Seaspells
Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster.
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour.
Seaspell | Description |
Barrier | Summon a prismatic barrier for all allies aboard. |
A seaspell to invoke prismatic barriers around all those upon your ship. Be careful: each and every barrier raised once this seaspell is active drains power from the figurehead, until you DISSOLVE BARRIER. | |
Hunger | Replenish your figurehead by slaying seamonsters |
A seaspell that will cast a spectral net upon a target seamonster. If the seamonster dies before the net disappears, the casting figurehead will be replenished a significant amount of power. | |
Wavecall | Summon an immense wave for instant movement. |
A seaspell to summon a wave to propel your ship a great distance, instantaneously, at a great cost in personal endurance, hull damage, as well as figurehead power. All costs increase with greater distance. Personnel on other ships nearby with SHIPWARNING active will see be informed of the direction in which a ship wavecalls away. | |
Shield | Weave a shield around your ship to protect it from damage attacks. |
A seaspell to weave a shield around your ship to protect it from damage attacks. Can be shattered by a wavescythe seaspell. | |
Rainstorm | Extinguish shipboard conflagrations. |
A seaspell to douse all deck and sail fires at once. Instantly puts out all fires on the entire vessel. | |
Windboost | Gain a temporary boost to your ship's speed. |
Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | |
Whirlpool | Create a watery inteference. |
While shipmelded, you may call upon the ship's figurehead to summon temporary whirlpools around your ship, which make it difficult for vessels to enter or leave that spot of the ocean. | |
Wavescythe | Break a ship's shield |
A seaspell to shatter the magical shield of a ship within a small radius. | |
Shipcloak | Conceal your ship from others on the seas. |
A seaspell to surround your ship in a cloak of darkness from other ships. Flares shot within a certain distance of your ship will bring your ship to light, however. Shooting a flare from your own ship while cloaked will also dissolve your cloaking. |