Subterfuge

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Subterfuge is a diverse skill, encompassing abilities ranging from the secret rattle that those of serpentine ambitions may use to communicate with each other, to archery, the conjuring of illusions, dimensional wormholes, and various stealth and attack abilities.

The skill of Subterfuge is available to members of the Serpent class, along with Venom and Hypnosis.

Abilities in Subterfuge

Rattle Knowledge of the coded Serpent Lord tongue. Lessons: 0
Syntax: RATTLE <text>
RATTLE TO <person> <text>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers, denizens, room, and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may communicate with others who have it with no fear of being overheard by other mortals.
Note: {{{note}}}
Hide Conceal yourself from view. Lessons: 7
Syntax: HIDE
EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: Hide: 4.00 seconds of balance
Emerge: 1.00 seconds of balance.
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view and then type EMERGE to cease concealing.
Note: {{{note}}}
Scales Coat yourself in protective, serpentine scales. Lessons: 16
Syntax: SCALES
SCALES SHED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So snake-like are you that you may cover yourself with mildly protective scales at will.
Note: {{{note}}}
Garrote Choke the life out of a target with your whip. Lessons: 23
Syntax: GARROTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: Balance cost varies based on weapon speed
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using a wielded whip, you can try to slip behind a target and choke the life out of him or her. Armour is rendered entirely useless to your victim. Furthermore, while it is difficult to do normally, if your target is fairly helpless (paralysed, tied up, frozen, fallen on the ground, sleeping, unconscious, or some other similar afflictions) then you will always hit with this. The higher your subterfuge, the more damage this ability will do.
Note: {{{note}}}
Evade Misleading your pursuer. Lessons: 34
Syntax: EVADE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: No difficult feat for one trained in the arts of subterfuge, you may silently evade past obstructions, at once losing anyone who may be following you.
Note: {{{note}}}
Shadow Shadowing a target in order to track them. Lessons: 45
Syntax: SHADOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From on the ground or in the trees you are able to shadow an adventurer from an adjacent location. This will cause you to enter their location and begin following them.
Note: {{{note}}}
Flay Flay the anti-venom sileris coatings from your enemies. Lessons: 56
Syntax: FLAY <target>
FLAY <target> REBOUNDING [<venom>]
FLAY <target> SHIELD [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using a whip, you will be able to flay the waxy coating of the sileris berry from your opponent, enabling you to sink your fangs into his flesh once more; or to flay a rebounding aura or magical shield to attack with weapons once more. You can also use FLAY <denizen> SHIELD to flay the shield defence from denizens.

If your flay leaves your target without a rebounding aura and magical shield, it will apply a venom from your whip.

Note: {{{note}}}
Waiting Awaiting a target to be shadowed. Lessons: 67
Syntax: AWAIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once activated, this ability will allow you to stand still and wait for another adventurer unnoticed. When the adventurer enters the location, you will begin to follow.
Note: {{{note}}}
Pacing The ability to anticipate and keep pace with others. Lessons: 78
Syntax: PACING [ON|OFF]
RELAX PACING
Required: Endurance drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Pacing: 3.50 seconds of balance
Relax: 3.00 seconds of balance.
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a constant endurance drain, you will be able to follow those while they sprint away.
Note: {{{note}}}
Bask Bathing in the hot sun. Lessons: 89
Syntax: BASK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In an outdoor room you may bask in the hot sun, replenishing your strength and curing your afflictions.

A desperate serpent may also bask in the presence of a lightwall.

Note: {{{note}}}
Block Obstructing departure with your body. Lessons: 112
Syntax: BLOCK <direction>
UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to block much movement in a particular direction.
Note: {{{note}}}
Swinging Swinging up into the treetops. Lessons: 134
Syntax: SWING UP
SWING DOWN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in a forest location, you will be able to swing up into the trees.
Note: {{{note}}}
Secret Give someone an item without their knowledge. Lessons: 156
Syntax: SECRET <item> to <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This simply puts an item on an adventurer without him noticing.
Note: {{{note}}}
Scan Scanning the forest floor from the treetops. Lessons: 178
Syntax: SCAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the treetops, you can scan the ground for passerbys.
Note: {{{note}}}
Bowmanship Use of the valued projectile weapon. Lessons: 200
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
Note: {{{note}}}
Seize Grabbing unwary victims from the forest floor. Lessons: 223
Syntax: SEIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees, you may seize an adventurer and bring him up to your level.
Note: {{{note}}}
Colours Dye your arrows to categorise them. Lessons: 223
Syntax: INSPECT QUIVER
DYE <number of arrows> ARROW[S] <colour>
SWITCH <colour>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: First, one should inspect his quiver to discover how many arrows he has in it. Then, you may dye a number of arrows a certain colour.

Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.

To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.

