Difference between revisions of "Heraldic arms"
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The term '''heraldic arms''' refers to any recognised pattern associated with an [[Adventurers|adventurer]], [[gods|Divine]], or [[:Category:Organisations|organisation]]. To obtain heraldic arms, one must find an [[Heraldry | The term '''heraldic arms''' refers to any recognised pattern associated with an [[Adventurers|adventurer]], [[gods|Divine]], or [[:Category:Organisations|organisation]] that contains at least two things: the ''field'' (the background) and the ''charge'' or charges (the symbol). Heraldic arms, also known as a '''coat of arms''', are also differentiated by their ''tinctures'' (use of metals, furs, or colours), ''ordinaries'' (standardised geometric shapes), number and arrangement of charge(s), and divisions of the field. To obtain heraldic arms, one must find an Herald to design and register them via the skill of [[Heraldry]]. Once arms are registered for a particular armiger, the arms are permanent and cannot be registered by anyone else. | ||
[[Category:Trade]] | [[Category:Trade]] |
Latest revision as of 02:42, 8 February 2008
The term heraldic arms refers to any recognised pattern associated with an adventurer, Divine, or organisation that contains at least two things: the field (the background) and the charge or charges (the symbol). Heraldic arms, also known as a coat of arms, are also differentiated by their tinctures (use of metals, furs, or colours), ordinaries (standardised geometric shapes), number and arrangement of charge(s), and divisions of the field. To obtain heraldic arms, one must find an Herald to design and register them via the skill of Heraldry. Once arms are registered for a particular armiger, the arms are permanent and cannot be registered by anyone else.