Difference between revisions of "Zaphar Isle"

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{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}}
{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}}
'''Zaphar Isle''' is a dry, sandy island in the [[Southern Sea]] populated by two native clans: a


'''Zaphar Isle''' is a sandy, rocky island in the [[Southern Sea]] and is actually composed of two separate landmasses connected by a stone bridge. At high tide, the bridge becomes submerged, rendering it completely unusable as a means of travel between the two islands until the tide rolls back out. The southern island is inhabited by fishermen, women, and carefree children. The natives have their own dialect, making them difficult to understand. At the center of the rocky island, within a gorge, rests the village. There is also a small chapel here containing an old version of the [[Holy Codex]].
village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family.  


The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is crawling with giant, aggressive [[scorpions]], as well as the occasional [[snakes|rattlesnake]] and banana [[spiders|spider]]. Nearly equal in size to its southern counterpart, the northern island is also rocky and dry except for a large, central oasis surrounded by tall trees and dense vines. The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms.
Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island  


Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]].
following a storm at sea. The Isle is host to many dangerous creatures and more than a few


[[Category:Islands]][[Category:Edit needed]]
mysteries.
 
==Geography==
The Isle is actually composed of two separate landmasses connected by a stone bridge. At high
 
tide, the bridge becomes submerged, rendering it completely unusable as a means of travel
 
between the two islands until the tide rolls back out.
 
Both the southern and northern islands are primarily desert habitats. The natives have taken
 
advantage of a deep gorge in the center of the southern island to protect their modest village from
 
the constant ocean winds. A dense jungle in the southeastern corner of this island provides
 
shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel
 
containing a rickety wooden altar and an old version of the [[Holy Codex]].
 
The northern island is where the villagers travel to collect fresh water with certain peril, as this half
 
of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern
 
counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis
 
surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of
 
the island partially obscures the wreckage of a ship that will never again cut through the waves of
 
the Southern Sea.
 
==History==
Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle
 
was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]]. The
 
native villagers have managed to scrape together a meager existence by fishing the warm coastal
 
waters and gathering fresh water from the oasis on the northern island. At some point, the
 
dangers of the northern island prompted Danel Losilde to take his family away from the village,
 
and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes
 
learned to collect potable water from the occasional rain showers or through boiling seawater.
 
Slow adaptive changes in those who remained in the village have produced a strange speech
 
impediment, making it difficult to understand them. Other subtle changes can be seen in the
 
features of many of the young children and the women of the village.
 
==Fauna==
The wild, northern half of Zaphar Isle is crawling with giant, aggressive [[scorpions]], as well as
 
the occasional [[snakes|rattlesnake]], [[snakes|treesnakes]] and banana [[spiders|spider]]. The
 
scorpions are to be approached with great caution, as their rapid stings deliver several deadly
 
venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana
 
spiders weave webs in the trees of the southeastern jungle there.
 
==Inhabitants==
*[[Andol]] Losilde
*[[Danel]] Losilde
*[[Katox]], the Village Captain
*[[Kayda]], Wife of Otok
*[[Otok]], the Ropeweaver
*[[Pidket]], the Midwife
*[[Sanril]] Losilde
*[[Tadok]], the Village Elder
*[[Tagyd]], the Seamstress
*[[Thraiss]] Losilde
 
[[Category:Islands]]

Revision as of 20:56, 24 October 2007

Zaphar Isle
Leader Katox, the Village Captain
Discoverer Gnaash, Caz, and Caleth

Zaphar Isle is a dry, sandy island in the Southern Sea populated by two native clans: a

village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family.

Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island

following a storm at sea. The Isle is host to many dangerous creatures and more than a few

mysteries.

Geography

The Isle is actually composed of two separate landmasses connected by a stone bridge. At high

tide, the bridge becomes submerged, rendering it completely unusable as a means of travel

between the two islands until the tide rolls back out.

Both the southern and northern islands are primarily desert habitats. The natives have taken

advantage of a deep gorge in the center of the southern island to protect their modest village from

the constant ocean winds. A dense jungle in the southeastern corner of this island provides

shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel

containing a rickety wooden altar and an old version of the Holy Codex.

The northern island is where the villagers travel to collect fresh water with certain peril, as this half

of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern

counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis

surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of

the island partially obscures the wreckage of a ship that will never again cut through the waves of

the Southern Sea.

History

Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle

was rediscovered in the year 461 AF, shortly after the advent of sailing. The

native villagers have managed to scrape together a meager existence by fishing the warm coastal

waters and gathering fresh water from the oasis on the northern island. At some point, the

dangers of the northern island prompted Danel Losilde to take his family away from the village,

and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes

learned to collect potable water from the occasional rain showers or through boiling seawater.

Slow adaptive changes in those who remained in the village have produced a strange speech

impediment, making it difficult to understand them. Other subtle changes can be seen in the

features of many of the young children and the women of the village.

Fauna

The wild, northern half of Zaphar Isle is crawling with giant, aggressive scorpions, as well as

the occasional rattlesnake, treesnakes and banana spider. The

scorpions are to be approached with great caution, as their rapid stings deliver several deadly

venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana

spiders weave webs in the trees of the southeastern jungle there.

Inhabitants