drowning them. This takes all of your concentration and will fail if they become able to breathe water during the focusing period. Additionally, the process will be faster if the target is asthmatic or nauseous(**) at the time of beginning the drown attempt.<br />
<br />
* See PERVASION RISE.<br />
<br />
* If the target has both, it will be faster still<br />
|-<br />
| bgcolor=#999999 | Tsunami<br />
| bgcolor=#999999 | A wave to dwarf all others.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST TSUNAMI FROM THE <direction><br />
<br />
: '''Works on/against:''' Adventurers and room<br />
<br />
: '''Details:'''<br />
Summon forth a titanic tsunami in a direction. The wave shall manifest and sweep all in its path back towards you.<br />
|-<br />
| bgcolor=#999999 | Latch<br />
| bgcolor=#999999 | Exert your will upon their inferior form.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST LATCH <target><br />
<br />
: '''Works on/against:''' Adventurers<br />
<br />
: '''Details:'''<br />
Exert your will upon the vital fluids that course through the inferior form of your foe. Based on your preparation, this act has various effects.<br />
<br />
For each of: addiction, haemophilia, nausea, lethargy, and severe bleeding(*) up to a total of four, the effects are as follows:<br />
<br />
2: You shall bind your foe with watery tentacles, hindering their chances to flee from you.<br />
<br />
3: If your foe's blood is running from open wounds, double the amount of bleeding they are currently suffering from(**). If they are not bleeding, gives a moderate amount of bleeding.<br />
<br />
4: When this is successful it will knock your target off of elixir balance; it will fade next time they successfully sip a health elixir.<br />
<br />
While in this state they will be ready for your ultimate contempt(***).<br />
<br />
* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability.<br />
<br />
* There is a cap on the amount of bleeding this will give.<br />
<br />
* See PERVASION DESICCATE for details.<br />
|-<br />
| bgcolor=#999999 | Desiccate<br />
| bgcolor=#999999 | Wash the land with their vital fluids<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' DESICCATE <target><br />
<br />
: '''Works on/against:''' Adventurers and room<br />
<br />
: '''Details:'''<br />
Once you have latched your foe(*), you may tear every drop of water from their body in a display of the might of Sllshya, a warning to all who would dare oppose you.<br />
<br />
* See PERVASION LATCH for details.<br />
|-<br />
| bgcolor=#999999 | Hydra<br />
| bgcolor=#999999 | The beast of Sllshya<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
: '''Syntax:''' MANIFEST HYDRA<br />
<br />
: '''Works on/against:''' Adventurers and self<br />
<br />
: '''Details:'''<br />
For when the situation is truly dire, you may be granted one of the beasts of Sllshya temporarily. These formidable beasts of legend are entirely uncontrollable even for one such as you, only giving their loyalty to he who rules over water. Once summoned, the hydra shall rampage, performing various room wide attacks periodically and wandering between bodies of water. Be warned, though the hydra will acknowledge you are also one of Sllshya's chosen and will not target you, your allies will be granted no such consideration(*).<br />
<br />
Finally, take note: the act of manifesting the hydra is terribly taxing, and you will be left on the brink of death upon calling one forth. You will also only be able to summon a hydra once every 30 minutes(**), and the hydra shall naturally depart from the prime plane after a time.<br />
<br />
* Unless they are also water lords, as the hydra will not target these.<br />
<br />
* Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water.<br />
|-<br />
<br />
[[Category:Skills]][[Category:Edit needed]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Tash%27la&diff=39833Tash'la2018-02-04T00:25:48Z<p>Shirszae: Added the female tash'la pic</p>
<hr />
<div>[[File:Achaeantash'la.jpg|thumb|Tash'la make specially hardy warriors]]<br />
[[File:AchaeanFemaleTash'la.jpg|thumb|Though uncommon, some do pursue the arcane arts]]<br />
