Puppetry

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Puppetry is a skill that lets you create an empathetic link between a puppet and someone else. By making this link stronger through repeated refinements of the puppet, you can affect that person from afar. Puppetry is often confused with the Shaman skill of Vodun, though one would do well to remember that puppets are not dolls, and vice versa.

The Puppetry skill is available to members of the Jester class, along with Pranks and Tarot.


Abilities in Puppetry

Fashion Fashion puppets from wood.
Syntax: FASHION PUPPET OF <target>
PUPPET UNRAVEL <target>
Required: Initial fashion: 50 mana, and 2 Wood
Standard fashion: 50 mana
Unravel: 750 mana
Works against: Adventurers
Cooldown: Initial fashion: 2.00 seconds of balance
Standard fashion: 2.00 seconds of balance
Unravel: 10.00 seconds of balance
Details: In order to fashion a puppet, you first need to get yourself 2 wood commodities. After you fashion the first time, you will have for yourself a crude humanoid puppet. In order to make it actually useful, you must then wield the puppet, and FASHION PUPPET OF <target>.

As you fashion your puppet of an adventurer over and over, you'll notice that it gets closer and closer to being a semi-living puppet. Further, the more fashions you have with your puppet, the more Puppetry powers will be able to be channeled through the puppet.

Additionally, your puppet will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers.

If you find yourself in need of destroying a puppet that is no longer in your possession, you may unravel it from afar. Note that this is a difficult feat, and will result in being thrown off balance for a long period of time.
Gripping Grip your puppets tighter than ever before.
Syntax: GRIP
RELAX GRIP
Required:
Works against: Self
Cooldown:
Details: While using this ability, you will prevent items from being knocked out of your grip.
Confusion Muddle the thoughts of your victim.
Syntax: PUPPET CONFUSION
Required: 5 Fashions (1 Used)
Works against: Adventurers
Cooldown: 1.50 seconds of balance
Details: This will cause your victim to become mentally confused.
Dizzy Cause your enemy to become unsteady on his feet.
Syntax: PUPPET DIZZY
Required: 5 Fashions (1 Used)
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Details: Curse your victim with the dizziness affliction.
Sleep Put someone to sleep.
Syntax: PUPPET SLEEP
Required: 10 Fashions (1 Used)
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Details: Either put your victim to sleep, or remove a sleep-related defence.
Illusion Cause your victim to see an image of your choosing.
Syntax: PUPPET ILLUSION <illusion>
Required: 5 Fashions (1 Used)
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Details: Cause your puppet's namesake to see something specific. You may embed a single newline by including the characters \n at the appropriate spot.
Spy See the surroundings of your target.
Syntax: PUPPET SPY
Required: 10 Fashions (1 Used)
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Details: Get a view of what's in your target's surroundings. If your puppet is above 30 fashions this skill requires nothing to use.
Status Find out what the health and mana of your target is.
Syntax: PUPPET STATUS
PUPPET SUMMARY
Required: 15 Fashions (0 Used)
Works against: Adventurers
Cooldown: Balance
Details: Through your puppet, you may see the health and mana of your target.
Strip Strip someone's defences.
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Paralyse Lock up the muscle system of your victim.
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Break Break both the arms or both the legs of someone.
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Throttle Choke the life out of your victim.
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Reckless Induce a sense of extreme bravado in your opponent.
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Tickle Tickle the feet of your puppet.
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Burn Set them ablaze.
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Bleed Make them bleed.
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Travel Instantly travel to your target.
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Cripple Break all the limbs of some unlucky victim.
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Command Make a victim obey your orders.
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Slow Make a victim move in slow motion.
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Puncture Damage your target's internal organs.
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Blackout Rob your victim of some of his senses.
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Summon Summon your victim to you.
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Bind Tie up your hapless opponent.
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Listen Hear talking through your target's ears.
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Inventory See the inventory of your target.
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Imbibe Prick your target to make them sick.
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Mangle Viciously mangle one of your victim's limbs.
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Concussion Give your victim a concussion.
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Leech Leech the experience from your victim.
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Truefashion Fashion faster than ever before.
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