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==Abilities in Seafaring== | |||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#cccccc | '''General Ability''' | |||
| bgcolor=#cccccc | '''Description''' | |||
|- | |||
| bgcolor=#000066 |<font color="white"> [[Spyglass]] is a redlink. | |||
| bgcolor=#000066 |<font color="white"> [[Leadline]] is not a redlink. | |||
|- | |||
| bgcolor=#3366CC |<font color="white"> [[Spyglass]] is a redlink. | |||
| bgcolor=#3366CC |<font color="white"> [[Leadline]] is not a redlink. | |||
|- | |||
| bgcolor=#77AAED |<font color="white"> [[Spyglass]] is a redlink. | |||
| bgcolor=#77AAED |<font color="white"> [[Leadline]] is not a redlink. | |||
|- | |||
| bgcolor=#77AAED |[[Spyglass]] is a redlink. | |||
| bgcolor=#77AAED |[[Leadline]] is not a redlink. | |||
|} | |||
---- | |||
Claws extended and leaping in fury, this figurehead depicts a snow tiger of the | |||
Vashnar Mountains. Crafted from fine red pine, its muscles are smooth and | |||
well-defined, while its long sabre fangs have been crafted of inlaid ivory. | |||
Carved runes cover every inch of the figurehead, particularly the protective | |||
rune of Algiz. | |||
It weighs about 200 pounds. | |||
FINE CYRENE WOODCRAFTS | |||
---- | |||
Vendril is clad in a flowing, earth-brown cloak with a large hood that casts a | Vendril is clad in a flowing, earth-brown cloak with a large hood that casts a | ||
dark shadow across his features. The cloak is a bit large on him, descending all | dark shadow across his features. The cloak is a bit large on him, descending all | ||
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Latest revision as of 15:11, 16 February 2009
Abilities in Seafaring
General Ability | Description |
Spyglass is a redlink. | Leadline is not a redlink. |
Spyglass is a redlink. | Leadline is not a redlink. |
Spyglass is a redlink. | Leadline is not a redlink. |
Spyglass is a redlink. | Leadline is not a redlink. |
Claws extended and leaping in fury, this figurehead depicts a snow tiger of the Vashnar Mountains. Crafted from fine red pine, its muscles are smooth and well-defined, while its long sabre fangs have been crafted of inlaid ivory. Carved runes cover every inch of the figurehead, particularly the protective rune of Algiz. It weighs about 200 pounds. FINE CYRENE WOODCRAFTS
Vendril is clad in a flowing, earth-brown cloak with a large hood that casts a dark shadow across his features. The cloak is a bit large on him, descending all the way to his feet and dragging across the ground as he moves about. A pair of sharp yellow eyes stare out from the shadow of the hood, never missing a detail.
Vendril, Master Assassin appears to be extraordinarily strong.
He weighs about 160 pounds. He is loyal to Colchis. You see nothing in it.
Suspicious of visitors Vendril, Master Assassin says, "From my chambers, my well-trained eye can see all the way to Umbrin." Assassin movement: The shadows rustle.
Clothed in a flowing set of dull red robes, Vorin is a small and muscular man. His robes are tied tightly around his tiny frame by a tasselled cord with a large sheath dangling at the side. A fine longsword knocks against his leg as he paces back and forth, eliciting a scowl every few minutes. His hands and eyes twitch constantly in a perpetual state of vigilance, drawing attention to his bronze skin and yellow eyes.
Vorin, High Shaman appears to be extraordinarily strong.
He weighs about 150 pounds. He is loyal to Colchis.
Vorin, High Shaman says, "Do not disturb me. The ancestors require my attention and devotion."
Siathana is dressed in a set of oversized, flowing robes of pale red. She has
her sleeves rolled up to her elbows and the robe is partially undone in the
front, exposing her throat. Her skin is a light bronze colour with deep wrinkles
and her frame is small and shrivelled from the ravages of time.
Siathana, the Healer is not one to be trifled with.
She weighs about 100 pounds. She is loyal to Colchis.
You greet Siathana, the Healer with a sincere smile. Siathana, the Healer says, "I started weaving tapestries to keep busy. You can find some of them hanging in the central halls."