The racial home of the tash'la people lies not upon [[Sapience]], nor even [[Meropis]], but on a world far from the homes of most adventurers. Beneath the shattered moons of a distant world upon [[Yggdrasil]]'s boughs reside the tribes of the Kelstaad, roaming across violet and gold prairies and delving deep into earth and soil for riches undreamed of. Since their now-legendary Freeing and overthrow of their old ways to embrace the new, they have held firm alliance with Elemental Earth, spreading out across the great expanse of the World Tree's branches. Arriving upon the world of Achaea in 759 AF during the great Elemental turmoil, the tash'la began to spread out, seeking ever more awareness of the Prime Material Plane and the new world unveiled to them.<br />
<br />
A race of boar-like humanoids, they generally disdain the mystical arts, working as close-knit, resilient groups in the depths of a melee. Crystalline growths adorn their joints and flow forth from their skull in place of hair, brought forth by the mineral [[dormium]] from an early age and infusing them with some of Earth's legendary resilience, bolstering an already formidable race to new heights of fortitude. Tending towards the violets and indigos of dormium, there are nevertheless other colours represented upon their geodesic mutation, ranging from cool turquoise to rare, fiery red.<br />
<br />
==Racial Specialisations==<br />
<br />
{| border=0 cellspacing=2 cellpadding=5<br />
| bgcolor=#cccccc | '''Specialisation'''<br />
| bgcolor=#cccccc | '''[[Strength|Str]]'''<br />
| bgcolor=#cccccc | '''[[Dexterity|Dex]]'''<br />
| bgcolor=#cccccc | '''[[Constitution|Con]]'''<br />
| bgcolor=#cccccc | '''[[Intelligence|Int]]'''<br />
|-<br />
| bgcolor=#f9ff93 | Unspecialised<br />
| bgcolor=#f9ff93 | 12<br />
| bgcolor=#f9ff93 | 11<br />
| bgcolor=#f9ff93 | 14<br />
| bgcolor=#f9ff93 | 11<br />
|-<br />
| bgcolor=#f9ff93 | Vanguard<br />
| bgcolor=#f9ff93 | 14<br />
| bgcolor=#f9ff93 | 11<br />
| bgcolor=#f9ff93 | 14<br />
| bgcolor=#f9ff93 | 10<br />
|-<br />
| bgcolor=#f9ff93 | Traverser<br />
| bgcolor=#f9ff93 | 12<br />
| bgcolor=#f9ff93 | 13<br />
| bgcolor=#f9ff93 | 13<br />
| bgcolor=#f9ff93 | 11<br />
|-<br />
| bgcolor=#f9ff93 | Protector<br />
| bgcolor=#f9ff93 | 12<br />
| bgcolor=#f9ff93 | 10<br />
| bgcolor=#f9ff93 | 16<br />
| bgcolor=#f9ff93 | 11<br />
|-<br />
| bgcolor=#f9ff93 | Elder<br />
| bgcolor=#f9ff93 | 11<br />
| bgcolor=#f9ff93 | 11<br />
| bgcolor=#f9ff93 | 14<br />
| bgcolor=#f9ff93 | 13<br />
|}<br />
<br />
<br />
==Racial Skills==<br />
''Terran Will'':<br />
*Grants the ability to '''HUNCH''', making it hard to move you (conveys the standing firm defence).<br />
*Rare minerals you consume shall convey their benefits for 10% longer than normal.<br />
<br />
[[Category: Adventurer races]]<br />
[[Category:Denizen races]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=File:AchaeanFemaleTash%27la.jpg&diff=39832File:AchaeanFemaleTash'la.jpg2018-02-04T00:22:09Z<p>Shirszae: Though rare, Tash'la are still capable arcanists.</p>
<hr />
<div>Though rare, Tash'la are still capable arcanists.</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Wars_of_Succession&diff=39787Wars of Succession2018-01-28T05:48:42Z<p>Shirszae: /* Aftermath */</p>
<hr />
<div>With the death of a king some 500 years after the founding of [[Seleucar]] came a period of division and strife within the [[Seleucarian Empire|Empire]] that would be known to historians as the '''Wars of Succession.'''<br />
<br />
For the collection of documents that relate the Wars of Succession: [http://www.achaea.com/tag/the-wars-of-succession The Seleucarian Empire, Part 2: The Wars of Succession] <br />
'''Note:''' The collection is in reverse chronological order. You'll want to start from the last item in the last page, unless you are looking for something in specific.<br />
<br />
Additional tales about the Wars of Succession live in on the storybook of parables and fairy tales titled ''Stories of the Past, for Children'', authored by [[Lina Stalfos]], as well as ''A Thousand Happy Endings: The Unexplored Tragedies of the Second War of Succession'', written by [[Shigen|Shigen Galuade]].<br />
