Seaspells
Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster.
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour.
Seaspell | Description |
Shipcloak | Conceal your ship from others on the seas. |
A seaspell to surround your ship in a cloak of darkness from other ships. Flares shot within a certain distance of your ship will bring your ship to light, however. Shooting a flare from your own ship while cloaked will also dissolve your cloaking. | |
Wavecall | Summon an immense wave for instant movement. |
FILL ME IN! | |
Shield | Weave a shield around your ship to protect it from damage attacks. |
Deflects all enemy ship and some seamonster attacks. Can be shattered by a wavescythe seaspell. | |
Rainstorm | Extinguish shipboard conflagrations. |
A seaspell to douse all deck and sail fires at once. Instantly puts out all fires on the entire vessel. | |
Barrier | Summon a prismatic barrier for all allies aboard. |
All adventurer crew and passenger gain the benefit of prismatic shield. | |
Windboost | Gain a temporary boost to your ship's speed. |
Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | |
Whirlpool | Create a watery inteference. |
FILL ME IN | |
Wavescythe | Break a ship's shield |
FILL ME IN |