You say, "Ah, so you could perhaps tell me about Thorlis?" Siathana, the Healer exclaims, "Thorlis could stand to learn from Frewynne. One day he will discover his mortality, but boys will be boys!" You say, "What about Frewynne?" Siathana, the Healer says, "Frewynne was very ambitious and exciteable in her younger years. She has calmed herself since then." You say, "What do you think of Vorin?" Siathana, the Healer says, "What ever would we do without Vorin? Only he can channel the spirits of the ancestors to give us their wisdom in times of need." 3460h, 4327m, 16200e, 18570w cexk-'And Vendril? You say, "And Vendril?" Siathana, the Healer's mouth turns up as her face breaks into a smile. Siathana, the Healer says, "Vendril is a kind and fair man. He can be a tad paranoid, though." You greet Siathana, the Healer with a sincere smile. Siathana, the Healer says, "I still have my uses. From my chambers I can keep an eye on the southern waters." You greet Siathana, the Healer with a sincere smile. Siathana, the Healer says, "I pass the time lately by studying the healing qualities of different plants."
Clad in scalemail armour, Thorlis is confident in his abilities with his trusty
longsword. His sword jangles against his armour as he moves around, sheathed
only by a strong braided cloth tied to his hip. A strong jawline is, without
question, the dominating feature of his physical appearance. His youthful face
shows no sign of warmth and his bright green eyes, although moving, appear cold
and emotionless.
Thorlis, the Warrior Chieftain appears to be extraordinarily strong.
He weighs about 180 pounds. He is loyal to Colchis.
Her red clothes peeking out from under her armour, Frewynne wears a simple suit of scalemail that covers her torso and ends in a skirt at mid-thigh. She carries a sharpened spear in her left hand, ready to jab or throw at a moment's notice. Though her entire body is well-toned, only her left arm is particularly muscled. Her head is shaved nearly bald, leaving only a long red ponytail to grow from the back of her scalp.
Frewynne, the Warrior Chieftess appears to be extraordinarily strong.
She weighs about 140 pounds. She is loyal to Colchis.
Frewynne, the Warrior Chieftess says, "My chambers face the north waters so that I can keep an eye out for the enemy." You say, "The enemy?" Frewynne, the Warrior Chieftess says, "Our enemies, the Umbrinites, live to the north. A filthy breed." Frewynne, the Warrior Chieftess spits on the ground in disgust.
You greet a weathered fisherman with a sincere smile. A weathered fisherman glances askance. A weathered fisherman says, "Have you seen my murals?" 3256h, 4327m, 16200e, 18570w cexk-'Ah, you painted the murals in the fort? You say, "Ah, you painted the murals in the fort?" A weathered fisherman says, "I have painted many a mural within the fortress. View them if you like; I am happy with the work."
Category: Colchis Denizens
Ability | Description |
Weathering | Increase your ability to weather damage. |
Vitality | Call upon a rush of adrenaline to heal you. |
Sturdiness | Standing firm against attempts to move you. |
Toughness | Increased resistance to physical attacks. |
Deaf | Blocking out sound by force of will. |
Hearing | Restoring your hearing. |
Clotting | Reduce the level of your bleeding. |
Regeneration | Regain health through strength of mind. |
Sight | Restoring your sight. |
Blind | Blinding yourself to prevent optical damage. |
Ability | Description |
Impatience | Inability to concentrate on focused tasks. |
Clumsiness | Inability to use weaponry effectively. |
Amnesia | Causes the victim to forget to do his next action. |
Addiction | A terrible addiction to elixirs. |
Paranoia | They are out to get you, believe me. |
Loneliness | Fear of being left on your own. |
Claustrophobia | Fear of enclosed spaces. |
Ability | Description |
Refine | Refine a piece of crystal out of the Master. |
Dampen | Attempt to dampen a vibration, destroying it. |
Vibes | See what vibrations are in a room. |
Dissipate | Attack the mana of your enemies. |
Palpitation | Cause small heart attacks in your enemies. |
Heat | Fill a room with soothing warmth. |
Alarm | Be alerted to movements of your enemies. |
Tremors | Cause ground-shaking quakes. |
Ability | Description |
Swordplay | Increased mastery of the shortsword |
Falconry | Begin a relationship with a falcon companion |
Weathering | Increase your ability to weather damage |
Seek | Have your falcon spy out an adventurer |
Glance | Look through the eyes of your falcon |
Raze | Shatter the magical shielding of your opponent |
Block | Use yourself as a blockade to prevent passage |
Fitness | Master your breathing |
Follow | Order your falcon to trail someone |
Gripping | Maintain a firm grip on your weapons |