Difference between revisions of "Crimson ribbon bar"
Jump to navigation
Jump to search
m (clarity) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
With a '''crimson ribbon bar''' in hand, whenever one kills an [[adventurer]], they will begin to accrue a kill streak. Cumulative kills (without dying) reaps successive benefits. | With a '''crimson ribbon bar''' (short name: ''contendersribbon'') in hand, whenever one kills an [[adventurer]], they will begin to accrue a kill streak. Cumulative kills (without dying) reaps successive benefits. | ||
==Kill Streak== | ==Kill Streak== | ||
Line 15: | Line 15: | ||
*(1) The stripe for a crimson ribbon bar, level 1 | *(1) The stripe for a crimson ribbon bar, level 1 | ||
*(1) The fold for a crimson ribbon bar, level 1 | *(1) The fold for a crimson ribbon bar, level 1 | ||
==See also== | |||
* [[Sycophantic shoulder cape]] | |||
[[Category:Contenders talisman set]] | [[Category:Contenders talisman set]] |
Latest revision as of 19:40, 18 July 2024
With a crimson ribbon bar (short name: contendersribbon) in hand, whenever one kills an adventurer, they will begin to accrue a kill streak. Cumulative kills (without dying) reaps successive benefits.
Kill Streak
- After five(5) successive kills, the killer will be fully healed in mana.
- After ten(10) successive kills, the killer be fully healed in both health and mana.
- After fifteen(15) successive kills, the killer's afflictions will be cured entirely, and health and mana pools will be restored to maximum.
- After twenty(20) successive kills, in addition to a full refresh of health, mana, and afflictions, the killer's health becomes temporarily doubled until lost through damage.
- After dying, fifteen minutes without a kill, or after twenty kills the kill streak resets to zero.
Pieces:
- (1) The gilding for a crimson ribbon bar, level 1
- (1) The pin for a crimson ribbon bar, level 1
- (1) The stripe for a crimson ribbon bar, level 1
- (1) The fold for a crimson ribbon bar, level 1