Puppetry

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Puppetry is a skill that lets you create an empathetic link between a puppet and someone else. By making this link stronger through repeated refinements of the puppet, you can affect that person from afar. Puppetry is often confused with the Shaman skill of Vodun, though one would do well to remember that puppets are not dolls, and vice versa.

The skill of Puppetry is available to members of the Jester class, along with Pranks and Tarot.

Abilities in Puppetry

Fashion Fashion puppets from wood.
Syntax: FASHION PUPPET OF <target>
PUPPET UNRAVEL <target>
Required: Initial fashion: 50 mana, and 2 Wood
Standard fashion: 50 mana
Unravel: 750 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Initial fashion: 2.00 seconds of balance
Standard fashion: 2.00 seconds of balance
Unravel: 10.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to fashion a puppet, you first need to get yourself 2 wood commodities. After you fashion the first time, you will have for yourself a crude humanoid puppet. In order to make it actually useful, you must then wield the puppet, and FASHION PUPPET OF <target>.

As you fashion your puppet of an adventurer over and over, you'll notice that it gets closer and closer to being a semi-living puppet. Further, the more fashions you have with your puppet, the more Puppetry powers will be able to be channeled through the puppet.

Additionally, your puppet will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers.

If you find yourself in need of destroying a puppet that is no longer in your possession, you may unravel it from afar. Note that this is a difficult feat, and will result in being thrown off balance for a long period of time.

Gripping Grip your puppets tighter than ever before.
Syntax: GRIP
RELAX GRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While using this ability, you will prevent items from being knocked out of your grip.
Confusion Muddle the thoughts of your victim.
Syntax: PUPPET CONFUSION
Required: 5 Fashions (1 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will cause your victim to become mentally confused.
Dizzy Cause your enemy to become unsteady on his feet.
Syntax: PUPPET DIZZY
Required: 5 Fashions (1 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Curse your victim with the dizziness affliction.
Sleep Put someone to sleep.
Syntax: PUPPET SLEEP
Required: 10 Fashions (1 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Either put your victim to sleep, or remove a sleep-related defence.
Illusion Cause your victim to see an image of your choosing.
Syntax: PUPPET ILLUSION <illusion>
Required: 5 Fashions (1 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your puppet's namesake to see something specific. You may embed a single newline by including the characters \n at the appropriate spot.
Spy See the surroundings of your target.
Syntax: PUPPET SPY
Required: 10 Fashions (1 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Get a view of what's in your target's surroundings. If your puppet is above 30 fashions this skill requires nothing to use.
Status Find out what the health and mana of your target is.
Syntax: PUPPET STATUS
PUPPET SUMMARY
Required: 15 Fashions (0 Used)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your puppet, you may see the health and mana of your target.
Strip Strip someone's defences.
Syntax: PUPPET STRIP
Required: 15 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will strip a defence from your puppet's namesake.
Paralyse Lock up the muscle system of your victim.
Syntax: PUPPET PARALYSE
Required: 10 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Paralyse the nervous system of the victim.
Break Break both the arms or both the legs of someone.
Syntax: PUPPET BREAK ARMS/LEGS
Required: 15 fashions, 2 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may break both the arms or legs of your victim.
Throttle Choke the life out of your victim.
Syntax: PUPPET THROTTLE
Required: 1 fashion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As long as the puppets living twin is in the area you may wrap your fingers tightly around your puppets throat, and watch in joy as its likeness asphyxiates.
Reckless Induce a sense of extreme bravado in your opponent.
Syntax: PUPPET RECKLESS
Required: 15 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you'll cause your victim to think he or she is always on full health.
Tickle Tickle the feet of your puppet.
Syntax: PUPPET TICKLE
Required: 15 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.75 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By tickling the bottom of your puppet's feet, you will cause your victim to laugh convulsively.
Burn Set them ablaze.
Syntax: PUPPET BURN
Required: 10 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Set your victim alight!
Bleed Make them bleed.
Syntax: PUPPET BLEED
Required: 10 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause blood to begin pouring from the pores of your unlucky opponent.
Travel Instantly travel to your target.
Syntax: PUPPET TRAVEL
Required: 30 fashions, 5 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may cross a continent to travel to your victim.
Cripple Break all the limbs of some unlucky victim.
Syntax: PUPPET CRIPPLE
Required: 25 fashions, 7 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Break all the limbs of a victim.
Command Make a victim obey your orders.
Syntax: PUPPET COMMAND <command>
Required: 25 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.80 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command your victim to perform a specific action.
Slow Make a victim move in slow motion.
Syntax: PUPPET SLOW
Required: 20 fashions, 10 used (1 if speed defense is stripped)
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slow the movement of your victim through time.
Puncture Damage your target's internal organs.
Syntax: PUPPET PUNCTURE
Required: 20 fashions, 4 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Push your fingers sadistically into the gut of your victim, damaging their torso in the process. Sometimes this damage is enough to cause them to no longer be able to eat.
Blackout Rob your victim of some of his senses.
Syntax: PUPPET BLACKOUT
Required: 20 fashions, 4 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blackout some of the senses of your opponent, temporarily.
Summon Summon your victim to you.
Syntax: PUPPET SUMMON
Required: 30 fashions, 6 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summons your puppet's model to you, providing he is in the same area or an adjacent room.
Bind Tie up your hapless opponent.
Syntax: PUPPET BIND
Required: 15 fashions, 4 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tie up a victim through your puppet.
Listen Hear talking through your target's ears.
Syntax: PUPPET LISTEN
PUPPET LISTEN END
Required: 40 fashions, 5 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you'll be able to hear anything anyone who is in the room with your victim says.
Inventory See the inventory of your target.
Syntax: PUPPET INVENTORY
Required: 25 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See the possessions in the inventory of your victim.
Imbibe Prick your target to make them sick.
Syntax: PUPPET IMBIBE WITH <venom>
Required: 10 fashions, 1 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Imbibe a venom directly into the bloodstream of your puppet's model with a pin. You must have a vial of whatever venom you wish to imbibe with in your inventory.
Mangle Viciously mangle one of your victim's limbs.
Syntax: PUPPET MANGLE <left/right> <arm/leg>
Required: 25 fashions, 4 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though breaking someone's limb is certainly painful, mangling it is far worse.
Concussion Give your victim a concussion.
Syntax: PUPPET CONCUSSION
Required: 40 fashions, 20 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An extremely potent affliction, the concussion gives one afflicted with it amnesia every second.
Leech Leech the experience from your victim.
Syntax: PUPPET LEECH
Required: 35 fashions, 5 used
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This interesting and useful ability will allow a Puppetmaster to leech experience from a victim who is in a hunting party. What it essentially does is give experience to the Puppetmaster as if he or she was a part of the hunting party that the victim is in.
Truefashion Fashion faster than ever before.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With TRUEFASHION, you have achieved a level of skill whereby sometimes you can get two fashions in the time it normally takes to get one.