<br />
==The First War of Succession==<br />
The children of [[Valerias_deSangre|Valerias]], [[Mycale deSangre|Mycale]] and [[Catarin deSangre]], were both poised to inherit the Empire of Seleucar when their father died without specifying an heir. Though Catarin was by far the more qualified of the two, the tradition of male kings was deeply ingrained within the citizenry and many were reluctant to see a woman rule.<br />
<br />
Mycale had on his side [[Lucius Errikale]], Duke of Seleucar and the highest of the Lords, as well as [[Castomira Brangwin]], a duchess who held little political power but was influential nonetheless. Supporting Catarin was [[Orin Grandier]], Prime Minister of the Empire, and a man called [[Lucaine Pyramides]] who had originally been hired as an assassin by Castomira but had fallen in love with his target, Catarin, and joined her cause.<br />
<br />
The first war was entirely contained within the city of Seleucar, the fighting lasting approximately four weeks with the separate factions at a relative standstill. The [[Church]], while holding no official political position within the Empire, was hesitant to back either successor until a vision revealed that the true monarch would be the one to find the [[Staff of Nicator]], an artefact thought lost hundreds of years earlier during the [[Black Wave]].<br />
<br />
This news prompted questers throughout Sapience to search for the staff on behalf of each successor, but for a long week there was no luck. However, Catarin too had received a vision, and with Pyramides' help she made the perilous cross-city flight to the [[Kings' Tomb ]] to continue her search. As Pyramides defended the entrance from Mycalian soldiers, Catarin searched for the staff until finally, at the last moment, as Pyramides began to fear he would be overcome by the enemy, Catarin emerged from the tomb with the golden staff held aloft as the true Queen of Seleucar.<br />
<br />
==The Second War of Succession==<br />
Despite her clear victory in Seleucar, Catarin did not immediately ascend to the throne. The death of her brother in the aftermath of the battles led her to declare a year of mourning, after which she would formally assume the duties of state. Had she known what lay ahead, she might have acted more expediently.<br />
<br />
Castomira Brangwin had escaped the city unscathed and went into hiding, pregnant with Mycale's son and with plans of reclaiming the throne. After the birth of her child, [[Parni]], Castomira advanced upon Seleucar with her assassins, murdering many of Catarin's supporters as well as her beloved champion, Lucaine Pyramides. Catarin fled the city, and division again spread throughout the Empire.<br />
<br />
While Castomira occupied Imperial Seleucar, Catarin began to gather support from across Sapience. A pivotal point occured in [[Ashtan]] where Castomira had gained influence over the [[Tephicles|king]]. In the city's annual Tournament of the Blades, Catarin surprised the city-state by personally winning the tournament, having spent the previous months in intense training with the [[Sentaari]] monks. Her success won the [[city]], and soon after she found the [[Dalles|king]] of [[Shallam]] eager to join her cause.<br />
<br />
Heading the armies of Ashtan and Shallam, Catarin prepared to make her final stand against Castomira. The power of the Staff of Nicator enabled her to create a great portal through which the armies could be transported anywhere instantly, and with this she was able to advance upon Seleucar with more speed than Castomira expected, taking her completely by surprise.<br />
<br />
In a final, climactic duel between Catarin and Castomira, [[Three Moons]], the broken sword of Lucaine Pyramides, came into one final play as Castomira attempted to use the Staff of Nicator to defeat Catarin. The [[Tsol'teth]] evil that lay within Castomira's blood unleashed itself, battling against the will of [[Sarapis]] embodied by the Staff. A great chasm spewing forth hot magma opened in the earth and distracted Castomira; this enabled Catarin to make her charge and, using the sword of Pyramides, take off Castomira's head.<br />
