Venom (Skill)

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The Venom skill involves the production of various venoms by glands. These glands are remnants of evolution and lay dormant in most people. To those with the skill though, they can be used to great effect. First, one must secrete a particular venom. There will be a short pause while your glands produce the chosen toxin. Once the venom has been secreted, it cannot be held in the bloodstream indefinitely. Each venom has a risk factor incorporated into it. The more powerful the venom, the greater the chance of it backfiring and affecting the producer. To get the venom out of the bloodstream, one must either bite another adventurer or purge the venom from their body.

It should be pointed out that denizens will be immune to most venoms that do things other than cause damage.

The Venom skill is available to members of the Serpent class, along with Subterfuge and Hypnosis.

Abilities in Venom

Secrete The ancient ability of producing venom.
Syntax: SECRETE <venom>
Required:
Works against: Self
Cooldown:
Details: The ancient ability of producing venom.
Bite Sinking your fangs into an unfortunate victim.
Syntax: BITE <target> [<venom>]
Required:
Works against: Adventurers and denizens
Cooldown: 4.00 seconds of balance
Details: Sinking your fangs into an unfortunate victim.
The addition of a venom only functions when biting adventurers.
Purge Cleansing your venom sacs of poison.
Syntax: PURGE
Required:
Works against: Self
Cooldown:
Details: Cleansing your venom sacs of poison.
Shrugging Resist the detrimental effects of venoms.
Syntax: SHRUGGING
Required:
Works against: Self
Cooldown: 13.00 seconds
Details: With your mastery over your own body, you are able to cure yourself of an affliction. Due to the taxing nature of this ability, you will need to recover a short time after using it before you may use it again.
Sumac Minor damage.
Syntax: SECRETE SUMAC
BITE <target>
Required:
Works against: Adventurers and denizens
Cooldown:
Details: This venom will cause minor damage to adventurers and denizens. This venom cannot be used to envenom a weapon.
Xentio Loss of coordination.
Syntax: SECRETE XENTIO
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause a loss of coordination in your target.
Oleander Blindness.
Syntax: SECRETE OLEANDER
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause blindness in your target.
Eurypteria Gives the victim delusions of invulnerability.
Syntax: SECRETE EURYPTERIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Afflict your victim with recklessness.
Kalmia Inhibits the respiratory system.
Syntax: SECRETE KALMIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Afflict your victim with severe asthma.
Digitalis Causes unbearable shyness.
Syntax: SECRETE DIGITALIS
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause unbearable shyness in your victim.
Darkshade Makes the victim allergic to sunlight.
Syntax: SECRETE DARKSHADE
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Give your target an allergy to sunlight.
Curare A venom of muscular paralysis.
Syntax: SECRETE CURARE
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause your victim's body to freeze with paralysis.
Epteth Shrivel up the arms of your unlucky victim.
Syntax: SECRETE EPTETH
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause your victim's arms to shrivel.
Prefarar Increase the recipient's sensitivity.
Syntax: SECRETE PREFARAR
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Increase your victim's sensitivity to pain.
Monkshood Disfigure your victim, causing disloyalty in those around.
Syntax: SECRETE MONKSHOOD
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Causes your victim to become disfigured making their loyal servants turn on them.
Euphorbia Induces spasmodic vomiting.
Syntax: SECRETE EUPHORBIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Induces spasmodic vomiting.
Colocasia Gives blindness and deafness.
Syntax: SECRETE COLOCASIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause both blindness and deafness in your victim.
Oculus Forces the recipient's eyelids open.
Syntax: SECRETE OCULUS
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Forces your victim's eyelids open clearing his eyes of blindness.
Camus A more powerful version of Sumac.
Syntax: SECRETE CAMUS
BITE <target>
Required:
Works against: Adventurers and denizens
Cooldown:
Details: A more powerful version of Sumac poison. This venom can not be used to envenom a weapon.
Vernalius A venom that weakens the muscles.
Syntax: SECRETE VERNALIUS
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: A venom that weakens the muscles.
Epseth Cause the legs of your victim to become useless.
Syntax: SECRETE EPSETH
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause the legs of your victim to become useless.
Larkspur Causes great dizziness.
Syntax: SECRETE LARKSPUR
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause great dizziness in your target.
Slike Give the curse of anorexia to your victim.
Syntax: SECRETE SLIKE
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Causes your victim to fall prey to anorexia.
Voyria The deadliest venom known to mankind.
Syntax: SECRETE VOYRIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: This deadly venom will induce a quick death for its victim.
Delphinium Put your victim to sleep.
Syntax: SECRETE DELPHINIUM
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Put your victim to sleep.
Notechis Induce haemophilia in a target.
Syntax: SECRETE NOTECHIS
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Induce haemophilia in your target. This venom can not be used to envenom a weapon.
Vardrax Grants an insatiable addiction.
Syntax: SECRETE VARDRAX
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: This potent venom will instill an addiction in your victim that will not be sated.
Loki An unpredictable toxin.
Syntax: SECRETE LOKI
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: This unpredictable toxin will afflict your victim with a random venom.
Aconite Cause sheer stupidity in your opponent.
Syntax: SECRETE ACONITE
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Afflict your victim with sheer stupidity.
Selarnia Forcing your victim back into mortal form.
Syntax: SECRETE SELARNIA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: This venom will force the spirit animals out of those pesky forestals.
Gecko Causes the recipient to become foully oily.
Syntax: SECRETE GECKO
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: Cause your victim to secrete foul oils from his skin.
Scytherus A venom that thins the blood.
Syntax: SECRETE SCYTHERUS
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: A nasty venom that will thin the victim's blood allowing your toxins to be more effective.
Nechamandra A venom that chills the veins.
Syntax: SECRETE NECHAMANDRA
BITE <target>
Required:
Works against: Adventurers
Cooldown:
Details: A venom that chills the veins.
Transcretion The ability to instantly secrete a venom.
Syntax: SECRETE <venom> ON <edged weapon>
Required:
Works against: Self
Cooldown:
Details: The ability of Transcretion is automatic and will allow you to secrete and instantly be able to bite without waiting for balance. You will also be able to secrete venoms directly onto edged weapons.