Note: {{{note}}}
Shove Sending a hapless victim crashing to the forest floor. Lessons: 245
Syntax: SHOVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees, you may shove an adventurer to the ground, possibly breaking his legs.
Note: {{{note}}}
Noose Covert and deadly assassination from the trees. Lessons: 267
Syntax: CRAFT NOOSE
NOOSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Craft: 3.50 seconds of balance
Noose: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While you are in the trees you can craft a noose from the vines hanging everywhere. Then, if there is a sole victim below you, you can NOOSE <adventurer>. This is a long process as you have to move with utter silence. If anyone else enters the location, your attempt will be ruined.
Note: {{{note}}}
Aiming Increase your accuracy in shooting. Lessons: 289
Syntax: AIM <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase the accuracy of your shooting.
Note: {{{note}}}
Listen Detect action and conversations nearby. Lessons: 312
Syntax: LISTEN <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your auditory acuity to listen in on conversations in an adjacent room.
Note: {{{note}}}
Dispel Rid your environment of illusions. Lessons: 334
Syntax: DISPEL ME
DISPEL <target>
Required: 5 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use this ability to dispel most illusions associated with yourself or another adventurer.
Note: {{{note}}}
Lipread The ability to understand what is said while deaf. Lessons: 356
Syntax: LIPREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to understand speech normally, even when you are deaf, and understand speech that has been disturbed by wind.
Note: {{{note}}}
Eavesdrop Listen even through closed doors. Lessons: 378
Syntax: EAVESDROP <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your skills have improved to the point where you can now listen even through closed doors.
Note: {{{note}}}
Slit Cut the throat of a helpless victim. Lessons: 400
Syntax: SLIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Provided you are wielding either a dagger or dirk, this ability will allow you to slit the throat of your enemy who is bound or not conscious (sleeping, meditating, unconscious), causing significant bleeding damage.
Note: {{{note}}}
Wind Further increase your accuracy through wind compensation. Lessons: 423
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have this ability, your accuracy with bowmanship will be increased.
Note: {{{note}}}
Ghost Give yourself a ghostly appearance. Lessons: 445
Syntax: CONJURE GHOST
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give yourself a ghostly appearance.
Note: {{{note}}}
Doublestab Quickly administer two venoms to a target with your dirk. Lessons: 467
Syntax: DOUBLESTAB/DSTAB <target> [venom1 venom2]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.80 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you are wielding a dirk that has been envenomed with more than one venom, you may use this ability to quickly deliver two venoms simultaneously to your target.
Note: {{{note}}}
Envenom Dip your arrows in venom. Lessons: 489
Syntax: ENVENOM ARROW <colour> <venom>
ENVENOM <weapon> with <venom>
WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After you have coloured a group of arrows, you may cover the tips with venom if you have the ability to secrete the particular type of venom. You can also envenom normal edged weapons with this ability.
Note: {{{note}}}
Seek Sense for dimensional wormholes. Lessons: 512
Syntax: WORM SEEK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will tell you if a wormhole exists in your location and where it leads if one does.
Note: {{{note}}}
Warp Open and enter a dimensional wormhole. Lessons: 512
Syntax: WORM WARP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in the presence of a worm hole, this will allow you to enter it.
Note: {{{note}}}
Illusion Create an illusion of your choosing. Lessons: 534
Syntax: CONJURE [target] ILLUSION <illusion>
Required: 25 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Create an illusion of your choosing in the room you are in, optionally targeted at a specific person. You may conjure an illusion without balance, but this will increase the equilibrium cost to 3.1 seconds. It is also possible to bite someone immediately after conjuring your illusion, before your have recovered equilibrium. You may embed a single newline in your illusion by including the character sequence \n at the appropriate spot. For limitations and restrictions on illusions, please refer to HELP ILLUSIONS.
Note: {{{note}}}
Crossbows A powerful projectile weapon. Lessons: 556
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The crossbow is more powerful, but less accurate, than the longbow.
Note: {{{note}}}
Cloak Hide your actions from others. Lessons: 578
Syntax: CONJURE CLOAK
CONJURE CLOAK <target>
DISPEL ME
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will conjure up a cloak that will disguise many actions from observers.

DISPEL ME will remove a subterfuge induced cloak from your person.