<br />
==Aftermath==<br />
With the death of Castomira, Catarin's place as monarch was ensured, and she ruled the Empire in a renewed era of peace, sometimes referred to as the [[Catarine Dominion]]. Parni was raised as part of the royal family, though in mysterious circumstances many years later he disappeared while his companions were brutally slain on a hunting expedition.<br />
<br />
The Staff of Nicator was said to have been lost in battle, but in truth Catarin dropped it into the chasm it had created, for in dying, Castomira had given one final prophecy: were the staff to fall into Parni's hands, therein would be the destruction of the Empire.<br />
<br />
Other notable figures in the Wars of Succession:<br />
* Lord [[Damen Kephry]]<br />
* King [[Dalles VI]]<br />
* King [[Tephicles]]<br />
* General [[Norij Gaston]]<br />
* General [[Argan deSoral]]<br />
<br />
<br />
[[Category:Wars]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Wars_of_Succession&diff=39786Wars of Succession2018-01-28T05:48:29Z<p>Shirszae: /* Aftermath */</p>
<hr />
<div>With the death of a king some 500 years after the founding of [[Seleucar]] came a period of division and strife within the [[Seleucarian Empire|Empire]] that would be known to historians as the '''Wars of Succession.'''<br />
<br />
For the collection of documents that relate the Wars of Succession: [http://www.achaea.com/tag/the-wars-of-succession The Seleucarian Empire, Part 2: The Wars of Succession] <br />
'''Note:''' The collection is in reverse chronological order. You'll want to start from the last item in the last page, unless you are looking for something in specific.<br />
<br />
Additional tales about the Wars of Succession live in on the storybook of parables and fairy tales titled ''Stories of the Past, for Children'', authored by [[Lina Stalfos]], as well as ''A Thousand Happy Endings: The Unexplored Tragedies of the Second War of Succession'', written by [[Shigen|Shigen Galuade]].<br />
<br />
==The First War of Succession==<br />
The children of [[Valerias_deSangre|Valerias]], [[Mycale deSangre|Mycale]] and [[Catarin deSangre]], were both poised to inherit the Empire of Seleucar when their father died without specifying an heir. Though Catarin was by far the more qualified of the two, the tradition of male kings was deeply ingrained within the citizenry and many were reluctant to see a woman rule.<br />
<br />
Mycale had on his side [[Lucius Errikale]], Duke of Seleucar and the highest of the Lords, as well as [[Castomira Brangwin]], a duchess who held little political power but was influential nonetheless. Supporting Catarin was [[Orin Grandier]], Prime Minister of the Empire, and a man called [[Lucaine Pyramides]] who had originally been hired as an assassin by Castomira but had fallen in love with his target, Catarin, and joined her cause.<br />
<br />
The first war was entirely contained within the city of Seleucar, the fighting lasting approximately four weeks with the separate factions at a relative standstill. The [[Church]], while holding no official political position within the Empire, was hesitant to back either successor until a vision revealed that the true monarch would be the one to find the [[Staff of Nicator]], an artefact thought lost hundreds of years earlier during the [[Black Wave]].<br />
<br />
This news prompted questers throughout Sapience to search for the staff on behalf of each successor, but for a long week there was no luck. However, Catarin too had received a vision, and with Pyramides' help she made the perilous cross-city flight to the [[Kings' Tomb ]] to continue her search. As Pyramides defended the entrance from Mycalian soldiers, Catarin searched for the staff until finally, at the last moment, as Pyramides began to fear he would be overcome by the enemy, Catarin emerged from the tomb with the golden staff held aloft as the true Queen of Seleucar.<br />
<br />
==The Second War of Succession==<br />
Despite her clear victory in Seleucar, Catarin did not immediately ascend to the throne. The death of her brother in the aftermath of the battles led her to declare a year of mourning, after which she would formally assume the duties of state. Had she known what lay ahead, she might have acted more expediently.<br />
