Weaponsmithing

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Weaponsmithing is one of the many trade skills available to adventurers in Achaea. It that allows a crafter to create weapons of all kinds and even smelt weapons back into commodities.

Abilities in Armoursmithing

Ability Description
Fire How to set forges to burning.
Syntax: FIRE FORGE
Commodities: 1 coal
Details:

The first step in any smith's learning is how to light forges for use.

Dirk A weapon made for stabbing.
Syntax: FORGE FOR DIRK
FORGE (to continue after interruption)
Commodities: 2 steel, 1 iron
Cooldown: 5.00 seconds of balance
Details:

A weapon made for stabbing.

Spear The standard weapon of the footman.
Syntax: FORGE FOR SPEAR
FORGE (to continue after interruption)
Commodities: 3 steel, 4 wood
Cooldown: 5.00 seconds of balance
Details:

The standard weapon of the footman.

Shortsword A smaller version of the longsword.
Syntax: FORGE FOR SHORTSWORD
FORGE (to continue after interruption)
Commodities: 1 leather, 2 steel
Cooldown: 5.00 seconds of balance
Details:

A smaller version of the longsword.

Axe The handaxe; made for throwing.
Syntax: FORGE FOR AXE
FORGE (to continue after interruption)
Commodities: 3 iron, 3 wood
Cooldown: 5.00 seconds of balance
Details:

The handaxe; made for throwing.

Dagger Obsidian throwing daggers.
Syntax: FORGE FOR DAGGER
FORGE (to continue after interruption)
Commodities: 2 obsidian, 1 iron, 1 steel
Cooldown: 5.00 seconds of balance
Details:

Obsidian throwing daggers.

Whip The feared weapon of those who practice serpentry.
Syntax: FORGE FOR WHIP
FORGE (to continue after interruption)
Commodities: 1 iron, 3 leather, 1 wood
Cooldown: 5.00 seconds of balance
Details:

The feared weapon of those who practice serpentry.

Lash A lighter style of whip.
Syntax: FORGE FOR LASH
FORGE (to continue after interruption)
Commodities: 5 leather, 1 wood, 1 iron
Cooldown: 5.00 seconds of balance
Details:

A lighter style of whip.

Talons Steel talons to equip falcons with.
Syntax: FORGE FOR TALONS
FORGE (to continue after interruption)
Commodities: 2 leather, 2 steel
Cooldown: 5.00 seconds of balance
Details:

Steel talons to equip falcons with.

Morningstar An iron ball connected to a handle by a chain.
Syntax: FORGE FOR MORNINGSTAR
FORGE (to continue after interruption)
Commodities: 3 iron, 3 steel, 1 wood
Cooldown: 5.00 seconds of balance
Details:

An iron ball connected to a handle by a chain.

Warhammer A large bludgeoning weapon.
Syntax: FORGE FOR WARHAMMER
FORGE (to continue after interruption)
Commodities: 5 steel, 3 wood
Cooldown: 5.00 seconds of balance
Details:

A large bludgeoning weapon.

Rapier The weapon of the cultured urbanite.
Syntax: FORGE FOR RAPIER
FORGE (to continue after interruption)
Commodities: 5 steel
Cooldown: 5.00 seconds of balance
Details:

The weapon of the cultured urbanite.

Javelin Nothing hurts quite as much as being hit by a javelin.
Syntax: FORGE FOR JAVELIN
FORGE (to continue after interruption)
Commodities: 1 obsidian, 3 wood
Cooldown: 5.00 seconds of balance
Details:

Nothing hurts quite as much as being hit by a javelin.

Flail A wicked-looking variation on a morningstar.
Syntax: FORGE FOR FLAIL
FORGE (to continue after interruption)
Commodities: 3 iron, 3 steel, 1 wood
Cooldown: 5.00 seconds of balance
Details:

A wicked-looking variation on a morningstar.

Trident Oftentimes the favourite weapon of gladiators.
Syntax: FORGE FOR TRIDENT
FORGE (to continue after interruption)
Commodities: 3 steel, 4 wood
Cooldown: 5.00 seconds of balance
Details:

Oftentimes the favourite weapon of gladiators.

Battleaxe Favoured weapon of the mountain dwarves.
Syntax: FORGE FOR BATTLEAXE
FORGE (to continue after interruption)
Commodities: 1 leather, 7 steel, 1 wood
Cooldown: 5.00 seconds of balance
Details:

Favoured weapon of the mountain dwarves.

Bastard The famous Delosian bastard swords.
Syntax: FORGE FOR BASTARD
FORGE (to continue after interruption)
Commodities: 2 leather, 8 steel
Cooldown: 5.00 seconds of balance
Details:

The famous Delosian bastard swords.

Lance Weapon of the mounted knight.
Syntax: FORGE FOR LANCE
FORGE (to continue after interruption)
Commodities: 2 steel, 5 wood
Cooldown: 5.00 seconds of balance
Details:

Weapon of the mounted knight.

Scimitar A very effective curved sword favoured in the south.
Syntax: FORGE FOR SCIMITAR
FORGE (to continue after interruption)
Commodities: 1 leather, 8 steel
Cooldown: 5.00 seconds of balance
Details:

A very effective curved sword favoured in the south.

Broadsword A popular variation on the longsword.
Syntax: FORGE FOR BROADSWORD
FORGE (to continue after interruption)
Commodities: 1 leather, 8 steel
Cooldown: 5.00 seconds of balance
Details:

A popular variation on the longsword.

Longsword The standard against which all is based.
Syntax: FORGE FOR LONGSWORD
FORGE (to continue after interruption)
Commodities: 1 leather, 8 steel
Cooldown: 5.00 seconds of balance
Details:

The standard against which all is based.

Smelting Smelt a weapon back to some useful commodities.
Syntax: SMELT <weapon>
Cooldown: 6.00 seconds of balance
Details:

This will smelt a weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged.