Difference between revisions of "Avoidance"

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(that's not cause-and-effect)
(avoidance doesn't doge entirely anymore. Updating to include phrasing from game)
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'''Avoidance''' is a skill of physical mastery, allowing an [[adventurers|adventurer]] to dodge some attacks completely while minimizing the damage done by other attacks. It will not serve to lessen damage which is not physical in nature, such as damage generated by psychic or magical attacks. Avoidance has no individual [[abilities]]; rather, the more it is learned, the better the chance a physical attack is avoided or lessened.
As you train in '''Avoidance''', you will learn the art of controlling your prana-musculature in order to avoid physical attacks (such as a sword) or lessen the damage received from a physical attack by partially dodging it and thus taking the wound in a less damaging place. This damage reduction can be nearly as much as one part in seven. It applies to both major forms of physical damage: cutting and blunt.
 
It will not serve to lessen damage which is not physical in nature, such as damage generated by psychic or magical attacks. Avoidance has no individual [[abilities]]; rather, the more it is learned, the better the chance a physical attack is avoided or lessened. Avoidance works whether the attacker is a denizen or an adventurer.
 


[[Category:Skills]]
[[Category:Skills]]

Revision as of 02:46, 8 August 2018

As you train in Avoidance, you will learn the art of controlling your prana-musculature in order to avoid physical attacks (such as a sword) or lessen the damage received from a physical attack by partially dodging it and thus taking the wound in a less damaging place. This damage reduction can be nearly as much as one part in seven. It applies to both major forms of physical damage: cutting and blunt.

It will not serve to lessen damage which is not physical in nature, such as damage generated by psychic or magical attacks. Avoidance has no individual abilities; rather, the more it is learned, the better the chance a physical attack is avoided or lessened. Avoidance works whether the attacker is a denizen or an adventurer.