<br />
Castomira Brangwin had escaped the city unscathed and went into hiding, pregnant with Mycale's son and with plans of reclaiming the throne. After the birth of her child, [[Parni]], Castomira advanced upon Seleucar with her assassins, murdering many of Catarin's supporters as well as her beloved champion, Lucaine Pyramides. Catarin fled the city, and division again spread throughout the Empire.<br />
<br />
While Castomira occupied Imperial Seleucar, Catarin began to gather support from across Sapience. A pivotal point occured in [[Ashtan]] where Castomira had gained influence over the [[Tephicles|king]]. In the city's annual Tournament of the Blades, Catarin surprised the city-state by personally winning the tournament, having spent the previous months in intense training with the [[Sentaari]] monks. Her success won the [[city]], and soon after she found the [[Dalles|king]] of [[Shallam]] eager to join her cause.<br />
<br />
Heading the armies of Ashtan and Shallam, Catarin prepared to make her final stand against Castomira. The power of the Staff of Nicator enabled her to create a great portal through which the armies could be transported anywhere instantly, and with this she was able to advance upon Seleucar with more speed than Castomira expected, taking her completely by surprise.<br />
<br />
In a final, climactic duel between Catarin and Castomira, [[Three Moons]], the broken sword of Lucaine Pyramides, came into one final play as Castomira attempted to use the Staff of Nicator to defeat Catarin. The [[Tsol'teth]] evil that lay within Castomira's blood unleashed itself, battling against the will of [[Sarapis]] embodied by the Staff. A great chasm spewing forth hot magma opened in the earth and distracted Castomira; this enabled Catarin to make her charge and, using the sword of Pyramides, take off Castomira's head.<br />
<br />
==Aftermath==<br />
With the death of Castomira, Catarin's place as monarch was ensured, and she ruled the Empire in a renewed era of peace, sometimes referred to as the [[Catarine Dominion]]. Parni was raised as part of the royal family, though in mysterious circumstances many years later he disappeared while his companions were brutally slain on a hunting expedition.<br />
<br />
The Staff of Nicator was said to have been lost in battle, but in truth Catarin dropped it into the chasm it had created, for in dying, Castomira had given one final prophecy: were the staff to fall into Parni's hands, therein would be the destruction of the Empire.<br />
Other notable figures in the Wars of Succession:<br />
* Lord [[Damen Kephry]]<br />
* King [[Dalles VI]]<br />
* King [[Tephicles]]<br />
* General [[Norij Gaston]]<br />
* General [[Argan deSoral]]<br />
<br />
<br />
[[Category:Wars]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Depthswalker&diff=39656Depthswalker2018-01-21T07:14:22Z<p>Shirszae: </p>
<hr />
<div>The '''Depthswalker''' class was gifted to [[Achaea]] by [[Parni deSangre]] in a poignant moment of loss and spite. A both selfish and selfless act in order to ensure the doom of the [[Tsol'teth]] race.<br />
<br />
Sharing the Tsol'teth secrets of [[Shadowmancy]] and the research trees of [[Terminus]] with the world, ex-[[Tenith'oru]] completed the knowledge with his own studies of [[Aeonics]]. Perfected by he and his protege [[Kosuira]], the Depthswalker is capable of altering [[time]] to affect the world around them.<br />
<br />
In order to begin their study and access the research laboratory to unlock the powers offered by Terminus, the wielder of Time must first work out how to seek Kosuira, the only known protege of Tenith'oru whose death upon the [[Sangre Plains]] in the Sarapin of 727 AF prompted the distribution of such guarded knowledge.<br />
<br />
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==<br />
{| border=0 cellpadding=2 cellspacing=2<br />
| bgcolor=#cccccc | '''Ability'''<br />
| bgcolor=#cccccc | '''Description'''<br />
|-<br />
| bgcolor=#999999 | '''Drain'''<br />