Note: {{{note}}}
Dash Sprint in a particular direction. Lessons: 578
Syntax: DASH <direction> [distance] (Between 1 and 11 rooms)
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sprint quickly in a particular direction.
Note: {{{note}}}
Lightwall Create a palpable wall of light. Lessons: 634
Syntax: CONJURE LIGHTWALL <direction>
SNUFF LIGHTWALLS
Required: 45 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will conjure a wall of light, which, when passed through, will afflict the unfortunate individual with the darkshade affliction. It also drastically speeds up the progression of the affliction for anyone standing in its presence.
Note: {{{note}}}
Resonance Allow sounds to resonate through a distant wormhole. Lessons: 668
Syntax: WORM RESONANCE ON/OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Allow sounds to resonate to you through a wormhole.
Note: {{{note}}}
Darkbows Using the infamous darkbows of Hashan. Lessons: 737
Syntax: SHOOT <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
Note: {{{note}}}
Splice Create a dimensional wormhole. Lessons: 806
Syntax: WORM SPLICE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This command takes two Serpents with the ability to splice. Target the other Serpent and then execute this command. It will take quite awhile, but when finished, a wormhole will be formed between your two locations.
Note: {{{note}}}
Pinshot Focus your fire upon the feet of your victim. Lessons: 806
Syntax: PINSHOT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will focus your fire upon the feet of your victim, making it difficult for them to flee from you.
Note: {{{note}}}
Appraise View the contents of another adventurer's inventory. Lessons: 806
Syntax: APPRAISE <adventurer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will list an adventurer's entire inventory.
Note: {{{note}}}
Backstab Attack from the shadows. Lessons: 875
Syntax: BACKSTAB <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Initiation: 2.00 seconds
Backstab: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Only useable while hidden in the shadows, backstab is a delayed ability. After initiating it, you will spend a few seconds circling around to get directly behind your opponent, and then you will leap from the shadows to plant a dirk or dagger in his back.
Note: {{{note}}}
Channel Hurl an object through a dimensional wormhole. Lessons: 910
Syntax: WORM CHANNEL <object>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use this ability to throw an object through a dimensional wormhole.
Note: {{{note}}}
Pickpocket Deftly pilfer from unsuspecting targets. Lessons: 944
Syntax: PICKPOCKET <target> [item]
Required: 150 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 1.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ultimate test of stealth and dexterity, allowing daring thieves to liberate gold or objects from the possession of an unsuspecting target.

You may also attempt to liberate a specific item from your target, but this is exceedingly difficult.

Note: {{{note}}}
Bind Hog-tie an unconscious or sleeping opponent. Lessons: 979
Syntax: BIND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Success: 3.50 seconds of balance
Failure: 0.50 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is sleeping or unconscious, and you have a length of rope on your person, you may hog-tie your unlucky target. This requires much longer to writhe out of than web does, for instance.
Note: {{{note}}}
Execute Subject your enemy to a merciless execution. Lessons: 1082
Syntax: EXECUTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a whip, you may attempt to execute a prone victim.
Note: {{{note}}}
Sources Sense out all dimensional wormholes. Lessons: 1117
Syntax: WORM SOURCES [FULL]
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sense all wormholes in the local area.
Note: {{{note}}}
Weaving Weave and dodge like the cobra itself. Lessons: 1186
Syntax: WEAVING [ON|OFF]
RELAX WEAVING
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of a heavy mana drain, you may boost your effective avoidance massively. This is cumulative with whatever level you are at in your avoidance skill.
Note: {{{note}}}
Yank Use a whip to pull an opponent into your room. Lessons: 1289
Syntax: YANK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may try to yank an adventurer from an adjacent room into yours with your whip. You must be wielding a whip to use this ability.
Note: {{{note}}}
Vortex Suck an unwilling target into a wormhole. Lessons: 1358
Syntax: WORM VORTEX <target>
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Suck an adventurer, willing or not, through a wormhole.
Note: {{{note}}}
Snipe The ability to sharpshoot. Lessons: 1427
Syntax: SNIPE <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Success: 3.50 seconds of balance
Failure: 0.50 seconds of balance.
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you can improve your accuracy at shooting. Use it instead of the SHOOT command.
Note: {{{note}}}
Cancel Destroy a wormhole. Lessons: 1531
Syntax: WORM CANCEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Destroy a wormhole if there is one in your location.
Note: {{{note}}}
Secondsight See wormholes with greater clarity. Lessons: 1565
Syntax: SECONDSIGHT
Required: 300 mana
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once activated, this ability will allow you to see wormholes as if they were regular exits.
Note: {{{note}}}
Snake A pet snake to assist you in combat. Lessons: 1634
Syntax: SUMMON RATTLESNAKE
SUMMON RATTLESNAKE INVENTORY|INV
Required: 100 mana
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The first time you summon a snake, you may have to try many times before you're successful. Eventually though, the snakes of the wild won't be able to resist your serpentine charms, and one will come slithering to serve. Once you have your snake, you may summon it back at any time should you lose it (simply SUMMON RATTLESNAKE INVENTORY|INV] again). Your snake may be ordered to perform the actions listed in HELP DENIZENS.

City/House membership influences what precisely is summoned.
Ashtan summon kraits.
CIJ summon puffadders.
Eleusis summon treesnakes.
Hashan summon vipers.
Mhaldor summon adders.
All others summon rattlesnakes.

Note: {{{note}}}
Phase Alter your status in space-time itself. Lessons: 1736
Syntax: PHASE
UNPHASE
Required: 100 mana
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is probably the most effective concealment ability there is. While phased, you will be hidden from all mortal adventurers, aside from other phased ones. You will, further, be unable to interact with items, denizens, or unphased adventurers. The caveat here is that you may try to attack an unphased adventurer, which will automatically unphase you. Thus, phase can be used as an effective aid to assassinations.

Be warned that you will lose endurance rather quickly while phased.

Note: {{{note}}}