Difference between revisions of "Zaphar Isle"

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'''Zaphar Isle''' is a sandy, rocky place in the [[Southern Sea]].  The island is actually composed of two separate landmasses connected by a wooden bridge.  At high tide, the bridge becomes completely submerged.  Passage between the northern and southern islands is permissible only after the twice-daily ebbing of the tides. The southern island is inhabited by fishermen, women, and carefree children.  The natives have their own dialect, making them difficult to understand.  At the center of the rocky island, within a gorge, rests the village.  There is also a small chapel here containing a wooden altar and an old version of the [[Holy Codex]].
'''Zaphar Isle''' is a sandy, rocky place in the [[Southern Sea]].  The island is actually composed of two separate landmasses connected by a stone bridge.  At high tide, the bridge becomes completely submerged, making travel between the islands on foot impossible. The southern island is inhabited by fishermen, women, and carefree children.  The natives have their own dialect, making them difficult to understand.  At the center of the rocky island, within a gorge, rests the village.  There is also a small chapel here containing a wooden altar and an old version of the [[Holy Codex]].


The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is crawling with giant, aggressive [[scorpions]].  Nearly equal in size to its southern counterpart, the northern island is also rocky and dry but apparently possesses some source of potable water.  The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms.
The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is crawling with giant, aggressive [[scorpions]].  Nearly equal in size to its southern counterpart, the northern island is also rocky and dry but apparently possesses some source of potable water.  The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms.


Zaphar Isle was discovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]], by captain Gnaash and his crew Caleth and Caz, upon their Thalassian seastrider, The Aeolos.
Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. In the modern era, the Isle was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]], by captain Gnaash and his crew Caleth and Caz, upon their Thalassian seastrider, The Aeolos.


[[Category:Islands]][[Category:Edit needed]]
[[Category:Islands]][[Category:Edit needed]]

Revision as of 19:15, 2 October 2007

Zaphar Isle is a sandy, rocky place in the Southern Sea. The island is actually composed of two separate landmasses connected by a stone bridge. At high tide, the bridge becomes completely submerged, making travel between the islands on foot impossible. The southern island is inhabited by fishermen, women, and carefree children. The natives have their own dialect, making them difficult to understand. At the center of the rocky island, within a gorge, rests the village. There is also a small chapel here containing a wooden altar and an old version of the Holy Codex.

The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is crawling with giant, aggressive scorpions. Nearly equal in size to its southern counterpart, the northern island is also rocky and dry but apparently possesses some source of potable water. The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms.

Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. In the modern era, the Isle was rediscovered in the year 461 AF, shortly after the advent of sailing, by captain Gnaash and his crew Caleth and Caz, upon their Thalassian seastrider, The Aeolos.