| bgcolor=#999999 | The shadow grows at the cost of the corporeal.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' SHADOW DRAIN <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 16.00 seconds<br />
: '''Resource:''' 14 rage<br />
: '''Details:'''<br />
Cause a denizen's shadow to begin leeching strength from its host, causing periodic damage over time.<br />
|-<br />
| bgcolor=#999999 | '''Lash'''<br />
| bgcolor=#999999 | Whips of shadow to scourge your foes.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' SHADOW LASH <target><br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 36 rage<br />
: '''Details:'''<br />
Command the shadows to lash a denizen, causing damage.<br />
|-<br />
| bgcolor=#999999 | '''Curse'''<br />
| bgcolor=#999999 | The truest expression of temporal control.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' CHRONO CURSE <target><br />
: '''Gives affliction:''' Aeon<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 35.00 seconds<br />
: '''Resource:''' 24 rage<br />
: '''Details:'''<br />
The curse of the Lord of Time is potent indeed. Bring down the Aeon affliction onto a denizen, slowing its passage through time.<br />
|-<br />
| bgcolor=#999999 | '''Nakail'''<br />
| bgcolor=#999999 | There can be no barrier against your voice.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' INTONE NAKAIL <target><br />
: '''Works on/against:''' Denizens<br />
: '''Resource:''' 17 rage<br />
: '''Details:'''<br />
With a word, destroy any shield that a denizen may be cowering behind.<br />
|-<br />
| bgcolor=#999999 | '''Erasure'''<br />
| bgcolor=#999999 | They shall be undone.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' CHRONO ERASURE <target><br />
: '''Uses affliction:''' Amnesia or Weakness<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 23.00 seconds<br />
: '''Resource:''' 25 rage<br />
: '''Details:'''<br />
Your command of time allows you to erase the very concept of a denizen from the timestream, inflicting catastrophic damage against their person.<br />
|-<br />
| bgcolor=#999999 | '''Boinad'''<br />
| bgcolor=#999999 | They shall aide you.<br />
|-<br />
| colspan=2 bgcolor=#c9c9c9 |<br />
<br />
: '''Syntax:''' INTONE BOINAD <target><br />
: '''Gives affliction:''' Charm<br />
: '''Works on/against:''' Denizens<br />
: '''Cooldown:''' 38.00 seconds<br />
: '''Resource:''' 32 rage<br />
: '''Details:'''<br />
Command a denizen to aide instead of hinder. This word of power shall force a denizen to attack other denizens in the room, by conveying the charm affliction upon it. This affliction lasts for five seconds.<br />
|}<br />
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[[Category: Classes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Jeramun&diff=39655Jeramun2018-01-21T03:19:41Z<p>Shirszae: Added a link</p>
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<div>'''Jeramun, the Flame of the World''' is a powerful fire [[elemental]] from the [[Elemental Plane of Fire]]. After summoning him, the [[Aldar]] [[Dekalb]] created for him a great encasement of armour, both to protect the elemental fire and to protect the<br />
surrounding [[Achaea|world]] from the immense heat emanating from his form. He also created a great sword for the elemental, but for what purpose we do not know. Perhaps he had foresight of the war to come, or perhaps he merely wanted his primitive companion to be protected.<br />
<br />
When Dekalb was slain during the [[War of Humanity]], Jeramun took refuge in a deep rent in the earth, for he could not abide the open air upon its surface. Despite his protective encasement, Jeramun radiated great waves of heat, and slowly his presence began to affect the very caverns around him, and the cold [[tundra]] far to the north was transformed into a sweltering, barren land, later named the [[Vents of Hthrak]].<br />
<br />
In the year 757 AF, [[Elemental_War|the rumblings of war]] between the various elemental planes caused Jeramun to stir and break free of his imprisoning armour. Fooled by [[The Vigil]], adventurers across the land would then seek and awaken the remaining conduits in a bid to restore balance, only to unknowingly bring about the liberation of [[Pazuzu]] instead. <br />
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[[Category: Spirits]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Elemental_Plane_of_Water&diff=39654Elemental Plane of Water2018-01-19T05:03:43Z<p>Shirszae: </p>
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<div>{{Village_infobox|villagename=Elemental Plane of Water|leader=[[Sllshya]], the Great Ocean|patron=Sllshya, the Great Ocean|enemies=[[Elemental Plane of Fire|Fire]], [[Elemental Plane of Earth|Earth]], [[Elemental Plane of Air|Air]]}}<br />
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The '''Elemental Plane of Water''' is, according to [[Asahana]], the source of water as well as water-derived magic across the Multiverse. Thus, water elementals as well as the connections Magi, Priests, and Sylvan have are drawn from this plane. Its entrance lies to the south-east from the heart of the [[Mannamot]] Tier of [[Yggdrasil|the World Tree]]. It is ruled over by [[Sllshya]], the Great Ocean.<br />
<br />
In the year 757 AF, the Elemental Plane of Water went to war with the [[Elemental Plane of Air]], the [[Elemental Plane of Earth]], and the [[Elemental Plane of Fire]].<br />
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==Famous Elementals==<br />
*[[Sllshya]], the Great Ocean<br />
*[[Sorceress of the Seas]]<br />
*[[Asahana]], Emissary of Sllshya<br />
<br />
==Military Arms==<br />
*The Cetan<br />
:- [[Thalastos]] (winter)<br />
:- [[Parililos]] (spring)<br />
:- [[Chamiloia]] (summer)<br />
:- [[Vathirr]] (autumn)<br />
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==Areas==<br />
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===Sllshya's Maw===<br />
Colloquially known as "The Maw", '''Sllshya's Maw''' is nothing less than an enormous whirlpool, ceaselessly churning and writhing through the deeps. Its inhabitants are varied, ranging from soldiers of Sllshya in the form of water elementals to great barbed creatures of the wine-dark depths. Within, the ever-shifting Alcazar can be found, overlooking the waters through its countless glimmering windows.<br />
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===The Alcazar===<br />
Guarded by the mighty Cetan, the '''Alcazar''' is a grand palace without peer, ruled over by the Queen Regent on behalf of the Fluid One, Sllshya. Its entrance fluctuates to the whims and wills of the tides, yet can ever be found somewhere in the churning maelstrom that is the Maw. Social standing and propriety are of paramount importance to the palace residents, among them noble men and women well versed in navigating the travails of the Court of the Mad.<br />
<br />
====Inhabitants====<br />
* [[Vasinateira]], the Queen Regent<br />
* Prince [[Protheno]]<br />
* Grand Marshall [[Kolemetis]]<br />
* [[Archoura]], Captain of the Guard<br />
* [[Lysandro]], the huntmaster<br />
* [[Dionis]], the head cook<br />
* [[Kiolak]], the housekeeper<br />
* [[Rouchyptis]], the seamstress<br />
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[[Category:Elemental Planes]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Jeramun&diff=39653Jeramun2018-01-19T04:56:16Z<p>Shirszae: </p>
<hr />
<div>'''Jeramun, the Flame of the World''' is a powerful fire [[elemental]] from the [[Elemental Plane of Fire]]. After summoning him, the [[Aldar]] [[Dekalb]] created for him a great encasement of armour, both to protect the elemental fire and to protect the<br />
surrounding [[Achaea|world]] from the immense heat emanating from his form. He also created a great sword for the elemental, but for what purpose we do not know. Perhaps he had foresight of the war to come, or perhaps he merely wanted his primitive companion to be protected.<br />
<br />
When Dekalb was slain during the [[War of Humanity]], Jeramun took refuge in a deep rent in the earth, for he could not abide the open air upon its surface. Despite his protective encasement, Jeramun radiated great waves of heat, and slowly his presence began to affect the very caverns around him, and the cold [[tundra]] far to the north was transformed into a sweltering, barren land, later named the [[Vents of Hthrak]].<br />
<br />
In the year 757 AF, the rumblings of war between the various elemental planes caused Jeramun to stir and break free of his imprisoning armour. Fooled by [[The Vigil]], adventurers across the land would then seek and awaken the remaining conduits in a bid to restore balance, only to unknowingly bring about the liberation of [[Pazuzu]] instead. <br />
<br />
[[Category: Spirits]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Conclave&diff=39652Conclave2018-01-19T04:50:23Z<p>Shirszae: </p>
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<div>The '''Conclave''' is a band of mystics that were tied to the disruption of the [[Ethian]] cycle and the destruction of the [[landmarks]]. Its known members include [[Hycanthus]], [[Haag]], [[O'ising]], and their leader, the now [[:Category:Greater Dragons|Greater Red Dragon]] [[Yudhishthira]]. Former member include the ice wizard [[Maklak]] who is imprisoned in ice on the [[Elemental Plane of Water]].<br />
<br />
Originally appearing during the [[Reflection Incident]], the group also played an important role in the [[Birth of Destruction]], resulting in the creation of the [[God|Goddess]] [[Makali]], and were obviously at the centre of what came to be known as the [[Conclave Reckoning]].<br />
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[[Category:Organisations]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Maklak&diff=39651Maklak2018-01-19T04:46:36Z<p>Shirszae: Reworded</p>
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<div>'''Maklak, the ice wizard''' once resided in a tower in the northern tundras of the continent of Sapience. With the help of his apprentices, he created golems and shards of ice to help protect his tower that persist even now in his absence. He considered himself a most powerful wizard and was a member of the mysterious [[Conclave]], alongside the wizard [[Hycanthus]], [[Haag]] the Swamp Witch, [[O'ising]], [[Aran'riod|Yriluawe]] shaman, and [[Yudhishthira]], the red [[:category:Lesser Dragons|dragon]] of [[Polyargos]].<br />
<br />
In the year 656 AF, the wizard Maklak challenged Yudhishthira for the leadership of said Conclave, in what came to be known as the [[Conclave Reckoning]]. Said battle was eventually lost, however, and the ice mage was sentenced to imprisonment for 100 years. A century later, Maklak would immediately seek to once more complete his end of the bargain with [[Sllshya]] by flooding the world. In his attempt to do so, he accidentally enraged the [[Sorceress of the Seas]], who chased him to the World Tree. Climbing to the [[Elemental Embassy]], the wizard demanded an audience with the Great Ocean but was denied. In a fury, he slew many elemental guardians and destroyed much of the embassy but the emissaries themselves were unaffected. At last tiring of him, [[Asahana]] shallowed the ice wizard, imprisoning him once more, this time at the heart of the [[Elemental Plane of Water]]<br />
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[[Category: Witches and Wizards]]</div>Shirszaehttps://wiki.achaea.com/mediawiki/index.php?title=Asahana&diff=39568Asahana2018-01-11T07:34:44Z<p>Shirszae: rewording so it reads a bit better.</p>
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<div>Taller than the mast on a war Galleon, the aqueous form of '''Asahana, Emissary of Sllshya''' appears as an entire ocean manifested into impossibly sentient form. The emissary is clad with helm and gauntlets crafted from herculean sheets of tensile kelp that lend some additional definition to some aspects of its gargantuan appearance, the rest of its flesh shifting and rolling like crashing waves, the lower half of the emissary veritably transmogrifying into a sea of wrathful tides that threaten to wipe out anything in their path. Asahana is the official representative of the [[Elemental Plane of Water]] and, like the other emissaries, dwells within the [[Elemental Embassy]] high atop the [[Yggdrasil|World Tree]].<br />
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[[Category: Elemental Embassy Denizens]]<br />
[[Category: Spirits]]</div>Shirszae